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- barter = barter or {}
- barter.chest = barter.chest or {}
- barter.reset_delay = 60*20 -- Number of seconds to reset after pressing start.
- barter.long_delay = 60*60*3
- barter.enable_logging = false
- -- Localize for performance.
- local math_floor = math.floor
- function barter.report(msg)
- if barter.enable_logging then
- minetest.chat_send_player("MustTest", msg)
- end
- end
- barter.chest.formspec = {
- main = "size[8,9]"..
- default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots ..
- "list[context;pl1;0,0;3,4;]"..
- "list[context;pl2;5,0;3,4;]"..
- "list[current_player;main;0,5;8,4;]",
- pl1 = {
- start = "button[3,1;1,1;pl1_start;Start]",
- player = function(name) return "label[3,0;" .. rename.gpn(name) .. "]" end,
- accept1 = "button[3,1;1,1;pl1_accept1;Confirm]"..
- "button[3,2;1,1;pl1_cancel;Cancel]",
- accept2 = "button[3,1;1,1;pl1_accept2;Exchange]"..
- "button[3,2;1,1;pl1_cancel;Cancel]",
- },
- pl2 = {
- start = "button[4,1;1,1;pl2_start;Start]",
- player = function(name) return "label[4,0;" .. rename.gpn(name) .. "]" end,
- accept1 = "button[4,1;1,1;pl2_accept1;Confirm]"..
- "button[4,2;1,1;pl2_cancel;Cancel]",
- accept2 = "button[4,1;1,1;pl2_accept2;Exchange]"..
- "button[4,2;1,1;pl2_cancel;Cancel]",
- },
- }
- barter.chest.check_privilege = function(listname,playername,meta)
- if listname == "pl1" then
- if playername ~= meta:get_string("pl1") then
- return false
- elseif meta:get_int("pl1step") ~= 1 then
- return false
- end
- end
- if listname == "pl2" then
- if playername ~= meta:get_string("pl2") then
- return false
- elseif meta:get_int("pl2step") ~= 1 then
- return false
- end
- end
- return true
- end
- barter.chest.update_formspec = function(meta)
- local formspec = barter.chest.formspec.main
- local pl_formspec = function(n)
- if meta:get_int(n.."step")==0 then
- formspec = formspec .. barter.chest.formspec[n].start
- else
- formspec = formspec .. barter.chest.formspec[n].player(meta:get_string(n))
- if meta:get_int(n.."step") == 1 then
- formspec = formspec .. barter.chest.formspec[n].accept1
- elseif meta:get_int(n.."step") == 2 then
- formspec = formspec .. barter.chest.formspec[n].accept2
- end
- end
- end
- pl_formspec("pl1")
- pl_formspec("pl2")
- meta:set_string("formspec", formspec)
- end
- barter.chest.give_inventory = function(inv, list, playername)
- barter.report("Giving list " .. list .. " to <" .. playername .. ">.")
- player = minetest.get_player_by_name(playername)
- if inv and player then
- local pinv = player:get_inventory()
- if pinv then
- barter.report("Moving items!")
- local from_list = inv:get_list(list)
- for k, v in ipairs(from_list) do
- pinv:add_item("main", v)
- inv:remove_item(list, v)
- end
- else
- barter.report("Couldn't get player inv!")
- end
- else
- barter.report("Missing inv or player!")
- end
- end
- barter.chest.cancel = function(meta)
- barter.chest.give_inventory(meta:get_inventory(),"pl1",meta:get_string("pl1"))
- barter.chest.give_inventory(meta:get_inventory(),"pl2",meta:get_string("pl2"))
- meta:set_string("pl1","")
- meta:set_string("pl2","")
- meta:set_int("pl1step",0)
- meta:set_int("pl2step",0)
- end
- -- This function expects to be called from minetest.after().
- -- Added by MustTest, to prevent players from locking these tables up so other players can't use them.
- barter.chest.hard_reset = function(pos, side, name)
- local node = minetest.get_node(pos)
- if node.name == "barter_table:barter" then
- local meta = minetest.get_meta(pos)
- if meta and meta:get_string(side) == name then
- barter.chest.give_inventory(meta:get_inventory(), side, meta:get_string(side))
- meta:set_string(side, "")
- meta:set_int(side .. "step", 0)
- barter.chest.update_formspec(meta)
- end
- end
- end
- -- Also need an hourly (or so) reset function, in case the server crashes before minetest.after() is run.
