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- shader gabor_noise(
- point Point = P,
- vector Direction = vector(1, 0, 0),
- int Anisotropic = 0,
- float Bandwidth = 1.0,
- float Impulses = 16,
- output float Gabor = 0.8)
- {
- Gabor = noise("gabor", Point,
- "direction", Direction,
- "anisotropic", Anisotropic,
- "do_filter", 1, // Set to 0 to disable filtering/anti-aliasing
- "bandwidth", Bandwidth,
- "impulses", Impulses);
- }
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