123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413 |
- -- Localize for performance.
- local vector_round = vector.round
- local math_floor = math.floor
- local math_min = math.min
- -- read/write
- function hunger.read(player)
- local inv = player:get_inventory()
- if not inv then
- return nil
- end
- local hgp = inv:get_stack("hunger", 1):get_count()
- if hgp == 0 then
- hgp = 21
- inv:set_stack("hunger", 1, ItemStack({name = ":", count = hgp}))
- else
- hgp = hgp
- end
- if tonumber(hgp) > HUNGER_MAX + 1 then
- hgp = HUNGER_MAX + 1
- end
- return hgp - 1
- end
- function hunger.save(player)
- local inv = player:get_inventory()
- local name = player:get_player_name()
- local value = hunger.players[name].lvl
- if not inv or not value then
- return nil
- end
- if value > HUNGER_MAX then
- value = HUNGER_MAX
- end
- if value < 0 then
- value = 0
- end
- inv:set_stack("hunger", 1, ItemStack({name = ":", count = value + 1}))
- return true
- end
- function hunger.get_hunger(player)
- local pname = player:get_player_name()
- local data = hunger.players[pname]
- if not data then
- return 0
- end
- return data.lvl
- end
- function hunger.update_hunger(player, new_lvl)
- local name = player:get_player_name() or nil
- if not name then
- return false
- end
-
- local lvl = hunger.players[name].lvl
- if new_lvl then
- lvl = new_lvl
- end
-
- -- Clamp hunger value within range.
- if lvl > HUNGER_MAX then lvl = HUNGER_MAX end
- if lvl < 0 then lvl = 0 end
-
- hunger.players[name].lvl = lvl
-
- hud.change_item(player, "hunger", {number = lvl, max = HUNGER_MAX})
- hunger.save(player)
- end
- local update_hunger = hunger.update_hunger
- -- Function added by MustTest. Hunger only happens outside the city, where players are on their own.
- local function distance(player)
- local p = player:get_pos()
- local d = math.sqrt((p.x*p.x)+(p.y*p.y)+(p.z*p.z))
- local r = 200 -- Radius of city
- local o = d-r
- if o < 0 then o = 0 end
- return o -- Number of meters player is outside the city radius.
- end
- local function get_dig_exhaustion(player)
- -- Note: this code will skip obtaining the 'hand' tool capabilities whenever
- -- the player is wielding a non-tool, but since the hand doesn't have a dig
- -- exhaustion modifier anyway, that's OK.
- local tool = player:get_wielded_item()
- local tdef = tool:get_definition()
- local tcap = tdef.tool_capabilities
- if tcap and tcap.dig_exhaustion_modifier then
- --minetest.log("Exhaustion modifier: " .. tcap.dig_exhaustion_modifier)
- return (HUNGER_EXHAUST_DIG * tcap.dig_exhaustion_modifier)
- end
- return HUNGER_EXHAUST_DIG
- end
- -- player-action based hunger changes
- function hunger.handle_node_actions(pos, oldnode, player, ext)
- if not player or not player:is_player() then
- return
- end
- local name = player:get_player_name()
- if not hunger.players[name] then
- return
- end
- local exhaus = hunger.players[name].exhaus
- if not exhaus then
- hunger.players[name].exhaus = 0
- --return
- end
- local new = HUNGER_EXHAUST_PLACE
- -- placenode event
- if not ext then
- new = get_dig_exhaustion(player)
- end
- -- assume its send by action_timer(globalstep)
- if not pos and not oldnode then
- new = HUNGER_EXHAUST_MOVE
- -- If player is walking through tough material, they get exhausted faster.
- if sprint.get_speed_multiplier(name) < default.NORM_SPEED then
- --minetest.chat_send_all(name .. " hungers faster b/c of slow movement!")
- new = HUNGER_EXHAUST_MOVE * 4
- end
- end
- -- Player doesn't get exhausted as quickly if fit and in good health.
