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- // Copyright 2013 Blender Foundation. All rights reserved.
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU General Public License
- // as published by the Free Software Foundation; either version 2
- // of the License, or (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software Foundation,
- // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- //
- // Author: Sergey Sharybin
- #ifndef OPENSUBDIV_CAPI_GL_MESH_CAPI_H_
- #define OPENSUBDIV_CAPI_GL_MESH_CAPI_H_
- #include <stdint.h> // for bool
- #include "opensubdiv_capi_type.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- struct OpenSubdiv_GLMeshInternal;
- // Mesh which is displayable in OpenGL context.
- typedef struct OpenSubdiv_GLMesh {
- //////////////////////////////////////////////////////////////////////////////
- // Subdivision/topology part.
- // Returns the GL index buffer containing the patch control vertices.
- unsigned int (*getPatchIndexBuffer)(struct OpenSubdiv_GLMesh *gl_mesh);
- // Bind GL buffer which contains vertices (VBO).
- // TODO(sergey): Is this a coarse vertices?
- void (*bindVertexBuffer)(struct OpenSubdiv_GLMesh *gl_mesh);
- // Set coarse positions from a continuous array of coordinates.
- void (*setCoarsePositions)(struct OpenSubdiv_GLMesh *gl_mesh,
- const float *positions,
- const int start_vertex,
- const int num_vertices);
- // TODO(sergey): setCoarsePositionsFromBuffer().
- // Refine after coarse positions update.
- void (*refine)(struct OpenSubdiv_GLMesh *gl_mesh);
- // Synchronize after coarse positions update and refine.
- void (*synchronize)(struct OpenSubdiv_GLMesh *gl_mesh);
- //////////////////////////////////////////////////////////////////////////////
- // Drawing part.
- // Prepare mesh for display.
- void (*prepareDraw)(struct OpenSubdiv_GLMesh *gl_mesh,
- const bool use_osd_glsl,
- const int active_uv_index);
- // Draw given range of patches.
- //
- // If fill_quads is false, then patches are drawn in wireframe.
- void (*drawPatches)(struct OpenSubdiv_GLMesh *gl_mesh,
- const bool fill_quads,
- const int start_patch,
- const int num_patches);
- // Internal storage for the use in this module only.
- //
- // Tease: This contains an actual OpenSubdiv's Mesh object.
- struct OpenSubdiv_GLMeshInternal *internal;
- } OpenSubdiv_GLMesh;
- OpenSubdiv_GLMesh *openSubdiv_createOsdGLMeshFromTopologyRefiner(
- struct OpenSubdiv_TopologyRefiner *topology_refiner, eOpenSubdivEvaluator evaluator_type);
- void openSubdiv_deleteOsdGLMesh(OpenSubdiv_GLMesh *gl_mesh);
- // Global resources needed for GL mesh drawing.
- bool openSubdiv_initGLMeshDrawingResources(void);
- void openSubdiv_deinitGLMeshDrawingResources(void);
- #ifdef __cplusplus
- }
- #endif
- #endif // OPENSUBDIV_CAPI_GL_MESH_CAPI_H_
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