split_at_highest_2d_curvatures.py 1.8 KB

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  1. # ##### BEGIN GPL LICENSE BLOCK #####
  2. #
  3. # This program is free software; you can redistribute it and/or
  4. # modify it under the terms of the GNU General Public License
  5. # as published by the Free Software Foundation; either version 2
  6. # of the License, or (at your option) any later version.
  7. #
  8. # This program is distributed in the hope that it will be useful,
  9. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. # GNU General Public License for more details.
  12. #
  13. # You should have received a copy of the GNU General Public License
  14. # along with this program; if not, write to the Free Software Foundation,
  15. # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  16. #
  17. # ##### END GPL LICENSE BLOCK #####
  18. # Filename : split_at_highest_2d_curvature.py
  19. # Author : Stephane Grabli
  20. # Date : 04/08/2005
  21. # Purpose : Draws the visible lines (chaining follows same nature lines)
  22. # (most basic style module)
  23. from freestyle.chainingiterators import ChainSilhouetteIterator
  24. from freestyle.functions import pyInverseCurvature2DAngleF0D
  25. from freestyle.predicates import (
  26. NotUP1D,
  27. QuantitativeInvisibilityUP1D,
  28. TrueUP1D,
  29. pyHigherLengthUP1D,
  30. pyParameterUP0D,
  31. )
  32. from freestyle.shaders import (
  33. ConstantThicknessShader,
  34. IncreasingColorShader,
  35. )
  36. from freestyle.types import Operators
  37. Operators.select(QuantitativeInvisibilityUP1D(0))
  38. Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
  39. func = pyInverseCurvature2DAngleF0D()
  40. Operators.recursive_split(func, pyParameterUP0D(0.4, 0.6), NotUP1D(pyHigherLengthUP1D(100)), 2)
  41. shaders_list = [
  42. ConstantThicknessShader(10),
  43. IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
  44. ]
  45. Operators.create(TrueUP1D(), shaders_list)