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- -- Localize for performance.
- local math_random = math.random
- function farming.notify_soil(pos)
- local minp = vector.add(pos, -4)
- local maxp = vector.add(pos, 4)
- local soils = minetest.find_nodes_in_area(minp, maxp, "group:field")
- if soils and #soils > 0 then
- for i=1, #soils do
- local timer = minetest.get_node_timer(soils[i])
- if timer and not timer:is_started() then
- timer:start(math_random(1, 60))
- end
- end
- end
- end
- function farming.notify_soil_single(pos)
- local timer = minetest.get_node_timer(pos)
- if timer and not timer:is_started() then
- timer:start(math_random(1, 60))
- end
- end
- -- Wear out hoes, place soil
- -- TODO Ignore group:flower
- farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
- local pt = pointed_thing
- -- check if pointing at a node
- if not pt then
- return
- end
- if pt.type ~= "node" then
- return
- end
- local under = minetest.get_node(pt.under)
-
- -- Let hoes be used to get resources back from planted mese crystals.
- -- Note that harvesting a crystal completely yeilds more fragments,
- -- but there is a risk that the you won't be able to restore the plant when you're done.
- if string.find(under.name, "^mese_crystals:mese_crystal_ore%d") then
- user:get_inventory():add_item("main", "default:mese_crystal_fragment 3")
- ambiance.sound_play("default_break_glass", pt.under, 0.3, 10)
- minetest.remove_node(pt.under)
- -- 1/2 chance to get bluerack back; this is because 1 bluerack makes 2 seeds.
- -- This way, we don't make it possible to magically duplicate resources.
- if math_random(1, 2) == 1 then
- local p = {x=pt.under.x, y=pt.under.y-1, z=pt.under.z}
- if minetest.get_node(p).name == "default:obsidian" then
- minetest.add_node(p, {name="rackstone:bluerack"})
- ambiance.sound_play("default_dig_cracky", pt.under, 1.0, 10)
- end
- end
- return
- end
-
- local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
- local above = minetest.get_node(p)
- -- return if any of the nodes is not registered
- if not minetest.reg_ns_nodes[under.name] then
- return
- end
- if not minetest.reg_ns_nodes[above.name] then
- return
- end
- -- check if the node above the pointed thing is air
- if above.name ~= "air" then
- return
- end
- -- check if pointing at soil
- if minetest.get_item_group(under.name, "soil") ~= 1 then
- return
- end
- -- check if (wet) soil defined
- local ndef = minetest.reg_ns_nodes[under.name]
- if ndef.soil == nil or ndef.soil.wet == nil or ndef.soil.dry == nil then
- return
- end
- if minetest.is_protected(pt.under, user:get_player_name()) then
- minetest.record_protection_violation(pt.under, user:get_player_name())
- return
- end
- if minetest.is_protected(pt.above, user:get_player_name()) then
- minetest.record_protection_violation(pt.above, user:get_player_name())
- return
- end
- -- turn the node into soil and play sound
- minetest.add_node(pt.under, {name = ndef.soil.dry})
- minetest.sound_play("default_dig_crumbly", {
- pos = pt.under,
- gain = 0.5,
- }, true)
- farming.notify_soil_single(pt.under)
- if not minetest.setting_getbool("creative_mode") then
- -- wear tool
- local wdef = itemstack:get_definition()
- itemstack:add_wear(65535/(uses-1))
- -- tool break sound
- if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
- minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5}, true)
- end
- end
- return itemstack
- end
- -- Register new hoes
- farming.register_hoe = function(name, def)
- -- Check for : prefix (register new hoes in your mod's namespace)
- if name:sub(1,1) ~= ":" then
- name = ":" .. name
- end
- -- Check def table
- if def.description == nil then
- def.description = "Hoe"
- end
- if def.inventory_image == nil then
- def.inventory_image = "unknown_item.png"
- end
- if def.recipe == nil then
- def.recipe = {
- {"air","air",""},
- {"","group:stick",""},
- {"","group:stick",""}
- }
- end
- if def.max_uses == nil then
- def.max_uses = 30
- end
- -- Register the tool
- minetest.register_tool(name, {
- description = def.description,
- inventory_image = def.inventory_image,
- on_use = function(itemstack, user, pointed_thing)
- return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
- end,
- groups = def.groups,
- sound = {breaks = "default_tool_breaks"},
- })
- -- Register its recipe
- if def.material == nil then
- minetest.register_craft({
- output = name:sub(2),
- recipe = def.recipe
- })
- else
- local handle = "group:stick"
- if def.handle then
- handle = def.handle
- end
- minetest.register_craft({
- output = name:sub(2),
- recipe = {
- {def.material, def.material, ""},
- {"", handle, ""},
- {"", handle, ""}
- }
- })
- -- Reverse Recipe
- minetest.register_craft({
- output = name:sub(2),
- recipe = {
- {"", def.material, def.material},
- {"", handle, ""},
- {"", handle, ""}
- }
- })
- end
- end
- local function tick_multiplier(pos, def)
- local minp = vector.subtract(pos, 2)
- local maxp = vector.add(pos, 2)
- local mult = 1
- local cold = minetest.find_nodes_in_area(minp, maxp, "group:cold")
- mult = mult + (#cold / 2)
- -- Plant can disable minerals, if they should not grow any faster when
- -- minerals are present.
