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- # ##### BEGIN GPL LICENSE BLOCK #####
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- #
- # ##### END GPL LICENSE BLOCK #####
- # <pep8 compliant>
- import bpy
- from bpy.types import (
- Panel,
- )
- from bl_ui.properties_physics_common import (
- point_cache_ui,
- effector_weights_ui,
- )
- class PhysicButtonsPanel:
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "physics"
- @staticmethod
- def poll_smoke(context):
- ob = context.object
- if not ((ob and ob.type == 'MESH') and (context.smoke)):
- return False
- md = context.smoke
- return md and (context.smoke.smoke_type != 'NONE') and (bpy.app.build_options.mod_smoke)
- @staticmethod
- def poll_smoke_domain(context):
- if not PhysicButtonsPanel.poll_smoke(context):
- return False
- md = context.smoke
- return md and (md.smoke_type == 'DOMAIN')
- class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
- bl_label = "Smoke"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- ob = context.object
- return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.smoke)
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- if not bpy.app.build_options.mod_smoke:
- col = layout.column(align=True)
- col.alignment = 'RIGHT'
- col.label(text="Built without Smoke modifier")
- return
- md = context.smoke
- layout.prop(md, "smoke_type")
- class PHYSICS_PT_smoke_settings(PhysicButtonsPanel, Panel):
- bl_label = "Settings"
- bl_parent_id = 'PHYSICS_PT_smoke'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke(context):
- return False
- return (context.engine in cls.COMPAT_ENGINES)
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- md = context.smoke
- ob = context.object
- if md.smoke_type == 'DOMAIN':
- domain = md.domain_settings
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
- col = flow.column()
- col.enabled = (not domain.point_cache.is_baked)
- col.prop(domain, "resolution_max", text="Resolution Divisions")
- col.prop(domain, "time_scale", text="Time Scale")
- col.separator()
- col = flow.column()
- sub = col.row()
- sub.enabled = (not domain.point_cache.is_baked)
- sub.prop(domain, "collision_extents", text="Border Collisions")
- # This can be tweaked after baking, for render.
- col.prop(domain, "clipping", text="Empty Space")
- elif md.smoke_type == 'FLOW':
- flow_smoke = md.flow_settings
- col = layout.column()
- col.prop(flow_smoke, "smoke_flow_type", expand=False)
- col.separator()
- flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
- col = flow.column()
- if flow_smoke.smoke_flow_type != 'OUTFLOW':
- col.prop(flow_smoke, "smoke_flow_source", expand=False, text="Flow Source")
- if flow_smoke.smoke_flow_source == 'PARTICLES':
- col.prop_search(
- flow_smoke, "particle_system", ob, "particle_systems",
- text="Particle System"
- )
- else:
- col.prop(flow_smoke, "surface_distance")
- col.prop(flow_smoke, "volume_density")
- col = flow.column()
- col.prop(flow_smoke, "use_absolute")
- if flow_smoke.smoke_flow_type in {'SMOKE', 'BOTH'}:
- col.prop(flow_smoke, "density")
- col.prop(flow_smoke, "temperature", text="Temperature Diff.")
