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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "render/image.h"
- #include "device/device.h"
- #include "render/colorspace.h"
- #include "render/scene.h"
- #include "render/stats.h"
- #include "util/util_foreach.h"
- #include "util/util_image_impl.h"
- #include "util/util_logging.h"
- #include "util/util_path.h"
- #include "util/util_progress.h"
- #include "util/util_texture.h"
- #include "util/util_unique_ptr.h"
- #ifdef WITH_OSL
- # include <OSL/oslexec.h>
- #endif
- CCL_NAMESPACE_BEGIN
- namespace {
- /* Some helpers to silence warning in templated function. */
- bool isfinite(uchar /*value*/)
- {
- return true;
- }
- bool isfinite(half /*value*/)
- {
- return true;
- }
- bool isfinite(uint16_t /*value*/)
- {
- return true;
- }
- /* The lower three bits of a device texture slot number indicate its type.
- * These functions convert the slot ids from ImageManager "images" ones
- * to device ones and vice verse.
- */
- int type_index_to_flattened_slot(int slot, ImageDataType type)
- {
- return (slot << IMAGE_DATA_TYPE_SHIFT) | (type);
- }
- int flattened_slot_to_type_index(int flat_slot, ImageDataType *type)
- {
- *type = (ImageDataType)(flat_slot & IMAGE_DATA_TYPE_MASK);
- return flat_slot >> IMAGE_DATA_TYPE_SHIFT;
- }
- const char *name_from_type(ImageDataType type)
- {
- switch (type) {
- case IMAGE_DATA_TYPE_FLOAT4:
- return "float4";
- case IMAGE_DATA_TYPE_BYTE4:
- return "byte4";
- case IMAGE_DATA_TYPE_HALF4:
- return "half4";
- case IMAGE_DATA_TYPE_FLOAT:
- return "float";
- case IMAGE_DATA_TYPE_BYTE:
- return "byte";
- case IMAGE_DATA_TYPE_HALF:
- return "half";
- case IMAGE_DATA_TYPE_USHORT4:
- return "ushort4";
- case IMAGE_DATA_TYPE_USHORT:
- return "ushort";
- case IMAGE_DATA_NUM_TYPES:
- assert(!"System enumerator type, should never be used");
- return "";
- }
- assert(!"Unhandled image data type");
- return "";
- }
- } // namespace
- ImageManager::ImageManager(const DeviceInfo &info)
- {
- need_update = true;
- osl_texture_system = NULL;
- animation_frame = 0;
- /* Set image limits */
- max_num_images = TEX_NUM_MAX;
- has_half_images = info.has_half_images;
- for (size_t type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
- tex_num_images[type] = 0;
- }
- }
- ImageManager::~ImageManager()
- {
- for (size_t type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
- for (size_t slot = 0; slot < images[type].size(); slot++)
- assert(!images[type][slot]);
- }
- }
- void ImageManager::set_osl_texture_system(void *texture_system)
- {
- osl_texture_system = texture_system;
- }
- bool ImageManager::set_animation_frame_update(int frame)
- {
- if (frame != animation_frame) {
- animation_frame = frame;
- for (size_t type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
- for (size_t slot = 0; slot < images[type].size(); slot++) {
- if (images[type][slot] && images[type][slot]->animated)
- return true;
- }
- }
- }
- return false;
- }
- device_memory *ImageManager::image_memory(int flat_slot)
- {
- ImageDataType type;
- int slot = flattened_slot_to_type_index(flat_slot, &type);
- Image *img = images[type][slot];
- return img->mem;
- }
- bool ImageManager::get_image_metadata(int flat_slot, ImageMetaData &metadata)
- {
- if (flat_slot == -1) {
- return false;
- }
- ImageDataType type;
- int slot = flattened_slot_to_type_index(flat_slot, &type);
- Image *img = images[type][slot];
- if (img) {
- metadata = img->metadata;
- return true;
- }
- return false;
- }
- void ImageManager::metadata_detect_colorspace(ImageMetaData &metadata, const char *file_format)
- {
- /* Convert used specified color spaces to one we know how to handle. */
- metadata.colorspace = ColorSpaceManager::detect_known_colorspace(
- metadata.colorspace, file_format, metadata.is_float || metadata.is_half);
- if (metadata.colorspace == u_colorspace_raw) {
- /* Nothing to do. */
- }
