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- # ############################################################
- # Importing - Same For All Render Layer Tests
- # ############################################################
- import unittest
- import os
- import sys
- from view_layer_common import *
- # ############################################################
- # Testing
- # ############################################################
- class UnitTesting(ViewLayerTesting):
- def test_background_set(self):
- """
- See if background sets are properly added and removed
- """
- import bpy
- background_scene = bpy.data.scenes[0]
- main_scene = bpy.data.scenes.new('main')
- bpy.context.window.scene = main_scene
- # Update depsgraph.
- bpy.context.view_layer.update()
- # Safety check, there should be no objects in thew newly created scene.
- self.assertEqual(0, len(bpy.context.depsgraph.objects))
- # Now set the background set, and objects relationship.
- main_scene.background_set = background_scene
- background_scene.objects[0].parent = background_scene.objects[1]
- # Update depsgraph.
- bpy.context.view_layer.update()
- # Test if objects were properly added to depsgraph.
- self.assertEqual(3, len(bpy.context.depsgraph.objects))
- # We now check if the objects are properly flagged as from set
- # These objects can't be possible nor show their origins or
- # relationship lines
- for ob in bpy.context.depsgraph.objects:
- self.assertTrue(ob.is_from_set)
- # Test if removing is working fine.
- main_scene.background_set = None
- # Update depsgraph.
- bpy.context.view_layer.update()
- self.assertEqual(0, len(bpy.context.depsgraph.objects))
- # ############################################################
- # Main - Same For All Render Layer Tests
- # ############################################################
- if __name__ == '__main__':
- UnitTesting._extra_arguments = setup_extra_arguments(__file__)
- unittest.main()
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