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- # ##### BEGIN GPL LICENSE BLOCK #####
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- #
- # ##### END GPL LICENSE BLOCK #####
- # <pep8 compliant>
- import bpy
- from bpy.types import (
- Panel,
- )
- from bpy.app.translations import contexts as i18n_contexts
- class PhysicButtonsPanel:
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "physics"
- @classmethod
- def poll(cls, context):
- return (context.object) and context.engine in cls.COMPAT_ENGINES
- def physics_add(layout, md, name, type, typeicon, toggles):
- row = layout.row(align=True)
- if md:
- row.context_pointer_set("modifier", md)
- row.operator(
- "object.modifier_remove",
- text=name,
- text_ctxt=i18n_contexts.default,
- icon='X',
- )
- if toggles:
- row.prop(md, "show_render", text="")
- row.prop(md, "show_viewport", text="")
- else:
- row.operator(
- "object.modifier_add",
- text=name,
- text_ctxt=i18n_contexts.default,
- icon=typeicon,
- ).type = type
- def physics_add_special(layout, data, name, addop, removeop, typeicon):
- row = layout.row(align=True)
- if data:
- row.operator(removeop, text=name, text_ctxt=i18n_contexts.default, icon='X')
- else:
- row.operator(addop, text=name, text_ctxt=i18n_contexts.default, icon=typeicon)
- class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- def draw(self, context):
- layout = self.layout
- row = layout.row(align=True)
- row.alignment = 'LEFT'
- row.label(text="Enable physics for:")
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- obj = context.object
- col = flow.column()
- if obj.field.type == 'NONE':
- col.operator("object.forcefield_toggle", text="Force Field", icon='FORCE_FORCE')
- else:
- col.operator("object.forcefield_toggle", text="Force Field", icon='X')
- if obj.type == 'MESH':
- physics_add(col, context.collision, "Collision", 'COLLISION', 'MOD_PHYSICS', False)
- physics_add(col, context.cloth, "Cloth", 'CLOTH', 'MOD_CLOTH', True)
- physics_add(col, context.dynamic_paint, "Dynamic Paint", 'DYNAMIC_PAINT', 'MOD_DYNAMICPAINT', True)
- col = flow.column()
- if obj.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE', 'FONT'}:
- physics_add(col, context.soft_body, "Soft Body", 'SOFT_BODY', 'MOD_SOFT', True)
- if obj.type == 'MESH':
- physics_add(col, context.fluid, "Fluid", 'FLUID_SIMULATION', 'MOD_FLUIDSIM', True)
- physics_add(col, context.smoke, "Smoke", 'SMOKE', 'MOD_SMOKE', True)
- physics_add_special(
- col, obj.rigid_body, "Rigid Body",
- "rigidbody.object_add",
- "rigidbody.object_remove",
- 'RIGID_BODY'
- )
- # all types of objects can have rigid body constraint.
- physics_add_special(
- col, obj.rigid_body_constraint, "Rigid Body Constraint",
- "rigidbody.constraint_add",
- "rigidbody.constraint_remove",
- 'RIGID_BODY_CONSTRAINT'
- )
- # cache-type can be 'PSYS' 'HAIR' 'SMOKE' etc.
- def point_cache_ui(self, cache, enabled, cachetype):
- layout = self.layout
- layout.use_property_split = True
- layout.context_pointer_set("point_cache", cache)
- is_saved = bpy.data.is_saved
- # NOTE: TODO temporarly used until the animate properties are properly skipped.
- layout.use_property_decorate = False # No animation (remove this later on).
- if not cachetype == 'RIGID_BODY':
- row = layout.row()
- row.template_list(
- "UI_UL_list", "point_caches", cache, "point_caches",
- cache.point_caches, "active_index", rows=1,
- )
- col = row.column(align=True)
- col.operator("ptcache.add", icon='ADD', text="")
- col.operator("ptcache.remove", icon='REMOVE', text="")
- if cachetype in {'PSYS', 'HAIR', 'SMOKE'}:
- col = layout.column()
- if cachetype == 'SMOKE':
- col.prop(cache, "use_library_path", text="Use Library Path")
- col.prop(cache, "use_external")
- if cache.use_external:
- col = layout.column()
- col.prop(cache, "index", text="Index")
- col.prop(cache, "filepath", text="Path")
- cache_info = cache.info
- if cache_info:
- col = layout.column()
- col.alignment = 'RIGHT'
- col.label(text=cache_info)
- else:
- if cachetype in {'SMOKE', 'DYNAMIC_PAINT'}:
- if not is_saved:
- col = layout.column(align=True)
- col.alignment = 'RIGHT'
- col.label(text="Cache is disabled until the file is saved")
- layout.enabled = False
- if not cache.use_external or cachetype == 'SMOKE':
- col = layout.column(align=True)
- if cachetype not in {'PSYS', 'DYNAMIC_PAINT'}:
- col.enabled = enabled
- col.prop(cache, "frame_start", text="Simulation Start")
- col.prop(cache, "frame_end")
- if cachetype not in {'SMOKE', 'CLOTH', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
- col.prop(cache, "frame_step")
- cache_info = cache.info
- if cachetype != 'SMOKE' and cache_info: # avoid empty space.
