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- # ##### BEGIN GPL LICENSE BLOCK #####
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- #
- # ##### END GPL LICENSE BLOCK #####
- # <pep8-80 compliant>
- if "bpy" in locals():
- from importlib import reload
- if "anim_utils" in locals():
- reload(anim_utils)
- del reload
- import bpy
- from bpy.types import Operator
- from bpy.props import (
- IntProperty,
- BoolProperty,
- EnumProperty,
- StringProperty,
- )
- class ANIM_OT_keying_set_export(Operator):
- """Export Keying Set to a python script"""
- bl_idname = "anim.keying_set_export"
- bl_label = "Export Keying Set..."
- filepath: StringProperty(
- subtype='FILE_PATH',
- )
- filter_folder: BoolProperty(
- name="Filter folders",
- default=True,
- options={'HIDDEN'},
- )
- filter_text: BoolProperty(
- name="Filter text",
- default=True,
- options={'HIDDEN'},
- )
- filter_python: BoolProperty(
- name="Filter python",
- default=True,
- options={'HIDDEN'},
- )
- def execute(self, context):
- if not self.filepath:
- raise Exception("Filepath not set")
- f = open(self.filepath, "w")
- if not f:
- raise Exception("Could not open file")
- scene = context.scene
- ks = scene.keying_sets.active
- f.write("# Keying Set: %s\n" % ks.bl_idname)
- f.write("import bpy\n\n")
- f.write("scene = bpy.context.scene\n\n")
- # Add KeyingSet and set general settings
- f.write("# Keying Set Level declarations\n")
- f.write("ks = scene.keying_sets.new(idname=\"%s\", name=\"%s\")\n"
- "" % (ks.bl_idname, ks.bl_label))
- f.write("ks.bl_description = %r\n" % ks.bl_description)
- if not ks.is_path_absolute:
- f.write("ks.is_path_absolute = False\n")
- f.write("\n")
- f.write("ks.use_insertkey_needed = %s\n" % ks.use_insertkey_needed)
- f.write("ks.use_insertkey_visual = %s\n" % ks.use_insertkey_visual)
- f.write("ks.use_insertkey_xyz_to_rgb = %s\n" % ks.use_insertkey_xyz_to_rgb)
- f.write("\n")
- # --------------------------------------------------------
- # generate and write set of lookups for id's used in paths
- # cache for syncing ID-blocks to bpy paths + shorthand's
- id_to_paths_cache = {}
- for ksp in ks.paths:
- if ksp.id is None:
- continue
- if ksp.id in id_to_paths_cache:
- continue
- # - idtype_list is used to get the list of id-datablocks from
- # bpy.data.* since this info isn't available elsewhere
- # - id.bl_rna.name gives a name suitable for UI,
- # with a capitalised first letter, but we need
- # the plural form that's all lower case
- # - special handling is needed for "nested" ID-blocks
- # (e.g. nodetree in Material)
- if ksp.id.bl_rna.identifier.startswith("ShaderNodeTree"):
- # Find material or light using this node tree...
- id_bpy_path = "bpy.data.nodes[\"%s\"]"
- found = False
- for mat in bpy.data.materials:
- if mat.node_tree == ksp.id:
- id_bpy_path = "bpy.data.materials[\"%s\"].node_tree" % (mat.name)
- found = True
- break
- if not found:
- for light in bpy.data.lights:
- if light.node_tree == ksp.id:
- id_bpy_path = "bpy.data.lights[\"%s\"].node_tree" % (light.name)
- found = True
- break
- if not found:
- self.report({'WARN'}, "Could not find material or light using Shader Node Tree - %s" % (ksp.id))
- elif ksp.id.bl_rna.identifier.startswith("CompositorNodeTree"):
- # Find compositor nodetree using this node tree...
