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- -- Anticheat module.
- -- This file is reloadable.
- gdac = gdac or {}
- gdac.session_violations = gdac.session_violations or {}
- gdac.modpath = minetest.get_modpath("gdac")
- -- Localize for performance.
- local vector_distance = vector.distance
- local vector_round = vector.round
- local math_random = math.random
- dofile(gdac.modpath .. "/position_logger.lua")
- function gdac.player_is_admin(playerorname)
- --do return false end
- local pref = playerorname
- if type(pref) == "string" then
- pref = minetest.get_player_by_name(pref)
- end
- if pref then
- return minetest.check_player_privs(pref, {server=true})
- end
- end
- -- Per-player data.
- gdac.players = gdac.players or {}
- -- Settings. These can only be changed before startup.
- -- Note: all disabled due to performance issues! Revealed by profiling. Do NOT enable.
- gdac.cheats_logfile = "cheats.txt"
- gdac.detect_mining_hacks = false
- gdac.block_mining_hacks = false
- gdac.detect_long_range_interact = false -- This has too many false positives.
- gdac.detect_fly = false
- gdac.detect_clip = false
- -- Settings. These can be changed after startup.
- gdac.name_of_admin = "MustTest"
- gdac.interact_range_limit = 6.5
- gdac.fly_timeout_min = 8
- gdac.fly_timeout_max = 32
- gdac.clip_timeout_min = 8
- gdac.clip_timeout_max = 32
- -- Logging function.
- gdac.log = function(message)
- if gdac.logfile then
- gdac.logfile:write(message .. "\r\n")
- gdac.logfile:flush()
- end
- local admin = minetest.get_player_by_name(gdac.name_of_admin)
- if admin and admin:is_player() then
- minetest.chat_send_player(gdac.name_of_admin, "# Server: " .. message)
- end
- end
- gdac.add_session_violation = function(name)
- -- "Table index is nil" means nil name was passed to this function.
- if gdac.session_violations[name] == nil then gdac.session_violations[name] = 0 end
- gdac.session_violations[name] = gdac.session_violations[name] + 1
- end
- local floor = math.floor
- local round = function(num)
- local digits = 1
- local shift = 10 ^ digits
- return floor(num * shift + 0.5 ) / shift
- end
- -- This function is responsible for checking if the digger is hacking.
- gdac.check_mined_invisible = function(pos, nodename, digger)
- -- What do we do if a non-player dug something? Probably a bug elsewhere in the code!
- if not digger or not digger:is_player() then return false end
- local pt = {x=pos.x, y=pos.y+1, z=pos.z}
- local pb = {x=pos.x, y=pos.y-1, z=pos.z}
- local p1 = {x=pos.x+1, y=pos.y, z=pos.z}
- local p2 = {x=pos.x-1, y=pos.y, z=pos.z}
- local p3 = {x=pos.x, y=pos.y, z=pos.z+1}
- local p4 = {x=pos.x, y=pos.y, z=pos.z-1}
- if minetest.get_node(pt).name == 'air' or
- minetest.get_node(pb).name == 'air' or
- minetest.get_node(p1).name == 'air' or
- minetest.get_node(p2).name == 'air' or
- minetest.get_node(p3).name == 'air' or
- minetest.get_node(p4).name == 'air' then
- return true -- The block was visible, so mining it was legal.
- else
- local nodes = {
- minetest.get_node(pt).name,
- minetest.get_node(pb).name,
- minetest.get_node(p1).name,
- minetest.get_node(p2).name,
- minetest.get_node(p3).name,
- minetest.get_node(p4).name,
- }
- -- Block dug is surrounded on all sides by non-air nodes. But check if any of
- -- these nodes are actually not full blocks.
- for k, v in pairs(nodes) do
- local vt = minetest.reg_ns_nodes[v]
- if not vt then
- -- Either a stairs node, or unknown/ignore.
- return true
- end
- if vt then
- if not vt.walkable or vt.climbable then
- return true -- Could be ladder, torch, etc.
- end
- if vt.drawtype and vt.drawtype ~= "normal" then
- return true -- Probably not a full block.
- end
- end
- end
- -- LOL wut? Mining a block that can't possibly be seen!
- local pname = digger:get_player_name()
- gdac.add_session_violation(pname)
- gdac.log("Almost certainly a cheater: <" .. pname ..
