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- /** \file
- * \ingroup mikktspace
- */
- /**
- * Copyright (C) 2011 by Morten S. Mikkelsen
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #include <assert.h>
- #include <stdio.h>
- #include <math.h>
- #include <string.h>
- #include <float.h>
- #include <stdlib.h>
- #include "mikktspace.h"
- #define TFALSE 0
- #define TTRUE 1
- #ifndef M_PI
- # define M_PI 3.1415926535897932384626433832795
- #endif
- #define INTERNAL_RND_SORT_SEED 39871946
- #ifdef _MSC_VER
- # define MIKK_INLINE static __forceinline
- #else
- # define MIKK_INLINE static inline __attribute__((always_inline)) __attribute__((unused))
- #endif
- // internal structure
- typedef struct {
- float x, y, z;
- } SVec3;
- MIKK_INLINE tbool veq(const SVec3 v1, const SVec3 v2)
- {
- return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z);
- }
- MIKK_INLINE SVec3 vadd(const SVec3 v1, const SVec3 v2)
- {
- SVec3 vRes;
- vRes.x = v1.x + v2.x;
- vRes.y = v1.y + v2.y;
- vRes.z = v1.z + v2.z;
- return vRes;
- }
- MIKK_INLINE SVec3 vsub(const SVec3 v1, const SVec3 v2)
- {
- SVec3 vRes;
- vRes.x = v1.x - v2.x;
- vRes.y = v1.y - v2.y;
- vRes.z = v1.z - v2.z;
- return vRes;
- }
- MIKK_INLINE SVec3 vscale(const float fS, const SVec3 v)
- {
- SVec3 vRes;
- vRes.x = fS * v.x;
- vRes.y = fS * v.y;
- vRes.z = fS * v.z;
- return vRes;
- }
- MIKK_INLINE float LengthSquared(const SVec3 v)
- {
- return v.x * v.x + v.y * v.y + v.z * v.z;
- }
- MIKK_INLINE float Length(const SVec3 v)
- {
- return sqrtf(LengthSquared(v));
- }
- #if 0 // UNUSED
- MIKK_INLINE SVec3 Normalize(const SVec3 v)
- {
- return vscale(1.0f / Length(v), v);
- }
- #endif
- MIKK_INLINE SVec3 NormalizeSafe(const SVec3 v)
- {
- const float len = Length(v);
- if (len != 0.0f) {
- return vscale(1.0f / len, v);
- }
- else {
- return v;
- }
- }
- MIKK_INLINE float vdot(const SVec3 v1, const SVec3 v2)
- {
- return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
- }
- MIKK_INLINE tbool NotZero(const float fX)
- {
- // could possibly use FLT_EPSILON instead
- return fabsf(fX) > FLT_MIN;
- }
- #if 0 // UNUSED
- MIKK_INLINE tbool VNotZero(const SVec3 v)
- {
- // might change this to an epsilon based test
- return NotZero(v.x) || NotZero(v.y) || NotZero(v.z);
- }
- #endif
- typedef struct {
- int iNrFaces;
- int *pTriMembers;
- } SSubGroup;
- typedef struct {
- int iNrFaces;
- int *pFaceIndices;
- int iVertexRepresentitive;
- tbool bOrientPreservering;
- } SGroup;
- //
- #define MARK_DEGENERATE 1
- #define QUAD_ONE_DEGEN_TRI 2
- #define GROUP_WITH_ANY 4
- #define ORIENT_PRESERVING 8
- typedef struct {
- int FaceNeighbors[3];
- SGroup *AssignedGroup[3];
- // normalized first order face derivatives
- SVec3 vOs, vOt;
- float fMagS, fMagT; // original magnitudes
- // determines if the current and the next triangle are a quad.
- int iOrgFaceNumber;
- int iFlag, iTSpacesOffs;
- unsigned char vert_num[4];
- } STriInfo;
- typedef struct {
- SVec3 vOs;
- float fMagS;
- SVec3 vOt;
- float fMagT;
- int iCounter; // this is to average back into quads.
- tbool bOrient;
- } STSpace;
- static int GenerateInitialVerticesIndexList(STriInfo pTriInfos[],
- int piTriList_out[],
- const SMikkTSpaceContext *pContext,
- const int iNrTrianglesIn);
- static void GenerateSharedVerticesIndexList(int piTriList_in_and_out[],
- const SMikkTSpaceContext *pContext,
- const int iNrTrianglesIn);
- static void InitTriInfo(STriInfo pTriInfos[],
- const int piTriListIn[],
- const SMikkTSpaceContext *pContext,
- const int iNrTrianglesIn);
- static int Build4RuleGroups(STriInfo pTriInfos[],
- SGroup pGroups[],
- int piGroupTrianglesBuffer[],
- const int piTriListIn[],
- const int iNrTrianglesIn);
- static tbool GenerateTSpaces(STSpace psTspace[],
- const STriInfo pTriInfos[],
- const SGroup pGroups[],
- const int iNrActiveGroups,
- const int piTriListIn[],
- const float fThresCos,
- const SMikkTSpaceContext *pContext);
- MIKK_INLINE int MakeIndex(const int iFace, const int iVert)
- {
- assert(iVert >= 0 && iVert < 4 && iFace >= 0);
- return (iFace << 2) | (iVert & 0x3);
- }
- MIKK_INLINE void IndexToData(int *piFace, int *piVert, const int iIndexIn)
- {
- piVert[0] = iIndexIn & 0x3;
- piFace[0] = iIndexIn >> 2;
- }
- static STSpace AvgTSpace(const STSpace *pTS0, const STSpace *pTS1)
- {
- STSpace ts_res;
- // this if is important. Due to floating point precision
- // averaging when ts0==ts1 will cause a slight difference
- // which results in tangent space splits later on
- if (pTS0->fMagS == pTS1->fMagS && pTS0->fMagT == pTS1->fMagT && veq(pTS0->vOs, pTS1->vOs) &&
- veq(pTS0->vOt, pTS1->vOt)) {
- ts_res.fMagS = pTS0->fMagS;
- ts_res.fMagT = pTS0->fMagT;
- ts_res.vOs = pTS0->vOs;
- ts_res.vOt = pTS0->vOt;
- }
- else {
- ts_res.fMagS = 0.5f * (pTS0->fMagS + pTS1->fMagS);
- ts_res.fMagT = 0.5f * (pTS0->fMagT + pTS1->fMagT);
- ts_res.vOs = vadd(pTS0->vOs, pTS1->vOs);
- ts_res.vOt = vadd(pTS0->vOt, pTS1->vOt);
- ts_res.vOs = NormalizeSafe(ts_res.vOs);
- ts_res.vOt = NormalizeSafe(ts_res.vOt);
- }
- return ts_res;
- }
- MIKK_INLINE SVec3 GetPosition(const SMikkTSpaceContext *pContext, const int index);
- MIKK_INLINE SVec3 GetNormal(const SMikkTSpaceContext *pContext, const int index);
- MIKK_INLINE SVec3 GetTexCoord(const SMikkTSpaceContext *pContext, const int index);
- // degen triangles
- static void DegenPrologue(STriInfo pTriInfos[],
- int piTriList_out[],
- const int iNrTrianglesIn,
- const int iTotTris);
- static void DegenEpilogue(STSpace psTspace[],
- STriInfo pTriInfos[],
- int piTriListIn[],
- const SMikkTSpaceContext *pContext,
- const int iNrTrianglesIn,
- const int iTotTris);
- tbool genTangSpaceDefault(const SMikkTSpaceContext *pContext)
- {
- return genTangSpace(pContext, 180.0f);
- }
- tbool genTangSpace(const SMikkTSpaceContext *pContext, const float fAngularThreshold)
- {
- // count nr_triangles
- int *piTriListIn = NULL, *piGroupTrianglesBuffer = NULL;
- STriInfo *pTriInfos = NULL;
- SGroup *pGroups = NULL;
- STSpace *psTspace = NULL;
- int iNrTrianglesIn = 0, f = 0, t = 0, i = 0;
- int iNrTSPaces = 0, iTotTris = 0, iDegenTriangles = 0, iNrMaxGroups = 0;
- int iNrActiveGroups = 0, index = 0;
- const int iNrFaces = pContext->m_pInterface->m_getNumFaces(pContext);
- tbool bRes = TFALSE;
- const float fThresCos = cosf((fAngularThreshold * (float)M_PI) / 180.0f);
- // verify all call-backs have been set
- if (pContext->m_pInterface->m_getNumFaces == NULL ||
- pContext->m_pInterface->m_getNumVerticesOfFace == NULL ||
- pContext->m_pInterface->m_getPosition == NULL ||
- pContext->m_pInterface->m_getNormal == NULL || pContext->m_pInterface->m_getTexCoord == NULL)
- return TFALSE;
- // count triangles on supported faces
- for (f = 0; f < iNrFaces; f++) {
- const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
- if (verts == 3)
- ++iNrTrianglesIn;
- else if (verts == 4)
- iNrTrianglesIn += 2;
- }
- if (iNrTrianglesIn <= 0)
- return TFALSE;
- // allocate memory for an index list
- piTriListIn = (int *)malloc(sizeof(int[3]) * iNrTrianglesIn);
- pTriInfos = (STriInfo *)malloc(sizeof(STriInfo) * iNrTrianglesIn);
- if (piTriListIn == NULL || pTriInfos == NULL) {
- if (piTriListIn != NULL)
- free(piTriListIn);
- if (pTriInfos != NULL)
- free(pTriInfos);
- return TFALSE;
- }
- // make an initial triangle --> face index list
- iNrTSPaces = GenerateInitialVerticesIndexList(pTriInfos, piTriListIn, pContext, iNrTrianglesIn);
- // make a welded index list of identical positions and attributes (pos, norm, texc)
- // printf("gen welded index list begin\n");
- GenerateSharedVerticesIndexList(piTriListIn, pContext, iNrTrianglesIn);
- // printf("gen welded index list end\n");
- // Mark all degenerate triangles
- iTotTris = iNrTrianglesIn;
- iDegenTriangles = 0;
- for (t = 0; t < iTotTris; t++) {
- const int i0 = piTriListIn[t * 3 + 0];
- const int i1 = piTriListIn[t * 3 + 1];
- const int i2 = piTriListIn[t * 3 + 2];
- const SVec3 p0 = GetPosition(pContext, i0);
- const SVec3 p1 = GetPosition(pContext, i1);
- const SVec3 p2 = GetPosition(pContext, i2);
- if (veq(p0, p1) || veq(p0, p2) || veq(p1, p2)) // degenerate
- {
- pTriInfos[t].iFlag |= MARK_DEGENERATE;
- ++iDegenTriangles;
- }
- }
- iNrTrianglesIn = iTotTris - iDegenTriangles;
- // mark all triangle pairs that belong to a quad with only one
- // good triangle. These need special treatment in DegenEpilogue().
