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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "render/camera.h"
- #include "device/device.h"
- #include "render/film.h"
- #include "render/integrator.h"
- #include "render/mesh.h"
- #include "render/scene.h"
- #include "render/tables.h"
- #include "util/util_algorithm.h"
- #include "util/util_foreach.h"
- #include "util/util_math.h"
- #include "util/util_math_cdf.h"
- CCL_NAMESPACE_BEGIN
- /* Pass */
- static bool compare_pass_order(const Pass &a, const Pass &b)
- {
- if (a.components == b.components)
- return (a.type < b.type);
- return (a.components > b.components);
- }
- void Pass::add(PassType type, vector<Pass> &passes, const char *name)
- {
- for (size_t i = 0; i < passes.size(); i++) {
- if (passes[i].type == type && (name ? (passes[i].name == name) : passes[i].name.empty())) {
- return;
- }
- }
- Pass pass;
- pass.type = type;
- pass.filter = true;
- pass.exposure = false;
- pass.divide_type = PASS_NONE;
- if (name) {
- pass.name = name;
- }
- switch (type) {
- case PASS_NONE:
- pass.components = 0;
- break;
- case PASS_COMBINED:
- pass.components = 4;
- pass.exposure = true;
- break;
- case PASS_DEPTH:
- pass.components = 1;
- pass.filter = false;
- break;
- case PASS_MIST:
- pass.components = 1;
- break;
- case PASS_NORMAL:
- pass.components = 4;
- break;
- case PASS_UV:
- pass.components = 4;
- break;
- case PASS_MOTION:
- pass.components = 4;
- pass.divide_type = PASS_MOTION_WEIGHT;
- break;
- case PASS_MOTION_WEIGHT:
- pass.components = 1;
- break;
- case PASS_OBJECT_ID:
- case PASS_MATERIAL_ID:
- pass.components = 1;
- pass.filter = false;
- break;
- case PASS_EMISSION:
- case PASS_BACKGROUND:
- pass.components = 4;
- pass.exposure = true;
- break;
- case PASS_AO:
- pass.components = 4;
- break;
- case PASS_SHADOW:
- pass.components = 4;
- pass.exposure = false;
- break;
- case PASS_LIGHT:
- /* This isn't a real pass, used by baking to see whether
- * light data is needed or not.
- *
- * Set components to 0 so pass sort below happens in a
- * determined way.
- */
- pass.components = 0;
- break;
- #ifdef WITH_CYCLES_DEBUG
- case PASS_BVH_TRAVERSED_NODES:
- case PASS_BVH_TRAVERSED_INSTANCES:
- case PASS_BVH_INTERSECTIONS:
- case PASS_RAY_BOUNCES:
- pass.components = 1;
- pass.exposure = false;
- break;
- #endif
- case PASS_RENDER_TIME:
- /* This pass is handled entirely on the host side. */
- pass.components = 0;
- break;
- case PASS_DIFFUSE_COLOR:
- case PASS_GLOSSY_COLOR:
- case PASS_TRANSMISSION_COLOR:
- case PASS_SUBSURFACE_COLOR:
- pass.components = 4;
- break;
- case PASS_DIFFUSE_DIRECT:
- case PASS_DIFFUSE_INDIRECT:
- pass.components = 4;
- pass.exposure = true;
- pass.divide_type = PASS_DIFFUSE_COLOR;
- break;
- case PASS_GLOSSY_DIRECT:
- case PASS_GLOSSY_INDIRECT:
- pass.components = 4;
- pass.exposure = true;
- pass.divide_type = PASS_GLOSSY_COLOR;
- break;
- case PASS_TRANSMISSION_DIRECT:
- case PASS_TRANSMISSION_INDIRECT:
- pass.components = 4;
- pass.exposure = true;
- pass.divide_type = PASS_TRANSMISSION_COLOR;
- break;
- case PASS_SUBSURFACE_DIRECT:
- case PASS_SUBSURFACE_INDIRECT:
- pass.components = 4;
- pass.exposure = true;
- pass.divide_type = PASS_SUBSURFACE_COLOR;
- break;
- case PASS_VOLUME_DIRECT:
- case PASS_VOLUME_INDIRECT:
- pass.components = 4;
- pass.exposure = true;
- break;
- case PASS_CRYPTOMATTE:
- pass.components = 4;
- break;
- default:
- assert(false);
- break;
- }
- passes.push_back(pass);
- /* order from by components, to ensure alignment so passes with size 4
- * come first and then passes with size 1 */