- if not def.farming_minerals_unused then
- minp = vector.subtract(pos, 3)
- maxp = vector.add(pos, 3)
- local minerals = minetest.find_nodes_in_area(minp, maxp, "glowstone:minerals")
- mult = mult - (#minerals / 4)
- end
- -- Multiplier cannot be less than 0.3.
- if mult < 0.2 then mult = 0.2 end
- return mult
- end
- -- how often node timers for plants will tick, +/- some random value
- local function tick(pos, def)
- local mult = tick_multiplier(pos, def)
- local min = (def.farming_growing_time_min or 200) * mult
- local max = (def.farming_growing_time_max or 350) * mult
- minetest.get_node_timer(pos):start(math_random(min, max))
- --minetest.get_node_timer(pos):start(1.0) -- Debug
- end
- -- how often a growth failure tick is retried (e.g. too dark)
- local function tick_again(pos, def)
- local min = 50
- local max = 100
- minetest.get_node_timer(pos):start(math_random(min, max))
- --minetest.get_node_timer(pos):start(1.0) -- Debug
- end
- -- Seed placement
- farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
- local pt = pointed_thing
- -- check if pointing at a node
- if not pt then
- return itemstack
- end
- if pt.type ~= "node" then
- return itemstack
- end
- local under = minetest.get_node(pt.under)
-
- -- Pass through interactions to nodes that define them (like chests).
- do
- local ndef = minetest.reg_ns_nodes[under.name]
- if ndef and ndef.on_rightclick and not placer:get_player_control().sneak then
- return ndef.on_rightclick(pt.under, under, placer, itemstack, pt)
- end
- end
- local above = minetest.get_node(pt.above)
- -- Permit player to place seed on protected soil (by commenting this code).
- -- This allows players to build public farms.
- --if minetest.is_protected(pt.under, placer:get_player_name()) then
- -- minetest.record_protection_violation(pt.under, placer:get_player_name())
- -- return
- --end
- if minetest.is_protected(pt.above, placer:get_player_name()) then
- minetest.record_protection_violation(pt.above, placer:get_player_name())
- return
- end
- -- return if any of the nodes is not registered
- if not minetest.reg_ns_nodes[under.name] then
- return itemstack
- end
- if not minetest.reg_ns_nodes[above.name] then
- return itemstack
- end
- -- check if pointing at the top of the node
- if pt.above.y ~= pt.under.y+1 then
- return itemstack
- end
- -- check if you can replace the node above the pointed node
- local ndef = minetest.reg_ns_nodes[above.name]
- if not ndef or not ndef.buildable_to then
- return itemstack
- end
-
- local pdef = minetest.reg_ns_nodes[plantname]
- if not pdef then
- return itemstack
- end
- local have_surface = false
- if pdef.soil_nodes then
- for k, v in ipairs(pdef.soil_nodes) do
- if v == under.name then
- have_surface = true
- break
- end
- end
- end
- -- check if pointing at soil
- if minetest.get_item_group(under.name, "soil") < 2 and not have_surface then
- return itemstack
- end
- -- add the node and remove 1 item from the itemstack
- -- note: use of `add_node` automatically invokes droplift + dirtspread notifications.
- minetest.add_node(pt.above, {name = plantname, param2 = 1})
- tick(pt.above, pdef)
- itemstack:take_item()
- return itemstack
- end
- -- This should only ever be called from the `on_timer' callback of a node.
- farming.grow_plant = function(pos, elapsed)
- local node = minetest.get_node(pos)
- local name = node.name
- local def = minetest.reg_ns_nodes[name]
- local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
- if not soil_node then
- tick_again(pos, def)
- --minetest.chat_send_all('fail 1')
- return
- end
-
- if not def.next_plant then
- -- disable timer for fully grown plant
- --minetest.chat_send_all('fail 2')
- return
- end
-
- -- Allow to randomly choose the next plant from a variety.
- local next_plant = def.next_plant
- if type(next_plant) == "table" then
- next_plant = next_plant[math.random(1, #next_plant)]
- end
- local have_soil = false
- if def.soil_nodes then
- for k, v in ipairs(def.soil_nodes) do
- if v == soil_node.name then
- have_soil = true
- break
- end
- end
- end
- -- grow seed
- if not have_soil then
- if minetest.get_item_group(node.name, "seed") ~= 0 and def.fertility then
- -- omitted is a check for light, we assume seeds can germinate in the dark.
