123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416 |
- -- Localize for performance.
- local vector_round = vector.round
- local math_floor = math.floor
- local math_min = math.min
- local cart_entity = {
- physical = false, -- otherwise going uphill breaks
- collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- visual = "mesh",
- mesh = "carts_cart.b3d",
- visual_size = {x=1, y=1},
- textures = {"carts_cart.png"},
- driver = nil,
- punched = false, -- used to re-send velocity and position
- velocity = {x=0, y=0, z=0}, -- only used on punch
- old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
- old_pos = nil,
- old_switch = 0,
- railtype = nil,
- attached_items = {}
- }
- function cart_entity:on_rightclick(clicker)
- if not clicker or not clicker:is_player() then
- return
- end
- if clicker:get_hp() == 0 then
- return
- end
- local player_name = clicker:get_player_name()
- if self.driver and player_name == self.driver then
- self.driver = nil
- carts:manage_attachment(clicker, nil)
- elseif not self.driver then
- if not default.player_attached[player_name] then
- self.driver = player_name
- carts:manage_attachment(clicker, self.object)
- end
- end
- end
- function cart_entity:on_activate(staticdata, dtime_s)
- self.object:set_armor_groups({immortal=1})
- if string.sub(staticdata, 1, string.len("return")) ~= "return" then
- return
- end
- local data = minetest.deserialize(staticdata)
- if not data or type(data) ~= "table" then
- return
- end
- self.railtype = data.railtype
- if data.old_dir then
- self.old_dir = data.old_dir
- end
- if data.old_vel then
- self.old_vel = data.old_vel
- end
- end
- function cart_entity:get_staticdata()
- return minetest.serialize({
- railtype = self.railtype,
- old_dir = self.old_dir,
- old_vel = self.old_vel
- })
- end
- function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
- local pos = self.object:get_pos()
- local vel = self.object:getvelocity()
- if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then
- local node = minetest.get_node(pos).name
- self.railtype = minetest.get_item_group(node, "connect_to_raillike")
- end
- if not puncher or not puncher:is_player() then
- local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
- if vector.equals(cart_dir, {x=0, y=0, z=0}) then
- return
- end
- self.velocity = vector.multiply(cart_dir, 3)
- self.punched = true
- return
- end
- if puncher:get_player_control().sneak then
- if self.sound_handle then
- minetest.sound_stop(self.sound_handle)
- end
- -- Pick up cart: Drop all attachments
- if self.driver then
- if self.old_pos then
- self.object:set_pos(self.old_pos)
- end
- local player = minetest.get_player_by_name(self.driver)
- carts:manage_attachment(player, nil)
- end
- for _,obj_ in ipairs(self.attached_items) do
- if obj_ then
- obj_:set_detach()
- end
- end
- local inv = puncher:get_inventory()
- if not minetest.setting_getbool("creative_mode")
- or not inv:contains_item("main", "carts:cart") then
- local leftover = inv:add_item("main", "carts:cart")
- if not leftover:is_empty() then
- minetest.add_item(self.object:get_pos(), leftover)
- end
- end
- self.object:remove()
- return
- end
- if puncher:get_player_name() == self.driver then
- if math.abs(vel.x + vel.z) > carts.punch_speed_max then
- return
- end
- end
- local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
- punch_dir.y = 0
- local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
- if vector.equals(cart_dir, {x=0, y=0, z=0}) then
- return
- end
- local punch_interval = 1
- if tool_capabilities and tool_capabilities.full_punch_interval then
- punch_interval = tool_capabilities.full_punch_interval
- end
- time_from_last_punch = math_min(time_from_last_punch or punch_interval, punch_interval)
- local f = 2 * (time_from_last_punch / punch_interval)
- self.velocity = vector.multiply(cart_dir, f)
- self.old_dir = cart_dir
- self.punched = true
- end
- local function rail_on_step_event(handler, obj, dtime)
- if handler then
- handler(obj, dtime)
- end
- end
- -- sound refresh interval = 1.0sec
- local function rail_sound(self, dtime)
- if not self.sound_ttl then
- self.sound_ttl = 1.0
- return
- elseif self.sound_ttl > 0 then
- self.sound_ttl = self.sound_ttl - dtime
- return
- end
- self.sound_ttl = 1.0
- if self.sound_handle then
- local handle = self.sound_handle
- self.sound_handle = nil
- minetest.after(0.2, minetest.sound_stop, handle)
- end
- local vel = self.object:getvelocity()
- local speed = vector.length(vel)
- if speed > 0 then
- self.sound_handle = minetest.sound_play(
- "carts_cart_moving", {
- object = self.object,
- gain = (speed / carts.speed_max) / 2,
- loop = true,
- })
- end
- end
- local function get_railparams(pos)
- local node = minetest.get_node(pos)
- return carts.railparams[node.name] or {}
- end
- local function rail_on_step(self, dtime)
- local vel = self.object:getvelocity()
- if self.punched then
- vel = vector.add(vel, self.velocity)
- self.object:setvelocity(vel)
- self.old_dir.y = 0
- elseif vector.equals(vel, {x=0, y=0, z=0}) then
- return
- end
- local pos = self.object:get_pos()
- local update = {}
- -- stop cart if velocity vector flips
- if self.old_vel and self.old_vel.y == 0 and
- (self.old_vel.x * vel.x < 0 or self.old_vel.z * vel.z < 0) then
- self.old_vel = {x = 0, y = 0, z = 0}
- self.old_pos = pos
- self.object:setvelocity(vector.new())