- sort(&passes[0], &passes[0] + passes.size(), compare_pass_order);
- if (pass.divide_type != PASS_NONE)
- Pass::add(pass.divide_type, passes);
- }
- bool Pass::equals(const vector<Pass> &A, const vector<Pass> &B)
- {
- if (A.size() != B.size())
- return false;
- for (int i = 0; i < A.size(); i++)
- if (A[i].type != B[i].type || A[i].name != B[i].name)
- return false;
- return true;
- }
- bool Pass::contains(const vector<Pass> &passes, PassType type)
- {
- for (size_t i = 0; i < passes.size(); i++)
- if (passes[i].type == type)
- return true;
- return false;
- }
- /* Pixel Filter */
- static float filter_func_box(float /*v*/, float /*width*/)
- {
- return 1.0f;
- }
- static float filter_func_gaussian(float v, float width)
- {
- v *= 6.0f / width;
- return expf(-2.0f * v * v);
- }
- static float filter_func_blackman_harris(float v, float width)
- {
- v = M_2PI_F * (v / width + 0.5f);
- return 0.35875f - 0.48829f * cosf(v) + 0.14128f * cosf(2.0f * v) - 0.01168f * cosf(3.0f * v);
- }
- static vector<float> filter_table(FilterType type, float width)
- {
- vector<float> filter_table(FILTER_TABLE_SIZE);
- float (*filter_func)(float, float) = NULL;
- switch (type) {
- case FILTER_BOX:
- filter_func = filter_func_box;
- break;
- case FILTER_GAUSSIAN:
- filter_func = filter_func_gaussian;
- width *= 3.0f;
- break;
- case FILTER_BLACKMAN_HARRIS:
- filter_func = filter_func_blackman_harris;
- width *= 2.0f;
- break;
- default:
- assert(0);
- }
- /* Create importance sampling table. */
- /* TODO(sergey): With the even filter table size resolution we can not
- * really make it nice symmetric importance map without sampling full range
- * (meaning, we would need to sample full filter range and not use the
- * make_symmetric argument).
- *
- * Current code matches exactly initial filter table code, but we should
- * consider either making FILTER_TABLE_SIZE odd value or sample full filter.
- */
- util_cdf_inverted(FILTER_TABLE_SIZE,
- 0.0f,
- width * 0.5f,
- function_bind(filter_func, _1, width),
- true,
- filter_table);
- return filter_table;
- }
- /* Film */
- NODE_DEFINE(Film)
- {
- NodeType *type = NodeType::add("film", create);
- SOCKET_FLOAT(exposure, "Exposure", 0.8f);
- SOCKET_FLOAT(pass_alpha_threshold, "Pass Alpha Threshold", 0.5f);
- static NodeEnum filter_enum;
- filter_enum.insert("box", FILTER_BOX);
- filter_enum.insert("gaussian", FILTER_GAUSSIAN);
- filter_enum.insert("blackman_harris", FILTER_BLACKMAN_HARRIS);
- SOCKET_ENUM(filter_type, "Filter Type", filter_enum, FILTER_BOX);
- SOCKET_FLOAT(filter_width, "Filter Width", 1.0f);
- SOCKET_FLOAT(mist_start, "Mist Start", 0.0f);
- SOCKET_FLOAT(mist_depth, "Mist Depth", 100.0f);
- SOCKET_FLOAT(mist_falloff, "Mist Falloff", 1.0f);
- SOCKET_BOOLEAN(use_sample_clamp, "Use Sample Clamp", false);
- SOCKET_BOOLEAN(denoising_data_pass, "Generate Denoising Data Pass", false);
- SOCKET_BOOLEAN(denoising_clean_pass, "Generate Denoising Clean Pass", false);
- SOCKET_BOOLEAN(denoising_prefiltered_pass, "Generate Denoising Prefiltered Pass", false);
- SOCKET_INT(denoising_flags, "Denoising Flags", 0);
- return type;
- }
- Film::Film() : Node(node_type)
- {
- Pass::add(PASS_COMBINED, passes);
- use_light_visibility = false;
- filter_table_offset = TABLE_OFFSET_INVALID;
- cryptomatte_passes = CRYPT_NONE;
- need_update = true;
- }
- Film::~Film()
- {
- }
- void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene)
- {
- if (!need_update)
- return;
- device_free(device, dscene, scene);
- KernelFilm *kfilm = &dscene->data.film;
- /* update __data */
- kfilm->exposure = exposure;
- kfilm->pass_flag = 0;