- for _, v in pairs(def.fertility) do
- if minetest.get_item_group(soil_node.name, v) ~= 0 then
- local placenode = {name = next_plant}
- if def.place_param2 then
- placenode.param2 = def.place_param2
- end
- minetest.swap_node(pos, placenode)
- if minetest.reg_ns_nodes[next_plant].next_plant then
- tick(pos, def)
- --minetest.chat_send_all('fail 4')
- return
- end
- end
- end
- --minetest.chat_send_all('fail 8')
- return
- end
- end
-
- -- check if on wet soil
- if not have_soil then
- if minetest.get_item_group(soil_node.name, "soil") < 3 then
- tick_again(pos, def)
- --minetest.chat_send_all('fail 5')
- return
- end
- end
-
- -- check light
- local light = minetest.get_node_light(pos)
- if not light or light < def.minlight or light > def.maxlight then
- tick_again(pos, def)
- --minetest.chat_send_all('fail 6')
- return
- end
-
- local npdef = minetest.reg_ns_nodes[next_plant]
- -- grow
- local placenode = {name = next_plant}
- if npdef.place_param2 then
- placenode.param2 = npdef.place_param2
- elseif npdef.paramtype2 == "degrotate" then
- placenode.param2 = math_random(0, 239)
- end
- minetest.swap_node(pos, placenode)
-
- -- new timer needed?
- if npdef.next_plant then
- tick(pos, npdef)
- elseif npdef.farming_restart_timer then
- -- Allow the last plant in a growing
- -- sequence to request a timer restart.
- tick(pos, npdef)
- end
-
- --minetest.chat_send_all('fail 7')
- return
- end
- -- Register plants
- farming.register_plant = function(name, def)
- local mname = name:split(":")[1]
- local pname = name:split(":")[2]
- -- Check def table
- if not def.description then
- def.description = "Seed"
- end
- if not def.inventory_image then
- def.inventory_image = "unknown_item.png"
- end
- if not def.steps then
- return nil
- end
- if not def.minlight then
- def.minlight = 1
- end
- if not def.maxlight then
- def.maxlight = 14
- end
- if not def.fertility then
- def.fertility = {}
- end
- -- Register seed
- local g = {level = 1, seed = 1, seed_oil = 1, snappy = 3, attached_node = 1, flammable = 2, notify_destruct = 1}
- for k, v in pairs(def.fertility) do
- g[v] = 1
- end
- minetest.register_node(":" .. mname .. ":seed_" .. pname, {
- description = def.description,
- tiles = {def.inventory_image},
- inventory_image = def.inventory_image,
- wield_image = def.inventory_image,
- drawtype = "signlike",
- groups = g,
- paramtype = "light",
- paramtype2 = "wallmounted",
- place_param2 = def.place_param2 or nil, -- this isn't actually used for placement
- walkable = false,
- sunlight_propagates = true,
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
- fertility = def.fertility,
- sounds = default.node_sound_dirt_defaults({
- dug = {name = "default_grass_footstep", gain = 0.2},
- place = {name = "default_place_node", gain = 0.25},
- }),
- on_place = function(itemstack, placer, pointed_thing)
- local under = pointed_thing.under
- local node = minetest.get_node(under)
- local udef = minetest.reg_ns_nodes[node.name]
- if udef and udef.on_rightclick and
- not (placer and placer:get_player_control().sneak) then
- return udef.on_rightclick(under, node, placer, itemstack,
- pointed_thing) or itemstack
- end
- return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
- end,
- next_plant = mname .. ":" .. pname .. "_1",
- on_timer = farming.grow_plant,
- minlight = def.minlight,
- maxlight = def.maxlight,
- })
- -- Register harvest
- minetest.register_craftitem(":" .. mname .. ":" .. pname, {
- description = pname:gsub("^%l", string.upper),
- inventory_image = mname .. "_" .. pname .. ".png",
- groups = {flammable = 2},
- -- Pass through flowerpot data if available.
- flowerpot_insert = def.flowerpot_insert,
- })
- -- Register growing steps
- for i = 1, def.steps do
- local drop = {
- items = {
- {items = {mname .. ":" .. pname}, rarity = 9 - i},
- {items = {mname .. ":" .. pname}, rarity= 18 - i * 2},
- {items = {mname .. ":seed_" .. pname}, rarity = 9 - i},
- {items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2},
- }
- }
- local nodegroups = utility.dig_groups("crop", {flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, notify_destruct = 1})
- nodegroups[pname] = i
- local next_plant = nil
- if i < def.steps then
- next_plant = mname .. ":" .. pname .. "_" .. (i + 1)
- end
- minetest.register_node(mname .. ":" .. pname .. "_" .. i, {
- drawtype = "plantlike",
- waving = 1,
- tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
- paramtype = "light",
- paramtype2 = def.paramtype2 or nil,
- place_param2 = def.place_param2 or nil,
- walkable = false,
- buildable_to = true,
- drop = drop,
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
- groups = nodegroups,
- sounds = default.node_sound_leaves_defaults(),
- next_plant = next_plant,
- on_timer = farming.grow_plant,
- minlight = def.minlight,
- maxlight = def.maxlight,
- movement_speed_multiplier = default.SLOW_SPEED_PLANTS,
- -- Pass through flowerpot data if available.
- flowerpot_drop = def.flowerpot_drop,
- })
- end
- -- Return
- local r = {
- seed = mname .. ":seed_" .. pname,
- harvest = mname .. ":" .. pname
- }
- return r
- end
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