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- /*
- * Copyright 2011-2018 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef __UTIL_IES_H__
- #define __UTIL_IES_H__
- #include "util/util_param.h"
- #include "util/util_vector.h"
- CCL_NAMESPACE_BEGIN
- class IESFile {
- public:
- IESFile()
- {
- }
- ~IESFile();
- int packed_size();
- void pack(float *data);
- bool load(ustring ies);
- void clear();
- protected:
- bool parse(ustring ies);
- bool process();
- bool process_type_b();
- bool process_type_c();
- /* The brightness distribution is stored in spherical coordinates.
- * The horizontal angles correspond to theta in the regular notation
- * and always span the full range from 0° to 360°.
- * The vertical angles correspond to phi and always start at 0°. */
- vector<float> v_angles, h_angles;
- /* The actual values are stored here, with every entry storing the values
- * of one horizontal segment. */
- vector<vector<float>> intensity;
- /* Types of angle representation in IES files. Currently, only B and C are supported. */
- enum IESType { TYPE_A = 3, TYPE_B = 2, TYPE_C = 1 } type;
- };
- CCL_NAMESPACE_END
- #endif /* __UTIL_IES_H__ */
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