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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "render/camera.h"
- #include "render/mesh.h"
- #include "subd/subd_dice.h"
- #include "subd/subd_patch.h"
- #include "subd/subd_split.h"
- #include "util/util_math.h"
- #include "util/util_types.h"
- CCL_NAMESPACE_BEGIN
- /* DiagSplit */
- DiagSplit::DiagSplit(const SubdParams ¶ms_) : params(params_)
- {
- }
- void DiagSplit::dispatch(QuadDice::SubPatch &sub, QuadDice::EdgeFactors &ef)
- {
- subpatches_quad.push_back(sub);
- edgefactors_quad.push_back(ef);
- }
- float3 DiagSplit::to_world(Patch *patch, float2 uv)
- {
- float3 P;
- patch->eval(&P, NULL, NULL, NULL, uv.x, uv.y);
- if (params.camera)
- P = transform_point(¶ms.objecttoworld, P);
- return P;
- }
- int DiagSplit::T(Patch *patch, float2 Pstart, float2 Pend)
- {
- float3 Plast = make_float3(0.0f, 0.0f, 0.0f);
- float Lsum = 0.0f;
- float Lmax = 0.0f;
- for (int i = 0; i < params.test_steps; i++) {
- float t = i / (float)(params.test_steps - 1);
- float3 P = to_world(patch, Pstart + t * (Pend - Pstart));
- if (i > 0) {
- float L;
- if (!params.camera) {
- L = len(P - Plast);
- }
- else {
- Camera *cam = params.camera;
- float pixel_width = cam->world_to_raster_size((P + Plast) * 0.5f);
- L = len(P - Plast) / pixel_width;
- }
- Lsum += L;
- Lmax = max(L, Lmax);
- }
- Plast = P;
- }
- int tmin = (int)ceil(Lsum / params.dicing_rate);
- int tmax = (int)ceil((params.test_steps - 1) * Lmax /
- params.dicing_rate); // XXX paper says N instead of N-1, seems wrong?
- if (tmax - tmin > params.split_threshold)
- return DSPLIT_NON_UNIFORM;
- return tmax;
- }
- void DiagSplit::partition_edge(
- Patch *patch, float2 *P, int *t0, int *t1, float2 Pstart, float2 Pend, int t)
- {
- if (t == DSPLIT_NON_UNIFORM) {
- *P = (Pstart + Pend) * 0.5f;
- *t0 = T(patch, Pstart, *P);
- *t1 = T(patch, *P, Pend);
- }
- else {
- int I = (int)floor((float)t * 0.5f);
- *P = interp(Pstart, Pend, (t == 0) ? 0 : I / (float)t); /* XXX is t faces or verts */
- *t0 = I;
- *t1 = t - I;
- }
- }
- static void limit_edge_factors(const QuadDice::SubPatch &sub, QuadDice::EdgeFactors &ef, int max_t)
- {
- float2 P00 = sub.P00;
- float2 P01 = sub.P01;
- float2 P10 = sub.P10;
- float2 P11 = sub.P11;
- int tu0 = int(max_t * len(P10 - P00));
- int tu1 = int(max_t * len(P11 - P01));
- int tv0 = int(max_t * len(P01 - P00));
- int tv1 = int(max_t * len(P11 - P10));
- ef.tu0 = tu0 <= 1 ? 1 : min(ef.tu0, tu0);
- ef.tu1 = tu1 <= 1 ? 1 : min(ef.tu1, tu1);
- ef.tv0 = tv0 <= 1 ? 1 : min(ef.tv0, tv0);
- ef.tv1 = tv1 <= 1 ? 1 : min(ef.tv1, tv1);
- }
- void DiagSplit::split(QuadDice::SubPatch &sub, QuadDice::EdgeFactors &ef, int depth)
- {
- if (depth > 32) {
- /* We should never get here, but just in case end recursion safely. */
- ef.tu0 = 1;
- ef.tu1 = 1;
- ef.tv0 = 1;
- ef.tv1 = 1;
- dispatch(sub, ef);
- return;
- }
- bool split_u = (ef.tu0 == DSPLIT_NON_UNIFORM || ef.tu1 == DSPLIT_NON_UNIFORM);
- bool split_v = (ef.tv0 == DSPLIT_NON_UNIFORM || ef.tv1 == DSPLIT_NON_UNIFORM);
- /* Split subpatches such that the ratio of T for opposite edges doesn't
