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- // Copyright 2015 Blender Foundation. All rights reserved.
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU General Public License
- // as published by the Free Software Foundation; either version 2
- // of the License, or (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software Foundation,
- // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- //
- // Author: Sergey Sharybin
- #ifndef OPENSUBDIV_CONVERTER_CAPI_H_
- #define OPENSUBDIV_CONVERTER_CAPI_H_
- #include <stdint.h> // for bool
- #include "opensubdiv_capi_type.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef struct OpenSubdiv_Converter {
- OpenSubdiv_SchemeType (*getSchemeType)(const struct OpenSubdiv_Converter *converter);
- OpenSubdiv_VtxBoundaryInterpolation (*getVtxBoundaryInterpolation)(
- const struct OpenSubdiv_Converter *converter);
- OpenSubdiv_FVarLinearInterpolation (*getFVarLinearInterpolation)(
- const struct OpenSubdiv_Converter *converter);
- // Denotes whether this converter specifies full topology, which includes
- // vertices, edges, faces, vertices+edges of a face and edges/faces of a
- // vertex.
- // Otherwise this converter will only provide number of vertices and faces,
- // and vertices of faces. The rest of topology will be created by OpenSubdiv.
- //
- // NOTE: Even if converter does not provide full topology, it still needs
- // to provide number of edges and vertices-of-edge. Those are used to assign
- // topology tags.
- bool (*specifiesFullTopology)(const struct OpenSubdiv_Converter *converter);
- //////////////////////////////////////////////////////////////////////////////
- // Global geometry counters.
- // Number of faces/edges/vertices in the base mesh.
- int (*getNumFaces)(const struct OpenSubdiv_Converter *converter);
- int (*getNumEdges)(const struct OpenSubdiv_Converter *converter);
- int (*getNumVertices)(const struct OpenSubdiv_Converter *converter);
- //////////////////////////////////////////////////////////////////////////////
- // Face relationships.
- // Number of vertices the face consists of.
- int (*getNumFaceVertices)(const struct OpenSubdiv_Converter *converter, const int face_index);
- // Array of vertex indices the face consists of.
- void (*getFaceVertices)(const struct OpenSubdiv_Converter *converter,
- const int face_index,
- int *face_vertices);
- // Array of edge indices the face consists of.
- // Aligned with the vertex indices array, edge i connects face vertex i
- // with face index i+1.
- void (*getFaceEdges)(const struct OpenSubdiv_Converter *converter,
- const int face_index,
- int *face_edges);
- //////////////////////////////////////////////////////////////////////////////
- // Edge relationships.
- // Vertices the edge consists of.
- void (*getEdgeVertices)(const struct OpenSubdiv_Converter *converter,
- const int edge_index,
- int edge_vertices[2]);
- // Number of faces which are sharing the given edge.
- int (*getNumEdgeFaces)(const struct OpenSubdiv_Converter *converter, const int edge_index);
- // Array of face indices which are sharing the given edge.
- void (*getEdgeFaces)(const struct OpenSubdiv_Converter *converter,
- const int edge,
- int *edge_faces);
- // Edge sharpness (aka crease).
- float (*getEdgeSharpness)(const struct OpenSubdiv_Converter *converter, const int edge_index);
- //////////////////////////////////////////////////////////////////////////////
- // Vertex relationships.
- // Number of edges which are adjacent to the given vertex.
- int (*getNumVertexEdges)(const struct OpenSubdiv_Converter *converter, const int vertex_index);
- // Array fo edge indices which are adjacent to the given vertex.
- void (*getVertexEdges)(const struct OpenSubdiv_Converter *converter,
- const int vertex_index,
- int *vertex_edges);
- // Number of faces which are adjacent to the given vertex.
- int (*getNumVertexFaces)(const struct OpenSubdiv_Converter *converter, const int vertex_index);
- // Array fo face indices which are adjacent to the given vertex.
- void (*getVertexFaces)(const struct OpenSubdiv_Converter *converter,
- const int vertex_index,
- int *vertex_faces);
- // Check whether vertex is to be marked as an infinite sharp.
- // This is a way to make sharp vertices which are adjacent to a loose edges.
- bool (*isInfiniteSharpVertex)(const struct OpenSubdiv_Converter *converter,
- const int vertex_index);
- // If vertex is not infinitely sharp, this is it's actual sharpness.
- float (*getVertexSharpness)(const struct OpenSubdiv_Converter *converter,
- const int vertex_index);
- //////////////////////////////////////////////////////////////////////////////
- // Face-varying data.
- /////////////////////////////////////
- // UV coordinates.
- // Number of UV layers.
- int (*getNumUVLayers)(const struct OpenSubdiv_Converter *converter);
- // We need some corner connectivity information, which might not be trivial
- // to be gathered (might require multiple matching calculations per corver
- // query).
- // precalc() is called before any corner connectivity or UV coordinate is
- // queried from the given layer, allowing converter to calculate and cache
- // complex complex-to-calculate information.
- // finish() is called after converter is done porting UV layer to OpenSubdiv,
- // allowing to free cached data.
- void (*precalcUVLayer)(const struct OpenSubdiv_Converter *converter, const int layer_index);
- void (*finishUVLayer)(const struct OpenSubdiv_Converter *converter);
- // Get number of UV coordinates in the current layer (layer which was
- // specified in precalcUVLayer().
- int (*getNumUVCoordinates)(const struct OpenSubdiv_Converter *converter);
- // For the given face index and its corner (known as loop in Blender)
- // get corrsponding UV coordinate index.
- int (*getFaceCornerUVIndex)(const struct OpenSubdiv_Converter *converter,
- const int face_index,
- const int corner_index);
- //////////////////////////////////////////////////////////////////////////////
- // User data associated with this converter.
- void (*freeUserData)(const struct OpenSubdiv_Converter *converter);
- void *user_data;
- } OpenSubdiv_Converter;
- #ifdef __cplusplus
- }
- #endif
- #endif /* OPENSUBDIV_CONVERTER_CAPI_H_ */
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