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- /*
- * Copyright 2011-2015 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef __UTIL_GUARDED_ALLOCATOR_H__
- #define __UTIL_GUARDED_ALLOCATOR_H__
- #include <cstddef>
- #include <memory>
- #ifdef WITH_BLENDER_GUARDEDALLOC
- # include "../../guardedalloc/MEM_guardedalloc.h"
- #endif
- CCL_NAMESPACE_BEGIN
- /* Internal use only. */
- void util_guarded_mem_alloc(size_t n);
- void util_guarded_mem_free(size_t n);
- /* Guarded allocator for the use with STL. */
- template<typename T> class GuardedAllocator {
- public:
- typedef size_t size_type;
- typedef ptrdiff_t difference_type;
- typedef T *pointer;
- typedef const T *const_pointer;
- typedef T &reference;
- typedef const T &const_reference;
- typedef T value_type;
- GuardedAllocator()
- {
- }
- GuardedAllocator(const GuardedAllocator &)
- {
- }
- T *allocate(size_t n, const void *hint = 0)
- {
- (void)hint;
- size_t size = n * sizeof(T);
- util_guarded_mem_alloc(size);
- if (n == 0) {
- return NULL;
- }
- T *mem;
- #ifdef WITH_BLENDER_GUARDEDALLOC
- /* C++ standard requires allocation functions to allocate memory suitably
- * aligned for any standard type. This is 16 bytes for 64 bit platform as
- * far as i concerned. We might over-align on 32bit here, but that should
- * be all safe actually.
- */
- mem = (T *)MEM_mallocN_aligned(size, 16, "Cycles Alloc");
- #else
- mem = (T *)malloc(size);
- #endif
- if (mem == NULL) {
- throw std::bad_alloc();
- }
- return mem;
- }
- void deallocate(T *p, size_t n)
- {
- util_guarded_mem_free(n * sizeof(T));
- if (p != NULL) {
- #ifdef WITH_BLENDER_GUARDEDALLOC
- MEM_freeN(p);
- #else
- free(p);
- #endif
- }
- }
- T *address(T &x) const
- {
- return &x;
- }
- const T *address(const T &x) const
- {
- return &x;
- }
- GuardedAllocator<T> &operator=(const GuardedAllocator &)
- {
- return *this;
- }
- size_t max_size() const
- {
- return size_t(-1);
- }
- template<class U> struct rebind {
- typedef GuardedAllocator<U> other;
- };
- template<class U> GuardedAllocator(const GuardedAllocator<U> &)
- {
- }
- template<class U> GuardedAllocator &operator=(const GuardedAllocator<U> &)
- {
- return *this;
- }
- inline bool operator==(GuardedAllocator const & /*other*/) const
- {
- return true;
- }
- inline bool operator!=(GuardedAllocator const &other) const
- {
- return !operator==(other);
- }
- #ifdef _MSC_VER
- /* Welcome to the black magic here.
- *
- * The issue is that MSVC C++ allocates container proxy on any
- * vector initialization, including static vectors which don't
- * have any data yet. This leads to several issues:
- *
- * - Static objects initialization fiasco (global_stats from
- * util_stats.h might not be initialized yet).
- * - If main() function changes allocator type (for example,
- * this might happen with `blender --debug-memory`) nobody
- * will know how to convert already allocated memory to a new
- * guarded allocator.
- *
- * Here we work this around by making it so container proxy does
- * not use guarded allocation. A bit fragile, unfortunately.
- */
- template<> struct rebind<std::_Container_proxy> {
- typedef std::allocator<std::_Container_proxy> other;
- };
- operator std::allocator<std::_Container_proxy>() const
- {
- return std::allocator<std::_Container_proxy>();
- }
- #endif
- };
- /* Get memory usage and peak from the guarded STL allocator. */
- size_t util_guarded_get_mem_used();
- size_t util_guarded_get_mem_peak();
- /* Call given function and keep track if it runs out of memory.
- *
- * If it does run out f memory, stop execution and set progress
- * to do a global cancel.
- *
- * It's not fully robust, but good enough to catch obvious issues
- * when running out of memory.
- */
- #define MEM_GUARDED_CALL(progress, func, ...) \
- do { \
- try { \
- (func)(__VA_ARGS__); \
- } \
- catch (std::bad_alloc &) { \
- fprintf(stderr, "Error: run out of memory!\n"); \
- fflush(stderr); \
- (progress)->set_error("Out of memory"); \
- } \
- } while (false)
- CCL_NAMESPACE_END
- #endif /* __UTIL_GUARDED_ALLOCATOR_H__ */
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