- if player:get_hp() >= 18 then
- new = math_floor(new / 2.0)
- end
- exhaus = exhaus + new
- if exhaus > HUNGER_EXHAUST_LVL then
- exhaus = 0
- local h = tonumber(hunger.players[name].lvl)
- if h > 0 and distance(player) > 0 then
- -- Player gets hungrier faster when away from their support base.
- local loss = -1
- local owner = protector.get_node_owner(vector_round(player:get_pos())) or ""
- if owner ~= name then
- loss = -2
- end
- update_hunger(player, h + loss)
- end
- end
- hunger.players[name].exhaus = exhaus
- end
- -- API function to increase a player's hunger. Called from other mods.
- function hunger.increase_hunger(player, amount)
- local pname = player:get_player_name()
- if hunger.players[pname] then
- local h = tonumber(hunger.players[pname].lvl)
- hunger.update_hunger(player, h - amount)
- end
- end
- function hunger.increase_exhaustion(player, amount)
- local pname = player:get_player_name()
- if hunger.players[pname] then
- if not hunger.players[pname].exhaus then
- hunger.players[pname].exhaus = 0
- end
- -- Player doesn't get exhausted as quickly if fit and in good health.
- if player:get_hp() >= 18 then
- amount = math_floor(amount / 3.0)
- end
- hunger.players[pname].exhaus = hunger.players[pname].exhaus + amount
- end
- end
- -- Time based hunger functions
- local hunger_timer = 0
- local health_timer = 0
- local action_timer = 0
- local function hunger_globaltimer(dtime)
- hunger_timer = hunger_timer + dtime
- health_timer = health_timer + dtime
- action_timer = action_timer + dtime
- if action_timer > HUNGER_MOVE_TICK then
- for _,player in ipairs(minetest.get_connected_players()) do
- local controls = player:get_player_control()
- -- Determine if the player is walking
- if (controls.up or controls.down or controls.left or controls.right) and distance(player) > 0 then
- hunger.handle_node_actions(nil, nil, player)
- end
- end
- action_timer = 0
- end
- -- lower saturation by 1 point after <HUNGER_TICK> second(s)
- if hunger_timer > HUNGER_TICK then
- for _,player in ipairs(minetest.get_connected_players()) do
- local name = player:get_player_name()
- local tab = hunger.players[name]
- if tab then
- local hunger = tab.lvl
- if hunger > 0 and distance(player) > 0 then
- update_hunger(player, hunger - 1)
- end
- end
- end
- hunger_timer = 0
- end
- -- heal or damage player, depending on saturation
- if health_timer > HUNGER_HEALTH_TICK then
- for _,player in ipairs(minetest.get_connected_players()) do
- local name = player:get_player_name()
- local tab = hunger.players[name]
- if tab then
- local air = player:get_breath() or 0
- local hp = player:get_hp()
- local hp_max = player:get_properties().hp_max
- -- heal player by 1 hp if not dead and saturation is > 15 (of 30) player is not drowning
- if tonumber(tab.lvl) > HUNGER_HEAL_LVL and hp > 0 and air > 0 then
- -- If player's health is >= 2/3rds, they may passively heal completely.
- if hp >= (hp_max/3)*2 then
- local new_hp = hp + HUNGER_HEAL
- player:set_hp(new_hp)
- else
- -- Otherwise (if player's heath < 2/3rds), then player's passive healing is capped to 1/3 of full health.
- local heal_cap = math_floor(hp_max / 3)
- local new_hp = math_min((hp + HUNGER_HEAL), heal_cap)
- -- But don't reduce player's health, only increase it.
- if new_hp > hp then
- player:set_hp(new_hp)
- end
- end
- end
- -- or damage player by 1 hp if saturation is < 2 (of 30)
- if tonumber(tab.lvl) < HUNGER_STARVE_LVL then
- if player:get_hp() > 2 then -- Hunger doesn't kill players. Mobs do. By MustTest.
