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- # ##### BEGIN GPL LICENSE BLOCK #####
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- #
- # ##### END GPL LICENSE BLOCK #####
- # <pep8 compliant>
- # Simple script to check mash validate code.
- # XXX Should be extended with many more "wrong cases"!
- import bpy
- import sys
- import random
- MESHES = {
- "test1": (
- (
- ( # Verts
- (-1.0, -1.0, 0.0),
- (-1.0, 0.0, 0.0),
- (-1.0, 1.0, 0.0),
- (0.0, -1.0, 0.0),
- (0.0, 0.0, 0.0),
- (0.0, 1.0, 0.0),
- (1.0, -1.0, 0.0),
- (1.0, 0.0, 0.0),
- (1.5, 0.5, 0.0),
- (1.0, 1.0, 0.0),
- ),
- ( # Edges
- ),
- ( # Loops
- 0, 1, 4, 3,
- 3, 4, 6,
- 1, 2, 5, 4,
- 3, 4, 6,
- 4, 7, 6,
- 4, 5, 9, 4, 8, 7,
- ),
- ( # Polygons
- (0, 4),
- (4, 3),
- (7, 4),
- (11, 3),
- (14, 3),
- (16, 6),
- ),
- ),
- ),
- }
- BUILTINS = (
- "primitive_plane_add",
- "primitive_cube_add",
- "primitive_circle_add",
- "primitive_uv_sphere_add",
- "primitive_ico_sphere_add",
- "primitive_cylinder_add",
- "primitive_cone_add",
- "primitive_grid_add",
- "primitive_monkey_add",
- "primitive_torus_add",
- )
- BUILTINS_NBR = 4
- BUILTINS_NBRCHANGES = 5
- def test_meshes():
- for m in MESHES["test1"]:
- bpy.ops.object.add(type="MESH")
- data = bpy.context.active_object.data
- # Vertices.
- data.vertices.add(len(m[0]))
- for idx, v in enumerate(m[0]):
- data.vertices[idx].co = v
- # Edges.
- data.edges.add(len(m[1]))
- for idx, e in enumerate(m[1]):
- data.edges[idx].vertices = e
- # Loops.
- data.loops.add(len(m[2]))
- for idx, v in enumerate(m[2]):
- data.loops[idx].vertex_index = v
- # Polygons.
- data.polygons.add(len(m[3]))
- for idx, l in enumerate(m[3]):
- data.polygons[idx].loop_start = l[0]
- data.polygons[idx].loop_total = l[1]
- while data.validate(verbose=True):
- pass
- def test_builtins():
- for x, func in enumerate(BUILTINS):
- for y in range(BUILTINS_NBR):
- getattr(bpy.ops.mesh, func)(location=(x * 2.5, y * 2.5, 0))
- data = bpy.context.active_object.data
- try:
- for _ in range(BUILTINS_NBRCHANGES):
- rnd = random.randint(1, 3)
- if rnd == 1:
- # Make fun with some edge.
- e = random.randrange(0, len(data.edges))
- data.edges[e].vertices[random.randint(0, 1)] = \
- random.randrange(0, len(data.vertices) * 2)
- elif rnd == 2:
- # Make fun with some loop.
- l = random.randrange(0, len(data.loops))
- if random.randint(0, 1):
- data.loops[l].vertex_index = \
- random.randrange(0, len(data.vertices) * 2)
- else:
- data.loops[l].edge_index = \
- random.randrange(0, len(data.edges) * 2)
- elif rnd == 3:
- # Make fun with some polygons.
- p = random.randrange(0, len(data.polygons))
- if random.randint(0, 1):
- data.polygons[p].loop_start = \
- random.randrange(0, len(data.loops))
- else:
- data.polygons[p].loop_total = \
- random.randrange(0, 10)
- except:
- pass
- while data.validate(verbose=True):
- pass
- def main():
- test_builtins()
- test_meshes()
- if __name__ == "__main__":
- # So a python error exits(1)
- try:
- main()
- except:
- import traceback
- traceback.print_exc()
- sys.exit(1)
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