- else if (metadata.colorspace == u_colorspace_srgb) {
- /* Keep sRGB colorspace stored as sRGB, to save memory and/or loading time
- * for the common case of 8bit sRGB images like PNG. */
- metadata.compress_as_srgb = true;
- }
- else {
- /* Always compress non-raw 8bit images as scene linear + sRGB, as a
- * heuristic to keep memory usage the same without too much data loss
- * due to quantization in common cases. */
- metadata.compress_as_srgb = (metadata.type == IMAGE_DATA_TYPE_BYTE ||
- metadata.type == IMAGE_DATA_TYPE_BYTE4);
- /* If colorspace conversion needed, use half instead of short so we can
- * represent HDR values that might result from conversion. */
- if (metadata.type == IMAGE_DATA_TYPE_USHORT) {
- metadata.type = IMAGE_DATA_TYPE_HALF;
- }
- else if (metadata.type == IMAGE_DATA_TYPE_USHORT4) {
- metadata.type = IMAGE_DATA_TYPE_HALF4;
- }
- }
- }
- bool ImageManager::get_image_metadata(const string &filename,
- void *builtin_data,
- ustring colorspace,
- ImageMetaData &metadata)
- {
- metadata = ImageMetaData();
- metadata.colorspace = colorspace;
- if (builtin_data) {
- if (builtin_image_info_cb) {
- builtin_image_info_cb(filename, builtin_data, metadata);
- }
- else {
- return false;
- }
- if (metadata.is_float) {
- metadata.type = (metadata.channels > 1) ? IMAGE_DATA_TYPE_FLOAT4 : IMAGE_DATA_TYPE_FLOAT;
- }
- else {
- metadata.type = (metadata.channels > 1) ? IMAGE_DATA_TYPE_BYTE4 : IMAGE_DATA_TYPE_BYTE;
- }
- metadata_detect_colorspace(metadata, "");
- return true;
- }
- /* Perform preliminary checks, with meaningful logging. */
- if (!path_exists(filename)) {
- VLOG(1) << "File '" << filename << "' does not exist.";
- return false;
- }
- if (path_is_directory(filename)) {
- VLOG(1) << "File '" << filename << "' is a directory, can't use as image.";
- return false;
- }
- unique_ptr<ImageInput> in(ImageInput::create(filename));
- if (!in) {
- return false;
- }
- ImageSpec spec;
- if (!in->open(filename, spec)) {
- return false;
- }
- metadata.width = spec.width;
- metadata.height = spec.height;
- metadata.depth = spec.depth;
- metadata.compress_as_srgb = false;
- /* Check the main format, and channel formats. */
- size_t channel_size = spec.format.basesize();
- if (spec.format.is_floating_point()) {
- metadata.is_float = true;
- }
- for (size_t channel = 0; channel < spec.channelformats.size(); channel++) {
- channel_size = max(channel_size, spec.channelformats[channel].basesize());
- if (spec.channelformats[channel].is_floating_point()) {
- metadata.is_float = true;
- }
- }
- /* check if it's half float */
- if (spec.format == TypeDesc::HALF) {
- metadata.is_half = true;
- }
- /* set type and channels */
- metadata.channels = spec.nchannels;
- if (metadata.is_half) {
- metadata.type = (metadata.channels > 1) ? IMAGE_DATA_TYPE_HALF4 : IMAGE_DATA_TYPE_HALF;
- }
- else if (metadata.is_float) {
- metadata.type = (metadata.channels > 1) ? IMAGE_DATA_TYPE_FLOAT4 : IMAGE_DATA_TYPE_FLOAT;
- }
- else if (spec.format == TypeDesc::USHORT) {
- metadata.type = (metadata.channels > 1) ? IMAGE_DATA_TYPE_USHORT4 : IMAGE_DATA_TYPE_USHORT;
- }
- else {
- metadata.type = (metadata.channels > 1) ? IMAGE_DATA_TYPE_BYTE4 : IMAGE_DATA_TYPE_BYTE;
- }
- metadata_detect_colorspace(metadata, in->format_name());
- in->close();
- return true;
- }
- static bool image_equals(ImageManager::Image *image,
- const string &filename,
- void *builtin_data,
- InterpolationType interpolation,
- ExtensionType extension,
- ImageAlphaType alpha_type,
- ustring colorspace)
- {
- return image->filename == filename && image->builtin_data == builtin_data &&
- image->interpolation == interpolation && image->extension == extension &&
- image->alpha_type == alpha_type && image->colorspace == colorspace;
- }
- int ImageManager::add_image(const string &filename,
- void *builtin_data,
- bool animated,
- float frame,
- InterpolationType interpolation,
