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- grind2 = grind2 or {}
- grind2.modpath = minetest.get_modpath("grinder")
- local MACHINE_NAME = "Grinder"
- local MACHINE_DESC = "This grinds things.\nCan burn mese for fuel when off-grid.\nAlternatively, connect to a power-network."
- local MACHINE_FUEL_EU_PER_SEC = 80
- local RECIPE_TYPE = "grinding"
- grind2_lv = grind2_lv or {}
- grind2_mv = grind2_mv or {}
- -- Localize for performance.
- local math_floor = math.floor
- local math_random = math.random
- for j, t in ipairs({
- {tier="lv", up="LV", speed=2.0, level=1, buffer=1000, demand=200},
- {tier="mv", up="MV", speed=0.6, level=2, buffer=6000, demand=300},
- }) do
- -- Which function table are we operating on?
- local func = _G["grind2_" .. t.tier]
- -- Read values from balancing table.
- local techname = "grinder_" .. t.tier
- t.speed = tech[techname].timecut
- t.buffer = tech[techname].buffer
- t.demand = tech[techname].demand
- func.get_formspec_defaults = function()
- local str =
- default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots
- return str
- end
- func.formspec_active = function(fuel_percent, item_percent)
- local x1 = 3.5
- local x2 = 4.5
- local x3 = 5.5
- local x4 = 0.5
- if t.level <= 1 then
- x1 = 3
- x2 = 4
- x3 = 5
- x4 = 1
- end
- local formspec =
- "size[8,8.5]" ..
- func.get_formspec_defaults() ..
- "label[" .. x1 .. ",0;Fuel & Input]" ..
- "list[context;src;" .. x1 .. ",0.5;1,1;]" ..
- "list[context;fuel;" .. x1 .. ",2.5;1,1;]" ..
- utility.progress_image(x1, 1.5, "machine_progress_bg.png", "machine_progress_fg.png", fuel_percent) ..
- utility.progress_image(x2, 1.5, "gui_furnace_arrow_bg.png", "gui_furnace_arrow_fg.png", item_percent, "^[transformR270") ..
- "label[" .. x3 .. ",0.46;Destination]" ..
- "list[context;dst;" .. x3 .. ",0.96;2,2;]" ..
- "list[current_player;main;0,4.25;8,1;]" ..
- "list[current_player;main;0,5.5;8,3;8]"
- if t.level > 1 then
- formspec = formspec ..
- "label[0.5,0;Upgrades]" ..
- "list[context;upg;0.5,0.5;2,1;]"
- end
- formspec = formspec ..
- "label[" .. x4 .. ",2;Buffer]" ..
- "list[context;buffer;" .. x4 .. ",2.5;1,1;]" ..
- "listring[context;dst]" ..
- "listring[current_player;main]" ..
- "listring[context;src]" ..
- "listring[current_player;main]" ..
- "listring[context;fuel]"..
- "listring[current_player;main]"..
- default.get_hotbar_bg(0, 4.25)
- return formspec
- end
- func.formspec_inactive = function()
- return func.formspec_active(0, 0)
- end
- func.on_punch =
- function(pos, node, puncher, pointed_thing)
- func.trigger_update(pos)
- end
- func.trigger_update =
- function(pos)
- local timer = minetest.get_node_timer(pos)
- -- Start timer even if already running.
- timer:start(1.0)
- end
- func.can_dig = function(pos, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- if t.level > 1 then
- return inv:is_empty("fuel") and
- inv:is_empty("dst") and
- inv:is_empty("src") and
- inv:is_empty("upg")
- else
- return inv:is_empty("fuel") and
- inv:is_empty("dst") and
- inv:is_empty("src")
- -- No upgrade slots.
