123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141 |
- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef __LIGHT_H__
- #define __LIGHT_H__
- #include "kernel/kernel_types.h"
- #include "graph/node.h"
- #include "util/util_ies.h"
- #include "util/util_thread.h"
- #include "util/util_types.h"
- #include "util/util_vector.h"
- CCL_NAMESPACE_BEGIN
- class Device;
- class DeviceScene;
- class Object;
- class Progress;
- class Scene;
- class Shader;
- class Light : public Node {
- public:
- NODE_DECLARE;
- Light();
- LightType type;
- float3 strength;
- float3 co;
- float3 dir;
- float size;
- float angle;
- float3 axisu;
- float sizeu;
- float3 axisv;
- float sizev;
- bool round;
- Transform tfm;
- int map_resolution;
- float spot_angle;
- float spot_smooth;
- bool cast_shadow;
- bool use_mis;
- bool use_diffuse;
- bool use_glossy;
- bool use_transmission;
- bool use_scatter;
- bool is_portal;
- bool is_enabled;
- Shader *shader;
- int samples;
- int max_bounces;
- uint random_id;
- void tag_update(Scene *scene);
- /* Check whether the light has contribution the the scene. */
- bool has_contribution(Scene *scene);
- };
- class LightManager {
- public:
- bool use_light_visibility;
- bool need_update;
- LightManager();
- ~LightManager();
- /* IES texture management */
- int add_ies(ustring ies);
- int add_ies_from_file(ustring filename);
- void remove_ies(int slot);
- void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
- void device_free(Device *device, DeviceScene *dscene);
- void tag_update(Scene *scene);
- /* Check whether there is a background light. */
- bool has_background_light(Scene *scene);
- protected:
- /* Optimization: disable light which is either unsupported or
- * which doesn't contribute to the scene or which is only used for MIS
- * and scene doesn't need MIS.
- */
- void disable_ineffective_light(Scene *scene);
- void device_update_points(Device *device, DeviceScene *dscene, Scene *scene);
- void device_update_distribution(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- Progress &progress);
- void device_update_background(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- Progress &progress);
- void device_update_ies(DeviceScene *dscene);
- /* Check whether light manager can use the object as a light-emissive. */
- bool object_usable_as_light(Object *object);
- struct IESSlot {
- IESFile ies;
- uint hash;
- int users;
- };
- vector<IESSlot *> ies_slots;
- thread_mutex ies_mutex;
- };
- CCL_NAMESPACE_END
- #endif /* __LIGHT_H__ */
|