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- # ##### BEGIN GPL LICENSE BLOCK #####
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- #
- # ##### END GPL LICENSE BLOCK #####
- # <pep8 compliant>
- import bpy
- from bpy.types import (
- Panel,
- UIList,
- )
- from rna_prop_ui import PropertyPanel
- from bl_ui.properties_physics_common import (
- point_cache_ui,
- effector_weights_ui,
- )
- class SCENE_UL_keying_set_paths(UIList):
- def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
- # assert(isinstance(item, bpy.types.KeyingSetPath)
- kspath = item
- icon = layout.enum_item_icon(kspath, "id_type", kspath.id_type)
- if self.layout_type in {'DEFAULT', 'COMPACT'}:
- # Do not make this one editable in uiList for now...
- layout.label(text=kspath.data_path, translate=False, icon_value=icon)
- elif self.layout_type == 'GRID':
- layout.alignment = 'CENTER'
- layout.label(text="", icon_value=icon)
- class SceneButtonsPanel:
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "scene"
- class SCENE_PT_scene(SceneButtonsPanel, Panel):
- bl_label = "Scene"
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- layout.use_property_decorate = False
- scene = context.scene
- layout.prop(scene, "camera")
- layout.prop(scene, "background_set")
- layout.prop(scene, "active_clip")
- class SCENE_PT_unit(SceneButtonsPanel, Panel):
- bl_label = "Units"
- bl_options = {'DEFAULT_CLOSED'}
- def draw(self, context):
- layout = self.layout
- unit = context.scene.unit_settings
- layout.use_property_split = True
- layout.use_property_decorate = False
- layout.prop(unit, "system")
- col = layout.column()
- col.enabled = unit.system != 'NONE'
- col.prop(unit, "scale_length")
- col.prop(unit, "use_separate")
- col = layout.column()
- col.prop(unit, "system_rotation", text="Rotation")
- subcol = col.column()
- subcol.enabled = unit.system != 'NONE'
- subcol.prop(unit, "length_unit", text="Length")
- subcol.prop(unit, "mass_unit", text="Mass")
- subcol.prop(unit, "time_unit", text="Time")
- class SceneKeyingSetsPanel:
- @staticmethod
- def draw_keyframing_settings(context, layout, ks, ksp):
- SceneKeyingSetsPanel._draw_keyframing_setting(
- context, layout, ks, ksp, "Needed",
- "use_insertkey_override_needed", "use_insertkey_needed",
- userpref_fallback="use_keyframe_insert_needed",
- )
- SceneKeyingSetsPanel._draw_keyframing_setting(
- context, layout, ks, ksp, "Visual",
- "use_insertkey_override_visual", "use_insertkey_visual",
- userpref_fallback="use_visual_keying",
- )
- SceneKeyingSetsPanel._draw_keyframing_setting(
- context, layout, ks, ksp, "XYZ to RGB",
- "use_insertkey_override_xyz_to_rgb", "use_insertkey_xyz_to_rgb",
- )
- @staticmethod
- def _draw_keyframing_setting(context, layout, ks, ksp, label, toggle_prop, prop, userpref_fallback=None):
- if ksp:
- item = ksp
- if getattr(ks, toggle_prop):
- owner = ks
- propname = prop
- else:
- owner = context.preferences.edit
- if userpref_fallback:
- propname = userpref_fallback
- else:
- propname = prop
- else:
- item = ks
- owner = context.preferences.edit
- if userpref_fallback:
- propname = userpref_fallback
- else:
- propname = prop
- row = layout.row(align=True)
- subrow = row.row(align=True)
- subrow.active = getattr(item, toggle_prop)
- if subrow.active:
- subrow.prop(item, prop, text=label)
- else:
- subrow.prop(owner, propname, text=label)
- row.prop(item, toggle_prop, text="", icon='STYLUS_PRESSURE', toggle=True) # XXX: needs dedicated icon
- class SCENE_PT_keying_sets(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
- bl_label = "Keying Sets"
- bl_options = {'DEFAULT_CLOSED'}
- def draw(self, context):
- layout = self.layout
- scene = context.scene
- row = layout.row()
- col = row.column()
- col.template_list("UI_UL_list", "keying_sets", scene, "keying_sets", scene.keying_sets, "active_index", rows=1)
- col = row.column(align=True)
- col.operator("anim.keying_set_add", icon='ADD', text="")
- col.operator("anim.keying_set_remove", icon='REMOVE', text="")
- layout.use_property_split = True
- layout.use_property_decorate = False # No animation.