- col.separator()
- col = flow.column()
- col.prop(flow_smoke, "smoke_color")
- if flow_smoke.smoke_flow_type in {'FIRE', 'BOTH'}:
- col.prop(flow_smoke, "fuel_amount")
- col.prop(flow_smoke, "subframes", text="Sampling Subframes")
- col.separator()
- col.prop_search(flow_smoke, "density_vertex_group", ob, "vertex_groups", text="Vertex Group")
- elif md.smoke_type == 'COLLISION':
- coll = md.coll_settings
- col = layout.column()
- col.prop(coll, "collision_type")
- class PHYSICS_PT_smoke_settings_initial_velocity(PhysicButtonsPanel, Panel):
- bl_label = "Initial Velocity"
- bl_parent_id = 'PHYSICS_PT_smoke_settings'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke(context):
- return False
- md = context.smoke
- return (md and (md.smoke_type == 'FLOW')
- and md.flow_settings and md.flow_settings.smoke_flow_type != 'OUTFLOW'
- and context.engine in cls.COMPAT_ENGINES)
- def draw_header(self, context):
- md = context.smoke
- flow_smoke = md.flow_settings
- self.layout.prop(flow_smoke, "use_initial_velocity", text="")
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
- md = context.smoke
- flow_smoke = md.flow_settings
- flow.active = flow_smoke.use_initial_velocity
- col = flow.column(align=True)
- col.prop(flow_smoke, "velocity_factor")
- if flow_smoke.smoke_flow_source == 'MESH':
- col = flow.column()
- col.prop(flow_smoke, "velocity_normal")
- # sub.prop(flow_smoke, "velocity_random")
- class PHYSICS_PT_smoke_settings_particle_size(PhysicButtonsPanel, Panel):
- bl_label = "Particle Size"
- bl_parent_id = 'PHYSICS_PT_smoke_settings'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke(context):
- return False
- md = context.smoke
- return (md and (md.smoke_type == 'FLOW')
- and md.flow_settings and md.flow_settings.smoke_flow_type != 'OUTFLOW'
- and md.flow_settings.smoke_flow_source == 'PARTICLES'
- and context.engine in cls.COMPAT_ENGINES)
- def draw_header(self, context):
- md = context.smoke
- flow_smoke = md.flow_settings
- self.layout.prop(flow_smoke, "use_particle_size", text="")
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- md = context.smoke
- flow_smoke = md.flow_settings
- layout.active = flow_smoke.use_particle_size
- layout.prop(flow_smoke, "particle_size")
- class PHYSICS_PT_smoke_behavior(PhysicButtonsPanel, Panel):
- bl_label = "Behavior"
- bl_parent_id = 'PHYSICS_PT_smoke_settings'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke_domain(context):
- return False
- return (context.engine in cls.COMPAT_ENGINES)
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- md = context.smoke
- domain = md.domain_settings
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
- flow.enabled = (not domain.point_cache.is_baked)
- col = flow.column()
- col.prop(domain, "alpha")
- col.prop(domain, "beta", text="Temperature Diff.")
- col = flow.column()
- col.prop(domain, "vorticity")
- class PHYSICS_PT_smoke_behavior_dissolve(PhysicButtonsPanel, Panel):
- bl_label = "Dissolve"
- bl_parent_id = 'PHYSICS_PT_smoke_behavior'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke_domain(context):
- return False
- return (context.engine in cls.COMPAT_ENGINES)
- def draw_header(self, context):
- md = context.smoke
- domain = md.domain_settings
- self.layout.prop(domain, "use_dissolve_smoke", text="")
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- md = context.smoke
- domain = md.domain_settings
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
- flow.enabled = (not domain.point_cache.is_baked)
- layout.active = domain.use_dissolve_smoke
- col = flow.column()
- col.prop(domain, "dissolve_speed", text="Time")
- col = flow.column()
- col.prop(domain, "use_dissolve_smoke_log", text="Slow")
- class PHYSICS_PT_smoke_flow_texture(PhysicButtonsPanel, Panel):
- bl_label = "Texture"
- bl_parent_id = 'PHYSICS_PT_smoke'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke(context):
- return False
- md = context.smoke
- return (md and (md.smoke_type == 'FLOW')
- and (md.flow_settings.smoke_flow_source == 'MESH')
- and (context.engine in cls.COMPAT_ENGINES))
- def draw_header(self, context):
- md = context.smoke
- flow_smoke = md.flow_settings
- self.layout.prop(flow_smoke, "use_texture", text="")
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
