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- itempickup = itempickup or {}
- itempickup.modpath = minetest.get_modpath("itempickup")
- -- Localize vector.distance() for performance.
- local vector_distance = vector.distance
- local math_random = math.random
- local math_min = math.min
- local math_max = math.max
- -- custom particle effects
- local function effect(pos, amount, texture, min_size, max_size, radius, gravity, glow)
- radius = radius or 2
- min_size = min_size or 2.0
- max_size = max_size or 6.0
- gravity = gravity or -10
- glow = glow or 0
- minetest.add_particlespawner({
- amount = amount,
- time = 0.25,
- minpos = pos,
- maxpos = pos,
- minvel = {x = -radius, y = -radius, z = -radius},
- maxvel = {x = radius, y = radius, z = radius},
- minacc = {x = 0, y = gravity, z = 0},
- maxacc = {x = 0, y = gravity, z = 0},
- minexptime = 0.1,
- maxexptime = 1,
- minsize = min_size,
- maxsize = max_size,
- texture = texture,
- glow = glow,
- })
- end
- itempickup.sound = function(pos)
- ambiance.sound_play("itempickup_pickup", pos, 0.07, 20)
- end
- local pickuptimer = 0
- itempickup.update = function(dtime)
- -- Time delay 0.5 second.
- pickuptimer = pickuptimer + dtime
- if pickuptimer < 0.5 then
- return
- end
- pickuptimer = 0
- --collectgarbage("step") -- Do not enable - causes huge issues.
- local players = minetest.get_connected_players()
- for k, v in ipairs(players) do
- rc.check_position(v) -- Check position before calling `get_objects_inside_radius'.
- local pname = v:get_player_name()
- if v:is_player() and v:get_hp() > 0 and not gdac_invis.is_invisible(pname) then
- -- Basic range, when player is standing still.
- local range = 0
- local sneak = false
- local control = v:get_player_control()
- -- Sneaking increases pickup range.
- if control.sneak or control.aux1 then
- range = 3.5
- sneak = true
- end
- -- Range is increased a bit when digging.
- -- This is because items are dropped when nodes are dug,
- -- but it would be too annoying if even nodes right next
- -- to the player were dropped on the ground.
- if control.LMB then
- range = 2.5
- end
- local pos -- Initialized only if items are searched.
- local items = {}
- if range > 0 then
- pos = utility.get_middle_pos(v:get_pos())
- items = minetest.get_objects_inside_radius(pos, range)
- end
- local inv
- if #items > 0 then
- inv = v:get_inventory()
- end
- for m, n in ipairs(items) do
- -- Ensure object found is an item-drop.
- local luaent = n:get_luaentity()
- if not n:is_player() and luaent and luaent.name == "__builtin:item" then
- local name = luaent.itemstring
- if name ~= "" then -- Some itemstacks have empty names.
- if not control.aux1 then
- if luaent.dropped_by and type(luaent.dropped_by) == "string" then
- if luaent.dropped_by == pname then
- goto next_drop
- end
- end
- end
- local item = ItemStack(name)
- local ndef = minetest.registered_items[item:get_name()]
- if ndef and (not ndef._no_auto_pop or control.aux1) then
- -- Disable pickup for items inside fire.
- local ip = vector.round(n:get_pos())
- local np = minetest.get_node(ip).name
- if minetest.get_item_group(np, "fire") == 0 then
- -- Ensure player's inventory has enough room.
- if inv and inv:room_for_item("main", item) then
- inv:add_item("main", item)
- itempickup.sound(pos)
- luaent.itemstring = "" -- Prevents item duplication.
- n:remove()
- end
- end
- end
- end
- end
- ::next_drop::
- end
- end
- end
- end
- -- Anything not listed here is assumed to have an XP value of 0.
- -- Be carefull not to include nodes that can be dug over and over again.
- -- This is a list of *drops* that, when obtained, increase XP.
