123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244 |
- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "device/device.h"
- #include "render/background.h"
- #include "render/integrator.h"
- #include "render/film.h"
- #include "render/light.h"
- #include "render/scene.h"
- #include "render/shader.h"
- #include "render/sobol.h"
- #include "util/util_foreach.h"
- #include "util/util_hash.h"
- CCL_NAMESPACE_BEGIN
- NODE_DEFINE(Integrator)
- {
- NodeType *type = NodeType::add("integrator", create);
- SOCKET_INT(min_bounce, "Min Bounce", 0);
- SOCKET_INT(max_bounce, "Max Bounce", 7);
- SOCKET_INT(max_diffuse_bounce, "Max Diffuse Bounce", 7);
- SOCKET_INT(max_glossy_bounce, "Max Glossy Bounce", 7);
- SOCKET_INT(max_transmission_bounce, "Max Transmission Bounce", 7);
- SOCKET_INT(max_volume_bounce, "Max Volume Bounce", 7);
- SOCKET_INT(transparent_min_bounce, "Transparent Min Bounce", 0);
- SOCKET_INT(transparent_max_bounce, "Transparent Max Bounce", 7);
- SOCKET_INT(ao_bounces, "AO Bounces", 0);
- SOCKET_INT(volume_max_steps, "Volume Max Steps", 1024);
- SOCKET_FLOAT(volume_step_size, "Volume Step Size", 0.1f);
- SOCKET_BOOLEAN(caustics_reflective, "Reflective Caustics", true);
- SOCKET_BOOLEAN(caustics_refractive, "Refractive Caustics", true);
- SOCKET_FLOAT(filter_glossy, "Filter Glossy", 0.0f);
- SOCKET_INT(seed, "Seed", 0);
- SOCKET_FLOAT(sample_clamp_direct, "Sample Clamp Direct", 0.0f);
- SOCKET_FLOAT(sample_clamp_indirect, "Sample Clamp Indirect", 0.0f);
- SOCKET_BOOLEAN(motion_blur, "Motion Blur", false);
- SOCKET_INT(aa_samples, "AA Samples", 0);
- SOCKET_INT(diffuse_samples, "Diffuse Samples", 1);
- SOCKET_INT(glossy_samples, "Glossy Samples", 1);
- SOCKET_INT(transmission_samples, "Transmission Samples", 1);
- SOCKET_INT(ao_samples, "AO Samples", 1);
- SOCKET_INT(mesh_light_samples, "Mesh Light Samples", 1);
- SOCKET_INT(subsurface_samples, "Subsurface Samples", 1);
- SOCKET_INT(volume_samples, "Volume Samples", 1);
- SOCKET_INT(start_sample, "Start Sample", 0);
- SOCKET_BOOLEAN(sample_all_lights_direct, "Sample All Lights Direct", true);
- SOCKET_BOOLEAN(sample_all_lights_indirect, "Sample All Lights Indirect", true);
- SOCKET_FLOAT(light_sampling_threshold, "Light Sampling Threshold", 0.05f);
- static NodeEnum method_enum;
- method_enum.insert("path", PATH);
- method_enum.insert("branched_path", BRANCHED_PATH);
- SOCKET_ENUM(method, "Method", method_enum, PATH);
- static NodeEnum sampling_pattern_enum;
- sampling_pattern_enum.insert("sobol", SAMPLING_PATTERN_SOBOL);
- sampling_pattern_enum.insert("cmj", SAMPLING_PATTERN_CMJ);
- SOCKET_ENUM(sampling_pattern, "Sampling Pattern", sampling_pattern_enum, SAMPLING_PATTERN_SOBOL);
- return type;
- }
- Integrator::Integrator() : Node(node_type)
- {
- need_update = true;
- }
- Integrator::~Integrator()
- {
- }
- void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene)
- {
- if (!need_update)
- return;
- device_free(device, dscene);
- KernelIntegrator *kintegrator = &dscene->data.integrator;
- /* integrator parameters */
- kintegrator->min_bounce = min_bounce + 1;
- kintegrator->max_bounce = max_bounce + 1;
- kintegrator->max_diffuse_bounce = max_diffuse_bounce + 1;
- kintegrator->max_glossy_bounce = max_glossy_bounce + 1;
- kintegrator->max_transmission_bounce = max_transmission_bounce + 1;
- kintegrator->max_volume_bounce = max_volume_bounce + 1;
- kintegrator->transparent_min_bounce = transparent_min_bounce + 1;
- kintegrator->transparent_max_bounce = transparent_max_bounce + 1;
- if (ao_bounces == 0) {
- kintegrator->ao_bounces = INT_MAX;
- }
- else {
- kintegrator->ao_bounces = ao_bounces - 1;
- }
- /* Transparent Shadows
- * We only need to enable transparent shadows, if we actually have
- * transparent shaders in the scene. Otherwise we can disable it
- * to improve performance a bit. */
- kintegrator->transparent_shadows = false;
- foreach (Shader *shader, scene->shaders) {
- /* keep this in sync with SD_HAS_TRANSPARENT_SHADOW in shader.cpp */
- if ((shader->has_surface_transparent && shader->use_transparent_shadow) ||
- shader->has_volume) {
- kintegrator->transparent_shadows = true;
- break;
- }
- }
- kintegrator->volume_max_steps = volume_max_steps;
- kintegrator->volume_step_size = volume_step_size;
- kintegrator->caustics_reflective = caustics_reflective;
- kintegrator->caustics_refractive = caustics_refractive;
- kintegrator->filter_glossy = (filter_glossy == 0.0f) ? FLT_MAX : 1.0f / filter_glossy;
- kintegrator->seed = hash_int(seed);
- kintegrator->use_ambient_occlusion = ((Pass::contains(scene->film->passes, PASS_AO)) ||
- dscene->data.background.ao_factor != 0.0f);
- kintegrator->sample_clamp_direct = (sample_clamp_direct == 0.0f) ? FLT_MAX :
- sample_clamp_direct * 3.0f;
- kintegrator->sample_clamp_indirect = (sample_clamp_indirect == 0.0f) ?
