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- /*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- * Original author: Laurence
- */
- /** \file
- * \ingroup iksolver
- */
- /**
- * \page IK - Blender inverse kinematics module.
- *
- * \section about About the IK module
- *
- * This module allows you to create segments and form them into
- * tree. You can then define a goal points that the end of a given
- * segment should attempt to reach - an inverse kinematic problem.
- * This module will then modify the segments in the tree in order
- * to get the as near as possible to the goal. This solver uses an
- * inverse jacobian method to find a solution.
- *
- * \section issues Known issues with this IK solver.
- *
- * - There is currently no support for joint constraints in the
- * solver. This is within the realms of possibility - please ask
- * if this functionality is required.
- * - The solver is slow, inverse jacobian methods in general give
- * 'smooth' solutions and the method is also very flexible, it
- * does not rely on specific angle parameterization and can be
- * extended to deal with different joint types and joint
- * constraints. However it is not suitable for real time use.
- * Other algorithms exist which are more suitable for real-time
- * applications, please ask if this functionality is required.
- *
- * \section dependencies Dependencies
- *
- * This module only depends on Moto.
- */
- #ifndef __IK_SOLVER_H__
- #define __IK_SOLVER_H__
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * Typical order of calls for solving an IK problem:
- *
- * - create number of IK_Segment's and set their parents and transforms
- * - create an IK_Solver
- * - set a number of goals for the IK_Solver to solve
- * - call IK_Solve
- * - free the IK_Solver
- * - get basis and translation changes from segments
- * - free all segments
- */
- /**
- * IK_Segment defines a single segment of an IK tree.
- * - Individual segments are always defined in local coordinates.
- * - The segment is assumed to be oriented in the local
- * y-direction.
- * - start is the start of the segment relative to the end
- * of the parent segment.
- * - rest_basis is a column major matrix defineding the rest
- * position (w.r.t. which the limits are defined), must
- * be a pure rotation
- * - basis is a column major matrix defining the current change
- * from the rest basis, must be a pure rotation
- * - length is the length of the bone.
- *
- * - basis_change and translation_change respectively define
- * the change in rotation or translation. basis_change is a
- * column major 3x3 matrix.
- *
- * The local transformation is then defined as:
- * start * rest_basis * basis * basis_change * translation_change * translate(0,length,0)
- */
- typedef void IK_Segment;
- enum IK_SegmentFlag {
- IK_XDOF = 1,
- IK_YDOF = 2,
- IK_ZDOF = 4,
- IK_TRANS_XDOF = 8,
- IK_TRANS_YDOF = 16,
- IK_TRANS_ZDOF = 32
- };
- typedef enum IK_SegmentAxis {
- IK_X = 0,
- IK_Y = 1,
- IK_Z = 2,
- IK_TRANS_X = 3,
- IK_TRANS_Y = 4,
- IK_TRANS_Z = 5
- } IK_SegmentAxis;
- extern IK_Segment *IK_CreateSegment(int flag);
- extern void IK_FreeSegment(IK_Segment *seg);
- extern void IK_SetParent(IK_Segment *seg, IK_Segment *parent);
- extern void IK_SetTransform(
- IK_Segment *seg, float start[3], float rest_basis[][3], float basis[][3], float length);
- extern void IK_SetLimit(IK_Segment *seg, IK_SegmentAxis axis, float lmin, float lmax);
- extern void IK_SetStiffness(IK_Segment *seg, IK_SegmentAxis axis, float stiffness);
- extern void IK_GetBasisChange(IK_Segment *seg, float basis_change[][3]);
- extern void IK_GetTranslationChange(IK_Segment *seg, float *translation_change);
- /**
- * An IK_Solver must be created to be able to execute the solver.
- *
- * An arbitray number of goals can be created, stating that a given
- * end effector must have a given position or rotation. If multiple
- * goals are specified, they can be weighted (range 0..1) to get
- * some control over their importance.
- *
- * IK_Solve will execute the solver, that will run until either the
- * system converges, or a maximum number of iterations is reached.
- * It returns 1 if the system converged, 0 otherwise.
- */
- typedef void IK_Solver;
- IK_Solver *IK_CreateSolver(IK_Segment *root);
- void IK_FreeSolver(IK_Solver *solver);
- void IK_SolverAddGoal(IK_Solver *solver, IK_Segment *tip, float goal[3], float weight);
- void IK_SolverAddGoalOrientation(IK_Solver *solver,
- IK_Segment *tip,
- float goal[][3],
- float weight);
- void IK_SolverSetPoleVectorConstraint(IK_Solver *solver,
- IK_Segment *tip,
- float goal[3],
- float polegoal[3],
- float poleangle,
- int getangle);
- float IK_SolverGetPoleAngle(IK_Solver *solver);
- int IK_Solve(IK_Solver *solver, float tolerance, int max_iterations);
- #define IK_STRETCH_STIFF_EPS 0.01f
- #define IK_STRETCH_STIFF_MIN 0.001f
- #define IK_STRETCH_STIFF_MAX 1e10
- #ifdef __cplusplus
- }
- #endif
- #endif // __IK_SOLVER_H__
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