- end
- end
- func.get_speed =
- function(pos, meta, inv)
- if t.level <= 1 then
- return t.speed
- end
- local clus = utility.inventory_count_items(inv, "upg", "techcrafts:control_logic_unit")
- if clus == 1 then
- return (t.speed*0.8)
- elseif clus == 2 then
- return (t.speed*0.7)
- end
- return t.speed
- end
- func.get_demand =
- function(pos, meta, inv)
- if t.level <= 1 then
- return t.demand
- end
- local bats = utility.inventory_count_items(inv, "upg", "battery:battery")
- if bats == 1 then
- return math_floor(t.demand*0.8)
- elseif bats == 2 then
- return math_floor(t.demand*0.7)
- end
- return t.demand
- end
- func.has_public_access =
- function(pos)
- if t.level <= 1 then
- return
- end
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local s1 = inv:get_stack("upg", 1)
- if s1:get_count() > 0 then
- if minetest.get_item_group(s1:get_name(), "chest") > 0 then
- return true
- end
- end
- local s2 = inv:get_stack("upg", 2)
- if s2:get_count() > 0 then
- if minetest.get_item_group(s2:get_name(), "chest") > 0 then
- return true
- end
- end
- end
- func.allow_metadata_inventory_put =
- function(pos, listname, index, stack, player)
- local pname = player:get_player_name()
- local public = func.has_public_access(pos)
- local protected = false
- if minetest.test_protection(pos, pname) then
- protected = true
- end
- if listname == "fuel" and (not protected or public) then
- if minetest.get_craft_result({method="mesefuel", width=1, items={stack}}).time ~= 0 then
- return stack:get_count()
- end
- elseif listname == "src" and (not protected or public)then
- return stack:get_count()
- elseif t.level > 1 and listname == "upg" and not protected then
- if minetest.get_item_group(stack:get_name(), "chest") > 0 then
- return stack:get_count()
- elseif stack:get_name() == "battery:battery" then
- return stack:get_count()
- elseif stack:get_name() == "techcrafts:control_logic_unit" then
- return stack:get_count()
- end
- -- Enables testing.
- --elseif listname == "buffer" and stack:get_name() == "atomic:energy" then
- -- return stack:get_count()
- end
- return 0
- end
- func.allow_metadata_inventory_move =
- function(pos, from_list, from_index, to_list, to_index, count, player)
- local pname = player:get_player_name()
- local public = func.has_public_access(pos)
- local protected = false
- if minetest.test_protection(pos, pname) then
- protected = true
- end
- if (from_list == "upg" or to_list == "upg") and protected and t.level > 1 then
- return 0
- end
- if not protected or public then
- if from_list == "buffer" or to_list == "buffer" then
- return 0
- end
- if from_list == to_list then
- return count
- end
- end
- return 0
- end
- func.allow_metadata_inventory_take =
- function(pos, listname, index, stack, player)
- local pname = player:get_player_name()
- local public = func.has_public_access(pos)
- local protected = false
- if minetest.test_protection(pos, pname) then
- protected = true
- end
- if listname == "fuel" and (not protected or public) then
- return stack:get_count()
- elseif listname == "dst" and (not protected or public) then
- return stack:get_count()
- elseif listname == "upg" and not protected and t.level > 1 then
- return stack:get_count()
- elseif listname == "src" and (not protected or public) then
- return stack:get_count()
- end
- return 0
- end
- func.on_timer = function(pos, elapsed)
- --[[
- 1) Check if we have cookable content:
- a) If YES, goto 'on cook content' (step 2).
- b) If NO, stop machine, end func.
- 2) On cook content:
- a) Check if item fully cooked (cooking time >= needed time).
- 1) If NO, goto 'check if we have buffered energy'.
- 2) If YES, put result into dest, decrement source, end func.
- a) Set machine active.
- b) Check if we have needed amount of buffered energy.
- 1) If YES, increment cooktime, consume energy, end func.
- a) Set machine active.
- 2) If NO, get energy (on get energy). Send wanted energy.
- 3) On get energy (buffer should be empty or nearly so):
- a) Check if we can get energy from fuel.
- 1) If YES, consume fuel to buffered energy, goto 'got enough energy?'
- 2) If NO, goto 'get energy from network'.
- b) Check if we can get energy from network.
- 1) If YES, get energy from network, goto 'got enough energy?'.
- 2) If NO (network exhausted/buffer full), stop machine, end func.
- 4) Did we get enough energy? (Received wanted energy from step 2b2.)
- a) If YES, end func.
- 1) Set machine active.
- b) If NO, goto 'on get energy' (trying again).
- 5) End func.
- a) Check if machine is active.
- 1) If YES, keep running.
- 2) If NO, enter sleep mode.
- --]]
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local wantedenergy = 0
- local keeprunning = false
- local demand = func.get_demand(pos, meta, inv)
- local speed = func.get_speed(pos, meta, inv)
- -- Check if we have cookable content.
- local srclist = inv:get_list("src")
- local cookable = true
- local cooked, aftercooked = minetest.get_craft_result({
- method = RECIPE_TYPE, width = 1, items = srclist})
- if cooked.time == 0 then
- cookable = false
- end
- -- If we have cookable content, goto 'on cook content'.
- if cookable then
- -- If total energy time wasn't recorded yet, record it.
- if meta:get_int("fueltotaltime") == 0 then
- local energy = inv:get_stack("buffer", 1):get_count()
- meta:set_int("fueltotaltime", math_floor(energy/demand))
- end
- goto on_cook
- else
- -- Stop machine.
- keeprunning = false
- goto end_func
- end
- -- On cook content.
- ::on_cook::
- do
- -- Check if item is fully cooked.