- ExtensionType extension,
- ImageAlphaType alpha_type,
- ustring colorspace,
- ImageMetaData &metadata)
- {
- Image *img;
- size_t slot;
- get_image_metadata(filename, builtin_data, colorspace, metadata);
- ImageDataType type = metadata.type;
- thread_scoped_lock device_lock(device_mutex);
- /* No half textures on OpenCL, use full float instead. */
- if (!has_half_images) {
- if (type == IMAGE_DATA_TYPE_HALF4) {
- type = IMAGE_DATA_TYPE_FLOAT4;
- }
- else if (type == IMAGE_DATA_TYPE_HALF) {
- type = IMAGE_DATA_TYPE_FLOAT;
- }
- }
- /* Fnd existing image. */
- for (slot = 0; slot < images[type].size(); slot++) {
- img = images[type][slot];
- if (img &&
- image_equals(
- img, filename, builtin_data, interpolation, extension, alpha_type, colorspace)) {
- if (img->frame != frame) {
- img->frame = frame;
- img->need_load = true;
- }
- if (img->alpha_type != alpha_type) {
- img->alpha_type = alpha_type;
- img->need_load = true;
- }
- if (img->colorspace != colorspace) {
- img->colorspace = colorspace;
- img->need_load = true;
- }
- if (!(img->metadata == metadata)) {
- img->metadata = metadata;
- img->need_load = true;
- }
- img->users++;
- return type_index_to_flattened_slot(slot, type);
- }
- }
- /* Find free slot. */
- for (slot = 0; slot < images[type].size(); slot++) {
- if (!images[type][slot])
- break;
- }
- /* Count if we're over the limit.
- * Very unlikely, since max_num_images is insanely big. But better safe
- * than sorry.
- */
- int tex_count = 0;
- for (int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
- tex_count += tex_num_images[type];
- }
- if (tex_count > max_num_images) {
- printf(
- "ImageManager::add_image: Reached image limit (%d), "
- "skipping '%s'\n",
- max_num_images,
- filename.c_str());
- return -1;
- }
- if (slot == images[type].size()) {
- images[type].resize(images[type].size() + 1);
- }
- /* Add new image. */
- img = new Image();
- img->filename = filename;
- img->builtin_data = builtin_data;
- img->metadata = metadata;
- img->need_load = true;
- img->animated = animated;
- img->frame = frame;
- img->interpolation = interpolation;
- img->extension = extension;
- img->users = 1;
- img->alpha_type = alpha_type;
- img->colorspace = colorspace;
- img->mem = NULL;
- images[type][slot] = img;
- ++tex_num_images[type];
- need_update = true;
- return type_index_to_flattened_slot(slot, type);
- }
- void ImageManager::add_image_user(int flat_slot)
- {
- ImageDataType type;
- int slot = flattened_slot_to_type_index(flat_slot, &type);
- Image *image = images[type][slot];
- assert(image && image->users >= 1);
- image->users++;
- }
- void ImageManager::remove_image(int flat_slot)
- {
- ImageDataType type;
- int slot = flattened_slot_to_type_index(flat_slot, &type);
- Image *image = images[type][slot];
- assert(image && image->users >= 1);
- /* decrement user count */
- image->users--;
- /* don't remove immediately, rather do it all together later on. one of
- * the reasons for this is that on shader changes we add and remove nodes
- * that use them, but we do not want to reload the image all the time. */
- if (image->users == 0)
- need_update = true;
- }
- void ImageManager::remove_image(const string &filename,
- void *builtin_data,
- InterpolationType interpolation,
- ExtensionType extension,
- ImageAlphaType alpha_type,
- ustring colorspace)
- {
- size_t slot;
- for (int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
- for (slot = 0; slot < images[type].size(); slot++) {
- if (images[type][slot] && image_equals(images[type][slot],
- filename,
- builtin_data,
- interpolation,
- extension,
- alpha_type,
- colorspace)) {
- remove_image(type_index_to_flattened_slot(slot, (ImageDataType)type));
- return;
- }
- }
- }
- }
- /* TODO(sergey): Deduplicate with the iteration above, but make it pretty,
- * without bunch of arguments passing around making code readability even
- * more cluttered.