- flow = layout.grid_flow(row_major=False, columns=0, even_columns=False, even_rows=False, align=False)
- ks = scene.keying_sets.active
- if ks and ks.is_path_absolute:
- col = flow.column()
- col.prop(ks, "bl_description")
- subcol = flow.column()
- subcol.operator_context = 'INVOKE_DEFAULT'
- subcol.operator("anim.keying_set_export", text="Export to File").filepath = "keyingset.py"
- class SCENE_PT_keyframing_settings(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
- bl_label = "Keyframing Settings"
- bl_parent_id = "SCENE_PT_keying_sets"
- @classmethod
- def poll(cls, context):
- ks = context.scene.keying_sets.active
- return (ks and ks.is_path_absolute)
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- layout.use_property_decorate = False # No animation.
- scene = context.scene
- ks = scene.keying_sets.active
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
- col = flow.column(align=True)
- col.alignment = 'RIGHT'
- col.label(text="General Override")
- self.draw_keyframing_settings(context, col, ks, None)
- ksp = ks.paths.active
- if ksp:
- col.separator()
- col = flow.column(align=True)
- col.alignment = 'RIGHT'
- col.label(text="Active Set Override")
- self.draw_keyframing_settings(context, col, ks, ksp)
- class SCENE_PT_keying_set_paths(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
- bl_label = "Active Keying Set"
- bl_parent_id = "SCENE_PT_keying_sets"
- @classmethod
- def poll(cls, context):
- ks = context.scene.keying_sets.active
- return (ks and ks.is_path_absolute)
- def draw(self, context):
- layout = self.layout
- scene = context.scene
- ks = scene.keying_sets.active
- row = layout.row()
- row.label(text="Paths:")
- row = layout.row()
- col = row.column()
- col.template_list("SCENE_UL_keying_set_paths", "", ks, "paths", ks.paths, "active_index", rows=1)
- col = row.column(align=True)
- col.operator("anim.keying_set_path_add", icon='ADD', text="")
- col.operator("anim.keying_set_path_remove", icon='REMOVE', text="")
- # TODO: 1) the template_any_ID needs to be fixed for the text alignment.
- # 2) use_property_decorate has to properly skip the non animatable properties.
- # Properties affected with needless draw:
- # group_method, template_any_ID dropdown, use_entire_array
- layout.use_property_split = True
- layout.use_property_decorate = False # No animation (remove this later on).
