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- # ##### BEGIN GPL LICENSE BLOCK #####
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- #
- # ##### END GPL LICENSE BLOCK #####
- # <pep8 compliant>
- import bpy
- from bpy.types import (
- Menu,
- Panel,
- UIList,
- )
- from bpy.types import (
- Brush,
- FreestyleLineStyle,
- ParticleSettings,
- Texture,
- )
- from rna_prop_ui import PropertyPanel
- from bl_ui.properties_paint_common import brush_texture_settings
- class TEXTURE_MT_context_menu(Menu):
- bl_label = "Texture Specials"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
- def draw(self, _context):
- layout = self.layout
- layout.operator("texture.slot_copy", icon='COPYDOWN')
- layout.operator("texture.slot_paste", icon='PASTEDOWN')
- class TEXTURE_UL_texslots(UIList):
- def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
- slot = item
- tex = slot.texture if slot else None
- if self.layout_type in {'DEFAULT', 'COMPACT'}:
- if tex:
- layout.prop(tex, "name", text="", emboss=False, icon_value=icon)
- else:
- layout.label(text="", icon_value=icon)
- elif self.layout_type == 'GRID':
- layout.alignment = 'CENTER'
- layout.label(text="", icon_value=icon)
- def context_tex_datablock(context):
- idblock = context.brush
- if idblock:
- return idblock
- idblock = context.line_style
- if idblock:
- return idblock
- if context.particle_system:
- idblock = context.particle_system.settings
- return idblock
- class TextureButtonsPanel:
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "texture"
- class TEXTURE_PT_preview(TextureButtonsPanel, Panel):
- bl_label = "Preview"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- tex = context.texture
- return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.engine in cls.COMPAT_ENGINES)
- def draw(self, context):
- layout = self.layout
- tex = context.texture
- slot = getattr(context, "texture_slot", None)
- idblock = context_tex_datablock(context)
- if idblock:
- layout.template_preview(tex, parent=idblock, slot=slot)
- else:
- layout.template_preview(tex, slot=slot)
- # Show Alpha Button for Brush Textures, see #29502
- idblock = context_tex_datablock(context)
- if isinstance(idblock, Brush):
- layout.prop(tex, "use_preview_alpha")
- class TEXTURE_PT_context(TextureButtonsPanel, Panel):
- bl_label = ""
- bl_context = "texture"
- bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- def draw(self, context):
- layout = self.layout
- tex = context.texture
- space = context.space_data
- pin_id = space.pin_id
- use_pin_id = space.use_pin_id
- user = context.texture_user
- col = layout.column()
- if not (use_pin_id and isinstance(pin_id, bpy.types.Texture)):
- pin_id = None
- if not pin_id:
- col.template_texture_user()
- if user or pin_id:
- col.separator()
- if pin_id:
- col.template_ID(space, "pin_id")
- else:
- propname = context.texture_user_property.identifier
- col.template_ID(user, propname, new="texture.new")
- if tex:
- col.separator()
- split = col.split(factor=0.2)
- split.label(text="Type")
- split.prop(tex, "type", text="")
- class TEXTURE_PT_node(TextureButtonsPanel, Panel):
- bl_label = "Node"
- bl_context = "texture"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- node = context.texture_node
- return node and (context.engine in cls.COMPAT_ENGINES)
- def draw(self, context):
- layout = self.layout
- node = context.texture_node
- ntree = node.id_data
- layout.template_node_view(ntree, node, None)
- class TextureTypePanel(TextureButtonsPanel):
- @classmethod
- def poll(cls, context):
- tex = context.texture
- engine = context.engine
- return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES))
- class TEXTURE_PT_clouds(TextureTypePanel, Panel):
- bl_label = "Clouds"
- tex_type = 'CLOUDS'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- tex = context.texture
- col = flow.column()
- col.prop(tex, "noise_basis", text="Noise Basis")
- col.separator()