- for scene in bpy.data.scenes:
- if scene.node_tree == ksp.id:
- id_bpy_path = "bpy.data.scenes[\"%s\"].node_tree" % (scene.name)
- break
- else:
- self.report({'WARN'}, "Could not find scene using Compositor Node Tree - %s" % (ksp.id))
- elif ksp.id.bl_rna.name == "Key":
- # "keys" conflicts with a Python keyword, hence the simple solution won't work
- id_bpy_path = "bpy.data.shape_keys[\"%s\"]" % (ksp.id.name)
- else:
- idtype_list = ksp.id.bl_rna.name.lower() + "s"
- id_bpy_path = "bpy.data.%s[\"%s\"]" % (idtype_list, ksp.id.name)
- # shorthand ID for the ID-block (as used in the script)
- short_id = "id_%d" % len(id_to_paths_cache)
- # store this in the cache now
- id_to_paths_cache[ksp.id] = [short_id, id_bpy_path]
- f.write("# ID's that are commonly used\n")
- for id_pair in id_to_paths_cache.values():
- f.write("%s = %s\n" % (id_pair[0], id_pair[1]))
- f.write("\n")
- # write paths
- f.write("# Path Definitions\n")
- for ksp in ks.paths:
- f.write("ksp = ks.paths.add(")
- # id-block + data_path
- if ksp.id:
- # find the relevant shorthand from the cache
- id_bpy_path = id_to_paths_cache[ksp.id][0]
- else:
- id_bpy_path = "None" # XXX...
- f.write("%s, '%s'" % (id_bpy_path, ksp.data_path))
- # array index settings (if applicable)
- if ksp.use_entire_array:
- f.write(", index=-1")
- else:
- f.write(", index=%d" % ksp.array_index)
- # grouping settings (if applicable)
- # NOTE: the current default is KEYINGSET, but if this changes,
- # change this code too
- if ksp.group_method == 'NAMED':
- f.write(", group_method='%s', group_name=\"%s\"" %
- (ksp.group_method, ksp.group))
- elif ksp.group_method != 'KEYINGSET':
- f.write(", group_method='%s'" % ksp.group_method)
- # finish off
- f.write(")\n")
- f.write("\n")
- f.close()
- return {'FINISHED'}
- def invoke(self, context, _event):
- wm = context.window_manager
- wm.fileselect_add(self)
- return {'RUNNING_MODAL'}
- class NLA_OT_bake(Operator):
- """Bake all selected objects loc/scale/rotation animation to an action"""
- bl_idname = "nla.bake"
- bl_label = "Bake Action"
- bl_options = {'REGISTER', 'UNDO'}
- frame_start: IntProperty(
- name="Start Frame",
- description="Start frame for baking",
- min=0, max=300000,
- default=1,
- )
- frame_end: IntProperty(
- name="End Frame",
- description="End frame for baking",
- min=1, max=300000,
- default=250,
- )
- step: IntProperty(
- name="Frame Step",
- description="Frame Step",
- min=1, max=120,
- default=1,
- )
- only_selected: BoolProperty(
- name="Only Selected Bones",
- description="Only key selected bones (Pose baking only)",
- default=True,
- )
- visual_keying: BoolProperty(
- name="Visual Keying",
- description="Keyframe from the final transformations (with constraints applied)",
- default=False,
- )
- clear_constraints: BoolProperty(
- name="Clear Constraints",
- description="Remove all constraints from keyed object/bones, and do 'visual' keying",
- default=False,
- )
- clear_parents: BoolProperty(
- name="Clear Parents",
- description="Bake animation onto the object then clear parents (objects only)",
- default=False,
- )
- use_current_action: BoolProperty(
- name="Overwrite Current Action",
- description="Bake animation into current action, instead of creating a new one "
- "(useful for baking only part of bones in an armature)",
- default=False,
- )
- bake_types: EnumProperty(
- name="Bake Data",
- description="Which data's transformations to bake",
- options={'ENUM_FLAG'},
- items=(
- ('POSE', "Pose", "Bake bones transformations"),
- ('OBJECT', "Object", "Bake object transformations"),
- ),
- default={'POSE'},
- )
- def execute(self, context):
- from bpy_extras import anim_utils
- objects = context.selected_editable_objects
- object_action_pairs = (
- [(obj, getattr(obj.animation_data, "action", None)) for obj in objects]
- if self.use_current_action else
- [(obj, None) for obj in objects]
- )
- actions = anim_utils.bake_action_objects(
- object_action_pairs,
- frames=range(self.frame_start, self.frame_end + 1, self.step),
- only_selected=self.only_selected,
- do_pose='POSE' in self.bake_types,
- do_object='OBJECT' in self.bake_types,
- do_visual_keying=self.visual_keying,
- do_constraint_clear=self.clear_constraints,
- do_parents_clear=self.clear_parents,
- do_clean=True,
- )
- if not any(actions):
- self.report({'INFO'}, "Nothing to bake")
- return {'CANCELLED'}
- return {'FINISHED'}
- def invoke(self, context, _event):
- scene = context.scene
- self.frame_start = scene.frame_start
- self.frame_end = scene.frame_end
- self.bake_types = {'POSE'} if context.mode == 'POSE' else {'OBJECT'}
- wm = context.window_manager
- return wm.invoke_props_dialog(self)
- class ClearUselessActions(Operator):
- """Mark actions with no F-Curves for deletion after save & reload of """ \
- """file preserving \"action libraries\""""
- bl_idname = "anim.clear_useless_actions"
- bl_label = "Clear Useless Actions"
- bl_options = {'REGISTER', 'UNDO'}
- only_unused: BoolProperty(
- name="Only Unused",
- description="Only unused (Fake User only) actions get considered",
- default=True,
- )
- @classmethod
- def poll(cls, _context):
- return bool(bpy.data.actions)
- def execute(self, _context):
- removed = 0
- for action in bpy.data.actions:
- # if only user is "fake" user...
