qi0_not_external_contour.py 1.8 KB

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  1. # ##### BEGIN GPL LICENSE BLOCK #####
  2. #
  3. # This program is free software; you can redistribute it and/or
  4. # modify it under the terms of the GNU General Public License
  5. # as published by the Free Software Foundation; either version 2
  6. # of the License, or (at your option) any later version.
  7. #
  8. # This program is distributed in the hope that it will be useful,
  9. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. # GNU General Public License for more details.
  12. #
  13. # You should have received a copy of the GNU General Public License
  14. # along with this program; if not, write to the Free Software Foundation,
  15. # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  16. #
  17. # ##### END GPL LICENSE BLOCK #####
  18. # Filename : qi0_not_external_contour.py
  19. # Author : Stephane Grabli
  20. # Date : 04/08/2005
  21. # Purpose : Draws the visible lines (chaining follows same nature lines)
  22. # that do not belong to the external contour of the scene
  23. from freestyle.chainingiterators import ChainSilhouetteIterator
  24. from freestyle.predicates import (
  25. AndUP1D,
  26. ExternalContourUP1D,
  27. NotUP1D,
  28. QuantitativeInvisibilityUP1D,
  29. TrueUP1D,
  30. )
  31. from freestyle.shaders import (
  32. BackboneStretcherShader,
  33. IncreasingColorShader,
  34. IncreasingThicknessShader,
  35. SamplingShader,
  36. SpatialNoiseShader,
  37. )
  38. from freestyle.types import Operators
  39. upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
  40. Operators.select(upred)
  41. Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
  42. shaders_list = [
  43. SamplingShader(4),
  44. SpatialNoiseShader(4, 150, 2, True, True),
  45. IncreasingThicknessShader(2, 5),
  46. BackboneStretcherShader(20),
  47. IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
  48. ]
  49. Operators.create(TrueUP1D(), shaders_list)