- * exceed 1.5, this reduces over tessellation for some patches
- */
- bool tmp_split_v = split_v;
- if (!split_u && min(ef.tu0, ef.tu1) > 8 && min(ef.tu0, ef.tu1) * 1.5f < max(ef.tu0, ef.tu1))
- split_v = true;
- if (!tmp_split_v && min(ef.tu0, ef.tu1) > 8 && min(ef.tv0, ef.tv1) * 1.5f < max(ef.tv0, ef.tv1))
- split_u = true;
- /* alternate axis */
- if (split_u && split_v) {
- split_u = depth % 2;
- }
- if (split_u) {
- /* partition edges */
- QuadDice::EdgeFactors ef0, ef1;
- float2 Pu0, Pu1;
- partition_edge(sub.patch, &Pu0, &ef0.tu0, &ef1.tu0, sub.P00, sub.P10, ef.tu0);
- partition_edge(sub.patch, &Pu1, &ef0.tu1, &ef1.tu1, sub.P01, sub.P11, ef.tu1);
- /* split */
- int tsplit = T(sub.patch, Pu0, Pu1);
- ef0.tv0 = ef.tv0;
- ef0.tv1 = tsplit;
- ef1.tv0 = tsplit;
- ef1.tv1 = ef.tv1;
- /* create subpatches */
- QuadDice::SubPatch sub0 = {sub.patch, sub.P00, Pu0, sub.P01, Pu1};
- QuadDice::SubPatch sub1 = {sub.patch, Pu0, sub.P10, Pu1, sub.P11};
- limit_edge_factors(sub0, ef0, 1 << params.max_level);
- limit_edge_factors(sub1, ef1, 1 << params.max_level);
- split(sub0, ef0, depth + 1);
- split(sub1, ef1, depth + 1);
- }
- else if (split_v) {
- /* partition edges */
- QuadDice::EdgeFactors ef0, ef1;
- float2 Pv0, Pv1;
- partition_edge(sub.patch, &Pv0, &ef0.tv0, &ef1.tv0, sub.P00, sub.P01, ef.tv0);
- partition_edge(sub.patch, &Pv1, &ef0.tv1, &ef1.tv1, sub.P10, sub.P11, ef.tv1);
- /* split */
- int tsplit = T(sub.patch, Pv0, Pv1);
- ef0.tu0 = ef.tu0;
- ef0.tu1 = tsplit;
- ef1.tu0 = tsplit;
- ef1.tu1 = ef.tu1;
- /* create subpatches */
- QuadDice::SubPatch sub0 = {sub.patch, sub.P00, sub.P10, Pv0, Pv1};
- QuadDice::SubPatch sub1 = {sub.patch, Pv0, Pv1, sub.P01, sub.P11};
- limit_edge_factors(sub0, ef0, 1 << params.max_level);
- limit_edge_factors(sub1, ef1, 1 << params.max_level);
- split(sub0, ef0, depth + 1);
- split(sub1, ef1, depth + 1);
- }
- else {
- dispatch(sub, ef);
- }
- }
- void DiagSplit::split_quad(Patch *patch, QuadDice::SubPatch *subpatch)
- {
- QuadDice::SubPatch sub_split;
- QuadDice::EdgeFactors ef_split;
- if (subpatch) {
- sub_split = *subpatch;
- }
- else {
- sub_split.patch = patch;
- sub_split.P00 = make_float2(0.0f, 0.0f);
- sub_split.P10 = make_float2(1.0f, 0.0f);
- sub_split.P01 = make_float2(0.0f, 1.0f);
- sub_split.P11 = make_float2(1.0f, 1.0f);
- }
- ef_split.tu0 = T(patch, sub_split.P00, sub_split.P10);
- ef_split.tu1 = T(patch, sub_split.P01, sub_split.P11);
- ef_split.tv0 = T(patch, sub_split.P00, sub_split.P01);
- ef_split.tv1 = T(patch, sub_split.P10, sub_split.P11);
- limit_edge_factors(sub_split, ef_split, 1 << params.max_level);
- split(sub_split, ef_split);
- QuadDice dice(params);
- for (size_t i = 0; i < subpatches_quad.size(); i++) {
- QuadDice::SubPatch &sub = subpatches_quad[i];
- QuadDice::EdgeFactors &ef = edgefactors_quad[i];
- ef.tu0 = max(ef.tu0, 1);
- ef.tu1 = max(ef.tu1, 1);
- ef.tv0 = max(ef.tv0, 1);
- ef.tv1 = max(ef.tv1, 1);
- dice.dice(sub, ef);
- }
- subpatches_quad.clear();
- edgefactors_quad.clear();
- }
- CCL_NAMESPACE_END
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