- col.prop(tex, "noise_type", text="Type")
- col.separator()
- col = flow.column()
- col.prop(tex, "cloud_type")
- col.separator()
- col = flow.column()
- col.prop(tex, "noise_scale", text="Size")
- col.prop(tex, "noise_depth", text="Depth")
- col.prop(tex, "nabla", text="Nabla")
- class TEXTURE_PT_wood(TextureTypePanel, Panel):
- bl_label = "Wood"
- tex_type = 'WOOD'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=False)
- tex = context.texture
- col = flow.column()
- col.prop(tex, "noise_basis", text="Noise Basis")
- col.separator()
- col.prop(tex, "wood_type")
- col.separator()
- col = flow.column()
- col.prop(tex, "noise_basis_2", text="Second Basis")
- col = col.column()
- col.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
- col.prop(tex, "noise_type", text="Type")
- col.separator()
- sub = flow.column()
- sub.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
- sub.prop(tex, "noise_scale", text="Size")
- sub.prop(tex, "turbulence")
- sub.prop(tex, "nabla")
- class TEXTURE_PT_marble(TextureTypePanel, Panel):
- bl_label = "Marble"
- tex_type = 'MARBLE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- tex = context.texture
- col = flow.column()
- col.prop(tex, "noise_basis", text="Noise Basis")
- col.separator()
- col.prop(tex, "marble_type")
- col.separator()
- col = flow.column()
- col.prop(tex, "noise_basis_2", text="Second Basis")
- col.prop(tex, "noise_type", text="Type")
- col.separator()
- col = flow.column()
- col.prop(tex, "noise_scale", text="Size")
- col.prop(tex, "noise_depth", text="Depth")
- col.prop(tex, "turbulence")
- col.prop(tex, "nabla")
- class TEXTURE_PT_magic(TextureTypePanel, Panel):
- bl_label = "Magic"
- tex_type = 'MAGIC'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
- tex = context.texture
- col = flow.column()
- col.prop(tex, "noise_depth", text="Depth")
- col = flow.column()
- col.prop(tex, "turbulence")
- class TEXTURE_PT_blend(TextureTypePanel, Panel):
- bl_label = "Blend"
- tex_type = 'BLEND'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- tex = context.texture
- col = flow.column()
- col.prop(tex, "progression")
- col.separator()
- col = flow.column()
- col.active = (tex.progression in {'LINEAR', 'QUADRATIC', 'EASING', 'RADIAL'})
- col.prop(tex, "use_flip_axis", text="Orientation")
- class TEXTURE_PT_stucci(TextureTypePanel, Panel):
- bl_label = "Stucci"
- tex_type = 'STUCCI'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
- tex = context.texture
- col = flow.column()
- col.prop(tex, "noise_basis", text="Noise Basis")
- col.separator()
- col.row().prop(tex, "stucci_type")
- col.separator()
- col = flow.column()
- col.prop(tex, "noise_type", text="Type")
- col.separator()
- col = flow.column()
- col.prop(tex, "noise_scale", text="Size")
- col.prop(tex, "turbulence")
- class TEXTURE_PT_image(TextureTypePanel, Panel):
- bl_label = "Image"
- tex_type = 'IMAGE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- def draw(self, _context):
- # TODO: maybe expose the template_ID from the template image here.
- layout = self.layout
- del layout
- class TEXTURE_PT_image_settings(TextureTypePanel, Panel):
- bl_label = "Settings"
- bl_parent_id = 'TEXTURE_PT_image'
- tex_type = 'IMAGE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- def draw(self, context):
- layout = self.layout
- tex = context.texture
- layout.template_image(tex, "image", tex.image_user)
- def texture_filter_common(tex, layout):
- layout.prop(tex, "filter_type", text="Filter Type")
- if tex.use_mipmap and tex.filter_type in {'AREA', 'EWA', 'FELINE'}:
- col = layout.column()
- if tex.filter_type == 'FELINE':
- col.prop(tex, "filter_lightprobes", text="Light Probes")
- else:
- col.prop(tex, "filter_eccentricity", text="Eccentricity")
- layout.prop(tex, "filter_size", text="Size")
- layout.prop(tex, "use_filter_size_min", text="Minimum Size")
- class TEXTURE_PT_image_sampling(TextureTypePanel, Panel):
- bl_label = "Sampling"
