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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef __SVM_H__
- #define __SVM_H__
- #include "render/attribute.h"
- #include "render/graph.h"
- #include "render/shader.h"
- #include "util/util_array.h"
- #include "util/util_set.h"
- #include "util/util_string.h"
- #include "util/util_thread.h"
- CCL_NAMESPACE_BEGIN
- class Device;
- class DeviceScene;
- class ImageManager;
- class Scene;
- class ShaderGraph;
- class ShaderInput;
- class ShaderNode;
- class ShaderOutput;
- /* Shader Manager */
- class SVMShaderManager : public ShaderManager {
- public:
- SVMShaderManager();
- ~SVMShaderManager();
- void reset(Scene *scene);
- void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
- void device_free(Device *device, DeviceScene *dscene, Scene *scene);
- protected:
- /* Lock used to synchronize threaded nodes compilation. */
- thread_spin_lock nodes_lock_;
- void device_update_shader(Scene *scene,
- Shader *shader,
- Progress *progress,
- array<int4> *global_svm_nodes);
- };
- /* Graph Compiler */
- class SVMCompiler {
- public:
- struct Summary {
- Summary();
- /* Number of SVM nodes shader was compiled into. */
- int num_svm_nodes;
- /* Peak stack usage during shader evaluation. */
- int peak_stack_usage;
- /* Time spent on surface graph finalization. */
- double time_finalize;
- /* Time spent on generating SVM nodes for surface shader. */
- double time_generate_surface;
- /* Time spent on generating SVM nodes for bump shader. */
- double time_generate_bump;
- /* Time spent on generating SVM nodes for volume shader. */
- double time_generate_volume;
- /* Time spent on generating SVM nodes for displacement shader. */
- double time_generate_displacement;
- /* Total time spent on all routines. */
- double time_total;
- /* A full multiline description of the state of the compiler after
- * compilation.
- */
- string full_report() const;
- };
- SVMCompiler(ShaderManager *shader_manager,
- ImageManager *image_manager,
- LightManager *light_manager);
- void compile(
- Scene *scene, Shader *shader, array<int4> &svm_nodes, int index, Summary *summary = NULL);
- int stack_assign(ShaderOutput *output);
- int stack_assign(ShaderInput *input);
- int stack_assign_if_linked(ShaderInput *input);
- int stack_assign_if_linked(ShaderOutput *output);
- int stack_find_offset(int size);
- int stack_find_offset(SocketType::Type type);
- void stack_clear_offset(SocketType::Type type, int offset);
- void stack_link(ShaderInput *input, ShaderOutput *output);
- void add_node(ShaderNodeType type, int a = 0, int b = 0, int c = 0);
- void add_node(int a = 0, int b = 0, int c = 0, int d = 0);
- void add_node(ShaderNodeType type, const float3 &f);
- void add_node(const float4 &f);
- uint attribute(ustring name);
- uint attribute(AttributeStandard std);
- uint attribute_standard(ustring name);
- uint encode_uchar4(uint x, uint y = 0, uint z = 0, uint w = 0);
- uint closure_mix_weight_offset()
- {
- return mix_weight_offset;
- }
- ShaderType output_type()
- {
- return current_type;
- }
- ImageManager *image_manager;
- ShaderManager *shader_manager;
- LightManager *light_manager;
- bool background;
- protected:
- /* stack */
- struct Stack {
- Stack()
- {
- memset(users, 0, sizeof(users));
- }
- Stack(const Stack &other)
- {
- memcpy(users, other.users, sizeof(users));
- }
- Stack &operator=(const Stack &other)
- {
- memcpy(users, other.users, sizeof(users));
- return *this;
- }
- bool empty()
- {
- for (int i = 0; i < SVM_STACK_SIZE; i++)
- if (users[i])
- return false;
- return true;
- }
- void print()
- {
- printf("stack <");
- for (int i = 0; i < SVM_STACK_SIZE; i++)
- printf((users[i]) ? "*" : " ");
- printf(">\n");
- }
- int users[SVM_STACK_SIZE];
- };
- /* Global state of the compiler accessible from the compilation routines. */
- struct CompilerState {
- explicit CompilerState(ShaderGraph *graph);
- /* ** Global state, used by various compilation steps. ** */
- /* Set of nodes which were already compiled. */
- ShaderNodeSet nodes_done;
- /* Set of closures which were already compiled. */
- ShaderNodeSet closure_done;
- /* ** SVM nodes generation state ** */
- /* Flag whether the node with corresponding ID was already compiled or
- * not. Array element with index i corresponds to a node with such if.
- *
- * TODO(sergey): This is actually a copy of nodes_done just in another
- * notation. We can de-duplicate this storage actually after switching
- * all areas to use this flags array.
- */
- vector<bool> nodes_done_flag;
- };
- void stack_clear_temporary(ShaderNode *node);
- int stack_size(SocketType::Type type);
- void stack_clear_users(ShaderNode *node, ShaderNodeSet &done);
- /* single closure */
- void find_dependencies(ShaderNodeSet &dependencies,
- const ShaderNodeSet &done,
- ShaderInput *input,
- ShaderNode *skip_node = NULL);
- void generate_node(ShaderNode *node, ShaderNodeSet &done);
- void generate_closure_node(ShaderNode *node, CompilerState *state);
- void generated_shared_closure_nodes(ShaderNode *root_node,
- ShaderNode *node,
- CompilerState *state,
- const ShaderNodeSet &shared);
- void generate_svm_nodes(const ShaderNodeSet &nodes, CompilerState *state);
- /* multi closure */
- void generate_multi_closure(ShaderNode *root_node, ShaderNode *node, CompilerState *state);
- /* compile */
- void compile_type(Shader *shader, ShaderGraph *graph, ShaderType type);
- array<int4> current_svm_nodes;
- ShaderType current_type;
- Shader *current_shader;
- ShaderGraph *current_graph;
- Stack active_stack;
- int max_stack_use;
- uint mix_weight_offset;
- bool compile_failed;
- };
- CCL_NAMESPACE_END
- #endif /* __SVM_H__ */
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