- FLT_MAX :
- sample_clamp_indirect * 3.0f;
- kintegrator->branched = (method == BRANCHED_PATH);
- kintegrator->volume_decoupled = device->info.has_volume_decoupled;
- kintegrator->diffuse_samples = diffuse_samples;
- kintegrator->glossy_samples = glossy_samples;
- kintegrator->transmission_samples = transmission_samples;
- kintegrator->ao_samples = ao_samples;
- kintegrator->mesh_light_samples = mesh_light_samples;
- kintegrator->subsurface_samples = subsurface_samples;
- kintegrator->volume_samples = volume_samples;
- kintegrator->start_sample = start_sample;
- if (method == BRANCHED_PATH) {
- kintegrator->sample_all_lights_direct = sample_all_lights_direct;
- kintegrator->sample_all_lights_indirect = sample_all_lights_indirect;
- }
- else {
- kintegrator->sample_all_lights_direct = false;
- kintegrator->sample_all_lights_indirect = false;
- }
- kintegrator->sampling_pattern = sampling_pattern;
- kintegrator->aa_samples = aa_samples;
- if (light_sampling_threshold > 0.0f) {
- kintegrator->light_inv_rr_threshold = 1.0f / light_sampling_threshold;
- }
- else {
- kintegrator->light_inv_rr_threshold = 0.0f;
- }
- /* sobol directions table */
- int max_samples = 1;
- if (method == BRANCHED_PATH) {
- foreach (Light *light, scene->lights)
- max_samples = max(max_samples, light->samples);
- max_samples = max(max_samples,
- max(diffuse_samples, max(glossy_samples, transmission_samples)));
- max_samples = max(max_samples, max(ao_samples, max(mesh_light_samples, subsurface_samples)));
- max_samples = max(max_samples, volume_samples);
- }
- uint total_bounces = max_bounce + transparent_max_bounce + 3 + VOLUME_BOUNDS_MAX +
- max(BSSRDF_MAX_HITS, BSSRDF_MAX_BOUNCES);
- max_samples *= total_bounces;
- int dimensions = PRNG_BASE_NUM + max_samples * PRNG_BOUNCE_NUM;
- dimensions = min(dimensions, SOBOL_MAX_DIMENSIONS);
- uint *directions = dscene->sobol_directions.alloc(SOBOL_BITS * dimensions);
- sobol_generate_direction_vectors((uint(*)[SOBOL_BITS])directions, dimensions);
- dscene->sobol_directions.copy_to_device();
- /* Clamping. */
- bool use_sample_clamp = (sample_clamp_direct != 0.0f || sample_clamp_indirect != 0.0f);
- if (use_sample_clamp != scene->film->use_sample_clamp) {
- scene->film->use_sample_clamp = use_sample_clamp;
- scene->film->tag_update(scene);
- }
- need_update = false;
- }
- void Integrator::device_free(Device *, DeviceScene *dscene)
- {
- dscene->sobol_directions.free();
- }
- bool Integrator::modified(const Integrator &integrator)
- {
- return !Node::equals(integrator);
- }
- void Integrator::tag_update(Scene *scene)
- {
- foreach (Shader *shader, scene->shaders) {
- if (shader->has_integrator_dependency) {
- scene->shader_manager->need_update = true;
- break;
- }
- }
- need_update = true;
- }
- CCL_NAMESPACE_END
|