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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef __FILM_H__
- #define __FILM_H__
- #include "util/util_string.h"
- #include "util/util_vector.h"
- #include "kernel/kernel_types.h"
- #include "graph/node.h"
- CCL_NAMESPACE_BEGIN
- class Device;
- class DeviceScene;
- class Scene;
- typedef enum FilterType {
- FILTER_BOX,
- FILTER_GAUSSIAN,
- FILTER_BLACKMAN_HARRIS,
- FILTER_NUM_TYPES,
- } FilterType;
- class Pass {
- public:
- PassType type;
- int components;
- bool filter;
- bool exposure;
- PassType divide_type;
- string name;
- static void add(PassType type, vector<Pass> &passes, const char *name = NULL);
- static bool equals(const vector<Pass> &A, const vector<Pass> &B);
- static bool contains(const vector<Pass> &passes, PassType);
- };
- class Film : public Node {
- public:
- NODE_DECLARE
- float exposure;
- vector<Pass> passes;
- bool denoising_data_pass;
- bool denoising_clean_pass;
- bool denoising_prefiltered_pass;
- int denoising_flags;
- float pass_alpha_threshold;
- int pass_stride;
- int denoising_data_offset;
- int denoising_clean_offset;
- FilterType filter_type;
- float filter_width;
- size_t filter_table_offset;
- float mist_start;
- float mist_depth;
- float mist_falloff;
- bool use_light_visibility;
- bool use_sample_clamp;
- CryptomatteType cryptomatte_passes;
- int cryptomatte_depth;
- bool need_update;
- Film();
- ~Film();
- void device_update(Device *device, DeviceScene *dscene, Scene *scene);
- void device_free(Device *device, DeviceScene *dscene, Scene *scene);
- bool modified(const Film &film);
- void tag_passes_update(Scene *scene, const vector<Pass> &passes_);
- void tag_update(Scene *scene);
- };
- CCL_NAMESPACE_END
- #endif /* __FILM_H__ */
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