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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "device/device.h"
- #include "render/particles.h"
- #include "render/scene.h"
- #include "util/util_foreach.h"
- #include "util/util_hash.h"
- #include "util/util_logging.h"
- #include "util/util_map.h"
- #include "util/util_progress.h"
- #include "util/util_vector.h"
- CCL_NAMESPACE_BEGIN
- /* Particle System */
- ParticleSystem::ParticleSystem()
- {
- }
- ParticleSystem::~ParticleSystem()
- {
- }
- void ParticleSystem::tag_update(Scene *scene)
- {
- scene->particle_system_manager->need_update = true;
- }
- /* Particle System Manager */
- ParticleSystemManager::ParticleSystemManager()
- {
- need_update = true;
- }
- ParticleSystemManager::~ParticleSystemManager()
- {
- }
- void ParticleSystemManager::device_update_particles(Device *,
- DeviceScene *dscene,
- Scene *scene,
- Progress &progress)
- {
- /* count particles.
- * adds one dummy particle at the beginning to avoid invalid lookups,
- * in case a shader uses particle info without actual particle data. */
- int num_particles = 1;
- for (size_t j = 0; j < scene->particle_systems.size(); j++)
- num_particles += scene->particle_systems[j]->particles.size();
- KernelParticle *kparticles = dscene->particles.alloc(num_particles);
- /* dummy particle */
- memset(kparticles, 0, sizeof(KernelParticle));
- int i = 1;
- for (size_t j = 0; j < scene->particle_systems.size(); j++) {
- ParticleSystem *psys = scene->particle_systems[j];
- for (size_t k = 0; k < psys->particles.size(); k++) {
- /* pack in texture */
- Particle &pa = psys->particles[k];
- kparticles[i].index = pa.index;
- kparticles[i].age = pa.age;
- kparticles[i].lifetime = pa.lifetime;
- kparticles[i].size = pa.size;
- kparticles[i].rotation = pa.rotation;
- kparticles[i].location = float3_to_float4(pa.location);
- kparticles[i].velocity = float3_to_float4(pa.velocity);
- kparticles[i].angular_velocity = float3_to_float4(pa.angular_velocity);
- i++;
- if (progress.get_cancel())
- return;
- }
- }
- dscene->particles.copy_to_device();
- }
- void ParticleSystemManager::device_update(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- Progress &progress)
- {
- if (!need_update)
- return;
- VLOG(1) << "Total " << scene->particle_systems.size() << " particle systems.";
- device_free(device, dscene);
- progress.set_status("Updating Particle Systems", "Copying Particles to device");
- device_update_particles(device, dscene, scene, progress);
- if (progress.get_cancel())
- return;
- need_update = false;
- }
- void ParticleSystemManager::device_free(Device *, DeviceScene *dscene)
- {
- dscene->particles.free();
- }
- void ParticleSystemManager::tag_update(Scene * /*scene*/)
- {
- need_update = true;
- }
- CCL_NAMESPACE_END
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