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- # ##### BEGIN GPL LICENSE BLOCK #####
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- #
- # ##### END GPL LICENSE BLOCK #####
- # <pep8 compliant>
- import bpy
- from bpy.types import Panel, Menu
- from rna_prop_ui import PropertyPanel
- from bl_ui.properties_animviz import (
- MotionPathButtonsPanel,
- MotionPathButtonsPanel_display,
- )
- class ArmatureButtonsPanel:
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "data"
- @classmethod
- def poll(cls, context):
- return context.armature
- class DATA_PT_context_arm(ArmatureButtonsPanel, Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
- def draw(self, context):
- layout = self.layout
- ob = context.object
- arm = context.armature
- space = context.space_data
- if ob:
- layout.template_ID(ob, "data")
- elif arm:
- layout.template_ID(space, "pin_id")
- class DATA_PT_skeleton(ArmatureButtonsPanel, Panel):
- bl_label = "Skeleton"
- def draw(self, context):
- layout = self.layout
- arm = context.armature
- layout.row().prop(arm, "pose_position", expand=True)
- col = layout.column()
- col.label(text="Layers:")
- col.prop(arm, "layers", text="")
- col.label(text="Protected Layers:")
- col.prop(arm, "layers_protected", text="")
- class DATA_PT_display(ArmatureButtonsPanel, Panel):
- bl_label = "Viewport Display"
- bl_options = {'DEFAULT_CLOSED'}
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- ob = context.object
- arm = context.armature
- layout.prop(arm, "display_type", text="Display As")
- flow = layout.grid_flow(row_major=False, columns=0, even_columns=False, even_rows=False, align=True)
- col = flow.column()
- col.prop(arm, "show_names", text="Names")
- col = flow.column()
- col.prop(arm, "show_axes", text="Axes")
- col = flow.column()
- col.prop(arm, "show_bone_custom_shapes", text="Shapes")
- col = flow.column()
- col.prop(arm, "show_group_colors", text="Group Colors")
- if ob:
- col = flow.column()
- col.prop(ob, "show_in_front", text="In Front")
- class DATA_MT_bone_group_context_menu(Menu):
- bl_label = "Bone Group Specials"
- def draw(self, _context):
- layout = self.layout
- layout.operator("pose.group_sort", icon='SORTALPHA')
- class DATA_PT_bone_groups(ArmatureButtonsPanel, Panel):
- bl_label = "Bone Groups"
- bl_options = {'DEFAULT_CLOSED'}
- @classmethod
- def poll(cls, context):
- return (context.object and context.object.type == 'ARMATURE' and context.object.pose)
- def draw(self, context):
- layout = self.layout
- ob = context.object
- pose = ob.pose
- group = pose.bone_groups.active
- row = layout.row()
- rows = 1
- if group:
- rows = 4
- row.template_list(
- "UI_UL_list",
- "bone_groups",
- pose,
- "bone_groups",
- pose.bone_groups,
- "active_index",
- rows=rows,
- )
- col = row.column(align=True)
- col.active = (ob.proxy is None)
- col.operator("pose.group_add", icon='ADD', text="")
- col.operator("pose.group_remove", icon='REMOVE', text="")
- col.menu("DATA_MT_bone_group_context_menu", icon='DOWNARROW_HLT', text="")
- if group:
- col.separator()
- col.operator("pose.group_move", icon='TRIA_UP', text="").direction = 'UP'
- col.operator("pose.group_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
- split = layout.split()
- split.active = (ob.proxy is None)
- col = split.column()
- col.prop(group, "color_set")
- if group.color_set:
- col = split.column()
- sub = col.row(align=True)
- sub.enabled = group.is_custom_color_set # only custom colors are editable
- sub.prop(group.colors, "normal", text="")
- sub.prop(group.colors, "select", text="")
- sub.prop(group.colors, "active", text="")
- row = layout.row()
- row.active = (ob.proxy is None)
- sub = row.row(align=True)
- sub.operator("pose.group_assign", text="Assign")
- # row.operator("pose.bone_group_remove_from", text="Remove")
- sub.operator("pose.group_unassign", text="Remove")
- sub = row.row(align=True)
- sub.operator("pose.group_select", text="Select")
- sub.operator("pose.group_deselect", text="Deselect")
- class DATA_PT_pose_library(ArmatureButtonsPanel, Panel):
- bl_label = "Pose Library"
- bl_options = {'DEFAULT_CLOSED'}
- @classmethod
- def poll(cls, context):
- return (context.object and context.object.type == 'ARMATURE' and context.object.pose)
- def draw(self, context):
- layout = self.layout
- ob = context.object
- poselib = ob.pose_library
- layout.template_ID(ob, "pose_library", new="poselib.new", unlink="poselib.unlink")
- if poselib:
- # warning about poselib being in an invalid state
- if poselib.fcurves and not poselib.pose_markers:
- layout.label(icon='ERROR', text="Error: Potentially corrupt library, run 'Sanitize' operator to fix")
- # list of poses in pose library
- row = layout.row()
- row.template_list("UI_UL_list", "pose_markers", poselib, "pose_markers",
- poselib.pose_markers, "active_index", rows=5)
- # column of operators for active pose
- # - goes beside list
- col = row.column(align=True)
- # invoke should still be used for 'add', as it is needed to allow
- # add/replace options to be used properly
- col.operator("poselib.pose_add", icon='ADD', text="")
- col.operator_context = 'EXEC_DEFAULT' # exec not invoke, so that menu doesn't need showing
- pose_marker_active = poselib.pose_markers.active
- if pose_marker_active is not None:
- col.operator("poselib.pose_remove", icon='REMOVE', text="")
- col.operator(
- "poselib.apply_pose",
- icon='ZOOM_SELECTED',
- text="",
- ).pose_index = poselib.pose_markers.active_index
- col.operator("poselib.action_sanitize", icon='HELP', text="") # XXX: put in menu?
