1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 |
- # ##### BEGIN GPL LICENSE BLOCK #####
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- #
- # ##### END GPL LICENSE BLOCK #####
- # Filename : uniformpruning_zsort.py
- # Authors : Fredo Durand, Stephane Grabli, Francois Sillion, Emmanuel Turquin
- # Date : 08/04/2005
- from freestyle.chainingiterators import ChainSilhouetteIterator
- from freestyle.predicates import (
- QuantitativeInvisibilityUP1D,
- pyDensityUP1D,
- pyZBP1D,
- )
- from freestyle.shaders import (
- ConstantColorShader,
- ConstantThicknessShader,
- SamplingShader,
- )
- from freestyle.types import IntegrationType, Operators, Stroke
- Operators.select(QuantitativeInvisibilityUP1D(0))
- Operators.bidirectional_chain(ChainSilhouetteIterator())
- #Operators.sequential_split(pyVertexNatureUP0D(Nature.VIEW_VERTEX), 2)
- Operators.sort(pyZBP1D())
- shaders_list = [
- ConstantThicknessShader(3),
- SamplingShader(5.0),
- ConstantColorShader(0, 0, 0, 1),
- ]
- Operators.create(pyDensityUP1D(2, 0.05, IntegrationType.MEAN, 4), shaders_list)
|