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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef __OSL_H__
- #define __OSL_H__
- #include "util/util_array.h"
- #include "util/util_set.h"
- #include "util/util_string.h"
- #include "util/util_thread.h"
- #include "render/graph.h"
- #include "render/nodes.h"
- #include "render/shader.h"
- #ifdef WITH_OSL
- # include <OSL/llvm_util.h>
- # include <OSL/oslcomp.h>
- # include <OSL/oslexec.h>
- # include <OSL/oslquery.h>
- #endif
- CCL_NAMESPACE_BEGIN
- class Device;
- class DeviceScene;
- class ImageManager;
- class OSLRenderServices;
- struct OSLGlobals;
- class Scene;
- class ShaderGraph;
- class ShaderNode;
- class ShaderInput;
- class ShaderOutput;
- #ifdef WITH_OSL
- /* OSL Shader Info
- * to auto detect closures in the shader for MIS and transparent shadows */
- struct OSLShaderInfo {
- OSLShaderInfo()
- : has_surface_emission(false), has_surface_transparent(false), has_surface_bssrdf(false)
- {
- }
- OSL::OSLQuery query;
- bool has_surface_emission;
- bool has_surface_transparent;
- bool has_surface_bssrdf;
- };
- /* Shader Manage */
- class OSLShaderManager : public ShaderManager {
- public:
- OSLShaderManager();
- ~OSLShaderManager();
- static void free_memory();
- void reset(Scene *scene);
- bool use_osl()
- {
- return true;
- }
- void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
- void device_free(Device *device, DeviceScene *dscene, Scene *scene);
- /* osl compile and query */
- static bool osl_compile(const string &inputfile, const string &outputfile);
- static bool osl_query(OSL::OSLQuery &query, const string &filepath);
- /* shader file loading, all functions return pointer to hash string if found */
- const char *shader_test_loaded(const string &hash);
- const char *shader_load_bytecode(const string &hash, const string &bytecode);
- const char *shader_load_filepath(string filepath);
- OSLShaderInfo *shader_loaded_info(const string &hash);
- /* create OSL node using OSLQuery */
- OSLNode *osl_node(const std::string &filepath,
- const std::string &bytecode_hash = "",
- const std::string &bytecode = "");
- protected:
- void texture_system_init();
- void texture_system_free();
- void shading_system_init();
- void shading_system_free();
- OSL::ShadingSystem *ss;
- OSL::TextureSystem *ts;
- OSLRenderServices *services;
- OSL::ErrorHandler errhandler;
- map<string, OSLShaderInfo> loaded_shaders;
- static OSL::TextureSystem *ts_shared;
- static thread_mutex ts_shared_mutex;
- static int ts_shared_users;
- static OSL::ShadingSystem *ss_shared;
- static OSLRenderServices *services_shared;
- static thread_mutex ss_shared_mutex;
- static thread_mutex ss_mutex;
- static int ss_shared_users;
- };
- #endif
- /* Graph Compiler */
- class OSLCompiler {
- public:
- #ifdef WITH_OSL
- OSLCompiler(OSLShaderManager *manager,
- OSLRenderServices *services,
- OSL::ShadingSystem *shadingsys,
- ImageManager *image_manager,
- LightManager *light_manager);
- #endif
- void compile(Scene *scene, OSLGlobals *og, Shader *shader);
- void add(ShaderNode *node, const char *name, bool isfilepath = false);
- void parameter(ShaderNode *node, const char *name);
- void parameter(const char *name, float f);
- void parameter_color(const char *name, float3 f);
- void parameter_vector(const char *name, float3 f);
- void parameter_normal(const char *name, float3 f);
- void parameter_point(const char *name, float3 f);
- void parameter(const char *name, int f);
- void parameter(const char *name, const char *s);
- void parameter(const char *name, ustring str);
- void parameter(const char *name, const Transform &tfm);
- void parameter_array(const char *name, const float f[], int arraylen);
- void parameter_color_array(const char *name, const array<float3> &f);
- void parameter_attribute(const char *name, ustring s);
- void parameter_texture(const char *name, ustring filename, ustring colorspace);
- void parameter_texture(const char *name, int svm_slot);
- void parameter_texture_ies(const char *name, int svm_slot);
- ShaderType output_type()
- {
- return current_type;
- }
- bool background;
- ImageManager *image_manager;
- LightManager *light_manager;
- private:
- #ifdef WITH_OSL
- string id(ShaderNode *node);
- OSL::ShaderGroupRef compile_type(Shader *shader, ShaderGraph *graph, ShaderType type);
- bool node_skip_input(ShaderNode *node, ShaderInput *input);
- string compatible_name(ShaderNode *node, ShaderInput *input);
- string compatible_name(ShaderNode *node, ShaderOutput *output);
- void find_dependencies(ShaderNodeSet &dependencies, ShaderInput *input);
- void generate_nodes(const ShaderNodeSet &nodes);
- OSLShaderManager *manager;
- OSLRenderServices *services;
- OSL::ShadingSystem *ss;
- #endif
- ShaderType current_type;
- Shader *current_shader;
- static int texture_shared_unique_id;
- };
- CCL_NAMESPACE_END
- #endif /* __OSL_H__ */
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