- col = layout.column(align=True)
- col.alignment = 'RIGHT'
- col.label(text=cache_info)
- can_bake = True
- if cachetype not in {'SMOKE', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
- if not is_saved:
- col = layout.column(align=True)
- col.alignment = 'RIGHT'
- col.label(text="Options are disabled until the file is saved")
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- flow.enabled = enabled and is_saved
- col = flow.column(align=True)
- col.prop(cache, "use_disk_cache")
- subcol = col.column()
- subcol.active = cache.use_disk_cache
- subcol.prop(cache, "use_library_path", text="Use Library Path")
- col = flow.column()
- col.active = cache.use_disk_cache
- col.prop(cache, "compression", text="Compression")
- if cache.id_data.library and not cache.use_disk_cache:
- can_bake = False
- col = layout.column(align=True)
- col.alignment = 'RIGHT'
- col.separator()
- col.label(text="Linked object baking requires Disk Cache to be enabled")
- else:
- layout.separator()
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
- col = flow.column()
- col.active = can_bake
- if cache.is_baked is True:
- col.operator("ptcache.free_bake", text="Delete Bake")
- else:
- col.operator("ptcache.bake", text="Bake").bake = True
- sub = col.row()
- sub.enabled = (cache.is_frame_skip or cache.is_outdated) and enabled
- sub.operator("ptcache.bake", text="Calculate To Frame").bake = False
- sub = col.column()
- sub.enabled = enabled
- sub.operator("ptcache.bake_from_cache", text="Current Cache to Bake")
- col = flow.column()
- col.operator("ptcache.bake_all", text="Bake All Dynamics").bake = True
- col.operator("ptcache.free_bake_all", text="Delete All Bakes")
- col.operator("ptcache.bake_all", text="Update All To Frame").bake = False
- def effector_weights_ui(self, weights, weight_type):
- layout = self.layout
- layout.use_property_split = True
- # NOTE: TODO temporarly used until the animate properties are properly skipped.
- layout.use_property_decorate = False # No animation (remove this later on).
- layout.prop(weights, "collection")
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- col = flow.column()
- col.prop(weights, "gravity", slider=True)
- col.prop(weights, "all", slider=True)
- col.prop(weights, "force", slider=True)
- col.prop(weights, "vortex", slider=True)
- col = flow.column()
- col.prop(weights, "magnetic", slider=True)
- col.prop(weights, "harmonic", slider=True)
- col.prop(weights, "charge", slider=True)
- col.prop(weights, "lennardjones", slider=True)
- col = flow.column()
- col.prop(weights, "wind", slider=True)
- col.prop(weights, "curve_guide", slider=True)
- col.prop(weights, "texture", slider=True)
- if weight_type != 'SMOKE':
- col.prop(weights, "smokeflow", slider=True)
- col = flow.column()
- col.prop(weights, "turbulence", slider=True)
- col.prop(weights, "drag", slider=True)
- col.prop(weights, "boid", slider=True)
- def basic_force_field_settings_ui(self, field):
- layout = self.layout
- layout.use_property_split = True
- if not field or field.type == 'NONE':
- return
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- col = flow.column()
- if field.type == 'DRAG':
- col.prop(field, "linear_drag", text="Linear")
- else:
- col.prop(field, "strength")
- if field.type == 'TURBULENCE':
- col.prop(field, "size")
- col.prop(field, "flow")
- elif field.type == 'HARMONIC':
- col.prop(field, "harmonic_damping", text="Damping")
- col.prop(field, "rest_length")
- elif field.type == 'VORTEX' and field.shape != 'POINT':
- col.prop(field, "inflow")
- elif field.type == 'DRAG':
- col.prop(field, "quadratic_drag", text="Quadratic")
- else:
- col.prop(field, "flow")
- col.prop(field, "apply_to_location", text="Affect Location")
- col.prop(field, "apply_to_rotation", text="Affect Rotation")
- col = flow.column()
- sub = col.column(align=True)
- sub.prop(field, "noise", text="Noise Amount")
- sub.prop(field, "seed", text="Seed")
- if field.type == 'TURBULENCE':
- col.prop(field, "use_global_coords", text="Global")
- elif field.type == 'HARMONIC':
- col.prop(field, "use_multiple_springs")
- if field.type == 'FORCE':
- col.prop(field, "use_gravity_falloff", text="Gravitation")
- col.prop(field, "use_absorption")
- def basic_force_field_falloff_ui(self, field):
- layout = self.layout
- if not field or field.type == 'NONE':
- return
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- col = flow.column()
- col.prop(field, "z_direction")
- col.prop(field, "falloff_power", text="Power")
- col = flow.column()
- col.prop(field, "use_min_distance", text="Use Minimum")
- sub = col.column(align=True)
- sub.active = field.use_min_distance
- sub.prop(field, "distance_min", text="Min Distance")
- col = flow.column()
- col.prop(field, "use_max_distance", text="Use Maximum")
- sub = col.column(align=True)
- sub.active = field.use_max_distance
- sub.prop(field, "distance_max", text="Max Distance")
- classes = (
- PHYSICS_PT_add,
- )
- if __name__ == "__main__": # only for live edit.
- from bpy.utils import register_class
- for cls in classes:
- register_class(cls)
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