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- import bpy
- import bgl
- import blf
- import gpu
- from gpu_extras.batch import batch_for_shader
- def draw_callback_px(self, context):
- print("mouse points", len(self.mouse_path))
- font_id = 0 # XXX, need to find out how best to get this.
- # draw some text
- blf.position(font_id, 15, 30, 0)
- blf.size(font_id, 20, 72)
- blf.draw(font_id, "Hello Word " + str(len(self.mouse_path)))
- # 50% alpha, 2 pixel width line
- shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
- bgl.glEnable(bgl.GL_BLEND)
- bgl.glLineWidth(2)
- batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": self.mouse_path})
- shader.bind()
- shader.uniform_float("color", (0.0, 0.0, 0.0, 0.5))
- batch.draw(shader)
- # restore opengl defaults
- bgl.glLineWidth(1)
- bgl.glDisable(bgl.GL_BLEND)
- class ModalDrawOperator(bpy.types.Operator):
- """Draw a line with the mouse"""
- bl_idname = "view3d.modal_operator"
- bl_label = "Simple Modal View3D Operator"
- def modal(self, context, event):
- context.area.tag_redraw()
- if event.type == 'MOUSEMOVE':
- self.mouse_path.append((event.mouse_region_x, event.mouse_region_y))
- elif event.type == 'LEFTMOUSE':
- bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
- return {'FINISHED'}
- elif event.type in {'RIGHTMOUSE', 'ESC'}:
- bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
- return {'CANCELLED'}
- return {'RUNNING_MODAL'}
- def invoke(self, context, event):
- if context.area.type == 'VIEW_3D':
- # the arguments we pass the the callback
- args = (self, context)
- # Add the region OpenGL drawing callback
- # draw in view space with 'POST_VIEW' and 'PRE_VIEW'
- self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
- self.mouse_path = []
- context.window_manager.modal_handler_add(self)
- return {'RUNNING_MODAL'}
- else:
- self.report({'WARNING'}, "View3D not found, cannot run operator")
- return {'CANCELLED'}
- def register():
- bpy.utils.register_class(ModalDrawOperator)
- def unregister():
- bpy.utils.unregister_class(ModalDrawOperator)
- if __name__ == "__main__":
- register()
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