sketchy_topology_preserved.py 1.8 KB

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  1. # ##### BEGIN GPL LICENSE BLOCK #####
  2. #
  3. # This program is free software; you can redistribute it and/or
  4. # modify it under the terms of the GNU General Public License
  5. # as published by the Free Software Foundation; either version 2
  6. # of the License, or (at your option) any later version.
  7. #
  8. # This program is distributed in the hope that it will be useful,
  9. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. # GNU General Public License for more details.
  12. #
  13. # You should have received a copy of the GNU General Public License
  14. # along with this program; if not, write to the Free Software Foundation,
  15. # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  16. #
  17. # ##### END GPL LICENSE BLOCK #####
  18. # Filename : sketchy_topology_preserved.py
  19. # Author : Stephane Grabli
  20. # Date : 04/08/2005
  21. # Purpose : The topology of the strokes is built
  22. # so as to chain several times the same ViewEdge.
  23. # The topology of the objects is preserved
  24. from freestyle.chainingiterators import pySketchyChainSilhouetteIterator
  25. from freestyle.predicates import (
  26. QuantitativeInvisibilityUP1D,
  27. TrueUP1D,
  28. )
  29. from freestyle.shaders import (
  30. ConstantColorShader,
  31. IncreasingThicknessShader,
  32. SamplingShader,
  33. SmoothingShader,
  34. SpatialNoiseShader,
  35. )
  36. from freestyle.types import Operators
  37. upred = QuantitativeInvisibilityUP1D(0)
  38. Operators.select(upred)
  39. Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, True))
  40. shaders_list = [
  41. SamplingShader(4),
  42. SpatialNoiseShader(20, 220, 2, True, True),
  43. IncreasingThicknessShader(4, 8),
  44. SmoothingShader(300, 0.05, 0, 0.2, 0, 0, 0, 0.5),
  45. ConstantColorShader(0.6, 0.2, 0.0),
  46. ]
  47. Operators.create(TrueUP1D(), shaders_list)