- // Additionally, move all good triangles to the start of
- // pTriInfos[] and piTriListIn[] without changing order and
- // put the degenerate triangles last.
- DegenPrologue(pTriInfos, piTriListIn, iNrTrianglesIn, iTotTris);
- // evaluate triangle level attributes and neighbor list
- // printf("gen neighbors list begin\n");
- InitTriInfo(pTriInfos, piTriListIn, pContext, iNrTrianglesIn);
- // printf("gen neighbors list end\n");
- // based on the 4 rules, identify groups based on connectivity
- iNrMaxGroups = iNrTrianglesIn * 3;
- pGroups = (SGroup *)malloc(sizeof(SGroup) * iNrMaxGroups);
- piGroupTrianglesBuffer = (int *)malloc(sizeof(int[3]) * iNrTrianglesIn);
- if (pGroups == NULL || piGroupTrianglesBuffer == NULL) {
- if (pGroups != NULL)
- free(pGroups);
- if (piGroupTrianglesBuffer != NULL)
- free(piGroupTrianglesBuffer);
- free(piTriListIn);
- free(pTriInfos);
- return TFALSE;
- }
- // printf("gen 4rule groups begin\n");
- iNrActiveGroups = Build4RuleGroups(
- pTriInfos, pGroups, piGroupTrianglesBuffer, piTriListIn, iNrTrianglesIn);
- // printf("gen 4rule groups end\n");
- //
- psTspace = (STSpace *)malloc(sizeof(STSpace) * iNrTSPaces);
- if (psTspace == NULL) {
- free(piTriListIn);
- free(pTriInfos);
- free(pGroups);
- free(piGroupTrianglesBuffer);
- return TFALSE;
- }
- memset(psTspace, 0, sizeof(STSpace) * iNrTSPaces);
- for (t = 0; t < iNrTSPaces; t++) {
- psTspace[t].vOs.x = 1.0f;
- psTspace[t].vOs.y = 0.0f;
- psTspace[t].vOs.z = 0.0f;
- psTspace[t].fMagS = 1.0f;
- psTspace[t].vOt.x = 0.0f;
- psTspace[t].vOt.y = 1.0f;
- psTspace[t].vOt.z = 0.0f;
- psTspace[t].fMagT = 1.0f;
- }
- // make tspaces, each group is split up into subgroups if necessary
- // based on fAngularThreshold. Finally a tangent space is made for
- // every resulting subgroup
- // printf("gen tspaces begin\n");
- bRes = GenerateTSpaces(
- psTspace, pTriInfos, pGroups, iNrActiveGroups, piTriListIn, fThresCos, pContext);
- // printf("gen tspaces end\n");
- // clean up
- free(pGroups);
- free(piGroupTrianglesBuffer);
- if (!bRes) // if an allocation in GenerateTSpaces() failed
- {
- // clean up and return false
- free(pTriInfos);
- free(piTriListIn);
- free(psTspace);
- return TFALSE;
- }
- // degenerate quads with one good triangle will be fixed by copying a space from
- // the good triangle to the coinciding vertex.
- // all other degenerate triangles will just copy a space from any good triangle
- // with the same welded index in piTriListIn[].
- DegenEpilogue(psTspace, pTriInfos, piTriListIn, pContext, iNrTrianglesIn, iTotTris);
- free(pTriInfos);
- free(piTriListIn);
- index = 0;
- for (f = 0; f < iNrFaces; f++) {
- const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
- if (verts != 3 && verts != 4)
- continue;
- // I've decided to let degenerate triangles and group-with-anythings
- // vary between left/right hand coordinate systems at the vertices.
- // All healthy triangles on the other hand are built to always be either or.
- /*// force the coordinate system orientation to be uniform for every face.
- // (this is already the case for good triangles but not for
- // degenerate ones and those with bGroupWithAnything==true)
- bool bOrient = psTspace[index].bOrient;
- if (psTspace[index].iCounter == 0) // tspace was not derived from a group
- {
- // look for a space created in GenerateTSpaces() by iCounter>0
- bool bNotFound = true;
- int i=1;
- while (i<verts && bNotFound)
- {
- if (psTspace[index+i].iCounter > 0) bNotFound=false;
- else ++i;
- }
- if (!bNotFound) bOrient = psTspace[index+i].bOrient;
- }*/
- // set data
- for (i = 0; i < verts; i++) {
- const STSpace *pTSpace = &psTspace[index];
- float tang[] = {pTSpace->vOs.x, pTSpace->vOs.y, pTSpace->vOs.z};
- float bitang[] = {pTSpace->vOt.x, pTSpace->vOt.y, pTSpace->vOt.z};
- if (pContext->m_pInterface->m_setTSpace != NULL)
- pContext->m_pInterface->m_setTSpace(
- pContext, tang, bitang, pTSpace->fMagS, pTSpace->fMagT, pTSpace->bOrient, f, i);
- if (pContext->m_pInterface->m_setTSpaceBasic != NULL)
- pContext->m_pInterface->m_setTSpaceBasic(
- pContext, tang, pTSpace->bOrient == TTRUE ? 1.0f : (-1.0f), f, i);
- ++index;
- }
- }
- free(psTspace);
- return TTRUE;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- typedef struct {
- float vert[3];
- int index;
- } STmpVert;
- static void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[],
- const SMikkTSpaceContext *pContext,
- const int iNrTrianglesIn);
- typedef unsigned int uint;
- static uint float_as_uint(const float v)
- {
- return *((uint *)(&v));
- }
- #define HASH(x, y, z) (((x)*73856093) ^ ((y)*19349663) ^ ((z)*83492791))
- #define HASH_F(x, y, z) HASH(float_as_uint(x), float_as_uint(y), float_as_uint(z))
- /* Sort comp and data based on comp.
- * comp2 and data2 are used as temporary storage. */
- static void radixsort_pair(uint *comp, int *data, uint *comp2, int *data2, int n)
- {
- int shift = 0;
- for (int pass = 0; pass < 4; pass++, shift += 8) {
- int bins[257] = {0};
- /* Count number of elements per bin. */
- for (int i = 0; i < n; i++) {
- bins[((comp[i] >> shift) & 0xff) + 1]++;
- }
- /* Compute prefix sum to find position of each bin in the sorted array. */
- for (int i = 2; i < 256; i++) {
- bins[i] += bins[i - 1];
- }
- /* Insert the elements in their correct location based on their bin. */
- for (int i = 0; i < n; i++) {
- int pos = bins[(comp[i] >> shift) & 0xff]++;
- comp2[pos] = comp[i];
- data2[pos] = data[i];
- }
- /* Swap arrays. */
- int *tmpdata = data;
- data = data2;
- data2 = tmpdata;
- uint *tmpcomp = comp;
- comp = comp2;
- comp2 = tmpcomp;
- }
- }
- /* Merge identical vertices.
- * To find vertices with identical position, normal and texcoord, we calculate a hash of the 9
- * values. Then, by sorting based on that hash, identical elements (having identical hashes) will
- * be moved next to each other. Since there might be hash collisions, the elements of each block
- * are then compared with each other and duplicates are merged.