- bl_options = {'DEFAULT_CLOSED'}
- bl_parent_id = 'TEXTURE_PT_image'
- tex_type = 'IMAGE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- tex = context.texture
- col = flow.column()
- col.prop(tex, "use_interpolation")
- col.separator()
- col = flow.column()
- col.prop(tex, "use_mipmap")
- sub = col.column()
- sub.active = tex.use_mipmap
- sub.prop(tex, "use_mipmap_gauss", text="Gaussian Filter")
- col.separator()
- texture_filter_common(tex, flow)
- class TEXTURE_PT_image_alpha(TextureTypePanel, Panel):
- bl_label = "Alpha"
- bl_options = {'DEFAULT_CLOSED'}
- bl_parent_id = 'TEXTURE_PT_image'
- tex_type = 'IMAGE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
- def draw_header(self, context):
- tex = context.texture
- self.layout.prop(tex, "use_alpha", text="")
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- tex = context.texture
- col = layout.column()
- col.active = bool(tex.image and tex.image.alpha_mode != 'NONE')
- col.prop(tex, "use_calculate_alpha", text="Calculate")
- col.prop(tex, "invert_alpha", text="Invert")
- class TEXTURE_PT_image_mapping(TextureTypePanel, Panel):
- bl_label = "Mapping"
- bl_options = {'DEFAULT_CLOSED'}
- bl_parent_id = 'TEXTURE_PT_image'
- tex_type = 'IMAGE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- tex = context.texture
- col = layout.column()
- col.prop(tex, "use_flip_axis", text="Flip Axes")
- col.separator()
- subcol = layout.column()
- subcol.prop(tex, "extension") # use layout, to keep the same location in case of button cycling.
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- if tex.extension == 'REPEAT':
- col = flow.column()
- sub = col.column(align=True)
- sub.prop(tex, "repeat_x", text="Repeat X")
- sub.prop(tex, "repeat_y", text="Y")
- col = flow.column()
- sub = col.column()
- sub.active = (tex.repeat_x > 1)
- sub.prop(tex, "use_mirror_x", text="Mirror X")
- sub = col.column()
- sub.active = (tex.repeat_y > 1)
- sub.prop(tex, "use_mirror_y", text="Y")
- elif tex.extension == 'CHECKER':
- subcol.separator()
- col = flow.column()
- col.prop(tex, "checker_distance", text="Distance")
- col = flow.column()
- col.prop(tex, "use_checker_even", text="Tiles Even")
- col.prop(tex, "use_checker_odd", text="Odd")
- else:
- del flow
- class TEXTURE_PT_image_mapping_crop(TextureTypePanel, Panel):
- bl_label = "Crop"
- bl_options = {'DEFAULT_CLOSED'}
- bl_parent_id = 'TEXTURE_PT_image_mapping'
- tex_type = 'IMAGE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
- tex = context.texture
- col = flow.column(align=True)
- # col.prop(tex, "crop_rectangle")
- col.prop(tex, "crop_min_x", text="Minimum X")
- col.prop(tex, "crop_min_y", text="Y")
- col = flow.column(align=True)
- col.prop(tex, "crop_max_x", text="Maximum X")
- col.prop(tex, "crop_max_y", text="Y")
- class TEXTURE_PT_musgrave(TextureTypePanel, Panel):
- bl_label = "Musgrave"
- tex_type = 'MUSGRAVE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- tex = context.texture
- col = flow.column()
- col.prop(tex, "noise_basis", text="Noise Basis")
- col.separator()
- col.prop(tex, "musgrave_type")
- col.separator()
- col.prop(tex, "noise_scale", text="Size")
- col.prop(tex, "nabla")
- col.separator()
- col = flow.column()
- col.prop(tex, "dimension_max", text="Dimension")
- col.prop(tex, "lacunarity")
- col.prop(tex, "octaves")
- col.separator()
- musgrave_type = tex.musgrave_type
- col = flow.column()
- if musgrave_type in {'HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
- col.prop(tex, "offset")
- col.prop(tex, "noise_intensity", text="Intensity")
- if musgrave_type in {'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
- col.prop(tex, "gain")
- class TEXTURE_PT_voronoi(TextureTypePanel, Panel):
- bl_label = "Voronoi"
- tex_type = 'VORONOI'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
- tex = context.texture
- col = flow.column()
- col.prop(tex, "distance_metric")
- sub = col.column()
