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- // Copyright 2013 Blender Foundation. All rights reserved.
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU General Public License
- // as published by the Free Software Foundation; either version 2
- // of the License, or (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software Foundation,
- // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- //
- // Author: Sergey Sharybin
- #ifndef OPENSUBDIV_GL_MESH_FVAR_H_
- #define OPENSUBDIV_GL_MESH_FVAR_H_
- // NOTE: This is a [sane(er)] port of previous ground work for getting UVs to
- // work. Still needs a lot of work to make it easy, correct and have proper
- // data ownership.
- #include <opensubdiv/far/topologyRefiner.h>
- #include <opensubdiv/far/patchTable.h>
- #include "internal/opensubdiv_util.h"
- namespace opensubdiv_capi {
- // The buffer which holds GPU resources for face-varying elements.
- class GLMeshFVarData {
- public:
- GLMeshFVarData();
- ~GLMeshFVarData();
- void release();
- void create(const OpenSubdiv::Far::TopologyRefiner *refiner,
- const OpenSubdiv::Far::PatchTable *patch_table,
- int fvar_width,
- const float *fvar_src_data);
- unsigned int texture_buffer;
- unsigned int offset_buffer;
- vector<int> channel_offsets;
- int fvar_width;
- };
- void interpolateFVarData(const OpenSubdiv::Far::TopologyRefiner &refiner,
- const vector<float> &uvs,
- vector<float> *fvar_data);
- } // namespace opensubdiv_capi
- #endif // OPENSUBDIV_GL_MESH_FVAR_H_
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