uniformpruning_zsort.py 1.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. # ##### BEGIN GPL LICENSE BLOCK #####
  2. #
  3. # This program is free software; you can redistribute it and/or
  4. # modify it under the terms of the GNU General Public License
  5. # as published by the Free Software Foundation; either version 2
  6. # of the License, or (at your option) any later version.
  7. #
  8. # This program is distributed in the hope that it will be useful,
  9. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. # GNU General Public License for more details.
  12. #
  13. # You should have received a copy of the GNU General Public License
  14. # along with this program; if not, write to the Free Software Foundation,
  15. # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  16. #
  17. # ##### END GPL LICENSE BLOCK #####
  18. # Filename : uniformpruning_zsort.py
  19. # Authors : Fredo Durand, Stephane Grabli, Francois Sillion, Emmanuel Turquin
  20. # Date : 08/04/2005
  21. from freestyle.chainingiterators import ChainSilhouetteIterator
  22. from freestyle.predicates import (
  23. QuantitativeInvisibilityUP1D,
  24. pyDensityUP1D,
  25. pyZBP1D,
  26. )
  27. from freestyle.shaders import (
  28. ConstantColorShader,
  29. ConstantThicknessShader,
  30. SamplingShader,
  31. )
  32. from freestyle.types import IntegrationType, Operators, Stroke
  33. Operators.select(QuantitativeInvisibilityUP1D(0))
  34. Operators.bidirectional_chain(ChainSilhouetteIterator())
  35. #Operators.sequential_split(pyVertexNatureUP0D(Nature.VIEW_VERTEX), 2)
  36. Operators.sort(pyZBP1D())
  37. shaders_list = [
  38. ConstantThicknessShader(3),
  39. SamplingShader(5.0),
  40. ConstantColorShader(0, 0, 0, 1),
  41. ]
  42. Operators.create(pyDensityUP1D(2, 0.05, IntegrationType.MEAN, 4), shaders_list)