- sub.active = tex.distance_metric == 'MINKOVSKY'
- sub.prop(tex, "minkovsky_exponent", text="Exponent")
- sub.separator()
- col = flow.column()
- col.prop(tex, "color_mode")
- col.prop(tex, "noise_intensity", text="Intensity")
- col.separator()
- col = flow.column()
- col.prop(tex, "noise_scale", text="Size")
- col.prop(tex, "nabla")
- class TEXTURE_PT_voronoi_feature_weights(TextureTypePanel, Panel):
- bl_label = "Feature Weights"
- bl_parent_id = "TEXTURE_PT_voronoi"
- tex_type = 'VORONOI'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
- tex = context.texture
- col = flow.column(align=True)
- col.prop(tex, "weight_1", text="First", slider=True)
- col.prop(tex, "weight_2", text="Second", slider=True)
- sub = flow.column(align=True)
- sub.prop(tex, "weight_3", text="Third", slider=True)
- sub.prop(tex, "weight_4", text="Fourth", slider=True)
- class TEXTURE_PT_distortednoise(TextureTypePanel, Panel):
- bl_label = "Distorted Noise"
- tex_type = 'DISTORTED_NOISE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- tex = context.texture
- col = flow.column()
- col.prop(tex, "noise_basis", text="Noise Basis")
- col.separator()
- col.prop(tex, "noise_distortion", text="Distortion")
- col.separator()
- col = flow.column()
- col.prop(tex, "distortion", text="Amount")
- col.prop(tex, "noise_scale", text="Size")
- col.prop(tex, "nabla")
- class TextureSlotPanel(TextureButtonsPanel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- if not hasattr(context, "texture_slot"):
- return False
- return (context.engine in cls.COMPAT_ENGINES)
- class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
- bl_label = "Mapping"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- idblock = context_tex_datablock(context)
- if isinstance(idblock, Brush) and not context.sculpt_object:
- return False
- if not getattr(context, "texture_slot", None):
- return False
- engine = context.engine
- return (engine in cls.COMPAT_ENGINES)
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
- idblock = context_tex_datablock(context)
- tex = context.texture_slot
- if isinstance(idblock, Brush):
- if context.sculpt_object or context.image_paint_object:
- brush_texture_settings(layout, idblock, context.sculpt_object)
- else:
- col = flow.column()
- col.prop(tex, "texture_coords", text="Coordinates")
- # Note: the ORCO case used to call ob.data, "texco_mesh" prop.
- if tex.texture_coords == 'UV':
- ob = context.object
- if ob and ob.type == 'MESH':
- col.prop_search(tex, "uv_layer", ob.data, "uv_layers", text="Map")
- else:
- col.prop(tex, "uv_layer", text="Map")
- elif tex.texture_coords == 'OBJECT':
- col.prop(tex, "object", text="Object")
- col.separator()
- if isinstance(idblock, FreestyleLineStyle):
- col = flow.column()
- col.prop(tex, "mapping", text="Projection")
- col.separator()
- col = flow.column()
- col.prop(tex, "mapping_x", text="Mapping X")
- col.prop(tex, "mapping_y", text="Y")
- col.prop(tex, "mapping_z", text="Z")
- col.separator()
- col = flow.column(align=True)
- col.column().prop(tex, "offset")
- col = flow.column(align=True)
- col.column().prop(tex, "scale")
- class TEXTURE_PT_influence(TextureSlotPanel, Panel):
- bl_label = "Influence"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- idblock = context_tex_datablock(context)
- if isinstance(idblock, Brush):
- return False
- if not getattr(context, "texture_slot", None):
- return False
- engine = context.engine
- return (engine in cls.COMPAT_ENGINES)
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=False, columns=0, even_columns=False, even_rows=False, align=False)
- idblock = context_tex_datablock(context)
- tex = context.texture_slot
- def factor_but(layout, toggle, factor, name):
- row = layout.row(align=True)
- row.active = getattr(tex, toggle)
- row.prop(tex, factor, text=name, slider=True)
- sub = row.row(align=True)
- sub.prop(tex, toggle, text="")
- return sub # XXX, temp. use_map_normal needs to override.