- if pose_marker_active is not None:
- col.operator("poselib.pose_move", icon='TRIA_UP', text="").direction = 'UP'
- col.operator("poselib.pose_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
- class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel):
- bl_label = "Inverse Kinematics"
- bl_options = {'DEFAULT_CLOSED'}
- @classmethod
- def poll(cls, context):
- ob = context.object
- return (ob and ob.pose)
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- ob = context.object
- itasc = ob.pose.ik_param
- layout.prop(ob.pose, "ik_solver")
- if itasc:
- layout.prop(itasc, "mode")
- simulation = (itasc.mode == 'SIMULATION')
- if simulation:
- layout.prop(itasc, "reiteration_method", expand=False)
- col = layout.column()
- col.active = not simulation or itasc.reiteration_method != 'NEVER'
- col.prop(itasc, "precision")
- col.prop(itasc, "iterations")
- if simulation:
- col.prop(itasc, "use_auto_step")
- sub = layout.column(align=True)
- if itasc.use_auto_step:
- sub.prop(itasc, "step_min", text="Steps Min")
- sub.prop(itasc, "step_max", text="Max")
- else:
- sub.prop(itasc, "step_count", text="Steps")
- col.prop(itasc, "solver")
- if simulation:
- col.prop(itasc, "feedback")
- col.prop(itasc, "velocity_max")
- if itasc.solver == 'DLS':
- col.separator()
- col.prop(itasc, "damping_max", text="Damping Max", slider=True)
- col.prop(itasc, "damping_epsilon", text="Damping Epsilon", slider=True)
- class DATA_PT_motion_paths(MotionPathButtonsPanel, Panel):
- #bl_label = "Bones Motion Paths"
- bl_options = {'DEFAULT_CLOSED'}
- bl_context = "data"
- @classmethod
- def poll(cls, context):
- # XXX: include pose-mode check?
- return (context.object) and (context.armature)
- def draw(self, context):
- # layout = self.layout
- ob = context.object
- avs = ob.pose.animation_visualization
- pchan = context.active_pose_bone
- mpath = pchan.motion_path if pchan else None
- self.draw_settings(context, avs, mpath, bones=True)
- class DATA_PT_motion_paths_display(MotionPathButtonsPanel_display, Panel):
- #bl_label = "Bones Motion Paths"
- bl_context = "data"
- bl_parent_id = "DATA_PT_motion_paths"
- bl_options = {'DEFAULT_CLOSED'}
- @classmethod
- def poll(cls, context):
- # XXX: include pose-mode check?
- return (context.object) and (context.armature)
- def draw(self, context):
- # layout = self.layout
- ob = context.object
- avs = ob.pose.animation_visualization
- pchan = context.active_pose_bone
- mpath = pchan.motion_path if pchan else None
- self.draw_settings(context, avs, mpath, bones=True)
- class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- _context_path = "object.data"
- _property_type = bpy.types.Armature
- classes = (
- DATA_PT_context_arm,
- DATA_PT_skeleton,
- DATA_MT_bone_group_context_menu,
- DATA_PT_bone_groups,
- DATA_PT_pose_library,
- DATA_PT_motion_paths,
- DATA_PT_motion_paths_display,
- DATA_PT_display,
- DATA_PT_iksolver_itasc,
- DATA_PT_custom_props_arm,
- )
- if __name__ == "__main__": # only for live edit.
- from bpy.utils import register_class
- for cls in classes:
- register_class(cls)
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