- */
- void ImageManager::tag_reload_image(const string &filename,
- void *builtin_data,
- InterpolationType interpolation,
- ExtensionType extension,
- ImageAlphaType alpha_type,
- ustring colorspace)
- {
- for (size_t type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
- for (size_t slot = 0; slot < images[type].size(); slot++) {
- if (images[type][slot] && image_equals(images[type][slot],
- filename,
- builtin_data,
- interpolation,
- extension,
- alpha_type,
- colorspace)) {
- images[type][slot]->need_load = true;
- break;
- }
- }
- }
- }
- static bool image_associate_alpha(ImageManager::Image *img)
- {
- /* For typical RGBA images we let OIIO convert to associated alpha,
- * but some types we want to leave the RGB channels untouched. */
- return !(ColorSpaceManager::colorspace_is_data(img->colorspace) ||
- img->alpha_type == IMAGE_ALPHA_IGNORE || img->alpha_type == IMAGE_ALPHA_CHANNEL_PACKED);
- }
- bool ImageManager::file_load_image_generic(Image *img, unique_ptr<ImageInput> *in)
- {
- if (img->filename == "")
- return false;
- if (!img->builtin_data) {
- /* NOTE: Error logging is done in meta data acquisition. */
- if (!path_exists(img->filename) || path_is_directory(img->filename)) {
- return false;
- }
- /* load image from file through OIIO */
- *in = unique_ptr<ImageInput>(ImageInput::create(img->filename));
- if (!*in)
- return false;
- ImageSpec spec = ImageSpec();
- ImageSpec config = ImageSpec();
- if (!image_associate_alpha(img)) {
- config.attribute("oiio:UnassociatedAlpha", 1);
- }
- if (!(*in)->open(img->filename, spec, config)) {
- return false;
- }
- }
- else {
- /* load image using builtin images callbacks */
- if (!builtin_image_info_cb || !builtin_image_pixels_cb)
- return false;
- }
- /* we only handle certain number of components */
- if (!(img->metadata.channels >= 1 && img->metadata.channels <= 4)) {
- if (*in) {
- (*in)->close();
- }
- return false;
- }
- return true;
- }
- template<TypeDesc::BASETYPE FileFormat, typename StorageType, typename DeviceType>
- bool ImageManager::file_load_image(Image *img,
- ImageDataType type,
- int texture_limit,
- device_vector<DeviceType> &tex_img)
- {
- unique_ptr<ImageInput> in = NULL;
- if (!file_load_image_generic(img, &in)) {
- return false;
- }
- /* Get metadata. */
- int width = img->metadata.width;
- int height = img->metadata.height;
- int depth = img->metadata.depth;
- int components = img->metadata.channels;
- /* Read pixels. */
- vector<StorageType> pixels_storage;
- StorageType *pixels;
- const size_t max_size = max(max(width, height), depth);
- if (max_size == 0) {
- /* Don't bother with empty images. */
- return false;
- }
- /* Allocate memory as needed, may be smaller to resize down. */
- if (texture_limit > 0 && max_size > texture_limit) {
- pixels_storage.resize(((size_t)width) * height * depth * 4);
- pixels = &pixels_storage[0];
- }
- else {
- thread_scoped_lock device_lock(device_mutex);
- pixels = (StorageType *)tex_img.alloc(width, height, depth);
- }
- if (pixels == NULL) {
- /* Could be that we've run out of memory. */
- return false;
- }
- bool cmyk = false;
- const size_t num_pixels = ((size_t)width) * height * depth;
- if (in) {
- /* Read pixels through OpenImageIO. */
- StorageType *readpixels = pixels;
- vector<StorageType> tmppixels;
- if (components > 4) {
- tmppixels.resize(((size_t)width) * height * components);
- readpixels = &tmppixels[0];
- }
- if (depth <= 1) {
- size_t scanlinesize = ((size_t)width) * components * sizeof(StorageType);
- in->read_image(FileFormat,
- (uchar *)readpixels + (height - 1) * scanlinesize,
- AutoStride,
- -scanlinesize,
- AutoStride);
- }
- else {