- flow = layout.grid_flow(row_major=False, columns=0, even_columns=False, even_rows=False, align=True)
- ksp = ks.paths.active
- if ksp:
- col = flow.column(align=True)
- col.alignment = 'RIGHT'
- col.template_any_ID(ksp, "id", "id_type", text="Target ID-Block")
- col.separator()
- col.template_path_builder(ksp, "data_path", ksp.id, text="Data Path")
- col = flow.column()
- col.prop(ksp, "use_entire_array", text="Array All Items")
- if not ksp.use_entire_array:
- col.prop(ksp, "array_index", text="Index")
- col.separator()
- col.prop(ksp, "group_method", text="F-Curve Grouping")
- if ksp.group_method == 'NAMED':
- col.prop(ksp, "group")
- class SCENE_PT_audio(SceneButtonsPanel, Panel):
- bl_label = "Audio"
- bl_options = {'DEFAULT_CLOSED'}
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- scene = context.scene
- rd = context.scene.render
- ffmpeg = rd.ffmpeg
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- col = flow.column()
- col.prop(scene, "audio_volume")
- col.separator()
- col.prop(scene, "audio_distance_model")
- col.prop(ffmpeg, "audio_channels")
- col.separator()
- col = flow.column()
- col.prop(ffmpeg, "audio_mixrate", text="Sample Rate")
- col.separator()
- col = col.column(align=True)
- col.prop(scene, "audio_doppler_speed", text="Doppler Speed")
- col.prop(scene, "audio_doppler_factor", text="Doppler Factor")
- col.separator()
- layout.operator("sound.bake_animation")
- class SCENE_PT_physics(SceneButtonsPanel, Panel):
- bl_label = "Gravity"
- bl_options = {'DEFAULT_CLOSED'}
- def draw_header(self, context):
- self.layout.prop(context.scene, "use_gravity", text="")
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- scene = context.scene
- layout.active = scene.use_gravity
- layout.prop(scene, "gravity")
- class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel):
- bl_label = "Rigid Body World"
- bl_options = {'DEFAULT_CLOSED'}
- def draw_header(self, context):
- scene = context.scene
- rbw = scene.rigidbody_world
- if rbw is not None:
- self.layout.prop(rbw, "enabled", text="")
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- scene = context.scene
- rbw = scene.rigidbody_world
- if rbw is None:
- layout.operator("rigidbody.world_add")
- else:
- layout.operator("rigidbody.world_remove")
- class RigidBodySubPanel(SceneButtonsPanel):
- bl_parent_id = "SCENE_PT_rigid_body_world"
- @classmethod
- def poll(cls, context):
- scene = context.scene
- return scene and scene.rigidbody_world
- class SCENE_PT_rigid_body_world_settings(RigidBodySubPanel, Panel):
- bl_label = "Settings"
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- scene = context.scene
- rbw = scene.rigidbody_world
- if rbw:
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- col = flow.column()
- col.active = rbw.enabled
- col = col.column()
- col.prop(rbw, "collection")
- col.prop(rbw, "constraints")
- col = col.column()
- col.prop(rbw, "time_scale", text="Speed")
- col = flow.column()
- col.active = rbw.enabled
- col.prop(rbw, "use_split_impulse")
- col = col.column()
- col.prop(rbw, "steps_per_second", text="Steps Per Second")
- col.prop(rbw, "solver_iterations", text="Solver Iterations")
- class SCENE_PT_rigid_body_cache(RigidBodySubPanel, Panel):
- bl_label = "Cache"
- bl_options = {'DEFAULT_CLOSED'}
- def draw(self, context):
- scene = context.scene
- rbw = scene.rigidbody_world
- point_cache_ui(self, rbw.point_cache, rbw.point_cache.is_baked is False and rbw.enabled, 'RIGID_BODY')
- class SCENE_PT_rigid_body_field_weights(RigidBodySubPanel, Panel):
- bl_label = "Field Weights"
- bl_parent_id = "SCENE_PT_rigid_body_world"
- bl_options = {'DEFAULT_CLOSED'}
- def draw(self, context):
- scene = context.scene
- rbw = scene.rigidbody_world
- effector_weights_ui(self, rbw.effector_weights, 'RIGID_BODY')
- class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel):
- _context_path = "scene"
- _property_type = bpy.types.Scene
- classes = (
- SCENE_UL_keying_set_paths,
- SCENE_PT_scene,
- SCENE_PT_unit,
- SCENE_PT_physics,
- SCENE_PT_keying_sets,
- SCENE_PT_keying_set_paths,
- SCENE_PT_keyframing_settings,
- SCENE_PT_audio,
- SCENE_PT_rigid_body_world,
- SCENE_PT_rigid_body_world_settings,
- SCENE_PT_rigid_body_cache,
- SCENE_PT_rigid_body_field_weights,
- SCENE_PT_custom_props,
- )
- if __name__ == "__main__": # only for live edit.
- from bpy.utils import register_class
- for cls in classes:
- register_class(cls)
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