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- bl_info = {
- "name": "New Object",
- "author": "Your Name Here",
- "version": (1, 0),
- "blender": (2, 80, 0),
- "location": "View3D > Add > Mesh > New Object",
- "description": "Adds a new Mesh Object",
- "warning": "",
- "wiki_url": "",
- "category": "Add Mesh",
- }
- import bpy
- from bpy.types import Operator
- from bpy.props import FloatVectorProperty
- from bpy_extras.object_utils import AddObjectHelper, object_data_add
- from mathutils import Vector
- def add_object(self, context):
- scale_x = self.scale.x
- scale_y = self.scale.y
- verts = [
- Vector((-1 * scale_x, 1 * scale_y, 0)),
- Vector((1 * scale_x, 1 * scale_y, 0)),
- Vector((1 * scale_x, -1 * scale_y, 0)),
- Vector((-1 * scale_x, -1 * scale_y, 0)),
- ]
- edges = []
- faces = [[0, 1, 2, 3]]
- mesh = bpy.data.meshes.new(name="New Object Mesh")
- mesh.from_pydata(verts, edges, faces)
- # useful for development when the mesh may be invalid.
- # mesh.validate(verbose=True)
- object_data_add(context, mesh, operator=self)
- class OBJECT_OT_add_object(Operator, AddObjectHelper):
- """Create a new Mesh Object"""
- bl_idname = "mesh.add_object"
- bl_label = "Add Mesh Object"
- bl_options = {'REGISTER', 'UNDO'}
- scale: FloatVectorProperty(
- name="scale",
- default=(1.0, 1.0, 1.0),
- subtype='TRANSLATION',
- description="scaling",
- )
- def execute(self, context):
- add_object(self, context)
- return {'FINISHED'}
- # Registration
- def add_object_button(self, context):
- self.layout.operator(
- OBJECT_OT_add_object.bl_idname,
- text="Add Object",
- icon='PLUGIN')
- # This allows you to right click on a button and link to documentation
- def add_object_manual_map():
- url_manual_prefix = "https://docs.blender.org/manual/en/latest/"
- url_manual_mapping = (
- ("bpy.ops.mesh.add_object", "scene_layout/object/types.html"),
- )
- return url_manual_prefix, url_manual_mapping
- def register():
- bpy.utils.register_class(OBJECT_OT_add_object)
- bpy.utils.register_manual_map(add_object_manual_map)
- bpy.types.VIEW3D_MT_mesh_add.append(add_object_button)
- def unregister():
- bpy.utils.unregister_class(OBJECT_OT_add_object)
- bpy.utils.unregister_manual_map(add_object_manual_map)
- bpy.types.VIEW3D_MT_mesh_add.remove(add_object_button)
- if __name__ == "__main__":
- register()
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