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- exile = exile or {}
- exile.modpath = minetest.get_modpath("exile")
- exile.eviction_notices = exile.eviction_notices or {}
- -- Localize for performance.
- local vector_distance = vector.distance
- local vector_normalize = vector.normalize
- local vector_subtract = vector.subtract
- local vector_multiply = vector.multiply
- local vector_round = vector.round
- local vector_add = vector.add
- local math_random = math.random
- -- Helper to query whether there is a nearby non-cheating player (also not self)
- -- within a certain range.
- local function nearby_noncheater(pname, pos, range)
- local players = minetest.get_connected_players()
- for i=1, #players, 1 do
- local pref = players[i]
- local pn = pref:get_player_name()
- if pn ~= pname then
- if vector_distance(pref:get_pos(), pos) < range then
- if not sheriff.is_suspected_cheater(pn) then
- if not gdac.player_is_admin(pn) then
- return true
- end
- end
- end
- end
- end
- end
- local function move_player_to_exile(pname, target)
- local minp = vector.add(target, {x=-8, y=-100, z=-8})
- local maxp = vector.add(target, {x=8, y=100, z=8})
- local function callback(blockpos, action, calls_remaining, param)
- --minetest.chat_send_player("MustTest", 'callback')
- -- We don't do anything until the last callback.
- if calls_remaining ~= 0 then
- return
- end
- -- Check if there was an error on the LAST call.
- -- Note: this will usually fail if the area to emerge intersects the map edge.
- -- But usually we don't try to do that, here.
- if action == core.EMERGE_CANCELLED or action == core.EMERGE_ERRORED then
- --minetest.chat_send_player("MustTest", "error")
- return
- end
- local pos = table.copy(param.target)
- local orig_y = pos.y
- local pname = param.pname
- local get_node = minetest.get_node
- -- Locate ground level, or some area where the player can fit in air.
- -- Start from sky and work downwards, to reduce chance of tp'ing to cave.
- for y = 90, -90, -1 do
- pos.y = orig_y + y - 1
- local n1 = get_node(pos)
- pos.y = orig_y + y
- local n2 = get_node(pos)
- pos.y = orig_y + y + 1
- local n3 = get_node(pos)
- --minetest.chat_send_player("MustTest", minetest.pos_to_string(pos))
- -- All 3 nodes must be loaded.
- if n1.name ~= "ignore" and n2.name ~= "ignore" and n3.name ~= "ignore" then
- local d1 = minetest.registered_nodes[n1.name]
- local d2 = minetest.registered_nodes[n2.name]
- local d3 = minetest.registered_nodes[n3.name]
- if d1 and d2 and d3 then
- if d1.walkable and not d2.walkable and not d3.walkable then
- --minetest.chat_send_player("MustTest", 'found ground')
- pos.y = orig_y + y
- local post_cb = function(param)
- -- Report publicly, while avoiding chat spam.
- local pname = param.pname
- if not exile.eviction_notices[pname] then
- minetest.chat_send_all("# Server: Law enforcement evicted <" .. rename.gpn(pname) .. "> from town.")
- exile.eviction_notices[pname] = true
- minetest.after(60, function()
- exile.eviction_notices[pname] = nil
- end)
- end
- end
- -- Wrapped in minetest.after() to avoid *potential* callstack issues.
- minetest.after(0, function()
- preload_tp.execute({
- player_name = pname,
- target_position = pos,
- emerge_radius = 8,
- post_teleport_callback = post_cb,
- callback_param = param,
- force_teleport = true,
- send_blocks = false,
- particle_effects = true,
- })
- end)
- return
- end
- end
- end
- end
- end
- minetest.emerge_area(minp, maxp, callback,
- {target=table.copy(target), pname=pname})
- end
- -- A player is violating their exile if ...
- function exile.player_in_violation(pname)
- -- They are a registered cheater ...
- if sheriff.is_cheater(pname) then
- local pref = minetest.get_player_by_name(pname)
- -- And they are logged in ...
- if pref then
- local pos = pref:get_pos()
- -- And there's a normal player near them ...
- if nearby_noncheater(pname, pos, 100) then
- -- And they are in a city area ...
- if city_block:in_city_suburbs(pos) then
- -- And not currently in jail ...
- if not jail.is_player_in_jail(pref) then
- return true
- end
- end
- end
- end
- end
- end
- function exile.send_to_exile(pname)
- local pref = minetest.get_player_by_name(pname)
- if pref then
- local pos = pref:get_pos()
- local rn1 = rc.current_realm_at_pos(pos)
- local cb = city_block:nearest_blocks_to_position(pos, 5, 100)
- -- No nearby city-blocks? Cannot move player (also avoid divide-by-zero).
- if #cb == 0 then
- return
- end
- -- Calculate the average postion of nearby city-blocks.
- local x, y, z, n = 0, 0, 0, #cb
- for i=1, n, 1 do
- local b = cb[i]
- local p = b.pos
- x = x + p.x
- y = y + p.y
- z = z + p.z
- end
- x = x / n
- y = y / n
- z = z / n
- -- Calculate a new position away from the city-blocks.
- pos.y = y -- Only move player in the X,Z dimensions.
- local center = {x=x, y=y, z=z}
- local dir = vector_normalize(vector_subtract(pos, center))
- local gpos = vector_round(vector_add(vector_multiply(dir, 100), center))
- gpos.y = y -- Only move player in the X,Z dimensions.
- local rn2 = rc.current_realm_at_pos(gpos)
- -- Only if we wouldn't cause player to change realms, or enter the void.
- if rn2 ~= "" and rn1 == rn2 then
- move_player_to_exile(pname, gpos)
- pref:set_hp(pref:get_hp() - 1)
- end
- end
- end
- -- Function shall return 'true' if player was confirmed to be in violation of their exile.
- function exile.check_player(pname)
- if exile.player_in_violation(pname) then
- exile.send_to_exile(pname)
- return true
- end
- end
- function exile.repeating_check(pname)
- --minetest.chat_send_player("MustTest", "repeating check")
- -- Only check confirmed cheaters, as no one else can be exiled.
- if sheriff.is_cheater(pname) then
- exile.check_player(pname)
- -- Schedule another check shortly.
- minetest.after(1, exile.repeating_check, pname)
- end
- end
- -- To be called if a cheater is confirmed/registered during game-play time.
- function exile.notify_new_exile(pname)
- -- Just call the function as if they've just joined.
- exile.on_joinplayer(minetest.get_player_by_name(pname))
- end
- function exile.on_joinplayer(pref)
- if pref and pref:is_player() then
- local pname = pref:get_player_name()
- minetest.after(math_random(1, 10), exile.repeating_check, pname)
- end
- end
- if not exile.registered then
- local c = "exile:core"
- local f = exile.modpath .. "/init.lua"
- reload.register_file(c, f, false)
- minetest.register_on_joinplayer(function(...)
- exile.on_joinplayer(...) end)
- exile.registered = true
- end
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