- barter.chest.reset2 = function(pos, elapsed)
- local node = minetest.get_node(pos)
- if node.name == "barter_table:barter" then
- local meta = minetest.get_meta(pos)
- barter.chest.give_inventory(meta:get_inventory(), "pl1", meta:get_string("pl1"))
- barter.chest.give_inventory(meta:get_inventory(), "pl2", meta:get_string("pl2"))
- meta:set_string("pl1", "")
- meta:set_string("pl2", "")
- meta:set_int("pl1step", 0)
- meta:set_int("pl2step", 0)
- barter.chest.update_formspec(meta)
- return true
- end
- end
- barter.chest.exchange = function(meta)
- barter.chest.give_inventory(meta:get_inventory(), "pl1", meta:get_string("pl2"))
- barter.chest.give_inventory(meta:get_inventory(), "pl2", meta:get_string("pl1"))
- meta:set_string("pl1","")
- meta:set_string("pl2","")
- meta:set_int("pl1step",0)
- meta:set_int("pl2step",0)
- end
- minetest.register_node("barter_table:barter", {
- drawtype = "nodebox",
- description = "Barter Table",
- paramtype = "light",
- paramtype2 = "facedir",
- tiles = {
- "barter_top.png",
- "barter_base.png",
- "barter_side.png",
- },
- inventory_image = "barter_top.png",
- node_box = {
- type = "fixed",
- fixed = {
- {-0.500000,0.312500,-0.500000,0.500000,0.500000,0.500000},
- {-0.437500,-0.500000,-0.437500,-0.250000,0.500000,-0.250000},
- {-0.437500,-0.500000,0.250000,-0.250000,0.500000,0.437500},
- {0.250000,-0.500000,-0.437500,0.437500,0.500000,-0.250000},
- {0.250000,-0.500000,0.250000,0.437500,0.500000,0.447500},
- },
- },
- groups = utility.dig_groups("furniture"),
- sounds = default.node_sound_wood_defaults(),
- on_timer = barter.chest.reset2,
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Trade/Barter Table")
- meta:set_string("pl1","")
- meta:set_string("pl2","")
- barter.chest.update_formspec(meta)
- local inv = meta:get_inventory()
- inv:set_size("pl1", 3*4)
- inv:set_size("pl2", 3*4)
- local timer = minetest.get_node_timer(pos)
- timer:start(barter.long_delay)
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- local meta = minetest.get_meta(pos)
- local pl_receive_fields = function(n)
- if fields[n.."_start"] and meta:get_string(n) == "" then
- meta:set_string(n,sender:get_player_name())
- minetest.chat_send_player(sender:get_player_name(),
- "# Server: This barter table will reset in " ..
- barter.reset_delay/60 .. " minutes. Please complete your transaction before then.")
- minetest.after(barter.reset_delay, barter.chest.hard_reset, pos, n, sender:get_player_name())
- -- Make sure the janitor timer is running.
- local timer = minetest.get_node_timer(pos)
- if timer then
- if not timer:is_started() then
- timer:start(barter.long_delay)
- end
- -- Alert players how much time is left.
- local elasped = timer:get_elapsed()
- minetest.chat_send_player(sender:get_player_name(), "# Server: The periodic reset for this table is scheduled to occure in " .. math_floor((barter.long_delay - elasped)/60) .. " minutes.")
- minetest.chat_send_player(sender:get_player_name(), "# Server: WARNING: make sure you have enough space in your inventory to receive bartered goods.")
- end
- end
- if meta:get_string(n) == "" then
- meta:set_int(n.."step",0)
- elseif meta:get_int(n.."step")==0 then
- meta:set_int(n.."step",1)
- end
- if sender:get_player_name() == meta:get_string(n) then
- if meta:get_int(n.."step")==1 and fields[n.."_accept1"] then
- meta:set_int(n.."step",2)
- end
- if meta:get_int(n.."step")==2 and fields[n.."_accept2"] then
- meta:set_int(n.."step",3)
- if n == "pl1" and meta:get_int("pl2step") == 3 then barter.chest.exchange(meta) end
- if n == "pl2" and meta:get_int("pl1step") == 3 then barter.chest.exchange(meta) end
- end
- if fields[n.."_cancel"] then barter.chest.cancel(meta) end
- end
- end
- pl_receive_fields("pl1")
- pl_receive_fields("pl2")
- -- End
- barter.chest.update_formspec(meta)
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.get_meta(pos)
- if not barter.chest.check_privilege(from_list,player:get_player_name(),meta) then return 0 end
- if not barter.chest.check_privilege(to_list,player:get_player_name(),meta) then return 0 end
- return count
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- if not barter.chest.check_privilege(listname,player:get_player_name(),meta) then return 0 end
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- if not barter.chest.check_privilege(listname,player:get_player_name(),meta) then return 0 end
- return stack:get_count()
- end,
- })
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