- player:set_hp(hp - HUNGER_STARVE)
- end
- end
- end
- end
- health_timer = 0
- end
- end
- if minetest.setting_getbool("enable_damage") then
- minetest.register_globalstep(hunger_globaltimer)
- end
- -- food functions
- local food = hunger.food
- function hunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
- food[name] = {}
- food[name].saturation = hunger_change -- hunger points added
- food[name].replace = replace_with_item -- what item is given back after eating
- food[name].poisen = poisen -- time its poisening
- food[name].healing = heal -- amount of HP
- food[name].sound = sound -- special sound that is played when eating
- end
- -- Poison player
- local function poisenp(tick, time, time_left, player, gorged)
- --[[
- {name="player", step=2, min=1, max=3, msg="He died!", poison=true}
- --]]
- local name = player:get_player_name()
- local data = {
- name = name,
- step = time,
- min = 1,
- max = 1,
- poison = true,
- }
- data.msg = "# Server: <" .. rename.gpn(name) .. "> was poisoned!"
- if gorged then
- local sex = skins.get_gender_strings(name)
- data.msg = "# Server: <" .. rename.gpn(name) .. "> gorged " .. sex.himself .. " to death."
- -- Overeating will not damage player below 2 hp!
- data.hp_min = 2
- end
- hb4.delayed_harm2(data)
- end
- -- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
- local org_eat = core.do_item_eat
- core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
- local old_itemstack = itemstack
- itemstack = hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
- -- Don't call item_eat callbacks unless item was actually eaten.
- if itemstack and itemstack:get_count() == old_itemstack:get_count() then
- return itemstack
- end
- for _, callback in pairs(core.registered_on_item_eats) do
- local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
- if result then
- return result
- end
- end
- return itemstack
- end
- function hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
- local item = itemstack:get_name()
- local def = food[item]
- if not def then
- def = {}
- if type(hp_change) ~= "number" then
- hp_change = 1
- core.log("error", "Wrong on_use() definition for item '" .. item .. "'")
- end
- def.saturation = hp_change * 1.3
- def.replace = replace_with_item
- end
- local func = hunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
- return func(itemstack, user, pointed_thing)
- end
- function hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
- return function(itemstack, user, pointed_thing)
- if not user or not user:is_player() then return end
- local name = user:get_player_name()
- if not hunger.players[name] then
- return itemstack
- end
- local sat = tonumber(hunger.players[name].lvl or 0)
- -- If food would put our saturation over the max, then behave as if poisoned instead.
- local gorged = false
- if sat >= HUNGER_MAX then
- gorged = true
- heal = nil
- poisen = 3 -- 3 seconds?
- end
- -- Remove food from itemstack only if eating was successful.
- local result = itemstack:take_item()
- if not result or result:get_count() == 0 then return end
- local hp = user:get_hp()
- local hp_max = user:get_properties().hp_max
- -- Saturation
- if sat < HUNGER_MAX and hunger_change then
- sat = sat + hunger_change
- hunger.update_hunger(user, sat)
- end
- -- Healing
- if hp < hp_max and heal then
- hp = hp + heal
- if hp > hp_max then
- hp = hp_max
- end
- user:set_hp(hp)
- end
- -- Poison
- if poisen then
- if gorged then
- minetest.chat_send_player(name, "# Server: You have eaten too much!")
- end
- poisenp(1.0, poisen, 0, user, gorged)
- end
- -- eating sound
- if not sound then
- sound = "hunger_eat"
- end
- --minetest.sound_play(sound, {to_player = name, gain = 0.7})
- ambiance.sound_play(sound, user:get_pos(), 0.7, 10)
- ambiance.particles_eat_item(user, itemstack:get_name())
- if replace_with_item then
- if itemstack:is_empty() then
- itemstack:add_item(replace_with_item)
- else
- local inv = user:get_inventory()
- if inv:room_for_item("main", {name=replace_with_item}) then
- inv:add_item("main", replace_with_item)
- else
- local pos = user:get_pos()
- pos.y = math_floor(pos.y + 0.5)
- core.add_item(pos, replace_with_item)
- end
- end
- end
- return itemstack
- end -- End of function.
- end
|