- in->read_image(FileFormat, (uchar *)readpixels);
- }
- if (components > 4) {
- size_t dimensions = ((size_t)width) * height;
- for (size_t i = dimensions - 1, pixel = 0; pixel < dimensions; pixel++, i--) {
- pixels[i * 4 + 3] = tmppixels[i * components + 3];
- pixels[i * 4 + 2] = tmppixels[i * components + 2];
- pixels[i * 4 + 1] = tmppixels[i * components + 1];
- pixels[i * 4 + 0] = tmppixels[i * components + 0];
- }
- tmppixels.clear();
- }
- cmyk = strcmp(in->format_name(), "jpeg") == 0 && components == 4;
- in->close();
- }
- else {
- /* Read pixels through callback. */
- if (FileFormat == TypeDesc::FLOAT) {
- builtin_image_float_pixels_cb(img->filename,
- img->builtin_data,
- (float *)&pixels[0],
- num_pixels * components,
- image_associate_alpha(img),
- img->metadata.builtin_free_cache);
- }
- else if (FileFormat == TypeDesc::UINT8) {
- builtin_image_pixels_cb(img->filename,
- img->builtin_data,
- (uchar *)&pixels[0],
- num_pixels * components,
- image_associate_alpha(img),
- img->metadata.builtin_free_cache);
- }
- else {
- /* TODO(dingto): Support half for ImBuf. */
- }
- }
- /* The kernel can handle 1 and 4 channel images. Anything that is not a single
- * channel image is converted to RGBA format. */
- bool is_rgba = (type == IMAGE_DATA_TYPE_FLOAT4 || type == IMAGE_DATA_TYPE_HALF4 ||
- type == IMAGE_DATA_TYPE_BYTE4 || type == IMAGE_DATA_TYPE_USHORT4);
- if (is_rgba) {
- const StorageType one = util_image_cast_from_float<StorageType>(1.0f);
- if (cmyk) {
- /* CMYK to RGBA. */
- for (size_t i = num_pixels - 1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- float c = util_image_cast_to_float(pixels[i * 4 + 0]);
- float m = util_image_cast_to_float(pixels[i * 4 + 1]);
- float y = util_image_cast_to_float(pixels[i * 4 + 2]);
- float k = util_image_cast_to_float(pixels[i * 4 + 3]);
- pixels[i * 4 + 0] = util_image_cast_from_float<StorageType>((1.0f - c) * (1.0f - k));
- pixels[i * 4 + 1] = util_image_cast_from_float<StorageType>((1.0f - m) * (1.0f - k));
- pixels[i * 4 + 2] = util_image_cast_from_float<StorageType>((1.0f - y) * (1.0f - k));
- pixels[i * 4 + 3] = one;
- }
- }
- else if (components == 2) {
- /* Grayscale + alpha to RGBA. */
- for (size_t i = num_pixels - 1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i * 4 + 3] = pixels[i * 2 + 1];
- pixels[i * 4 + 2] = pixels[i * 2 + 0];
- pixels[i * 4 + 1] = pixels[i * 2 + 0];
- pixels[i * 4 + 0] = pixels[i * 2 + 0];
- }
- }
- else if (components == 3) {
- /* RGB to RGBA. */
- for (size_t i = num_pixels - 1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i * 4 + 3] = one;
- pixels[i * 4 + 2] = pixels[i * 3 + 2];
- pixels[i * 4 + 1] = pixels[i * 3 + 1];
- pixels[i * 4 + 0] = pixels[i * 3 + 0];
- }
- }
- else if (components == 1) {
- /* Grayscale to RGBA. */
- for (size_t i = num_pixels - 1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i * 4 + 3] = one;
- pixels[i * 4 + 2] = pixels[i];
- pixels[i * 4 + 1] = pixels[i];
- pixels[i * 4 + 0] = pixels[i];
- }
- }
- /* Disable alpha if requested by the user. */
- if (img->alpha_type == IMAGE_ALPHA_IGNORE) {
- for (size_t i = num_pixels - 1, pixel = 0; pixel < num_pixels; pixel++, i--) {
- pixels[i * 4 + 3] = one;
- }
- }
- if (img->metadata.colorspace != u_colorspace_raw &&
- img->metadata.colorspace != u_colorspace_srgb) {
- /* Convert to scene linear. */
- ColorSpaceManager::to_scene_linear(
- img->metadata.colorspace, pixels, width, height, depth, img->metadata.compress_as_srgb);
- }
- }
- /* Make sure we don't have buggy values. */
- if (FileFormat == TypeDesc::FLOAT) {
- /* For RGBA buffers we put all channels to 0 if either of them is not
- * finite. This way we avoid possible artifacts caused by fully changed
