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- import bpy
- class MATERIAL_UL_matslots_example(bpy.types.UIList):
- # The draw_item function is called for each item of the collection that is visible in the list.
- # data is the RNA object containing the collection,
- # item is the current drawn item of the collection,
- # icon is the "computed" icon for the item (as an integer, because some objects like materials or textures
- # have custom icons ID, which are not available as enum items).
- # active_data is the RNA object containing the active property for the collection (i.e. integer pointing to the
- # active item of the collection).
- # active_propname is the name of the active property (use 'getattr(active_data, active_propname)').
- # index is index of the current item in the collection.
- # flt_flag is the result of the filtering process for this item.
- # Note: as index and flt_flag are optional arguments, you do not have to use/declare them here if you don't
- # need them.
- def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
- ob = data
- slot = item
- ma = slot.material
- # draw_item must handle the three layout types... Usually 'DEFAULT' and 'COMPACT' can share the same code.
- if self.layout_type in {'DEFAULT', 'COMPACT'}:
- # You should always start your row layout by a label (icon + text), or a non-embossed text field,
- # this will also make the row easily selectable in the list! The later also enables ctrl-click rename.
- # We use icon_value of label, as our given icon is an integer value, not an enum ID.
- # Note "data" names should never be translated!
- if ma:
- layout.prop(ma, "name", text="", emboss=False, icon_value=icon)
- else:
- layout.label(text="", translate=False, icon_value=icon)
- # 'GRID' layout type should be as compact as possible (typically a single icon!).
- elif self.layout_type in {'GRID'}:
- layout.alignment = 'CENTER'
- layout.label(text="", icon_value=icon)
- # And now we can use this list everywhere in Blender. Here is a small example panel.
- class UIListPanelExample(bpy.types.Panel):
- """Creates a Panel in the Object properties window"""
- bl_label = "UIList Panel"
- bl_idname = "OBJECT_PT_ui_list_example"
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "object"
- def draw(self, context):
- layout = self.layout
- obj = context.object
- # template_list now takes two new args.
- # The first one is the identifier of the registered UIList to use (if you want only the default list,
- # with no custom draw code, use "UI_UL_list").
- layout.template_list("MATERIAL_UL_matslots_example", "", obj, "material_slots", obj, "active_material_index")
- # The second one can usually be left as an empty string.
- # It's an additional ID used to distinguish lists in case you
- # use the same list several times in a given area.
- layout.template_list("MATERIAL_UL_matslots_example", "compact", obj, "material_slots",
- obj, "active_material_index", type='COMPACT')
- def register():
- bpy.utils.register_class(MATERIAL_UL_matslots_example)
- bpy.utils.register_class(UIListPanelExample)
- def unregister():
- bpy.utils.unregister_class(MATERIAL_UL_matslots_example)
- bpy.utils.unregister_class(UIListPanelExample)
- if __name__ == "__main__":
- register()
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