- */
- static void GenerateSharedVerticesIndexList(int piTriList_in_and_out[],
- const SMikkTSpaceContext *pContext,
- const int iNrTrianglesIn)
- {
- int numVertices = iNrTrianglesIn * 3;
- uint *hashes = (uint *)malloc(sizeof(uint) * numVertices);
- int *indices = (int *)malloc(sizeof(int) * numVertices);
- uint *temp_hashes = (uint *)malloc(sizeof(uint) * numVertices);
- int *temp_indices = (int *)malloc(sizeof(int) * numVertices);
- if (hashes == NULL || indices == NULL || temp_hashes == NULL || temp_indices == NULL) {
- free(hashes);
- free(indices);
- free(temp_hashes);
- free(temp_indices);
- GenerateSharedVerticesIndexListSlow(piTriList_in_and_out, pContext, iNrTrianglesIn);
- return;
- }
- for (int i = 0; i < numVertices; i++) {
- const int index = piTriList_in_and_out[i];
- const SVec3 vP = GetPosition(pContext, index);
- const uint hashP = HASH_F(vP.x, vP.y, vP.z);
- const SVec3 vN = GetNormal(pContext, index);
- const uint hashN = HASH_F(vN.x, vN.y, vN.z);
- const SVec3 vT = GetTexCoord(pContext, index);
- const uint hashT = HASH_F(vT.x, vT.y, vT.z);
- hashes[i] = HASH(hashP, hashN, hashT);
- indices[i] = i;
- }
- radixsort_pair(hashes, indices, temp_hashes, temp_indices, numVertices);
- free(temp_hashes);
- free(temp_indices);
- /* Process blocks of vertices with the same hash.
- * Vertices in the block might still be separate, but we know for sure that
- * vertices in different blocks will never be identical. */
- int blockstart = 0;
- while (blockstart < numVertices) {
- /* Find end of this block (exclusive). */
- uint hash = hashes[blockstart];
- int blockend = blockstart + 1;
- for (; blockend < numVertices; blockend++) {
- if (hashes[blockend] != hash)
- break;
- }
- for (int i = blockstart; i < blockend; i++) {
- int index1 = piTriList_in_and_out[indices[i]];
- const SVec3 vP = GetPosition(pContext, index1);
- const SVec3 vN = GetNormal(pContext, index1);
- const SVec3 vT = GetTexCoord(pContext, index1);
- for (int i2 = i + 1; i2 < blockend; i2++) {
- int index2 = piTriList_in_and_out[indices[i2]];
- if (index1 == index2)
- continue;
- if (veq(vP, GetPosition(pContext, index2)) && veq(vN, GetNormal(pContext, index2)) &&
- veq(vT, GetTexCoord(pContext, index2))) {
- piTriList_in_and_out[indices[i2]] = index1;
- /* Once i2>i has been identified as a duplicate, we can stop since any
- * i3>i2>i that is a duplicate of i (and therefore also i2) will also be
- * compared to i2 and therefore be identified there anyways. */
- break;
- }
- }
- }
- /* Advance to next block. */
- blockstart = blockend;
- }
- free(hashes);
- free(indices);
- }
- static void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[],
- const SMikkTSpaceContext *pContext,
- const int iNrTrianglesIn)
- {
- int iNumUniqueVerts = 0, t = 0, i = 0;
- for (t = 0; t < iNrTrianglesIn; t++) {
- for (i = 0; i < 3; i++) {
- const int offs = t * 3 + i;
- const int index = piTriList_in_and_out[offs];
- const SVec3 vP = GetPosition(pContext, index);
- const SVec3 vN = GetNormal(pContext, index);
- const SVec3 vT = GetTexCoord(pContext, index);
- tbool bFound = TFALSE;
- int t2 = 0, index2rec = -1;
- while (!bFound && t2 <= t) {
- int j = 0;
- while (!bFound && j < 3) {
- const int index2 = piTriList_in_and_out[t2 * 3 + j];
- const SVec3 vP2 = GetPosition(pContext, index2);
- const SVec3 vN2 = GetNormal(pContext, index2);
- const SVec3 vT2 = GetTexCoord(pContext, index2);
- if (veq(vP, vP2) && veq(vN, vN2) && veq(vT, vT2))
- bFound = TTRUE;
- else
- ++j;
- }
- if (!bFound)
- ++t2;
- }
- assert(bFound);
- // if we found our own
- if (index2rec == index) {
- ++iNumUniqueVerts;
- }
- piTriList_in_and_out[offs] = index2rec;
- }
- }
- }
- static int GenerateInitialVerticesIndexList(STriInfo pTriInfos[],
- int piTriList_out[],
- const SMikkTSpaceContext *pContext,
- const int iNrTrianglesIn)
- {
- int iTSpacesOffs = 0, f = 0, t = 0;
- int iDstTriIndex = 0;
- for (f = 0; f < pContext->m_pInterface->m_getNumFaces(pContext); f++) {
- const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
- if (verts != 3 && verts != 4)
- continue;
- pTriInfos[iDstTriIndex].iOrgFaceNumber = f;
- pTriInfos[iDstTriIndex].iTSpacesOffs = iTSpacesOffs;
- if (verts == 3) {
- unsigned char *pVerts = pTriInfos[iDstTriIndex].vert_num;
- pVerts[0] = 0;
- pVerts[1] = 1;
- pVerts[2] = 2;
- piTriList_out[iDstTriIndex * 3 + 0] = MakeIndex(f, 0);
- piTriList_out[iDstTriIndex * 3 + 1] = MakeIndex(f, 1);
- piTriList_out[iDstTriIndex * 3 + 2] = MakeIndex(f, 2);
- ++iDstTriIndex; // next
- }
- else {
- {
- pTriInfos[iDstTriIndex + 1].iOrgFaceNumber = f;
- pTriInfos[iDstTriIndex + 1].iTSpacesOffs = iTSpacesOffs;
- }
- {
- // need an order independent way to evaluate
- // tspace on quads. This is done by splitting
- // along the shortest diagonal.
- const int i0 = MakeIndex(f, 0);
- const int i1 = MakeIndex(f, 1);
- const int i2 = MakeIndex(f, 2);
- const int i3 = MakeIndex(f, 3);
- const SVec3 T0 = GetTexCoord(pContext, i0);
- const SVec3 T1 = GetTexCoord(pContext, i1);
- const SVec3 T2 = GetTexCoord(pContext, i2);
- const SVec3 T3 = GetTexCoord(pContext, i3);
- const float distSQ_02 = LengthSquared(vsub(T2, T0));
- const float distSQ_13 = LengthSquared(vsub(T3, T1));
- tbool bQuadDiagIs_02;
- if (distSQ_02 < distSQ_13)
- bQuadDiagIs_02 = TTRUE;
- else if (distSQ_13 < distSQ_02)
- bQuadDiagIs_02 = TFALSE;
- else {
- const SVec3 P0 = GetPosition(pContext, i0);
- const SVec3 P1 = GetPosition(pContext, i1);
- const SVec3 P2 = GetPosition(pContext, i2);
- const SVec3 P3 = GetPosition(pContext, i3);
- const float distSQ_02 = LengthSquared(vsub(P2, P0));
- const float distSQ_13 = LengthSquared(vsub(P3, P1));
- bQuadDiagIs_02 = distSQ_13 < distSQ_02 ? TFALSE : TTRUE;
- }
- if (bQuadDiagIs_02) {
- {
- unsigned char *pVerts_A = pTriInfos[iDstTriIndex].vert_num;
- pVerts_A[0] = 0;
- pVerts_A[1] = 1;
- pVerts_A[2] = 2;
- }
- piTriList_out[iDstTriIndex * 3 + 0] = i0;
- piTriList_out[iDstTriIndex * 3 + 1] = i1;
- piTriList_out[iDstTriIndex * 3 + 2] = i2;
- ++iDstTriIndex; // next
- {
- unsigned char *pVerts_B = pTriInfos[iDstTriIndex].vert_num;
- pVerts_B[0] = 0;
- pVerts_B[1] = 2;
- pVerts_B[2] = 3;
- }
- piTriList_out[iDstTriIndex * 3 + 0] = i0;
- piTriList_out[iDstTriIndex * 3 + 1] = i2;
- piTriList_out[iDstTriIndex * 3 + 2] = i3;
- ++iDstTriIndex; // next
- }
- else {
- {
- unsigned char *pVerts_A = pTriInfos[iDstTriIndex].vert_num;
- pVerts_A[0] = 0;
- pVerts_A[1] = 1;
- pVerts_A[2] = 3;
- }
- piTriList_out[iDstTriIndex * 3 + 0] = i0;
- piTriList_out[iDstTriIndex * 3 + 1] = i1;
- piTriList_out[iDstTriIndex * 3 + 2] = i3;
- ++iDstTriIndex; // next
- {
- unsigned char *pVerts_B = pTriInfos[iDstTriIndex].vert_num;
- pVerts_B[0] = 1;
- pVerts_B[1] = 2;
- pVerts_B[2] = 3;
- }
- piTriList_out[iDstTriIndex * 3 + 0] = i1;
- piTriList_out[iDstTriIndex * 3 + 1] = i2;
- piTriList_out[iDstTriIndex * 3 + 2] = i3;
- ++iDstTriIndex; // next
- }
- }
- }
- iTSpacesOffs += verts;
- assert(iDstTriIndex <= iNrTrianglesIn);
- }
- for (t = 0; t < iNrTrianglesIn; t++)
- pTriInfos[t].iFlag = 0;
- // return total amount of tspaces
- return iTSpacesOffs;
- }
- MIKK_INLINE SVec3 GetPosition(const SMikkTSpaceContext *pContext, const int index)
- {
- int iF, iI;
- SVec3 res;
- float pos[3];
- IndexToData(&iF, &iI, index);
- pContext->m_pInterface->m_getPosition(pContext, pos, iF, iI);
- res.x = pos[0];
- res.y = pos[1];
- res.z = pos[2];
- return res;
- }
- MIKK_INLINE SVec3 GetNormal(const SMikkTSpaceContext *pContext, const int index)
- {
- int iF, iI;
- SVec3 res;
- float norm[3];
- IndexToData(&iF, &iI, index);
- pContext->m_pInterface->m_getNormal(pContext, norm, iF, iI);
- res.x = norm[0];
- res.y = norm[1];
- res.z = norm[2];
- return res;
- }
- MIKK_INLINE SVec3 GetTexCoord(const SMikkTSpaceContext *pContext, const int index)
- {
- int iF, iI;
- SVec3 res;
- float texc[2];
- IndexToData(&iF, &iI, index);
- pContext->m_pInterface->m_getTexCoord(pContext, texc, iF, iI);
- res.x = texc[0];
- res.y = texc[1];
- res.z = 1.0f;
- return res;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- typedef union {
- struct {
- int i0, i1, f;
- };
- int array[3];
- } SEdge;
- static void BuildNeighborsFast(STriInfo pTriInfos[],
- SEdge *pEdges,
- const int piTriListIn[],
- const int iNrTrianglesIn);
- static void BuildNeighborsSlow(STriInfo pTriInfos[],
- const int piTriListIn[],
- const int iNrTrianglesIn);
- // returns the texture area times 2
- static float CalcTexArea(const SMikkTSpaceContext *pContext, const int indices[])
- {
- const SVec3 t1 = GetTexCoord(pContext, indices[0]);
- const SVec3 t2 = GetTexCoord(pContext, indices[1]);
- const SVec3 t3 = GetTexCoord(pContext, indices[2]);
- const float t21x = t2.x - t1.x;
- const float t21y = t2.y - t1.y;
- const float t31x = t3.x - t1.x;
- const float t31y = t3.y - t1.y;
- const float fSignedAreaSTx2 = t21x * t31y - t21y * t31x;
- return fSignedAreaSTx2 < 0 ? (-fSignedAreaSTx2) : fSignedAreaSTx2;
- }
- static void InitTriInfo(STriInfo pTriInfos[],
- const int piTriListIn[],
- const SMikkTSpaceContext *pContext,
- const int iNrTrianglesIn)
- {
- int f = 0, i = 0, t = 0;
- // pTriInfos[f].iFlag is cleared in GenerateInitialVerticesIndexList()
- // which is called before this function.