- * hue. */
- if (is_rgba) {
- for (size_t i = 0; i < num_pixels; i += 4) {
- StorageType *pixel = &pixels[i * 4];
- if (!isfinite(pixel[0]) || !isfinite(pixel[1]) || !isfinite(pixel[2]) ||
- !isfinite(pixel[3])) {
- pixel[0] = 0;
- pixel[1] = 0;
- pixel[2] = 0;
- pixel[3] = 0;
- }
- }
- }
- else {
- for (size_t i = 0; i < num_pixels; ++i) {
- StorageType *pixel = &pixels[i];
- if (!isfinite(pixel[0])) {
- pixel[0] = 0;
- }
- }
- }
- }
- /* Scale image down if needed. */
- if (pixels_storage.size() > 0) {
- float scale_factor = 1.0f;
- while (max_size * scale_factor > texture_limit) {
- scale_factor *= 0.5f;
- }
- VLOG(1) << "Scaling image " << img->filename << " by a factor of " << scale_factor << ".";
- vector<StorageType> scaled_pixels;
- size_t scaled_width, scaled_height, scaled_depth;
- util_image_resize_pixels(pixels_storage,
- width,
- height,
- depth,
- is_rgba ? 4 : 1,
- scale_factor,
- &scaled_pixels,
- &scaled_width,
- &scaled_height,
- &scaled_depth);
- StorageType *texture_pixels;
- {
- thread_scoped_lock device_lock(device_mutex);
- texture_pixels = (StorageType *)tex_img.alloc(scaled_width, scaled_height, scaled_depth);
- }
- memcpy(texture_pixels, &scaled_pixels[0], scaled_pixels.size() * sizeof(StorageType));
- }
- return true;
- }
- void ImageManager::device_load_image(
- Device *device, Scene *scene, ImageDataType type, int slot, Progress *progress)
- {
- if (progress->get_cancel())
- return;
- Image *img = images[type][slot];
- if (osl_texture_system && !img->builtin_data)
- return;
- string filename = path_filename(images[type][slot]->filename);
- progress->set_status("Updating Images", "Loading " + filename);
- const int texture_limit = scene->params.texture_limit;
- /* Slot assignment */
- int flat_slot = type_index_to_flattened_slot(slot, type);
- img->mem_name = string_printf("__tex_image_%s_%03d", name_from_type(type), flat_slot);
- /* Free previous texture in slot. */
- if (img->mem) {
- thread_scoped_lock device_lock(device_mutex);
- delete img->mem;
- img->mem = NULL;
- }
- /* Create new texture. */
- if (type == IMAGE_DATA_TYPE_FLOAT4) {
- device_vector<float4> *tex_img = new device_vector<float4>(
- device, img->mem_name.c_str(), MEM_TEXTURE);
- if (!file_load_image<TypeDesc::FLOAT, float>(img, type, texture_limit, *tex_img)) {
- /* on failure to load, we set a 1x1 pixels pink image */
- thread_scoped_lock device_lock(device_mutex);
- float *pixels = (float *)tex_img->alloc(1, 1);
- pixels[0] = TEX_IMAGE_MISSING_R;
- pixels[1] = TEX_IMAGE_MISSING_G;
- pixels[2] = TEX_IMAGE_MISSING_B;
- pixels[3] = TEX_IMAGE_MISSING_A;
- }
- img->mem = tex_img;
- img->mem->interpolation = img->interpolation;
- img->mem->extension = img->extension;
- thread_scoped_lock device_lock(device_mutex);
- tex_img->copy_to_device();
- }
- else if (type == IMAGE_DATA_TYPE_FLOAT) {
- device_vector<float> *tex_img = new device_vector<float>(
- device, img->mem_name.c_str(), MEM_TEXTURE);
- if (!file_load_image<TypeDesc::FLOAT, float>(img, type, texture_limit, *tex_img)) {
- /* on failure to load, we set a 1x1 pixels pink image */
- thread_scoped_lock device_lock(device_mutex);
- float *pixels = (float *)tex_img->alloc(1, 1);
- pixels[0] = TEX_IMAGE_MISSING_R;
- }
- img->mem = tex_img;
- img->mem->interpolation = img->interpolation;
- img->mem->extension = img->extension;
- thread_scoped_lock device_lock(device_mutex);
- tex_img->copy_to_device();
- }
- else if (type == IMAGE_DATA_TYPE_BYTE4) {
- device_vector<uchar4> *tex_img = new device_vector<uchar4>(
- device, img->mem_name.c_str(), MEM_TEXTURE);
- if (!file_load_image<TypeDesc::UINT8, uchar>(img, type, texture_limit, *tex_img)) {