- local drop_xp_list = {
- ["akalin:lump"] = 1.0,
- ["alatro:lump"] = 1.0,
- ["arol:lump"] = 1.0,
- ["chromium:lump"] = 1.0,
- ["gems:raw_ruby"] = 10.0,
- ["gems:raw_emerald"] = 10.0,
- ["gems:raw_sapphire"] = 10.0,
- ["gems:raw_amethyst"] = 10.0,
- ["kalite:lump"] = 0.1,
- ["lead:lump"] = 1.0,
- ["default:coal_lump"] = 0.1,
- ["default:iron_lump"] = 1.0,
- ["default:copper_lump"] = 1.0,
- ["default:gold_lump"] = 2.0,
- ["default:mese_crystal"] = 2.0,
- ["default:diamond"] = 5.0,
- ["moreores:tin_lump"] = 0.5,
- ["moreores:silver_lump"] = 1.0,
- ["moreores:mithril_lump"] = 20.0,
- ["glowstone:glowing_dust"] = 1.0,
- ["quartz:quartz_crystal"] = 0.5,
- ["talinite:lump"] = 1.0,
- ["thorium:lump"] = 1.0,
- ["titanium:titanium"] = 1.0,
- ["uranium:lump"] = 1.0,
- ["zinc:lump"] = 1.0,
- ["sulfur:lump"] = 0.1,
- }
- local drop_xp_multiplier = 1.0
- for k, v in pairs(drop_xp_list) do
- drop_xp_list[k] = v * drop_xp_multiplier
- end
- -- Stuff listed here is what player can actually get, if XP is near max.
- local drop_extra_item_list = {
- ["akalin:lump"] = true,
- ["alatro:lump"] = true,
- ["arol:lump"] = true,
- ["chromium:lump"] = true,
- ["gems:raw_ruby"] = true,
- ["gems:raw_emerald"] = true,
- ["gems:raw_sapphire"] = true,
- ["gems:raw_amethyst"] = true,
- ["kalite:lump"] = true,
- ["lead:lump"] = true,
- ["default:coal_lump"] = true,
- ["default:iron_lump"] = true,
- ["default:copper_lump"] = true,
- ["default:gold_lump"] = true,
- ["default:mese_crystal"] = true,
- ["default:diamond"] = true,
- ["default:mese"] = true,
- ["mese_crystals:mese_crystal_ore1"] = true,
- ["mese_crystals:mese_crystal_ore2"] = true,
- ["mese_crystals:mese_crystal_ore3"] = true,
- ["mese_crystals:mese_crystal_ore4"] = true,
- ["moreores:tin_lump"] = true,
- ["moreores:silver_lump"] = true,
- ["moreores:mithril_lump"] = true,
- ["glowstone:glowing_dust"] = true,
- ["quartz:quartz_crystal"] = true,
- ["talinite:lump"] = true,
- ["thorium:lump"] = true,
- ["titanium:titanium"] = true,
- ["uranium:lump"] = true,
- ["zinc:lump"] = true,
- ["sulfur:lump"] = true,
- }
- -- List of nodes capable of providing extra drops.
- -- Player can only get extra drop for mineral XP if they dug one of these nodes.
- -- Also, node must be one of these in order to increase mining XP.
- local drop_node_list = {
- ["default:stone_with_coal"] = true,
- ["default:desert_stone_with_coal"] = true,
- ["default:stone_with_iron"] = true,
- ["default:stone_with_copper"] = true,
- ["default:desert_stone_with_copper"] = true,
- ["default:desert_stone_with_iron"] = true,
- ["default:desert_stone_with_diamond"] = true,
- ["default:stone_with_mese"] = true,
- ["default:stone_with_gold"] = true,
- ["default:stone_with_diamond"] = true,
- ["rackstone:redrack_with_coal"] = true,
- ["rackstone:redrack_with_iron"] = true,
- ["rackstone:redrack_with_copper"] = true,
- ["rackstone:redrack_with_tin"] = true,
- ["akalin:ore"] = true,
- ["alatro:ore"] = true,
- ["arol:ore"] = true,
- ["talinite:ore"] = true,
- ["thorium:ore"] = true,
- ["titanium:ore"] = true,
- ["uranium:ore"] = true,
- ["sulfur:ore"] = true,
- ["kalite:ore"] = true,
- ["chromium:ore"] = true,
- ["zinc:ore"] = true,
- ["lead:ore"] = true,
- ["glowstone:luxore"] = true,
- ["glowstone:minerals"] = true,
- ["glowstone:glowstone"] = true,
- ["moreores:mineral_tin"] = true,
- ["moreores:mineral_silver"] = true,
- ["moreores:mineral_mithril"] = true,
- ["gems:ruby_ore"] = true,
- ["gems:emerald_ore"] = true,
- ["gems:sapphire_ore"] = true,
- ["gems:amethyst_ore"] = true,
- ["mese_crystals:mese_crystal_ore1"] = true,
- ["mese_crystals:mese_crystal_ore2"] = true,
- ["mese_crystals:mese_crystal_ore3"] = true,
- ["mese_crystals:mese_crystal_ore4"] = true,
- ["quartz:quartz_ore"] = true,
- }
- function itempickup.drop_an_item(pos, stack, digger, tool_capabilities)
- local pp = utility.get_middle_pos(digger:get_pos())
- -- Some tools always make their drops go directly to player's inventory.