- self.object:setacceleration(vector.new())
- rail_on_step_event(get_railparams(pos).on_step, self, dtime)
- return
- end
- self.old_vel = vector.new(vel)
- if self.old_pos and not self.punched then
- local flo_pos = vector_round(pos)
- local flo_old = vector_round(self.old_pos)
- if vector.equals(flo_pos, flo_old) then
- -- Do not check one node multiple times
- return
- end
- end
- local ctrl, player
- -- Get player controls
- if self.driver then
- player = minetest.get_player_by_name(self.driver)
- if player then
- ctrl = player:get_player_control()
- end
- end
- if self.old_pos then
- -- Detection for "skipping" nodes
- local found_path = carts:pathfinder(
- pos, self.old_pos, self.old_dir, ctrl, self.old_switch, self.railtype
- )
- if not found_path then
- -- No rail found: reset back to the expected position
- pos = vector.new(self.old_pos)
- update.pos = true
- end
- end
- local cart_dir = carts:velocity_to_dir(vel)
- local railparams
- -- dir: New moving direction of the cart
- -- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
- local dir, switch_keys = carts:get_rail_direction(
- pos, cart_dir, ctrl, self.old_switch, self.railtype
- )
- local new_acc = {x=0, y=0, z=0}
- if vector.equals(dir, {x=0, y=0, z=0}) then
- vel = {x = 0, y = 0, z = 0}
- pos = vector_round(pos)
- update.pos = true
- update.vel = true
- else
- -- Direction change detected
- if not vector.equals(dir, self.old_dir) then
- vel = vector.multiply(dir, math.abs(vel.x + vel.z))
- update.vel = true
- if dir.y ~= self.old_dir.y then
- pos = vector_round(pos)
- update.pos = true
- end
- end
- -- Center on the rail
- if dir.z ~= 0 and math_floor(pos.x + 0.5) ~= pos.x then
- pos.x = math_floor(pos.x + 0.5)
- update.pos = true
- end
- if dir.x ~= 0 and math_floor(pos.z + 0.5) ~= pos.z then
- pos.z = math_floor(pos.z + 0.5)
- update.pos = true
- end
- -- Slow down or speed up..
- local acc = dir.y * -4.0
- -- Get rail for corrected position
- railparams = get_railparams(pos)
- -- no need to check for railparams == nil since we always make it exist.
- local speed_mod = railparams.acceleration
- if speed_mod and speed_mod ~= 0 then
- -- Try to make it similar to the original carts mod
- acc = acc + speed_mod
- else
- -- Handbrake
- if ctrl and ctrl.down then
- acc = acc - 3
- else
- acc = acc - 0.4
- end
- end
- new_acc = vector.multiply(dir, acc)
- end
- -- Limits
- local max_vel = carts.speed_max
- for _, v in pairs({"x","y","z"}) do
- if math.abs(vel[v]) > max_vel then
- vel[v] = carts:get_sign(vel[v]) * max_vel
- new_acc[v] = 0
- update.vel = true
- end
- end
- self.object:setacceleration(new_acc)
- self.old_pos = vector.new(pos)
- if not vector.equals(dir, {x=0, y=0, z=0}) then
- self.old_dir = vector.new(dir)
- end
- self.old_switch = switch_keys
- if self.punched then
- -- Collect dropped items
- for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
- if not obj_:is_player() and
- obj_:get_luaentity() and
- not obj_:get_luaentity().physical_state and
- obj_:get_luaentity().name == "__builtin:item" then
- obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
- self.attached_items[#self.attached_items + 1] = obj_
- end
- end
- self.punched = false
- update.vel = true
- end
- railparams = railparams or get_railparams(pos)
- if not (update.vel or update.pos) then
- rail_on_step_event(railparams.on_step, self, dtime)
- return
- end
- local yaw = 0
- if self.old_dir.x < 0 then
- yaw = 0.5
- elseif self.old_dir.x > 0 then
- yaw = 1.5
- elseif self.old_dir.z < 0 then
- yaw = 1
- end
- self.object:setyaw(yaw * math.pi)
- local anim = {x=0, y=0}
- if dir.y == -1 then
- anim = {x=1, y=1}
- elseif dir.y == 1 then
- anim = {x=2, y=2}
- end
- self.object:set_animation(anim, 1, 0)
- self.object:setvelocity(vel)
- if update.pos then
- self.object:set_pos(pos)
- end
- -- call event handler
- rail_on_step_event(railparams.on_step, self, dtime)
- end
- function cart_entity:on_step(dtime)
- rail_on_step(self, dtime)
- rail_sound(self, dtime)
- end
- minetest.register_entity("carts:cart", cart_entity)
- minetest.register_craftitem("carts:cart", {
- description = "Mine Cart\n\nShift+punch to pick up.",
- inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
- wield_image = "carts_cart_side.png",
- on_place = function(itemstack, placer, pointed_thing)
- local under = pointed_thing.under
- local node = minetest.get_node(under)
- local udef = minetest.reg_ns_nodes[node.name]
- if udef and udef.on_rightclick and
- not (placer and placer:get_player_control().sneak) then
- return udef.on_rightclick(under, node, placer, itemstack,
- pointed_thing) or itemstack
- end
- if not pointed_thing.type == "node" then
- return
- end
-
- if carts:is_rail(pointed_thing.under) then
- minetest.add_entity(pointed_thing.under, "carts:cart")
- elseif carts:is_rail(pointed_thing.above) then
- minetest.add_entity(pointed_thing.above, "carts:cart")
- else
- return
- end
- minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
- {pos = pointed_thing.above})
- if not minetest.setting_getbool("creative_mode") then
- itemstack:take_item()
- end
- return itemstack
- end,
- })
- minetest.register_craft({
- output = "carts:cart",
- recipe = {
- {"default:steel_ingot", "xdecor:lever_off", "group:leather_padding"},
- {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
- {"carbon_steel:ingot", "techcrafts:electric_motor", "carbon_steel:ingot"},
- },
- })
|