- ob = context.object
- flow_smoke = context.smoke.flow_settings
- sub = flow.column()
- sub.active = flow_smoke.use_texture
- sub.prop(flow_smoke, "noise_texture")
- sub.prop(flow_smoke, "texture_map_type", text="Mapping")
- col = flow.column()
- sub = col.column()
- sub.active = flow_smoke.use_texture
- if flow_smoke.texture_map_type == 'UV':
- sub.prop_search(flow_smoke, "uv_layer", ob.data, "uv_layers")
- if flow_smoke.texture_map_type == 'AUTO':
- sub.prop(flow_smoke, "texture_size")
- sub.prop(flow_smoke, "texture_offset")
- class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel):
- bl_label = "Flames"
- bl_parent_id = 'PHYSICS_PT_smoke'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke_domain(context):
- return False
- return (context.engine in cls.COMPAT_ENGINES)
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- domain = context.smoke.domain_settings
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
- flow.enabled = (not domain.point_cache.is_baked)
- col = flow.column()
- col.prop(domain, "burning_rate", text="Reaction Speed")
- col.prop(domain, "flame_smoke")
- col.prop(domain, "flame_vorticity")
- col.separator()
- col = flow.column(align=True)
- col.prop(domain, "flame_ignition", text="Temperature Ignition")
- col.prop(domain, "flame_max_temp")
- col.separator()
- sub = col.column()
- sub.prop(domain, "flame_smoke_color")
- class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel):
- bl_label = "Adaptive Domain"
- bl_parent_id = 'PHYSICS_PT_smoke'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke_domain(context):
- return False
- return (context.engine in cls.COMPAT_ENGINES)
- def draw_header(self, context):
- md = context.smoke.domain_settings
- self.layout.prop(md, "use_adaptive_domain", text="")
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- domain = context.smoke.domain_settings
- layout.active = domain.use_adaptive_domain
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- flow.enabled = (not domain.point_cache.is_baked)
- col = flow.column()
- col.prop(domain, "additional_res", text="Add Resolution")
- col.prop(domain, "adapt_margin")
- col.separator()
- col = flow.column()
- col.prop(domain, "adapt_threshold", text="Threshold")
- class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
- bl_label = "High Resolution"
- bl_parent_id = 'PHYSICS_PT_smoke'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke_domain(context):
- return False
- return (context.engine in cls.COMPAT_ENGINES)
- def draw_header(self, context):
- md = context.smoke.domain_settings
- self.layout.prop(md, "use_high_resolution", text="")
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- md = context.smoke.domain_settings
- layout.active = md.use_high_resolution
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- col = flow.column()
- col.enabled = not md.point_cache.is_baked
- col.prop(md, "amplify", text="Resolution Divisions")
- col.prop(md, "highres_sampling", text="Flow Sampling")
- col.separator()
- col = flow.column()
- col.enabled = not md.point_cache.is_baked
- col.prop(md, "noise_type", text="Noise Method")
- col.prop(md, "strength")
- layout.prop(md, "show_high_resolution")
- class PHYSICS_PT_smoke_collections(PhysicButtonsPanel, Panel):
- bl_label = "Collections"
- bl_parent_id = 'PHYSICS_PT_smoke'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke_domain(context):
- return False
- return (context.engine in cls.COMPAT_ENGINES)
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- domain = context.smoke.domain_settings
- col = layout.column()
- col.prop(domain, "fluid_collection", text="Flow")
- # col = layout.column()
- # col.prop(domain, "effector_collection", text="Effector")
- col.prop(domain, "collision_collection", text="Collision")
- class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
- bl_label = "Cache"
- bl_parent_id = 'PHYSICS_PT_smoke'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke_domain(context):
- return False
- return (context.engine in cls.COMPAT_ENGINES)
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- domain = context.smoke.domain_settings
- cache_file_format = domain.cache_file_format
- col = flow.column()
- col.prop(domain, "cache_file_format")
