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- -- Prevent the carving of water/lava caves in these materials.
- minetest.override_item("rackstone:rackstone", {
- is_ground_content = false,
- })
- minetest.override_item("rackstone:redrack", {
- is_ground_content = false,
- })
- -- We need 2 types of nether stone, 1 type for below the brimstone ocean,
- -- and the second type for the nether above. The second type allows caves
- -- to be carved through it. That is the main reason for having a new
- -- node definition.
- -- Make a mapgen-specific copy of this nodetype.
- local rdef = table.copy(minetest.registered_nodes["rackstone:redrack"])
- rdef.is_ground_content = true
- rdef.drop = "rackstone:redrack_cobble"
- rdef.after_place_node = function(pos) -- In case player manages to obtain.
- minetest.swap_node(pos, {name="rackstone:redrack_cobble"})
- end
- --[[
- rdef.drawtype = "airlike"
- rdef.paramtype = "light"
- rdef.sunlight_propagates = true
- rdef.light_source = 15
- rdef.pointable = false
- --]]
- minetest.register_node(":rackstone:mg_redrack", rdef)
- -- Make a mapgen-specific copy of this nodetype.
- local ddef = table.copy(minetest.registered_nodes["rackstone:rackstone"])
- ddef.is_ground_content = true
- ddef.drop = "rackstone:cobble"
- ddef.after_place_node = function(pos) -- In case player manages to obtain.
- minetest.swap_node(pos, {name="rackstone:cobble"})
- end
- minetest.register_node(":rackstone:mg_rackstone", ddef)
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