- "> dug '" .. nodename .. "' at (" .. pos.x .. "," .. pos.y .. "," .. pos.z ..
- "), which was NOT EXPOSED. SV: " ..
- gdac.session_violations[pname] .. ".")
- return false -- Can't dig.
- end
- end
- local check_fly = function(pos)
- if minetest.get_node(vector.add(pos, {x=0, y=-1, z=0})).name ~= "air" then
- return false
- end
- --local p = vector_round(pos)
- -- Check up to 2 meters below player, and 1 meter all around.
- -- Fly cheaters tend to be pretty blatent in their cheating,
- -- and I want to avoid logging players who do a lot of jumping.
- local minp = {x=pos.x-1, y=pos.y-2, z=pos.z-1}
- local maxp = {x=pos.x+1, y=pos.y+0, z=pos.z+1}
- local tb = minetest.find_nodes_in_area(minp, maxp, "air")
- if #tb >= 27 then
- -- If all nodes under player are air, then player is not supported.
- return true
- end
- return false
- end
- local check_fly_again
- check_fly_again = function(name, old_pos)
- local player = minetest.get_player_by_name(name)
- if player and player:is_player() then
- if player:get_hp() <= 0 then return end -- Player is dead!
- local new_pos = player:get_pos()
- local still_cheating = check_fly(new_pos)
- if still_cheating == true then
- local y1 = new_pos.y
- local y2 = old_pos.y
- local d = y2 - y1
- if d < 0.1 then -- If distance is negative or *close to it* then player probably is not falling.
- -- If player hasn't moved they may have just glitched accidentally.
- if vector_distance(new_pos, old_pos) > 0.5 then
- gdac.add_session_violation(name)
- gdac.log("Possible flier? <" .. name ..
- "> caught flying at " .. minetest.pos_to_string(vector_round(new_pos)) .. ". SV: " ..
- gdac.session_violations[name] .. ".")
- end
- -- Still cheating? Check again. This will cause log spam if player cheats continuously, so will be more visible.
- minetest.after(1, check_fly_again, name, new_pos)
- end
- end
- end
- end
- gdac.antifly_globalstep = function(dtime)
- local players = minetest.get_connected_players()
- for k, v in ipairs(players) do
- if not minetest.check_player_privs(v, {fly=true}) and
- v:get_hp() > 0 then -- Dead players tend to trigger this.
- local name = v:get_player_name()
- local data = gdac.players[name]
- assert(data ~= nil)
- local check = false -- Do we need to check?
- local cheat = false -- Have we detected a possible cheat?
- -- Check timer and timeout.
- local flytimer = data.flytimer
- local flytimeout = data.flytimeout
- flytimer = flytimer + dtime
- if flytimer > flytimeout then
- flytimer = 0
- -- Random time to next check so that it cannot be predicted.
- flytimeout = math_random(gdac.fly_timeout_min, gdac.fly_timeout_max)
- check = true
- end
- data.flytimer = flytimer
- data.flytimeout = flytimeout
- -- Check for flying.
- if check == true then
- cheat = check_fly(v:get_pos())
- end
- if cheat == true then
- -- If cheat detected, check again after a short delay in order to confirm.
- minetest.after(1, check_fly_again, name, v:get_pos())
- end
- end -- If player does not have fly priv.
- end
- end
- local check_drawtype = function(drawtype)
- if drawtype == "normal" then
- return true
- elseif drawtype == "glasslike" then
- return true
- elseif drawtype == "glasslike_framed" then
- return true
- elseif drawtype == "glasslike_framed_optional" then
- return true
- elseif drawtype == "allfaces" then
- return true
- elseif drawtype == "allfaces_optional" then
- return true
- end
- end
- local check_clip = function(pos)
- local p = vector_round(pos)
- local p1 = {x=p.x, y=p.y, z=p.z}
- local p2 = {x=p.x, y=p.y+1, z=p.z}
- local n1 = minetest.get_node(p1).name
- local n2 = minetest.get_node(p2).name
- if n1 ~= "air" and n2 ~= "air" then
- local d1 = minetest.registered_nodes[n1]
- local d2 = minetest.registered_nodes[n2]
- local b1 = (d1.walkable == true and check_drawtype(d1.drawtype))
- local b2 = (d2.walkable == true and check_drawtype(d2.drawtype))
- if b1 and b2 then
- return true
- end
- end
- return false
- end
- local check_clip_again
- check_clip_again = function(name, old_pos)
- local player = minetest.get_player_by_name(name)
- if player and player:is_player() then
- if player:get_hp() <= 0 then return end -- Player is dead!
