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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "device/device.h"
- #include "render/scene.h"
- #include "render/tables.h"
- #include "util/util_logging.h"
- CCL_NAMESPACE_BEGIN
- /* Lookup Tables */
- LookupTables::LookupTables()
- {
- need_update = true;
- }
- LookupTables::~LookupTables()
- {
- assert(lookup_tables.size() == 0);
- }
- void LookupTables::device_update(Device *, DeviceScene *dscene)
- {
- if (!need_update)
- return;
- VLOG(1) << "Total " << lookup_tables.size() << " lookup tables.";
- if (lookup_tables.size() > 0)
- dscene->lookup_table.copy_to_device();
- need_update = false;
- }
- void LookupTables::device_free(Device *, DeviceScene *dscene)
- {
- dscene->lookup_table.free();
- }
- static size_t round_up_to_multiple(size_t size, size_t chunk)
- {
- return ((size + chunk - 1) / chunk) * chunk;
- }
- size_t LookupTables::add_table(DeviceScene *dscene, vector<float> &data)
- {
- assert(data.size() > 0);
- need_update = true;
- Table new_table;
- new_table.offset = 0;
- new_table.size = round_up_to_multiple(data.size(), TABLE_CHUNK_SIZE);
- /* find space to put lookup table */
- list<Table>::iterator table;
- for (table = lookup_tables.begin(); table != lookup_tables.end(); table++) {
- if (new_table.offset + new_table.size <= table->offset) {
- lookup_tables.insert(table, new_table);
- break;
- }
- else
- new_table.offset = table->offset + table->size;
- }
- if (table == lookup_tables.end()) {
- /* add at the end */
- lookup_tables.push_back(new_table);
- dscene->lookup_table.resize(new_table.offset + new_table.size);
- }
- /* copy table data and return offset */
- float *dtable = dscene->lookup_table.data();
- memcpy(dtable + new_table.offset, &data[0], sizeof(float) * data.size());
- return new_table.offset;
- }
- void LookupTables::remove_table(size_t *offset)
- {
- if (*offset == TABLE_OFFSET_INVALID) {
- /* The table isn't even allocated, so just return here. */
- return;
- }
- need_update = true;
- list<Table>::iterator table;
- for (table = lookup_tables.begin(); table != lookup_tables.end(); table++) {
- if (table->offset == *offset) {
- lookup_tables.erase(table);
- *offset = TABLE_OFFSET_INVALID;
- return;
- }
- }
- assert(table != lookup_tables.end());
- }
- CCL_NAMESPACE_END
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