- // generate neighbor info list
- for (f = 0; f < iNrTrianglesIn; f++)
- for (i = 0; i < 3; i++) {
- pTriInfos[f].FaceNeighbors[i] = -1;
- pTriInfos[f].AssignedGroup[i] = NULL;
- pTriInfos[f].vOs.x = 0.0f;
- pTriInfos[f].vOs.y = 0.0f;
- pTriInfos[f].vOs.z = 0.0f;
- pTriInfos[f].vOt.x = 0.0f;
- pTriInfos[f].vOt.y = 0.0f;
- pTriInfos[f].vOt.z = 0.0f;
- pTriInfos[f].fMagS = 0;
- pTriInfos[f].fMagT = 0;
- // assumed bad
- pTriInfos[f].iFlag |= GROUP_WITH_ANY;
- }
- // evaluate first order derivatives
- for (f = 0; f < iNrTrianglesIn; f++) {
- // initial values
- const SVec3 v1 = GetPosition(pContext, piTriListIn[f * 3 + 0]);
- const SVec3 v2 = GetPosition(pContext, piTriListIn[f * 3 + 1]);
- const SVec3 v3 = GetPosition(pContext, piTriListIn[f * 3 + 2]);
- const SVec3 t1 = GetTexCoord(pContext, piTriListIn[f * 3 + 0]);
- const SVec3 t2 = GetTexCoord(pContext, piTriListIn[f * 3 + 1]);
- const SVec3 t3 = GetTexCoord(pContext, piTriListIn[f * 3 + 2]);
- const float t21x = t2.x - t1.x;
- const float t21y = t2.y - t1.y;
- const float t31x = t3.x - t1.x;
- const float t31y = t3.y - t1.y;
- const SVec3 d1 = vsub(v2, v1);
- const SVec3 d2 = vsub(v3, v1);
- const float fSignedAreaSTx2 = t21x * t31y - t21y * t31x;
- // assert(fSignedAreaSTx2!=0);
- SVec3 vOs = vsub(vscale(t31y, d1), vscale(t21y, d2)); // eq 18
- SVec3 vOt = vadd(vscale(-t31x, d1), vscale(t21x, d2)); // eq 19
- pTriInfos[f].iFlag |= (fSignedAreaSTx2 > 0 ? ORIENT_PRESERVING : 0);
- if (NotZero(fSignedAreaSTx2)) {
- const float fAbsArea = fabsf(fSignedAreaSTx2);
- const float fLenOs = Length(vOs);
- const float fLenOt = Length(vOt);
- const float fS = (pTriInfos[f].iFlag & ORIENT_PRESERVING) == 0 ? (-1.0f) : 1.0f;
- if (NotZero(fLenOs))
- pTriInfos[f].vOs = vscale(fS / fLenOs, vOs);
- if (NotZero(fLenOt))
- pTriInfos[f].vOt = vscale(fS / fLenOt, vOt);
- // evaluate magnitudes prior to normalization of vOs and vOt
- pTriInfos[f].fMagS = fLenOs / fAbsArea;
- pTriInfos[f].fMagT = fLenOt / fAbsArea;
- // if this is a good triangle
- if (NotZero(pTriInfos[f].fMagS) && NotZero(pTriInfos[f].fMagT))
- pTriInfos[f].iFlag &= (~GROUP_WITH_ANY);
- }
- }
- // force otherwise healthy quads to a fixed orientation
- while (t < (iNrTrianglesIn - 1)) {
- const int iFO_a = pTriInfos[t].iOrgFaceNumber;
- const int iFO_b = pTriInfos[t + 1].iOrgFaceNumber;
- if (iFO_a == iFO_b) // this is a quad
- {
- const tbool bIsDeg_a = (pTriInfos[t].iFlag & MARK_DEGENERATE) != 0 ? TTRUE : TFALSE;
- const tbool bIsDeg_b = (pTriInfos[t + 1].iFlag & MARK_DEGENERATE) != 0 ? TTRUE : TFALSE;
- // bad triangles should already have been removed by
- // DegenPrologue(), but just in case check bIsDeg_a and bIsDeg_a are false
- if ((bIsDeg_a || bIsDeg_b) == TFALSE) {
- const tbool bOrientA = (pTriInfos[t].iFlag & ORIENT_PRESERVING) != 0 ? TTRUE : TFALSE;
- const tbool bOrientB = (pTriInfos[t + 1].iFlag & ORIENT_PRESERVING) != 0 ? TTRUE : TFALSE;
- // if this happens the quad has extremely bad mapping!!