- /* on failure to load, we set a 1x1 pixels pink image */
- thread_scoped_lock device_lock(device_mutex);
- uchar *pixels = (uchar *)tex_img->alloc(1, 1);
- pixels[0] = (TEX_IMAGE_MISSING_R * 255);
- pixels[1] = (TEX_IMAGE_MISSING_G * 255);
- pixels[2] = (TEX_IMAGE_MISSING_B * 255);
- pixels[3] = (TEX_IMAGE_MISSING_A * 255);
- }
- img->mem = tex_img;
- img->mem->interpolation = img->interpolation;
- img->mem->extension = img->extension;
- thread_scoped_lock device_lock(device_mutex);
- tex_img->copy_to_device();
- }
- else if (type == IMAGE_DATA_TYPE_BYTE) {
- device_vector<uchar> *tex_img = new device_vector<uchar>(
- device, img->mem_name.c_str(), MEM_TEXTURE);
- if (!file_load_image<TypeDesc::UINT8, uchar>(img, type, texture_limit, *tex_img)) {
- /* on failure to load, we set a 1x1 pixels pink image */
- thread_scoped_lock device_lock(device_mutex);
- uchar *pixels = (uchar *)tex_img->alloc(1, 1);
- pixels[0] = (TEX_IMAGE_MISSING_R * 255);
- }
- img->mem = tex_img;
- img->mem->interpolation = img->interpolation;
- img->mem->extension = img->extension;
- thread_scoped_lock device_lock(device_mutex);
- tex_img->copy_to_device();
- }
- else if (type == IMAGE_DATA_TYPE_HALF4) {
- device_vector<half4> *tex_img = new device_vector<half4>(
- device, img->mem_name.c_str(), MEM_TEXTURE);
- if (!file_load_image<TypeDesc::HALF, half>(img, type, texture_limit, *tex_img)) {
- /* on failure to load, we set a 1x1 pixels pink image */
- thread_scoped_lock device_lock(device_mutex);
- half *pixels = (half *)tex_img->alloc(1, 1);
- pixels[0] = TEX_IMAGE_MISSING_R;
- pixels[1] = TEX_IMAGE_MISSING_G;
- pixels[2] = TEX_IMAGE_MISSING_B;
- pixels[3] = TEX_IMAGE_MISSING_A;
- }
- img->mem = tex_img;
- img->mem->interpolation = img->interpolation;
- img->mem->extension = img->extension;
- thread_scoped_lock device_lock(device_mutex);
- tex_img->copy_to_device();
- }
- else if (type == IMAGE_DATA_TYPE_USHORT) {
- device_vector<uint16_t> *tex_img = new device_vector<uint16_t>(
- device, img->mem_name.c_str(), MEM_TEXTURE);
- if (!file_load_image<TypeDesc::USHORT, uint16_t>(img, type, texture_limit, *tex_img)) {
- /* on failure to load, we set a 1x1 pixels pink image */
- thread_scoped_lock device_lock(device_mutex);
- uint16_t *pixels = (uint16_t *)tex_img->alloc(1, 1);
- pixels[0] = (TEX_IMAGE_MISSING_R * 65535);
- }
- img->mem = tex_img;
- img->mem->interpolation = img->interpolation;
- img->mem->extension = img->extension;
- thread_scoped_lock device_lock(device_mutex);
- tex_img->copy_to_device();
- }
- else if (type == IMAGE_DATA_TYPE_USHORT4) {
- device_vector<ushort4> *tex_img = new device_vector<ushort4>(
- device, img->mem_name.c_str(), MEM_TEXTURE);
- if (!file_load_image<TypeDesc::USHORT, uint16_t>(img, type, texture_limit, *tex_img)) {
- /* on failure to load, we set a 1x1 pixels pink image */
- thread_scoped_lock device_lock(device_mutex);
- uint16_t *pixels = (uint16_t *)tex_img->alloc(1, 1);
- pixels[0] = (TEX_IMAGE_MISSING_R * 65535);
- pixels[1] = (TEX_IMAGE_MISSING_G * 65535);
- pixels[2] = (TEX_IMAGE_MISSING_B * 65535);
- pixels[3] = (TEX_IMAGE_MISSING_A * 65535);
- }
- img->mem = tex_img;
- img->mem->interpolation = img->interpolation;
- img->mem->extension = img->extension;
- thread_scoped_lock device_lock(device_mutex);
- tex_img->copy_to_device();
- }
- else if (type == IMAGE_DATA_TYPE_HALF) {
- device_vector<half> *tex_img = new device_vector<half>(
- device, img->mem_name.c_str(), MEM_TEXTURE);
- if (!file_load_image<TypeDesc::HALF, half>(img, type, texture_limit, *tex_img)) {
- /* on failure to load, we set a 1x1 pixels pink image */
- thread_scoped_lock device_lock(device_mutex);