- if meta:get_float("srctime") >= cooked.time then
- -- Place result in dst list if possible
- if inv:room_for_item("dst", cooked.item) then
- inv:add_item("dst", cooked.item)
- inv:set_stack("src", 1, aftercooked.items[1])
- meta:set_float("srctime", 0)
- -- Check if there are still items in the source slot.
- local srclist = inv:get_list("src")
- local cooked, aftercooked = minetest.get_craft_result({
- method = RECIPE_TYPE, width = 1, items = srclist})
- if cooked.time == 0 then
- -- No more items? Stop machine.
- meta:set_int("fueltotaltime", 0)
- keeprunning = false
- goto end_func
- else
- -- Set machine active.
- keeprunning = true
- goto end_func
- end
- else
- -- Stop machine, no room!
- meta:set_int("fueltotaltime", 0)
- keeprunning = false
- goto end_func
- end
- else
- -- Check if we have buffered energy.
- goto check_buffered_energy
- end
- end
- -- Check if we have buffered energy.
- ::check_buffered_energy::
- do
- local energy = inv:get_stack("buffer", 1)
- if energy:get_count() >= demand then
- -- Increment cooktime.
- meta:set_float("srctime", meta:get_float("srctime") + 1/speed)
- energy:take_item(math_floor(demand/speed))
- inv:set_stack("buffer", 1, energy)
- -- Set machine active.
- keeprunning = true
- goto end_func
- else
- -- Goto 'on get energy'. Send wanted amount of energy.
- wantedenergy = demand
- goto on_get_energy
- end
- end
- -- On get energy.
- ::on_get_energy::
- do
- -- Check if we can get energy from fuel.
- local fuellist = inv:get_list("fuel")
- local fuel, afterfuel = minetest.get_craft_result({
- method = "mesefuel", width = 1, items = fuellist})
- if fuel.time > 0 then
- local old = inv:get_stack("buffer", 1):get_count()
- local energy = old + math_floor(fuel.time * MACHINE_FUEL_EU_PER_SEC)
- meta:set_int("fueltotaltime", math_floor(energy/demand))
- inv:set_stack("buffer", 1, "atomic:energy " .. energy)
- inv:set_stack("fuel", 1, afterfuel.items[1])
- goto check_got_enough_energy
- else
- goto get_energy_from_network
- end
- end
- -- Check if we can get energy from network.
- ::get_energy_from_network::
- do
- local current = inv:get_stack("buffer", 1)
- if current:get_count() < t.buffer then
- local owner = meta:get_string("owner")
- local get_amount = t.buffer
- local energy = net2.get_energy(pos, owner, get_amount, t.tier)
- if energy > 0 then
- local old = inv:get_stack("buffer", 1):get_count()
- energy = energy + old
- meta:set_int("fueltotaltime", math_floor(energy/demand))
- inv:set_stack("buffer", 1, "atomic:energy " .. energy)
- goto check_got_enough_energy
- else
- -- Stop machine (network exhausted).
- keeprunning = false
- goto end_func
- end
- else
- -- Stop machine (buffer full).
- keeprunning = false
- goto end_func
- end
- end
- -- Check if we got enough energy.
- ::check_got_enough_energy::
- do
- local energy = inv:get_stack("buffer", 1)
- if energy:get_count() >= wantedenergy then
- keeprunning = true
- goto end_func
- else
- -- Keep trying to get energy.
- goto on_get_energy
- end
- end
- -- End func.
- ::end_func::
- do
- if keeprunning then
- local itempercent = 0
- if cookable then
- itempercent = math_floor(meta:get_float("srctime") / cooked.time * 100)
- end
- local fueltime = math_floor(inv:get_stack("buffer", 1):get_count()/demand)
- local fueltotaltime = meta:get_int("fueltotaltime")
- local fuelpercent = math_floor(fueltime / fueltotaltime * 100)
- local eu_demand = math_floor(demand/speed)
- local infotext = t.up .. " " .. MACHINE_NAME .. " (Active)\n" ..
- "Demand: " .. eu_demand .. " EU Per/Sec"
- local formspec = func.formspec_active(fuelpercent, itempercent)
- meta:set_string("infotext", infotext)
- meta:set_string("formspec", formspec)
- machines.swap_node(pos, "grind2:" .. t.tier .. "_active")
- minetest.get_node_timer(pos):start(1.0)
- else
- local infotext = t.up .. " " .. MACHINE_NAME .. " (Standby)\n" ..