- if (bOrientA != bOrientB) {
- // printf("found quad with bad mapping\n");
- tbool bChooseOrientFirstTri = TFALSE;
- if ((pTriInfos[t + 1].iFlag & GROUP_WITH_ANY) != 0)
- bChooseOrientFirstTri = TTRUE;
- else if (CalcTexArea(pContext, &piTriListIn[t * 3 + 0]) >=
- CalcTexArea(pContext, &piTriListIn[(t + 1) * 3 + 0]))
- bChooseOrientFirstTri = TTRUE;
- // force match
- {
- const int t0 = bChooseOrientFirstTri ? t : (t + 1);
- const int t1 = bChooseOrientFirstTri ? (t + 1) : t;
- pTriInfos[t1].iFlag &= (~ORIENT_PRESERVING); // clear first
- pTriInfos[t1].iFlag |= (pTriInfos[t0].iFlag & ORIENT_PRESERVING); // copy bit
- }
- }
- }
- t += 2;
- }
- else
- ++t;
- }
- // match up edge pairs
- {
- SEdge *pEdges = (SEdge *)malloc(sizeof(SEdge[3]) * iNrTrianglesIn);
- if (pEdges == NULL)
- BuildNeighborsSlow(pTriInfos, piTriListIn, iNrTrianglesIn);
- else {
- BuildNeighborsFast(pTriInfos, pEdges, piTriListIn, iNrTrianglesIn);
- free(pEdges);
- }
- }
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- static tbool AssignRecur(const int piTriListIn[],
- STriInfo psTriInfos[],
- const int iMyTriIndex,
- SGroup *pGroup);
- MIKK_INLINE void AddTriToGroup(SGroup *pGroup, const int iTriIndex);
- static int Build4RuleGroups(STriInfo pTriInfos[],
- SGroup pGroups[],
- int piGroupTrianglesBuffer[],
- const int piTriListIn[],
- const int iNrTrianglesIn)
- {
- const int iNrMaxGroups = iNrTrianglesIn * 3;
- int iNrActiveGroups = 0;
- int iOffset = 0, f = 0, i = 0;
- (void)iNrMaxGroups; /* quiet warnings in non debug mode */
- for (f = 0; f < iNrTrianglesIn; f++) {
- for (i = 0; i < 3; i++) {
- // if not assigned to a group
- if ((pTriInfos[f].iFlag & GROUP_WITH_ANY) == 0 && pTriInfos[f].AssignedGroup[i] == NULL) {
- tbool bOrPre;
- int neigh_indexL, neigh_indexR;
- const int vert_index = piTriListIn[f * 3 + i];
- assert(iNrActiveGroups < iNrMaxGroups);
- pTriInfos[f].AssignedGroup[i] = &pGroups[iNrActiveGroups];
- pTriInfos[f].AssignedGroup[i]->iVertexRepresentitive = vert_index;
- pTriInfos[f].AssignedGroup[i]->bOrientPreservering = (pTriInfos[f].iFlag &
- ORIENT_PRESERVING) != 0;
- pTriInfos[f].AssignedGroup[i]->iNrFaces = 0;
- pTriInfos[f].AssignedGroup[i]->pFaceIndices = &piGroupTrianglesBuffer[iOffset];
- ++iNrActiveGroups;
- AddTriToGroup(pTriInfos[f].AssignedGroup[i], f);
- bOrPre = (pTriInfos[f].iFlag & ORIENT_PRESERVING) != 0 ? TTRUE : TFALSE;
- neigh_indexL = pTriInfos[f].FaceNeighbors[i];
- neigh_indexR = pTriInfos[f].FaceNeighbors[i > 0 ? (i - 1) : 2];
- if (neigh_indexL >= 0) // neighbor
- {
- const tbool bAnswer = AssignRecur(
- piTriListIn, pTriInfos, neigh_indexL, pTriInfos[f].AssignedGroup[i]);
- const tbool bOrPre2 = (pTriInfos[neigh_indexL].iFlag & ORIENT_PRESERVING) != 0 ? TTRUE :
- TFALSE;
- const tbool bDiff = bOrPre != bOrPre2 ? TTRUE : TFALSE;
- assert(bAnswer || bDiff);
- (void)bAnswer, (void)bDiff; /* quiet warnings in non debug mode */
- }
- if (neigh_indexR >= 0) // neighbor
- {
- const tbool bAnswer = AssignRecur(
- piTriListIn, pTriInfos, neigh_indexR, pTriInfos[f].AssignedGroup[i]);
- const tbool bOrPre2 = (pTriInfos[neigh_indexR].iFlag & ORIENT_PRESERVING) != 0 ? TTRUE :
- TFALSE;
- const tbool bDiff = bOrPre != bOrPre2 ? TTRUE : TFALSE;
- assert(bAnswer || bDiff);
- (void)bAnswer, (void)bDiff; /* quiet warnings in non debug mode */
- }
- // update offset
- iOffset += pTriInfos[f].AssignedGroup[i]->iNrFaces;
- // since the groups are disjoint a triangle can never
- // belong to more than 3 groups. Subsequently something
- // is completely screwed if this assertion ever hits.
- assert(iOffset <= iNrMaxGroups);
- }
- }
- }
- return iNrActiveGroups;
- }
- MIKK_INLINE void AddTriToGroup(SGroup *pGroup, const int iTriIndex)
- {
- pGroup->pFaceIndices[pGroup->iNrFaces] = iTriIndex;
- ++pGroup->iNrFaces;
- }
- static tbool AssignRecur(const int piTriListIn[],
- STriInfo psTriInfos[],
- const int iMyTriIndex,
- SGroup *pGroup)
- {
- STriInfo *pMyTriInfo = &psTriInfos[iMyTriIndex];
- // track down vertex
- const int iVertRep = pGroup->iVertexRepresentitive;
- const int *pVerts = &piTriListIn[3 * iMyTriIndex + 0];
- int i = -1;
- if (pVerts[0] == iVertRep)
- i = 0;
- else if (pVerts[1] == iVertRep)
- i = 1;
- else if (pVerts[2] == iVertRep)
- i = 2;
- assert(i >= 0 && i < 3);
- // early out
- if (pMyTriInfo->AssignedGroup[i] == pGroup)
- return TTRUE;
- else if (pMyTriInfo->AssignedGroup[i] != NULL)
- return TFALSE;
- if ((pMyTriInfo->iFlag & GROUP_WITH_ANY) != 0) {
- // first to group with a group-with-anything triangle
- // determines it's orientation.
- // This is the only existing order dependency in the code!!
- if (pMyTriInfo->AssignedGroup[0] == NULL && pMyTriInfo->AssignedGroup[1] == NULL &&
- pMyTriInfo->AssignedGroup[2] == NULL) {
- pMyTriInfo->iFlag &= (~ORIENT_PRESERVING);
- pMyTriInfo->iFlag |= (pGroup->bOrientPreservering ? ORIENT_PRESERVING : 0);
- }
- }
- {
- const tbool bOrient = (pMyTriInfo->iFlag & ORIENT_PRESERVING) != 0 ? TTRUE : TFALSE;
- if (bOrient != pGroup->bOrientPreservering)
- return TFALSE;
- }
- AddTriToGroup(pGroup, iMyTriIndex);
- pMyTriInfo->AssignedGroup[i] = pGroup;
- {
- const int neigh_indexL = pMyTriInfo->FaceNeighbors[i];
- const int neigh_indexR = pMyTriInfo->FaceNeighbors[i > 0 ? (i - 1) : 2];
- if (neigh_indexL >= 0)
- AssignRecur(piTriListIn, psTriInfos, neigh_indexL, pGroup);
- if (neigh_indexR >= 0)
- AssignRecur(piTriListIn, psTriInfos, neigh_indexR, pGroup);
- }
- return TTRUE;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- static tbool CompareSubGroups(const SSubGroup *pg1, const SSubGroup *pg2);
- static void QuickSort(int *pSortBuffer, int iLeft, int iRight, unsigned int uSeed);
- static STSpace EvalTspace(int face_indices[],
- const int iFaces,
- const int piTriListIn[],
- const STriInfo pTriInfos[],
- const SMikkTSpaceContext *pContext,
- const int iVertexRepresentitive);
- static tbool GenerateTSpaces(STSpace psTspace[],
- const STriInfo pTriInfos[],
- const SGroup pGroups[],
- const int iNrActiveGroups,
- const int piTriListIn[],
- const float fThresCos,
- const SMikkTSpaceContext *pContext)
- {
- STSpace *pSubGroupTspace = NULL;
- SSubGroup *pUniSubGroups = NULL;
- int *pTmpMembers = NULL;
- int iMaxNrFaces = 0, iUniqueTspaces = 0, g = 0, i = 0;
- for (g = 0; g < iNrActiveGroups; g++)
- if (iMaxNrFaces < pGroups[g].iNrFaces)
- iMaxNrFaces = pGroups[g].iNrFaces;
- if (iMaxNrFaces == 0)
- return TTRUE;
- // make initial allocations
- pSubGroupTspace = (STSpace *)malloc(sizeof(STSpace) * iMaxNrFaces);
- pUniSubGroups = (SSubGroup *)malloc(sizeof(SSubGroup) * iMaxNrFaces);
- pTmpMembers = (int *)malloc(sizeof(int) * iMaxNrFaces);
- if (pSubGroupTspace == NULL || pUniSubGroups == NULL || pTmpMembers == NULL) {
- if (pSubGroupTspace != NULL)
- free(pSubGroupTspace);
- if (pUniSubGroups != NULL)
- free(pUniSubGroups);
- if (pTmpMembers != NULL)
- free(pTmpMembers);
- return TFALSE;
- }
- iUniqueTspaces = 0;
- for (g = 0; g < iNrActiveGroups; g++) {
- const SGroup *pGroup = &pGroups[g];
- int iUniqueSubGroups = 0, s = 0;
- for (i = 0; i < pGroup->iNrFaces; i++) // triangles
- {
- const int f = pGroup->pFaceIndices[i]; // triangle number
- int index = -1, iVertIndex = -1, iOF_1 = -1, iMembers = 0, j = 0, l = 0;
- SSubGroup tmp_group;
- tbool bFound;
- SVec3 n, vOs, vOt;
- if (pTriInfos[f].AssignedGroup[0] == pGroup)
- index = 0;
- else if (pTriInfos[f].AssignedGroup[1] == pGroup)
- index = 1;
- else if (pTriInfos[f].AssignedGroup[2] == pGroup)
- index = 2;
- assert(index >= 0 && index < 3);
- iVertIndex = piTriListIn[f * 3 + index];
- assert(iVertIndex == pGroup->iVertexRepresentitive);
- // is normalized already
- n = GetNormal(pContext, iVertIndex);
- // project
- vOs = NormalizeSafe(vsub(pTriInfos[f].vOs, vscale(vdot(n, pTriInfos[f].vOs), n)));
- vOt = NormalizeSafe(vsub(pTriInfos[f].vOt, vscale(vdot(n, pTriInfos[f].vOt), n)));
- // original face number
- iOF_1 = pTriInfos[f].iOrgFaceNumber;
- iMembers = 0;
- for (j = 0; j < pGroup->iNrFaces; j++) {
- const int t = pGroup->pFaceIndices[j]; // triangle number
- const int iOF_2 = pTriInfos[t].iOrgFaceNumber;
- // project
- SVec3 vOs2 = NormalizeSafe(vsub(pTriInfos[t].vOs, vscale(vdot(n, pTriInfos[t].vOs), n)));
- SVec3 vOt2 = NormalizeSafe(vsub(pTriInfos[t].vOt, vscale(vdot(n, pTriInfos[t].vOt), n)));
- {
- const tbool bAny = ((pTriInfos[f].iFlag | pTriInfos[t].iFlag) & GROUP_WITH_ANY) != 0 ?
