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- # ##### BEGIN GPL LICENSE BLOCK #####
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- #
- # ##### END GPL LICENSE BLOCK #####
- # Filename : japanese_bigbrush.py
- # Author : Stephane Grabli
- # Date : 04/08/2005
- # Purpose : Simulates a big brush fr oriental painting
- from freestyle.chainingiterators import ChainSilhouetteIterator
- from freestyle.functions import pyInverseCurvature2DAngleF0D
- from freestyle.predicates import (
- NotUP1D,
- QuantitativeInvisibilityUP1D,
- pyDensityUP1D,
- pyHigherLengthUP1D,
- pyHigherNumberOfTurnsUP1D,
- pyLengthBP1D,
- pyParameterUP0D,
- )
- from freestyle.shaders import (
- BezierCurveShader,
- ConstantColorShader,
- ConstantThicknessShader,
- SamplingShader,
- TipRemoverShader,
- pyNonLinearVaryingThicknessShader,
- pySamplingShader,
- )
- from freestyle.types import IntegrationType, Operators
- Operators.select(QuantitativeInvisibilityUP1D(0))
- Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
- ## Splits strokes at points of highest 2D curvature
- ## when there are too many abrupt turns in it
- func = pyInverseCurvature2DAngleF0D()
- Operators.recursive_split(func, pyParameterUP0D(0.2, 0.8), NotUP1D(pyHigherNumberOfTurnsUP1D(3, 0.5)), 2)
- ## Keeps only long enough strokes
- Operators.select(pyHigherLengthUP1D(100))
- ## Sorts so as to draw the longest strokes first
- ## (this will be done using the causal density)
- Operators.sort(pyLengthBP1D())
- shaders_list = [
- pySamplingShader(10),
- BezierCurveShader(30),
- SamplingShader(50),
- ConstantThicknessShader(10),
- pyNonLinearVaryingThicknessShader(4, 25, 0.6),
- ConstantColorShader(0.2, 0.2, 0.2,1.0),
- TipRemoverShader(10),
- ]
- ## Use the causal density to avoid cluttering
- Operators.create(pyDensityUP1D(8, 0.4, IntegrationType.MEAN), shaders_list)
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