- local direct = tool_capabilities.direct_to_inventory
- -- Stack goes directly into inventory if player close enough.
- if vector_distance(pp, pos) < 3.5 or direct then
- local inv = digger:get_inventory()
- if inv then
- stack = inv:add_item("main", stack)
- -- If stack couldn't be added because of full inventory, then material is sometimes lost.
- if not stack:is_empty() and math_random(0, 3) == 0 then
- -- Don't drop anything on the ground, 25% chance.
- -- Give particle feedback to player.
- digger:set_hp(digger:get_hp() - 1)
- effect(pos, math_random(2, 5), "tnt_smoke.png")
- return
- end
- end
- end
- if not stack:is_empty() then
- local obj = minetest.add_item(pos, stack)
- -- Make the drop fly a bit.
- if obj then
- obj:set_velocity({
- x=math_random(-10, 10) / 5,
- y=3,
- z=math_random(-10, 10) / 5,
- })
- end
- end
- end
- -- Table of XP gain multipliers based on tool's rank (toolranks mod).
- local xp_gain_ranks = {
- [1] = 0.1,
- [2] = 0.3,
- [3] = 0.5,
- [4] = 1.0,
- [5] = 1.1,
- [6] = 1.2,
- [7] = 1.5,
- }
- function itempickup.handle_node_drops(pos, drops, digger)
- -- Nil check.
- if not digger or not digger:is_player() then
- return
- end
- -- Node hasn't been removed yet, we can make use of it. GOOD!
- local node = minetest.get_node(pos) -- Node to be dug.
- local tool = digger:get_wielded_item()
- local tool_meta = tool:get_meta()
- local tool_level = tonumber(tool_meta:get_string("tr_lastlevel")) or 1
- local tn = tool:get_name()
- local xp_drop_enabled = true
- -- Node definition.
- local ndef = minetest.reg_ns_nodes[node.name] or minetest.registered_nodes[node.name]
- -- Nil check.
- if not ndef then
- return
- end
- local ngroups = ndef.groups or {}
- -- We have to get tool capabilities directly from the itemdef in order to access custom data.
- -- If tool capabilities are not present, use those from the HAND. Note: not doing this
- -- properly was the cause of an embarrassing bug where players could not get items that they
- -- had dug with the hand while wielding another non-tool item.
- local idef = tool:get_definition()
- if not idef then
- return
- end
- local tool_capabilities = idef.tool_capabilities
- if not tool_capabilities then
- tool_capabilities = tooldata["hand_hand"]
- assert(tool_capabilities)
- end
- if tool_capabilities.node_overrides then
- if tool_capabilities.node_overrides[node.name] then
- tool_capabilities = tool_capabilities.node_overrides[node.name]
- end
- end
- -- Max level (toolranks) tool gets its `max_drop_level` improved by 1!
- local max_drop_level = (tool_capabilities.max_drop_level or 0)
- if tool_level >= 7 then
- max_drop_level = max_drop_level + 1
- --minetest.log("max_drop_level increased!") -- Tested, works.