- TTRUE :
- TFALSE;
- // make sure triangles which belong to the same quad are joined.
- const tbool bSameOrgFace = iOF_1 == iOF_2 ? TTRUE : TFALSE;
- const float fCosS = vdot(vOs, vOs2);
- const float fCosT = vdot(vOt, vOt2);
- assert(f != t || bSameOrgFace); // sanity check
- if (bAny || bSameOrgFace || (fCosS > fThresCos && fCosT > fThresCos))
- pTmpMembers[iMembers++] = t;
- }
- }
- // sort pTmpMembers
- tmp_group.iNrFaces = iMembers;
- tmp_group.pTriMembers = pTmpMembers;
- if (iMembers > 1) {
- unsigned int uSeed = INTERNAL_RND_SORT_SEED; // could replace with a random seed?
- QuickSort(pTmpMembers, 0, iMembers - 1, uSeed);
- }
- // look for an existing match
- bFound = TFALSE;
- l = 0;
- while (l < iUniqueSubGroups && !bFound) {
- bFound = CompareSubGroups(&tmp_group, &pUniSubGroups[l]);
- if (!bFound)
- ++l;
- }
- // assign tangent space index
- assert(bFound || l == iUniqueSubGroups);
- // piTempTangIndices[f*3+index] = iUniqueTspaces+l;
- // if no match was found we allocate a new subgroup
- if (!bFound) {
- // insert new subgroup
- int *pIndices = (int *)malloc(sizeof(int) * iMembers);
- if (pIndices == NULL) {
- // clean up and return false
- int s = 0;
- for (s = 0; s < iUniqueSubGroups; s++)
- free(pUniSubGroups[s].pTriMembers);
- free(pUniSubGroups);
- free(pTmpMembers);
- free(pSubGroupTspace);
- return TFALSE;
- }
- pUniSubGroups[iUniqueSubGroups].iNrFaces = iMembers;
- pUniSubGroups[iUniqueSubGroups].pTriMembers = pIndices;
- memcpy(pIndices, tmp_group.pTriMembers, sizeof(int) * iMembers);
- pSubGroupTspace[iUniqueSubGroups] = EvalTspace(tmp_group.pTriMembers,
- iMembers,
- piTriListIn,
- pTriInfos,
- pContext,
- pGroup->iVertexRepresentitive);
- ++iUniqueSubGroups;
- }
- // output tspace
- {
- const int iOffs = pTriInfos[f].iTSpacesOffs;
- const int iVert = pTriInfos[f].vert_num[index];
- STSpace *pTS_out = &psTspace[iOffs + iVert];
- assert(pTS_out->iCounter < 2);
- assert(((pTriInfos[f].iFlag & ORIENT_PRESERVING) != 0) == pGroup->bOrientPreservering);
- if (pTS_out->iCounter == 1) {
- *pTS_out = AvgTSpace(pTS_out, &pSubGroupTspace[l]);
- pTS_out->iCounter = 2; // update counter
- pTS_out->bOrient = pGroup->bOrientPreservering;
- }
- else {
- assert(pTS_out->iCounter == 0);
- *pTS_out = pSubGroupTspace[l];
- pTS_out->iCounter = 1; // update counter
- pTS_out->bOrient = pGroup->bOrientPreservering;
- }
- }
- }
- // clean up and offset iUniqueTspaces
- for (s = 0; s < iUniqueSubGroups; s++)
- free(pUniSubGroups[s].pTriMembers);
- iUniqueTspaces += iUniqueSubGroups;
- }
- // clean up
- free(pUniSubGroups);
- free(pTmpMembers);
- free(pSubGroupTspace);
- return TTRUE;
- }
- static STSpace EvalTspace(int face_indices[],
- const int iFaces,
- const int piTriListIn[],
- const STriInfo pTriInfos[],
- const SMikkTSpaceContext *pContext,
- const int iVertexRepresentitive)
- {
- STSpace res;
- float fAngleSum = 0;
- int face = 0;
- res.vOs.x = 0.0f;
- res.vOs.y = 0.0f;
- res.vOs.z = 0.0f;
- res.vOt.x = 0.0f;
- res.vOt.y = 0.0f;
- res.vOt.z = 0.0f;
- res.fMagS = 0;
- res.fMagT = 0;
- for (face = 0; face < iFaces; face++) {
- const int f = face_indices[face];
- // only valid triangles get to add their contribution
- if ((pTriInfos[f].iFlag & GROUP_WITH_ANY) == 0) {
- SVec3 n, vOs, vOt, p0, p1, p2, v1, v2;
- float fCos, fAngle, fMagS, fMagT;
- int i = -1, index = -1, i0 = -1, i1 = -1, i2 = -1;
- if (piTriListIn[3 * f + 0] == iVertexRepresentitive)
- i = 0;
- else if (piTriListIn[3 * f + 1] == iVertexRepresentitive)
- i = 1;
- else if (piTriListIn[3 * f + 2] == iVertexRepresentitive)
- i = 2;
- assert(i >= 0 && i < 3);
- // project
- index = piTriListIn[3 * f + i];
- n = GetNormal(pContext, index);
- vOs = NormalizeSafe(vsub(pTriInfos[f].vOs, vscale(vdot(n, pTriInfos[f].vOs), n)));
- vOt = NormalizeSafe(vsub(pTriInfos[f].vOt, vscale(vdot(n, pTriInfos[f].vOt), n)));
- i2 = piTriListIn[3 * f + (i < 2 ? (i + 1) : 0)];
- i1 = piTriListIn[3 * f + i];
- i0 = piTriListIn[3 * f + (i > 0 ? (i - 1) : 2)];
- p0 = GetPosition(pContext, i0);
- p1 = GetPosition(pContext, i1);
- p2 = GetPosition(pContext, i2);
- v1 = vsub(p0, p1);
- v2 = vsub(p2, p1);
- // project
- v1 = NormalizeSafe(vsub(v1, vscale(vdot(n, v1), n)));
- v2 = NormalizeSafe(vsub(v2, vscale(vdot(n, v2), n)));
- // weight contribution by the angle
- // between the two edge vectors
- fCos = vdot(v1, v2);
- fCos = fCos > 1 ? 1 : (fCos < (-1) ? (-1) : fCos);
- fAngle = (float)acos(fCos);
- fMagS = pTriInfos[f].fMagS;
- fMagT = pTriInfos[f].fMagT;
- res.vOs = vadd(res.vOs, vscale(fAngle, vOs));
- res.vOt = vadd(res.vOt, vscale(fAngle, vOt));
- res.fMagS += (fAngle * fMagS);
- res.fMagT += (fAngle * fMagT);
- fAngleSum += fAngle;
- }
- }
- // normalize
- res.vOs = NormalizeSafe(res.vOs);
- res.vOt = NormalizeSafe(res.vOt);
- if (fAngleSum > 0) {
- res.fMagS /= fAngleSum;
- res.fMagT /= fAngleSum;
- }
- return res;
- }
- static tbool CompareSubGroups(const SSubGroup *pg1, const SSubGroup *pg2)
- {
- tbool bStillSame = TTRUE;
- int i = 0;
- if (pg1->iNrFaces != pg2->iNrFaces)
- return TFALSE;
- while (i < pg1->iNrFaces && bStillSame) {
- bStillSame = pg1->pTriMembers[i] == pg2->pTriMembers[i] ? TTRUE : TFALSE;
- if (bStillSame)
- ++i;
- }
- return bStillSame;
- }
- static void QuickSort(int *pSortBuffer, int iLeft, int iRight, unsigned int uSeed)
- {
- int iL, iR, n, index, iMid, iTmp;
- // Random
- unsigned int t = uSeed & 31;
- t = (uSeed << t) | (uSeed >> (32 - t));
- uSeed = uSeed + t + 3;
- // Random end
- iL = iLeft;
- iR = iRight;
- n = (iR - iL) + 1;
- assert(n >= 0);
- index = (int)(uSeed % (unsigned int)n);
- iMid = pSortBuffer[index + iL];
- do {
- while (pSortBuffer[iL] < iMid)
- ++iL;
- while (pSortBuffer[iR] > iMid)
- --iR;
- if (iL <= iR) {
- iTmp = pSortBuffer[iL];
- pSortBuffer[iL] = pSortBuffer[iR];
- pSortBuffer[iR] = iTmp;
- ++iL;
- --iR;
- }
- } while (iL <= iR);
- if (iLeft < iR)
- QuickSort(pSortBuffer, iLeft, iR, uSeed);
- if (iL < iRight)
- QuickSort(pSortBuffer, iL, iRight, uSeed);
- }
- /////////////////////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////////////////////
- static void QuickSortEdges(
- SEdge *pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed);
- static void GetEdge(int *i0_out,
- int *i1_out,
- int *edgenum_out,
- const int indices[],
- const int i0_in,
- const int i1_in);
- static void BuildNeighborsFast(STriInfo pTriInfos[],
- SEdge *pEdges,
- const int piTriListIn[],
- const int iNrTrianglesIn)
- {
- // build array of edges
- unsigned int uSeed = INTERNAL_RND_SORT_SEED; // could replace with a random seed?