- local new_pos = player:get_pos()
- local still_cheating = check_clip(new_pos)
- if still_cheating == true then
- -- If player hasn't moved they may have just glitched accidentally.
- if vector_distance(new_pos, old_pos) > 0.5 then
- gdac.add_session_violation(name)
- gdac.log("Possible noclipper? <" .. name ..
- "> caught inside \"" .. minetest.get_node(new_pos).name .. "\" at " .. minetest.pos_to_string(vector_round(new_pos)) .. ". SV: " ..
- gdac.session_violations[name] .. ".")
- end
- -- Still cheating? Check again. This will cause log spam if player cheats continuously, so will be more visible.
- minetest.after(1, check_clip_again, name, new_pos)
- end
- end
- end
- gdac.anticlip_globalstep = function(dtime)
- local players = minetest.get_connected_players()
- for k, v in ipairs(players) do
- if not minetest.check_player_privs(v, {noclip=true}) and
- v:get_hp() > 0 then -- Dead players tend to trigger this.
- local name = v:get_player_name()
- local data = gdac.players[name]
- assert(data ~= nil)
- local check = false -- Do we need to check?
- local cheat = false -- Have we detected a possible cheat?
- -- Check timer and timeout.
- local cliptimer = data.cliptimer
- local cliptimeout = data.cliptimeout
- cliptimer = cliptimer + dtime
- if cliptimer > cliptimeout then
- cliptimer = 0
- -- Random time to next check so that it cannot be predicted.
- cliptimeout = math_random(gdac.clip_timeout_min, gdac.clip_timeout_max)
- check = true
- end
- data.cliptimer = cliptimer
- data.cliptimeout = cliptimeout
- -- Check for noclipping.
- if check == true then
- cheat = check_clip(v:get_pos())
- end
- if cheat == true then
- -- If cheat detected, check again after a short delay in order to confirm.
- minetest.after(1, check_clip_again, name, v:get_pos())
- end
- end -- If player does not have noclip priv.
- end
- end
- gdac.check_long_range_interact = function(pos, node, digger, strpart)
- local ppos = digger:get_pos()
- local d = vector_distance(pos, ppos)
- if d > gdac.interact_range_limit then
- local pname = digger:get_player_name()
- local nodename = node.name
- gdac.add_session_violation(pname)
- gdac.log("Possible cheater? <" .. pname ..
- "> " .. strpart .. " '" .. nodename .. "' at " .. minetest.pos_to_string(vector_round(pos)) ..
- "; TOO FAR from player at " .. minetest.pos_to_string(vector_round(ppos)) ..
- ". D: " .. round(d) .. ". SV: " ..
- gdac.session_violations[pname] .. ".")
- end
- end
- if not gdac.registered then
- -- Install logging file with shutdown handler.
- do
- local path = minetest.get_worldpath() .. "/" .. gdac.cheats_logfile
- gdac.logfile = io.open(path, "a+")
- minetest.register_on_shutdown(function()
- if gdac.logfile then
- gdac.logfile:flush()
- gdac.logfile:close()
- end
- end)
- end
- if gdac.detect_mining_hacks then
- -- Helper function to reduce code size.
- local register_mining_hack = function(nodename)
- if gdac.block_mining_hacks then
- -- Log and prevent hack.
- local def = minetest.registered_items[nodename]
- local old_can_dig = def.can_dig
- minetest.override_item(nodename, {
- can_dig = function(pos, digger)
- if old_can_dig then
- old_can_dig(pos, digger)
- end
- return gdac.check_mined_invisible(pos, nodename, digger)
- end,
- })
- else
- -- Log only.