- kfilm->light_pass_flag = 0;
- kfilm->pass_stride = 0;
- kfilm->use_light_pass = use_light_visibility || use_sample_clamp;
- bool have_cryptomatte = false;
- for (size_t i = 0; i < passes.size(); i++) {
- Pass &pass = passes[i];
- if (pass.type == PASS_NONE) {
- continue;
- }
- /* Can't do motion pass if no motion vectors are available. */
- if (pass.type == PASS_MOTION || pass.type == PASS_MOTION_WEIGHT) {
- if (scene->need_motion() != Scene::MOTION_PASS) {
- kfilm->pass_stride += pass.components;
- continue;
- }
- }
- int pass_flag = (1 << (pass.type % 32));
- if (pass.type <= PASS_CATEGORY_MAIN_END) {
- kfilm->pass_flag |= pass_flag;
- }
- else {
- assert(pass.type <= PASS_CATEGORY_LIGHT_END);
- kfilm->use_light_pass = 1;
- kfilm->light_pass_flag |= pass_flag;
- }
- switch (pass.type) {
- case PASS_COMBINED:
- kfilm->pass_combined = kfilm->pass_stride;
- break;
- case PASS_DEPTH:
- kfilm->pass_depth = kfilm->pass_stride;
- break;
- case PASS_NORMAL:
- kfilm->pass_normal = kfilm->pass_stride;
- break;
- case PASS_UV:
- kfilm->pass_uv = kfilm->pass_stride;
- break;
- case PASS_MOTION:
- kfilm->pass_motion = kfilm->pass_stride;
- break;
- case PASS_MOTION_WEIGHT:
- kfilm->pass_motion_weight = kfilm->pass_stride;
- break;
- case PASS_OBJECT_ID:
- kfilm->pass_object_id = kfilm->pass_stride;
- break;
- case PASS_MATERIAL_ID:
- kfilm->pass_material_id = kfilm->pass_stride;
- break;
- case PASS_MIST:
- kfilm->pass_mist = kfilm->pass_stride;
- break;
- case PASS_EMISSION:
- kfilm->pass_emission = kfilm->pass_stride;
- break;
- case PASS_BACKGROUND:
- kfilm->pass_background = kfilm->pass_stride;
- break;
- case PASS_AO:
- kfilm->pass_ao = kfilm->pass_stride;
- break;
- case PASS_SHADOW:
- kfilm->pass_shadow = kfilm->pass_stride;
- break;
- case PASS_LIGHT:
- break;
- case PASS_DIFFUSE_COLOR:
- kfilm->pass_diffuse_color = kfilm->pass_stride;
- break;
- case PASS_GLOSSY_COLOR:
- kfilm->pass_glossy_color = kfilm->pass_stride;
- break;
- case PASS_TRANSMISSION_COLOR:
- kfilm->pass_transmission_color = kfilm->pass_stride;
- break;
- case PASS_SUBSURFACE_COLOR:
- kfilm->pass_subsurface_color = kfilm->pass_stride;
- break;
- case PASS_DIFFUSE_INDIRECT:
- kfilm->pass_diffuse_indirect = kfilm->pass_stride;
- break;
- case PASS_GLOSSY_INDIRECT:
- kfilm->pass_glossy_indirect = kfilm->pass_stride;
- break;
- case PASS_TRANSMISSION_INDIRECT:
- kfilm->pass_transmission_indirect = kfilm->pass_stride;
- break;
- case PASS_SUBSURFACE_INDIRECT:
- kfilm->pass_subsurface_indirect = kfilm->pass_stride;
- break;
- case PASS_VOLUME_INDIRECT:
- kfilm->pass_volume_indirect = kfilm->pass_stride;
- break;
- case PASS_DIFFUSE_DIRECT:
- kfilm->pass_diffuse_direct = kfilm->pass_stride;
- break;
- case PASS_GLOSSY_DIRECT:
- kfilm->pass_glossy_direct = kfilm->pass_stride;
- break;
- case PASS_TRANSMISSION_DIRECT:
- kfilm->pass_transmission_direct = kfilm->pass_stride;
- break;
- case PASS_SUBSURFACE_DIRECT:
- kfilm->pass_subsurface_direct = kfilm->pass_stride;
- break;
- case PASS_VOLUME_DIRECT:
- kfilm->pass_volume_direct = kfilm->pass_stride;
- break;
- #ifdef WITH_CYCLES_DEBUG
- case PASS_BVH_TRAVERSED_NODES:
- kfilm->pass_bvh_traversed_nodes = kfilm->pass_stride;
- break;
- case PASS_BVH_TRAVERSED_INSTANCES:
- kfilm->pass_bvh_traversed_instances = kfilm->pass_stride;
- break;
- case PASS_BVH_INTERSECTIONS:
- kfilm->pass_bvh_intersections = kfilm->pass_stride;
- break;
- case PASS_RAY_BOUNCES:
- kfilm->pass_ray_bounces = kfilm->pass_stride;
- break;
- #endif
- case PASS_RENDER_TIME:
- break;
- case PASS_CRYPTOMATTE:
- kfilm->pass_cryptomatte = have_cryptomatte ?