- int iEntries = 0, iCurStartIndex = -1, f = 0, i = 0;
- for (f = 0; f < iNrTrianglesIn; f++)
- for (i = 0; i < 3; i++) {
- const int i0 = piTriListIn[f * 3 + i];
- const int i1 = piTriListIn[f * 3 + (i < 2 ? (i + 1) : 0)];
- pEdges[f * 3 + i].i0 = i0 < i1 ? i0 : i1; // put minimum index in i0
- pEdges[f * 3 + i].i1 = !(i0 < i1) ? i0 : i1; // put maximum index in i1
- pEdges[f * 3 + i].f = f; // record face number
- }
- // sort over all edges by i0, this is the pricy one.
- QuickSortEdges(pEdges, 0, iNrTrianglesIn * 3 - 1, 0, uSeed); // sort channel 0 which is i0
- // sub sort over i1, should be fast.
- // could replace this with a 64 bit int sort over (i0,i1)
- // with i0 as msb in the quicksort call above.
- iEntries = iNrTrianglesIn * 3;
- iCurStartIndex = 0;
- for (i = 1; i < iEntries; i++) {
- if (pEdges[iCurStartIndex].i0 != pEdges[i].i0) {
- const int iL = iCurStartIndex;
- const int iR = i - 1;
- // const int iElems = i-iL;
- iCurStartIndex = i;
- QuickSortEdges(pEdges, iL, iR, 1, uSeed); // sort channel 1 which is i1
- }
- }
- // sub sort over f, which should be fast.
- // this step is to remain compliant with BuildNeighborsSlow() when
- // more than 2 triangles use the same edge (such as a butterfly topology).
- iCurStartIndex = 0;
- for (i = 1; i < iEntries; i++) {
- if (pEdges[iCurStartIndex].i0 != pEdges[i].i0 || pEdges[iCurStartIndex].i1 != pEdges[i].i1) {
- const int iL = iCurStartIndex;
- const int iR = i - 1;
- // const int iElems = i-iL;
- iCurStartIndex = i;
- QuickSortEdges(pEdges, iL, iR, 2, uSeed); // sort channel 2 which is f
- }
- }
- // pair up, adjacent triangles
- for (i = 0; i < iEntries; i++) {
- const int i0 = pEdges[i].i0;
- const int i1 = pEdges[i].i1;
- const int f = pEdges[i].f;
- tbool bUnassigned_A;
- int i0_A, i1_A;
- int edgenum_A, edgenum_B = 0; // 0,1 or 2
- GetEdge(&i0_A,
- &i1_A,
- &edgenum_A,
- &piTriListIn[f * 3],
- i0,
- i1); // resolve index ordering and edge_num
- bUnassigned_A = pTriInfos[f].FaceNeighbors[edgenum_A] == -1 ? TTRUE : TFALSE;
- if (bUnassigned_A) {
- // get true index ordering
- int j = i + 1, t;
- tbool bNotFound = TTRUE;
- while (j < iEntries && i0 == pEdges[j].i0 && i1 == pEdges[j].i1 && bNotFound) {
- tbool bUnassigned_B;
- int i0_B, i1_B;
- t = pEdges[j].f;
- // flip i0_B and i1_B
- GetEdge(&i1_B,
- &i0_B,
- &edgenum_B,
- &piTriListIn[t * 3],
- pEdges[j].i0,
- pEdges[j].i1); // resolve index ordering and edge_num
- // assert(!(i0_A==i1_B && i1_A==i0_B));
- bUnassigned_B = pTriInfos[t].FaceNeighbors[edgenum_B] == -1 ? TTRUE : TFALSE;
- if (i0_A == i0_B && i1_A == i1_B && bUnassigned_B)
- bNotFound = TFALSE;
- else
- ++j;
- }
- if (!bNotFound) {
- int t = pEdges[j].f;
- pTriInfos[f].FaceNeighbors[edgenum_A] = t;
- // assert(pTriInfos[t].FaceNeighbors[edgenum_B]==-1);
- pTriInfos[t].FaceNeighbors[edgenum_B] = f;
- }
- }
- }
- }
- static void BuildNeighborsSlow(STriInfo pTriInfos[],
- const int piTriListIn[],
- const int iNrTrianglesIn)
- {
- int f = 0, i = 0;
- for (f = 0; f < iNrTrianglesIn; f++) {
- for (i = 0; i < 3; i++) {
- // if unassigned
- if (pTriInfos[f].FaceNeighbors[i] == -1) {
- const int i0_A = piTriListIn[f * 3 + i];
- const int i1_A = piTriListIn[f * 3 + (i < 2 ? (i + 1) : 0)];
- // search for a neighbor
- tbool bFound = TFALSE;
- int t = 0, j = 0;
- while (!bFound && t < iNrTrianglesIn) {
- if (t != f) {
- j = 0;
- while (!bFound && j < 3) {
- // in rev order
- const int i1_B = piTriListIn[t * 3 + j];
- const int i0_B = piTriListIn[t * 3 + (j < 2 ? (j + 1) : 0)];
- // assert(!(i0_A==i1_B && i1_A==i0_B));
- if (i0_A == i0_B && i1_A == i1_B)
- bFound = TTRUE;
- else
- ++j;
- }
- }
- if (!bFound)
- ++t;
- }
- // assign neighbors
- if (bFound) {
- pTriInfos[f].FaceNeighbors[i] = t;
- // assert(pTriInfos[t].FaceNeighbors[j]==-1);
- pTriInfos[t].FaceNeighbors[j] = f;
- }
- }
- }
- }
- }
- static void QuickSortEdges(
- SEdge *pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed)
- {
- unsigned int t;
- int iL, iR, n, index, iMid;
- // early out
- SEdge sTmp;
- const int iElems = iRight - iLeft + 1;
- if (iElems < 2)
- return;
- else if (iElems == 2) {
- if (pSortBuffer[iLeft].array[channel] > pSortBuffer[iRight].array[channel]) {
- sTmp = pSortBuffer[iLeft];
- pSortBuffer[iLeft] = pSortBuffer[iRight];
- pSortBuffer[iRight] = sTmp;
- }
- return;
- }
- else if (iElems < 16) {
- int i, j;
- for (i = 0; i < iElems - 1; i++) {
- for (j = 0; j < iElems - i - 1; j++) {
- int index = iLeft + j;
- if (pSortBuffer[index].array[channel] > pSortBuffer[index + 1].array[channel]) {
- sTmp = pSortBuffer[index];
- pSortBuffer[index] = pSortBuffer[index + 1];
- pSortBuffer[index + 1] = sTmp;
- }
- }
- }
- return;
- }
- // Random
- t = uSeed & 31;
- t = (uSeed << t) | (uSeed >> (32 - t));
- uSeed = uSeed + t + 3;
- // Random end
- iL = iLeft;
- iR = iRight;
- n = (iR - iL) + 1;
- assert(n >= 0);
- index = (int)(uSeed % (unsigned int)n);
- iMid = pSortBuffer[index + iL].array[channel];
- do {
- while (pSortBuffer[iL].array[channel] < iMid)
- ++iL;
- while (pSortBuffer[iR].array[channel] > iMid)
- --iR;
- if (iL <= iR) {
- sTmp = pSortBuffer[iL];
- pSortBuffer[iL] = pSortBuffer[iR];
- pSortBuffer[iR] = sTmp;
- ++iL;
- --iR;
- }
- } while (iL <= iR);
- if (iLeft < iR)
- QuickSortEdges(pSortBuffer, iLeft, iR, channel, uSeed);
- if (iL < iRight)
- QuickSortEdges(pSortBuffer, iL, iRight, channel, uSeed);
- }
- // resolve ordering and edge number
- static void GetEdge(int *i0_out,
- int *i1_out,
- int *edgenum_out,
- const int indices[],
- const int i0_in,
- const int i1_in)
- {
- *edgenum_out = -1;
- // test if first index is on the edge
- if (indices[0] == i0_in || indices[0] == i1_in) {
- // test if second index is on the edge
- if (indices[1] == i0_in || indices[1] == i1_in) {
- edgenum_out[0] = 0; // first edge
- i0_out[0] = indices[0];
- i1_out[0] = indices[1];
- }
- else {
- edgenum_out[0] = 2; // third edge
- i0_out[0] = indices[2];
- i1_out[0] = indices[0];
- }
- }
- else {
- // only second and third index is on the edge
- edgenum_out[0] = 1; // second edge
- i0_out[0] = indices[1];
- i1_out[0] = indices[2];
- }
- }
- /////////////////////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////// Degenerate triangles ////////////////////////////////////
- static void DegenPrologue(STriInfo pTriInfos[],
- int piTriList_out[],
- const int iNrTrianglesIn,
- const int iTotTris)
- {
- int iNextGoodTriangleSearchIndex = -1;
- tbool bStillFindingGoodOnes;
- // locate quads with only one good triangle
- int t = 0;
- while (t < (iTotTris - 1)) {
- const int iFO_a = pTriInfos[t].iOrgFaceNumber;
- const int iFO_b = pTriInfos[t + 1].iOrgFaceNumber;
- if (iFO_a == iFO_b) // this is a quad
- {
- const tbool bIsDeg_a = (pTriInfos[t].iFlag & MARK_DEGENERATE) != 0 ? TTRUE : TFALSE;
- const tbool bIsDeg_b = (pTriInfos[t + 1].iFlag & MARK_DEGENERATE) != 0 ? TTRUE : TFALSE;
- if ((bIsDeg_a ^ bIsDeg_b) != 0) {
- pTriInfos[t].iFlag |= QUAD_ONE_DEGEN_TRI;
- pTriInfos[t + 1].iFlag |= QUAD_ONE_DEGEN_TRI;
- }
- t += 2;
- }
- else
- ++t;
- }
- // reorder list so all degen triangles are moved to the back
- // without reordering the good triangles
- iNextGoodTriangleSearchIndex = 1;
- t = 0;
- bStillFindingGoodOnes = TTRUE;
- while (t < iNrTrianglesIn && bStillFindingGoodOnes) {
- const tbool bIsGood = (pTriInfos[t].iFlag & MARK_DEGENERATE) == 0 ? TTRUE : TFALSE;
- if (bIsGood) {
- if (iNextGoodTriangleSearchIndex < (t + 2))
- iNextGoodTriangleSearchIndex = t + 2;
- }
- else {
- int t0, t1;
- // search for the first good triangle.