- if isinstance(idblock, ParticleSettings):
- col = flow.column()
- factor_but(col, "use_map_time", "time_factor", "General Time")
- factor_but(col, "use_map_life", "life_factor", "Lifetime")
- factor_but(col, "use_map_density", "density_factor", "Density")
- factor_but(col, "use_map_size", "size_factor", "Size")
- col.separator()
- col = flow.column()
- factor_but(col, "use_map_velocity", "velocity_factor", "Physics Velocity")
- factor_but(col, "use_map_damp", "damp_factor", "Damp")
- factor_but(col, "use_map_gravity", "gravity_factor", "Gravity")
- factor_but(col, "use_map_field", "field_factor", "Force Fields")
- col.separator()
- col = flow.column()
- factor_but(col, "use_map_length", "length_factor", "Hair Length")
- factor_but(col, "use_map_clump", "clump_factor", "Clump")
- factor_but(col, "use_map_twist", "twist_factor", "Twist")
- col = flow.column()
- factor_but(col, "use_map_kink_amp", "kink_amp_factor", "Kink Amplitude")
- factor_but(col, "use_map_kink_freq", "kink_freq_factor", "Kink Frequency")
- factor_but(col, "use_map_rough", "rough_factor", "Rough")
- elif isinstance(idblock, FreestyleLineStyle):
- col = flow.column()
- factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", "Color")
- factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
- if not isinstance(idblock, ParticleSettings):
- col = flow.column()
- col.prop(tex, "blend_type", text="Blend")
- # Color is used on gray-scale textures
- col.prop(tex, "color", text="")
- class TextureColorsPoll:
- @classmethod
- def poll(cls, context):
- tex = context.texture
- return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.engine in cls.COMPAT_ENGINES)
- class TEXTURE_PT_colors(TextureButtonsPanel, TextureColorsPoll, Panel):
- bl_label = "Colors"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=False, columns=0, even_columns=False, even_rows=False, align=False)
- tex = context.texture
- col = flow.column()
- col.prop(tex, "use_clamp", text="Clamp")
- col = flow.column(align=True)
- col.prop(tex, "factor_red", text="Multiply R")
- col.prop(tex, "factor_green", text="G")
- col.prop(tex, "factor_blue", text="B")
- col.separator()
- col = flow.column()
- col.prop(tex, "intensity")
- col.prop(tex, "contrast")
- col.prop(tex, "saturation")
- class TEXTURE_PT_colors_ramp(TextureButtonsPanel, TextureColorsPoll, Panel):
- bl_label = "Color Ramp"
- bl_options = {'DEFAULT_CLOSED'}
- bl_parent_id = 'TEXTURE_PT_colors'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- def draw_header(self, context):
- tex = context.texture
- self.layout.prop(tex, "use_color_ramp", text="")
- def draw(self, context):
- layout = self.layout
- tex = context.texture
- # Note: TODO after creation of a new texture, the template_color_ramp will be blank.
- # Possibly needs to be fixed in the template itself.
- is_active = bool(tex and tex.use_color_ramp)
- if is_active:
- layout.template_color_ramp(tex, "color_ramp", expand=True)
- else:
- layout.alignment = 'RIGHT'
- layout.label(text="Enable the Color Ramp first")
- class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- _context_path = "texture"
- _property_type = Texture
- @classmethod
- def poll(cls, context):
- return context.texture and (context.engine in cls.COMPAT_ENGINES)
- classes = (
- TEXTURE_MT_context_menu,
- TEXTURE_UL_texslots,
- TEXTURE_PT_preview,
- TEXTURE_PT_context,
- TEXTURE_PT_node,
- TEXTURE_PT_clouds,
- TEXTURE_PT_wood,
- TEXTURE_PT_marble,
- TEXTURE_PT_magic,
- TEXTURE_PT_blend,
- TEXTURE_PT_stucci,
- TEXTURE_PT_image,
- TEXTURE_PT_image_settings,
- TEXTURE_PT_image_alpha,
- TEXTURE_PT_image_mapping,
- TEXTURE_PT_image_mapping_crop,
- TEXTURE_PT_image_sampling,
- TEXTURE_PT_musgrave,
- TEXTURE_PT_voronoi,
- TEXTURE_PT_voronoi_feature_weights,
- TEXTURE_PT_distortednoise,
- TEXTURE_PT_influence,
- TEXTURE_PT_mapping,
- TEXTURE_PT_colors,
- TEXTURE_PT_colors_ramp,
- TEXTURE_PT_custom_props,
- )
- if __name__ == "__main__": # only for live edit.
- from bpy.utils import register_class
- for cls in classes:
- register_class(cls)
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