- "Demand: 0 EU Per/Sec"
- local formspec = func.formspec_inactive()
- meta:set_string("infotext", infotext)
- meta:set_string("formspec", formspec)
- meta:set_int("fueltotaltime", 0)
- meta:set_float("srctime", 0)
- machines.swap_node(pos, "grind2:" .. t.tier .. "_inactive")
- minetest.get_node_timer(pos):start(math_random(1, 3*60))
- end
- end
- end
- func.on_construct =
- function(pos)
- end
- func.on_destruct =
- function(pos)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- net2.clear_caches(pos, owner, t.tier)
- nodestore.del_node(pos)
- end
- func.after_place_node =
- function(pos, placer, itemstack, pointed_thing)
- local owner = placer:get_player_name()
- local meta = minetest.get_meta(pos)
- local node = minetest.get_node(pos)
- local inv = meta:get_inventory()
- meta:set_string("owner", owner)
- meta:set_string("nodename", node.name)
- inv:set_size('src', 1)
- inv:set_size('fuel', 1)
- inv:set_size('dst', 4)
- if t.level > 1 then
- inv:set_size('upg', 2)
- end
- inv:set_size('buffer', 1)
- meta:set_string("formspec", func.formspec_inactive())
- meta:set_string("infotext", t.up .. " " .. MACHINE_NAME .. " (Standby)\n" ..
- "Demand: 0 EU Per/Sec")
- nodestore.add_node(pos)
- net2.clear_caches(pos, owner, t.tier)
- local timer = minetest.get_node_timer(pos)
- timer:start(1.0)
- end
- func.on_metadata_inventory_move =
- function(pos)
- func.trigger_update(pos)
- end
- func.on_metadata_inventory_put =
- function(pos)
- func.trigger_update(pos)
- end
- func.on_metadata_inventory_take =
- function(pos)
- func.trigger_update(pos)
- end
- func.on_blast = function(pos)
- local drops = {}
- default.get_inventory_drops(pos, "src", drops)
- default.get_inventory_drops(pos, "fuel", drops)
- default.get_inventory_drops(pos, "dst", drops)
- if t.level > 1 then
- default.get_inventory_drops(pos, "upg", drops)
- end
- drops[#drops+1] = "grind2:" .. t.tier .. "_inactive"
- minetest.remove_node(pos)
- return drops
- end
- end
- if not grind2.run_once then
- for j, t in ipairs({
- {tier="lv", up="LV"},
- {tier="mv", up="MV"},
- }) do
- -- Which function table are we operating on?
- local func = _G["grind2_" .. t.tier]
- for k, v in ipairs({
- {name="inactive", light=0, tile="grinder_" .. t.tier .. "_front.png"},
- {name="active", light=8, tile="grinder_" .. t.tier .. "_front_active.png"},
- }) do
- minetest.register_node(":grind2:" .. t.tier .. "_" .. v.name, {
- description = t.up .. " " .. MACHINE_NAME .. "\n\n" .. MACHINE_DESC,
- tiles = {
- "grinder_" .. t.tier .. "_top.png", "grinder_" .. t.tier .. "_bottom.png",
- "grinder_" .. t.tier .. "_side.png", "grinder_" .. t.tier .. "_side.png",
- "grinder_" .. t.tier .. "_side.png", v.tile,
- },
- paramtype2 = "facedir",
- groups = utility.dig_groups("machine"),
- light_source = v.light,
- is_ground_content = false,
- sounds = default.node_sound_metal_defaults(),
- drop = "grind2:" .. t.tier .. "_inactive",
- on_rotate = function(...)
- return screwdriver.rotate_simple(...) end,
- can_dig = function(...)
- return func.can_dig(...) end,
- on_timer = function(...)
- return func.on_timer(...) end,
- on_construct = function(...)
- return func.on_construct(...) end,
- on_destruct = function(...)
- return func.on_destruct(...) end,
- on_blast = function(...)
- return func.on_blast(...) end,
- on_punch = function(...)
- return func.on_punch(...) end,
- after_place_node = function(...)
- return func.after_place_node(...) end,
- on_metadata_inventory_move = function(...)
- return func.on_metadata_inventory_move(...) end,
- on_metadata_inventory_put = function(...)
- return func.on_metadata_inventory_put(...) end,
- on_metadata_inventory_take = function(...)
- return func.on_metadata_inventory_take(...) end,
- allow_metadata_inventory_put = function(...)
- return func.allow_metadata_inventory_put(...) end,
- allow_metadata_inventory_move = function(...)
- return func.allow_metadata_inventory_move(...) end,
- allow_metadata_inventory_take = function(...)
- return func.allow_metadata_inventory_take(...) end,
- })
- end
- end
- minetest.register_alias("grind2:inactive", "grind2:mv_inactive")
- minetest.register_alias("grind2:active", "grind2:mv_active")
- local c = "grind2:core"
- local f = grind2.modpath .. "/v2.lua"
- reload.register_file(c, f, false)
- grind2.run_once = true
- end
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