- tbool bJustADegenerate = TTRUE;
- while (bJustADegenerate && iNextGoodTriangleSearchIndex < iTotTris) {
- const tbool bIsGood = (pTriInfos[iNextGoodTriangleSearchIndex].iFlag & MARK_DEGENERATE) ==
- 0 ?
- TTRUE :
- TFALSE;
- if (bIsGood)
- bJustADegenerate = TFALSE;
- else
- ++iNextGoodTriangleSearchIndex;
- }
- t0 = t;
- t1 = iNextGoodTriangleSearchIndex;
- ++iNextGoodTriangleSearchIndex;
- assert(iNextGoodTriangleSearchIndex > (t + 1));
- // swap triangle t0 and t1
- if (!bJustADegenerate) {
- int i = 0;
- for (i = 0; i < 3; i++) {
- const int index = piTriList_out[t0 * 3 + i];
- piTriList_out[t0 * 3 + i] = piTriList_out[t1 * 3 + i];
- piTriList_out[t1 * 3 + i] = index;
- }
- {
- const STriInfo tri_info = pTriInfos[t0];
- pTriInfos[t0] = pTriInfos[t1];
- pTriInfos[t1] = tri_info;
- }
- }
- else
- bStillFindingGoodOnes = TFALSE; // this is not supposed to happen
- }
- if (bStillFindingGoodOnes)
- ++t;
- }
- assert(bStillFindingGoodOnes); // code will still work.
- assert(iNrTrianglesIn == t);
- }
- typedef struct VertReverseLookupContext {
- tbool bIsInitialized;
- int *pLookup;
- int iMaxVertIndex;
- } VertReverseLookupContext;
- static void GenerateReverseLookup(const int piTriListIn[],
- const int iNrTrianglesIn,
- VertReverseLookupContext *pLookupCtx)
- {
- int t;
- // Figure out what size of lookup array we need.
- pLookupCtx->iMaxVertIndex = -1;
- for (t = 0; t < 3 * iNrTrianglesIn; t++) {
- int iVertIndex = piTriListIn[t];
- if (iVertIndex > pLookupCtx->iMaxVertIndex) {
- pLookupCtx->iMaxVertIndex = iVertIndex;
- }
- }
- // Allocate memory.
- if (pLookupCtx->iMaxVertIndex < 1) {
- // Nothing to allocate, all triangles are degenerate.
- return;
- }
- pLookupCtx->pLookup = malloc(sizeof(int) * (pLookupCtx->iMaxVertIndex + 1));
- if (pLookupCtx->pLookup == NULL) {
- // Most likely run out of memory.
- return;
- }
- // Fill in lookup.
- for (t = 0; t <= pLookupCtx->iMaxVertIndex; t++) {
- pLookupCtx->pLookup[t] = -1;
- }
- for (t = 0; t < 3 * iNrTrianglesIn; t++) {
- int iVertIndex = piTriListIn[t];
- if (pLookupCtx->pLookup[iVertIndex] != -1) {
- continue;
- }
- pLookupCtx->pLookup[iVertIndex] = t;
- }
- }
- static int LookupVertexIndexFromGoodTriangle(VertReverseLookupContext *pLookupCtx,
- int piTriListIn[],
- const int iNrTrianglesIn,
- const int iVertexIndex)
- {
- // Allocate lookup on demand.
- if (!pLookupCtx->bIsInitialized) {
- GenerateReverseLookup(piTriListIn, iNrTrianglesIn, pLookupCtx);
- pLookupCtx->bIsInitialized = TTRUE;
- }
- // Make sure vertex index is in the mapping.
- if (iVertexIndex > pLookupCtx->iMaxVertIndex) {
- return -1;
- }
- if (pLookupCtx->pLookup == NULL) {
- return -1;
- }
- // Perform actual lookup.
- return pLookupCtx->pLookup[iVertexIndex];
- }
- static void FreeReverseLookup(VertReverseLookupContext *pLookupCtx)
- {
- if (!pLookupCtx->bIsInitialized) {
- return;
- }
- if (pLookupCtx->pLookup != NULL) {
- free(pLookupCtx->pLookup);
- }
- }
- static void DegenEpilogue(STSpace psTspace[],
- STriInfo pTriInfos[],
- int piTriListIn[],
- const SMikkTSpaceContext *pContext,
- const int iNrTrianglesIn,
- const int iTotTris)
- {
- int t = 0, i = 0;
- VertReverseLookupContext lookupCtx = {TFALSE};
- // deal with degenerate triangles
- // punishment for degenerate triangles is O(iNrTrianglesIn) extra memory.
- for (t = iNrTrianglesIn; t < iTotTris; t++) {
- // degenerate triangles on a quad with one good triangle are skipped
- // here but processed in the next loop
- const tbool bSkip = (pTriInfos[t].iFlag & QUAD_ONE_DEGEN_TRI) != 0 ? TTRUE : TFALSE;
- if (bSkip) {
- continue;
- }
- for (i = 0; i < 3; i++) {
- const int index1 = piTriListIn[t * 3 + i];
- int j = LookupVertexIndexFromGoodTriangle(&lookupCtx, piTriListIn, iNrTrianglesIn, index1);
- if (j < 0) {
- // Matching vertex from good triangle is not found.
- continue;
- }
- const int iTri = j / 3;
- const int iVert = j % 3;
- const int iSrcVert = pTriInfos[iTri].vert_num[iVert];
- const int iSrcOffs = pTriInfos[iTri].iTSpacesOffs;
- const int iDstVert = pTriInfos[t].vert_num[i];
- const int iDstOffs = pTriInfos[t].iTSpacesOffs;
- // copy tspace
- psTspace[iDstOffs + iDstVert] = psTspace[iSrcOffs + iSrcVert];
- }
- }
- FreeReverseLookup(&lookupCtx);
- // deal with degenerate quads with one good triangle
- for (t = 0; t < iNrTrianglesIn; t++) {
- // this triangle belongs to a quad where the
- // other triangle is degenerate
- if ((pTriInfos[t].iFlag & QUAD_ONE_DEGEN_TRI) != 0) {
- SVec3 vDstP;
- int iOrgF = -1, i = 0;
- tbool bNotFound;
- unsigned char *pV = pTriInfos[t].vert_num;
- int iFlag = (1 << pV[0]) | (1 << pV[1]) | (1 << pV[2]);
- int iMissingIndex = 0;
- if ((iFlag & 2) == 0)
- iMissingIndex = 1;
- else if ((iFlag & 4) == 0)
- iMissingIndex = 2;
- else if ((iFlag & 8) == 0)
- iMissingIndex = 3;
- iOrgF = pTriInfos[t].iOrgFaceNumber;
- vDstP = GetPosition(pContext, MakeIndex(iOrgF, iMissingIndex));
- bNotFound = TTRUE;
- i = 0;
- while (bNotFound && i < 3) {
- const int iVert = pV[i];
- const SVec3 vSrcP = GetPosition(pContext, MakeIndex(iOrgF, iVert));
- if (veq(vSrcP, vDstP) == TTRUE) {
- const int iOffs = pTriInfos[t].iTSpacesOffs;
- psTspace[iOffs + iMissingIndex] = psTspace[iOffs + iVert];
- bNotFound = TFALSE;
- }
- else
- ++i;
- }
- assert(!bNotFound);
- }
- }
- }
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