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- # This example assumes we have a mesh object in edit-mode
- import bpy
- import bmesh
- # Get the active mesh
- obj = bpy.context.edit_object
- me = obj.data
- # Get a BMesh representation
- bm = bmesh.from_edit_mesh(me)
- bm.faces.active = None
- # Modify the BMesh, can do anything here...
- for v in bm.verts:
- v.co.x += 1.0
- # Show the updates in the viewport
- # and recalculate n-gon tessellation.
- bmesh.update_edit_mesh(me, True)
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