- if (
- (self.only_unused is False) or
- (action.use_fake_user and action.users == 1)
- ):
- # if it has F-Curves, then it's a "action library"
- # (i.e. walk, wave, jump, etc.)
- # and should be left alone as that's what fake users are for!
- if not action.fcurves:
- # mark action for deletion
- action.user_clear()
- removed += 1
- self.report({'INFO'}, "Removed %d empty and/or fake-user only Actions"
- % removed)
- return {'FINISHED'}
- class UpdateAnimatedTransformConstraint(Operator):
- """Update fcurves/drivers affecting Transform constraints (use it with files from 2.70 and earlier)"""
- bl_idname = "anim.update_animated_transform_constraints"
- bl_label = "Update Animated Transform Constraints"
- bl_options = {'REGISTER', 'UNDO'}
- use_convert_to_radians: BoolProperty(
- name="Convert To Radians",
- description="Convert fcurves/drivers affecting rotations to radians (Warning: use this only once!)",
- default=True,
- )
- def execute(self, context):
- import animsys_refactor
- from math import radians
- import io
- from_paths = {"from_max_x", "from_max_y", "from_max_z", "from_min_x", "from_min_y", "from_min_z"}
- to_paths = {"to_max_x", "to_max_y", "to_max_z", "to_min_x", "to_min_y", "to_min_z"}
- paths = from_paths | to_paths
- def update_cb(base, class_name, old_path, fcurve, options):
- # print(options)
- def handle_deg2rad(fcurve):
- if fcurve is not None:
- if hasattr(fcurve, "keyframes"):
- for k in fcurve.keyframes:
- k.co.y = radians(k.co.y)
- for mod in fcurve.modifiers:
- if mod.type == 'GENERATOR':
- if mod.mode == 'POLYNOMIAL':
- mod.coefficients[:] = [radians(c) for c in mod.coefficients]
- else: # if mod.type == 'POLYNOMIAL_FACTORISED':
- mod.coefficients[:2] = [radians(c) for c in mod.coefficients[:2]]
- elif mod.type == 'FNGENERATOR':
- mod.amplitude = radians(mod.amplitude)
- fcurve.update()
- data = ...
- try:
- data = eval("base." + old_path)
- except:
- pass
- ret = (data, old_path)
- if isinstance(base, bpy.types.TransformConstraint) and data is not ...:
- new_path = None
- map_info = base.map_from if old_path in from_paths else base.map_to
- if map_info == 'ROTATION':
- new_path = old_path + "_rot"
- if options is not None and options["use_convert_to_radians"]:
- handle_deg2rad(fcurve)
- elif map_info == 'SCALE':
- new_path = old_path + "_scale"
- if new_path is not None:
- data = ...
- try:
- data = eval("base." + new_path)
- except:
- pass
- ret = (data, new_path)
- # print(ret)
- return ret
- options = {"use_convert_to_radians": self.use_convert_to_radians}
- replace_ls = [("TransformConstraint", p, update_cb, options) for p in paths]
- log = io.StringIO()
- animsys_refactor.update_data_paths(replace_ls, log)
- context.scene.frame_set(context.scene.frame_current)
- log = log.getvalue()
- if log:
- print(log)
- text = bpy.data.texts.new("UpdateAnimatedTransformConstraint Report")
- text.from_string(log)
- self.report({'INFO'}, "Complete report available on '%s' text datablock" % text.name)
- return {'FINISHED'}
- classes = (
- ANIM_OT_keying_set_export,
- NLA_OT_bake,
- ClearUselessActions,
- UpdateAnimatedTransformConstraint,
- )
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