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- /* Apache License, Version 2.0 */
- #include "testing/testing.h"
- extern "C" {
- #include "BLI_utildefines.h"
- }
- #include "MEM_guardedalloc.h"
- #define CHECK_ALIGNMENT(ptr, align) EXPECT_EQ((size_t)ptr % align, 0)
- namespace {
- void DoBasicAlignmentChecks(const int alignment)
- {
- int *foo, *bar;
- foo = (int *)MEM_mallocN_aligned(sizeof(int) * 10, alignment, "test");
- CHECK_ALIGNMENT(foo, alignment);
- bar = (int *)MEM_dupallocN(foo);
- CHECK_ALIGNMENT(bar, alignment);
- MEM_freeN(bar);
- foo = (int *)MEM_reallocN(foo, sizeof(int) * 5);
- CHECK_ALIGNMENT(foo, alignment);
- foo = (int *)MEM_recallocN(foo, sizeof(int) * 5);
- CHECK_ALIGNMENT(foo, alignment);
- MEM_freeN(foo);
- }
- } // namespace
- TEST(guardedalloc, LockfreeAlignedAlloc16)
- {
- DoBasicAlignmentChecks(16);
- }
- TEST(guardedalloc, GuardedAlignedAlloc16)
- {
- MEM_use_guarded_allocator();
- DoBasicAlignmentChecks(16);
- }
- // On Apple we currently support 16 bit alignment only.
- // Harmless for Blender, but would be nice to support
- // eventually.
- #ifndef __APPLE__
- TEST(guardedalloc, GuardedAlignedAlloc32)
- {
- MEM_use_guarded_allocator();
- DoBasicAlignmentChecks(32);
- }
- #endif
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