- min(kfilm->pass_cryptomatte, kfilm->pass_stride) :
- kfilm->pass_stride;
- have_cryptomatte = true;
- break;
- default:
- assert(false);
- break;
- }
- kfilm->pass_stride += pass.components;
- }
- kfilm->pass_denoising_data = 0;
- kfilm->pass_denoising_clean = 0;
- kfilm->denoising_flags = 0;
- if (denoising_data_pass) {
- kfilm->pass_denoising_data = kfilm->pass_stride;
- kfilm->pass_stride += DENOISING_PASS_SIZE_BASE;
- kfilm->denoising_flags = denoising_flags;
- if (denoising_clean_pass) {
- kfilm->pass_denoising_clean = kfilm->pass_stride;
- kfilm->pass_stride += DENOISING_PASS_SIZE_CLEAN;
- kfilm->use_light_pass = 1;
- }
- if (denoising_prefiltered_pass) {
- kfilm->pass_stride += DENOISING_PASS_SIZE_PREFILTERED;
- }
- }
- kfilm->pass_stride = align_up(kfilm->pass_stride, 4);
- kfilm->pass_alpha_threshold = pass_alpha_threshold;
- /* update filter table */
- vector<float> table = filter_table(filter_type, filter_width);
- scene->lookup_tables->remove_table(&filter_table_offset);
- filter_table_offset = scene->lookup_tables->add_table(dscene, table);
- kfilm->filter_table_offset = (int)filter_table_offset;
- /* mist pass parameters */
- kfilm->mist_start = mist_start;
- kfilm->mist_inv_depth = (mist_depth > 0.0f) ? 1.0f / mist_depth : 0.0f;
- kfilm->mist_falloff = mist_falloff;
- kfilm->cryptomatte_passes = cryptomatte_passes;
- kfilm->cryptomatte_depth = cryptomatte_depth;
- pass_stride = kfilm->pass_stride;
- denoising_data_offset = kfilm->pass_denoising_data;
- denoising_clean_offset = kfilm->pass_denoising_clean;
- need_update = false;
- }
- void Film::device_free(Device * /*device*/, DeviceScene * /*dscene*/, Scene *scene)
- {
- scene->lookup_tables->remove_table(&filter_table_offset);
- }
- bool Film::modified(const Film &film)
- {
- return !Node::equals(film) || !Pass::equals(passes, film.passes);
- }
- void Film::tag_passes_update(Scene *scene, const vector<Pass> &passes_)
- {
- if (Pass::contains(passes, PASS_UV) != Pass::contains(passes_, PASS_UV)) {
- scene->mesh_manager->tag_update(scene);
- foreach (Shader *shader, scene->shaders)
- shader->need_update_mesh = true;
- }
- else if (Pass::contains(passes, PASS_MOTION) != Pass::contains(passes_, PASS_MOTION))
- scene->mesh_manager->tag_update(scene);
- passes = passes_;
- }
- void Film::tag_update(Scene * /*scene*/)
- {
- need_update = true;
- }
- CCL_NAMESPACE_END
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