- end
- -- Player does not get node drop if tool doesn't have sufficient level.
- if (max_drop_level) < (ndef.groups.level or 0) then
- -- 1 in 4 chance player will get the node anyway.
- if math_random(1, 4) > 1 then
- -- Particle feedback to player.
- effect(pos, math_random(2, 5), "tnt_smoke.png")
- return
- end
- end
- -- Test tool's chance to destroy node regardless of node/tool levels.
- if tool_capabilities.destroy_chance then
- if math_random(1, 1000) < tool_capabilities.destroy_chance then
- -- Particle feedback to player.
- effect(pos, math_random(2, 5), "tnt_smoke.png")
- return
- end
- end
- -- Tool's (toolranks) rank modifies the mineral XP gain rate!
- local xp_gain_multiplier = (tool_capabilities.xp_gain or 1.0)
- if xp_gain_ranks[tool_level] then
- xp_gain_multiplier = (xp_gain_multiplier * xp_gain_ranks[tool_level])
- --minetest.log("xp gain: " .. xp_gain_multiplier) -- Tested, works!
- end
- local is_basic_tool = (tn:find("pick_") or tn:find("sword_") or tn:find("shovel_") or tn:find("axe_") or tn:find(":axe"))
- -- If node has a drop string/table for silver tools, override drop table.
- -- Player doesn't get XP for nodes dug this way, but that's good (prevents exploit).
- if is_basic_tool and tn:find("silver") then
- if ndef.silverpick_drop then
- local newdrop = ndef.silverpick_drop
- if type(newdrop) == "table" then
- drops = newdrop
- elseif type(newdrop) == "string" then
- drops = {newdrop}
- elseif type(newdrop) == "boolean" and newdrop == true then
- drops = {node.name}
- end
- end
- elseif tn:find("shears") then
- if ndef.shears_drop then
- local newdrop = ndef.shears_drop
- if type(newdrop) == "table" then
- drops = newdrop
- elseif type(newdrop) == "string" then
- drops = {newdrop}
- elseif type(newdrop) == "boolean" and newdrop == true then
- drops = {node.name}
- end
- end
- end
- --minetest.chat_send_all(dump(drops))
- for _, item in ipairs(drops) do
- local stack = ItemStack(item) -- Itemstring to itemstack.
- local sname = stack:get_name()
- -- Give drop to player, or drop on ground.
- itempickup.drop_an_item(pos, stack, digger, tool_capabilities)
- if xp_drop_enabled and drop_xp_list[sname] then
- local value = drop_xp_list[sname]
- local pname = digger:get_player_name()
- local digxp = xp.get_xp(pname, "digxp")
- -- Reward player more when Mineral XP is higher.
- -- But only for ore nodes.
- if drop_node_list[node.name] then
- -- Both X's should be in range [0, 1].
- -- If player's XP is > 1000, then clamp to 1000 for purposes of this calculation.
- local max = 1000
- local x1 = math_min(math_max(0, digxp), max) / max
- local x2 = math_random(0, 10000)/10000
- if x1*x1 >= x2 then
- if drop_extra_item_list[sname] then
- -- Give drop to player, or drop on ground.
- itempickup.drop_an_item(pos, stack, digger, tool_capabilities)
- end
- end
- end
- -- Increase player's XP if not at max yet.
- if drop_node_list[node.name] then
- if digxp < xp.digxp_max then
- digxp = digxp + (value * xp_gain_multiplier)
- if digxp > xp.digxp_max then
- digxp = xp.digxp_max
- end
- xp.set_xp(pname, "digxp", digxp)
- hud_clock.update_xp(pname)
- end
- end
- end -- If item in drop_xp list.
- end
- end
- -- First-time initialization code.
- if not itempickup.run_once then
- minetest.register_globalstep(function(...) itempickup.update(...) end)
- local name = "itempickup:core"
- local file = itempickup.modpath .. "/init.lua"
- reload.register_file(name, file, false)
-
- function minetest.handle_node_drops(pos, drops, player)
- return itempickup.handle_node_drops(pos, drops, player)
- end
- itempickup.run_once = true
- end
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