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- clear_inventory = clear_inventory or {}
- clear_inventory.modpath = minetest.get_modpath("clear_inventory")
- function clear_inventory.clear_primary_inventories(player)
- local inv = player:get_inventory()
- inv:set_list("craft", {})
- inv:set_list("craftpreview", {})
- inv:set_list("craftresult", {})
- local main = inv:get_list("main")
- for k, v in ipairs(main) do
- if not passport.is_passport(v:get_name()) then
- v:set_count(0)
- v:set_name("")
- end
- end
- inv:set_list("main", main)
- map.update_inventory_info(player:get_player_name())
- end
- function clear_inventory.clear(name, param)
- local player
- if not param or param == "" then
- player = minetest.get_player_by_name(name)
- elseif param and param ~= "" then
- player = minetest.get_player_by_name(param)
- else
- return
- end
- if not player then
- minetest.chat_send_player(name, "# Server: Player not found!")
- return
- end
- -- Actually clear the player's inventory!
- clear_inventory.clear_primary_inventories(player)
-
- -- Report to player.
- minetest.chat_send_player(name, "# Server: Player <" .. rename.gpn(player:get_player_name()) .. ">'s inventory cleared!")
- end
- if not clear_inventory.registered then
- minetest.register_privilege("clear_inventory", {
- description = "Player can trash all items in their inventory.",
- give_to_singleplayer = false,
- })
- minetest.register_chatcommand("clearinv", {
- params = "";
- description = "Clear your inventory or another player's inventory.",
- privs = {clear_inventory=true},
- func = function(...)
- return clear_inventory.clear(...)
- end,
- })
- local c = "clear_inventory:core"
- local f = clear_inventory.modpath .. "/init.lua"
- reload.register_file(c, f, false)
-
- clear_inventory.registered = true
- end
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