- half *pixels = (half *)tex_img->alloc(1, 1);
- pixels[0] = TEX_IMAGE_MISSING_R;
- }
- img->mem = tex_img;
- img->mem->interpolation = img->interpolation;
- img->mem->extension = img->extension;
- thread_scoped_lock device_lock(device_mutex);
- tex_img->copy_to_device();
- }
- img->need_load = false;
- }
- void ImageManager::device_free_image(Device *, ImageDataType type, int slot)
- {
- Image *img = images[type][slot];
- if (img) {
- if (osl_texture_system && !img->builtin_data) {
- #ifdef WITH_OSL
- ustring filename(images[type][slot]->filename);
- ((OSL::TextureSystem *)osl_texture_system)->invalidate(filename);
- #endif
- }
- if (img->mem) {
- thread_scoped_lock device_lock(device_mutex);
- delete img->mem;
- }
- delete img;
- images[type][slot] = NULL;
- --tex_num_images[type];
- }
- }
- void ImageManager::device_update(Device *device, Scene *scene, Progress &progress)
- {
- if (!need_update) {
- return;
- }
- TaskPool pool;
- for (int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
- for (size_t slot = 0; slot < images[type].size(); slot++) {
- if (!images[type][slot])
- continue;
- if (images[type][slot]->users == 0) {
- device_free_image(device, (ImageDataType)type, slot);
- }
- else if (images[type][slot]->need_load) {
- if (!osl_texture_system || images[type][slot]->builtin_data)
- pool.push(function_bind(&ImageManager::device_load_image,
- this,
- device,
- scene,
- (ImageDataType)type,
- slot,
- &progress));
- }
- }
- }
- pool.wait_work();
- need_update = false;
- }
- void ImageManager::device_update_slot(Device *device,
- Scene *scene,
- int flat_slot,
- Progress *progress)
- {
- ImageDataType type;
- int slot = flattened_slot_to_type_index(flat_slot, &type);
- Image *image = images[type][slot];
- assert(image != NULL);
- if (image->users == 0) {
- device_free_image(device, type, slot);
- }
- else if (image->need_load) {
- if (!osl_texture_system || image->builtin_data)
- device_load_image(device, scene, type, slot, progress);
- }
- }
- void ImageManager::device_load_builtin(Device *device, Scene *scene, Progress &progress)
- {
- /* Load only builtin images, Blender needs this to load evaluated
- * scene data from depsgraph before it is freed. */
- if (!need_update) {
- return;
- }
- TaskPool pool;
- for (int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
- for (size_t slot = 0; slot < images[type].size(); slot++) {
- if (!images[type][slot])
- continue;
- if (images[type][slot]->need_load) {
- if (images[type][slot]->builtin_data) {
- pool.push(function_bind(&ImageManager::device_load_image,
- this,
- device,
- scene,
- (ImageDataType)type,
- slot,
- &progress));
- }
- }
- }
- }
- pool.wait_work();
- }
- void ImageManager::device_free_builtin(Device *device)
- {
- for (int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
- for (size_t slot = 0; slot < images[type].size(); slot++) {
- if (images[type][slot] && images[type][slot]->builtin_data)
- device_free_image(device, (ImageDataType)type, slot);
- }
- }
- }
- void ImageManager::device_free(Device *device)
- {
- for (int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
- for (size_t slot = 0; slot < images[type].size(); slot++) {
- device_free_image(device, (ImageDataType)type, slot);
- }
- images[type].clear();
- }
- }
- void ImageManager::collect_statistics(RenderStats *stats)
- {
- for (int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
- foreach (const Image *image, images[type]) {
- stats->image.textures.add_entry(
- NamedSizeEntry(path_filename(image->filename), image->mem->memory_size()));
- }
- }
- }
- CCL_NAMESPACE_END
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