- if cache_file_format == 'POINTCACHE':
- col = flow.column()
- col.prop(domain, "point_cache_compress_type", text="Compression")
- col.separator()
- elif cache_file_format == 'OPENVDB':
- if not bpy.app.build_options.openvdb:
- row = layout.row(align=True)
- row.alignment = 'RIGHT'
- row.label(text="Built without OpenVDB support")
- return
- col = flow.column()
- col.prop(domain, "openvdb_cache_compress_type", text="Compression")
- col.prop(domain, "data_depth", text="Data Depth")
- col.separator()
- cache = domain.point_cache
- point_cache_ui(self, cache, (cache.is_baked is False), 'SMOKE')
- class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
- bl_label = "Field Weights"
- bl_parent_id = 'PHYSICS_PT_smoke'
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- if not PhysicButtonsPanel.poll_smoke_domain(context):
- return False
- return (context.engine in cls.COMPAT_ENGINES)
- def draw(self, context):
- domain = context.smoke.domain_settings
- effector_weights_ui(self, domain.effector_weights, 'SMOKE')
- class PHYSICS_PT_smoke_viewport_display(PhysicButtonsPanel, Panel):
- bl_label = "Viewport Display"
- bl_parent_id = 'PHYSICS_PT_smoke'
- bl_options = {'DEFAULT_CLOSED'}
- @classmethod
- def poll(cls, context):
- return (PhysicButtonsPanel.poll_smoke_domain(context))
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- domain = context.smoke.domain_settings
- col = flow.column()
- col.prop(domain, "display_thickness")
- col.separator()
- col.prop(domain, "slice_method", text="Slicing")
- slice_method = domain.slice_method
- axis_slice_method = domain.axis_slice_method
- do_axis_slicing = (slice_method == 'AXIS_ALIGNED')
- do_full_slicing = (axis_slice_method == 'FULL')
- col = col.column()
- col.enabled = do_axis_slicing
- col.prop(domain, "axis_slice_method")
- col = flow.column()
- sub = col.column()
- sub.enabled = not do_full_slicing and do_axis_slicing
- sub.prop(domain, "slice_axis")
- sub.prop(domain, "slice_depth")
- row = col.row()
- row.enabled = do_full_slicing or not do_axis_slicing
- row.prop(domain, "slice_per_voxel")
- col.prop(domain, "display_interpolation")
- class PHYSICS_PT_smoke_viewport_display_color(PhysicButtonsPanel, Panel):
- bl_label = "Color Mapping"
- bl_parent_id = 'PHYSICS_PT_smoke_viewport_display'
- bl_options = {'DEFAULT_CLOSED'}
- @classmethod
- def poll(cls, context):
- return (PhysicButtonsPanel.poll_smoke_domain(context))
- def draw_header(self, context):
- md = context.smoke.domain_settings
- self.layout.prop(md, "use_color_ramp", text="")
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- domain = context.smoke.domain_settings
- col = layout.column()
- col.enabled = domain.use_color_ramp
- col.prop(domain, "coba_field")
- col.use_property_split = False
- col = col.column()
- col.template_color_ramp(domain, "color_ramp", expand=True)
- class PHYSICS_PT_smoke_viewport_display_debug(PhysicButtonsPanel, Panel):
- bl_label = "Debug Velocity"
- bl_parent_id = 'PHYSICS_PT_smoke_viewport_display'
- bl_options = {'DEFAULT_CLOSED'}
- @classmethod
- def poll(cls, context):
- return (PhysicButtonsPanel.poll_smoke_domain(context))
- def draw_header(self, context):
- md = context.smoke.domain_settings
- self.layout.prop(md, "show_velocity", text="")
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- domain = context.smoke.domain_settings
- col = flow.column()
- col.enabled = domain.show_velocity
- col.prop(domain, "vector_display_type", text="Display As")
- col.prop(domain, "vector_scale")
- classes = (
- PHYSICS_PT_smoke,
- PHYSICS_PT_smoke_settings,
- PHYSICS_PT_smoke_settings_initial_velocity,
- PHYSICS_PT_smoke_settings_particle_size,
- PHYSICS_PT_smoke_behavior,
- PHYSICS_PT_smoke_behavior_dissolve,
- PHYSICS_PT_smoke_adaptive_domain,
- PHYSICS_PT_smoke_cache,
- PHYSICS_PT_smoke_field_weights,
- PHYSICS_PT_smoke_fire,
- PHYSICS_PT_smoke_flow_texture,
- PHYSICS_PT_smoke_collections,
- PHYSICS_PT_smoke_highres,
- PHYSICS_PT_smoke_viewport_display,
- PHYSICS_PT_smoke_viewport_display_color,
- PHYSICS_PT_smoke_viewport_display_debug,
- )
- if __name__ == "__main__": # only for live edit.
- from bpy.utils import register_class
- for cls in classes:
- register_class(cls)
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