- local def = minetest.registered_items[nodename]
- local old_after_dig_node = def.after_dig_node
- minetest.override_item(nodename, {
- after_dig_node = function(pos, oldnode, oldmeta, digger)
- if old_after_dig_node then
- old_after_dig_node(pos, oldnode, oldmeta, digger)
- end
- return gdac.check_mined_invisible(pos, nodename, digger)
- end,
- })
- end
- end
- if minetest.get_modpath("default") then
- register_mining_hack("default:stone_with_coal")
- register_mining_hack("default:stone_with_mese")
- register_mining_hack("default:stone_with_iron")
- register_mining_hack("default:stone_with_copper")
- register_mining_hack("default:stone_with_gold")
- register_mining_hack("default:mese")
- end
- if minetest.get_modpath("moreores") then
- register_mining_hack("moreores:mineral_mithril")
- register_mining_hack("moreores:mineral_tin")
- register_mining_hack("moreores:mineral_silver")
- end
- if minetest.get_modpath("morerocks") then
- register_mining_hack("morerocks:marble")
- register_mining_hack("morerocks:granite")
- register_mining_hack("morerocks:marble_pink")
- register_mining_hack("morerocks:marble_white")
- register_mining_hack("morerocks:serpentine")
- end
- if minetest.get_modpath("quartz") then
- register_mining_hack("quartz:quartz_ore")
- end
- register_mining_hack("chromium:ore")
- register_mining_hack("zinc:ore")
- register_mining_hack("sulfur:ore")
- register_mining_hack("uranium:ore")
- register_mining_hack("kalite:ore")
- register_mining_hack("akalin:ore")
- register_mining_hack("alatro:ore")
- register_mining_hack("arol:ore")
- register_mining_hack("talinite:ore")
- end
- -- Detect digging at long range.
- local random = math_random
- minetest.register_on_dignode(function(pos, oldnode, digger)
- if not digger or not digger:is_player() then return end
- -- Disabled for performance reasons.
- --if gdac.detect_long_range_interact then
- -- gdac.check_long_range_interact(pos, oldnode, digger, "dug")
- --end
- -- Check advanced falling node logic.
- instability.check_unsupported_around(pos)
- -- Only *sometimes* create dig particles for other players.
- if random(1, 5) == 1 then
- ambiance.particles_on_dig(pos, oldnode)
- end
- end)
- local function node_not_walkable(pos)
- local nn = minetest.get_node(pos).name
- if nn == "air" then return true end
- local def = minetest.registered_nodes[nn]
- if def and not def.walkable then return true end
- end
- minetest.register_on_placenode(function(pos, newnode, digger)
- if not digger or not digger:is_player() then return end
- -- Detect node placement at long range.
- --if gdac.detect_long_range_interact then
- -- gdac.check_long_range_interact(pos, newnode, digger, "placed")
- --end
- local dropped = false
- local control = digger:get_player_control()
- if control.aux1 and node_not_walkable({x=pos.x, y=pos.y-1, z=pos.z}) then
- local ndef = minetest.registered_nodes[newnode.name]
- local groups = ndef.groups or {}
- -- Player may not drop wallmounted nodes, attached nodes, or hanging nodes.
- if ndef.paramtype2 ~= "wallmounted" and (groups.attached_node or 0) == 0 and (groups.hanging_node or 0) == 0 then
- if sfn.drop_node(pos) then
- dropped = true
- end
- end
- end
- if not dropped then
- instability.check_tower(pos, newnode, digger)
- instability.check_single_node(pos)
- end
- if random(1, 5) == 1 then
- ambiance.particles_on_place(pos, newnode)
- end
- end)
- -- Register antifly routines.
- --if gdac.detect_fly then
- -- minetest.register_globalstep(function(...) return gdac.antifly_globalstep(...) end)
- --end
- -- Register anticlip routines.
- --if gdac.detect_clip then
- -- minetest.register_globalstep(function(...) return gdac.anticlip_globalstep(...) end)
- --end
- -- Set up information for new players.
- --minetest.register_on_joinplayer(function(player)
- -- gdac.players[player:get_player_name()] = {
- -- -- Fly data.
- -- flytimer = 0,
- -- flytimeout = math_random(gdac.fly_timeout_min, gdac.fly_timeout_max),
- --
- -- -- Noclip data.
- -- cliptimer = 0,
- -- cliptimeout = math_random(gdac.clip_timeout_min, gdac.clip_timeout_max),
- -- }
- --end)
- -- Reloadable.
- local name = "gdac:core"
- local file = gdac.modpath .. "/init.lua"
- reload.register_file(name, file, false)
- gdac.registered = true
- end
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