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- /*
- * Copyright 2011-2018 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "render/denoising.h"
- #include "kernel/filter/filter_defines.h"
- #include "util/util_foreach.h"
- #include "util/util_map.h"
- #include "util/util_system.h"
- #include "util/util_time.h"
- #include <OpenImageIO/filesystem.h>
- CCL_NAMESPACE_BEGIN
- /* Utility Functions */
- static void print_progress(int num, int total, int frame, int num_frames)
- {
- const char *label = "Denoise Frame ";
- int cols = system_console_width();
- cols -= strlen(label);
- int len = 1;
- for (int x = total; x > 9; x /= 10) {
- len++;
- }
- int bars = cols - 2 * len - 6;
- printf("\r%s", label);
- if (num_frames > 1) {
- int frame_len = 1;
- for (int x = num_frames - 1; x > 9; x /= 10) {
- frame_len++;
- }
- bars -= frame_len + 2;
- printf("%*d ", frame_len, frame);
- }
- int v = int(float(num) * bars / total);
- printf("[");
- for (int i = 0; i < v; i++) {
- printf("=");
- }
- if (v < bars) {
- printf(">");
- }
- for (int i = v + 1; i < bars; i++) {
- printf(" ");
- }
- printf(string_printf("] %%%dd / %d", len, total).c_str(), num);
- fflush(stdout);
- }
- /* Splits in at its last dot, setting suffix to the part after the dot and in to the part before
- * it. Returns whether a dot was found. */
- static bool split_last_dot(string &in, string &suffix)
- {
- size_t pos = in.rfind(".");
- if (pos == string::npos) {
- return false;
- }
- suffix = in.substr(pos + 1);
- in = in.substr(0, pos);
- return true;
- }
- /* Separate channel names as generated by Blender.
- * If views is true:
- * Inputs are expected in the form RenderLayer.Pass.View.Channel, sets renderlayer to
- * "RenderLayer.View" Otherwise: Inputs are expected in the form RenderLayer.Pass.Channel */
- static bool parse_channel_name(
- string name, string &renderlayer, string &pass, string &channel, bool multiview_channels)
- {
- if (!split_last_dot(name, channel)) {
- return false;
- }
- string view;
- if (multiview_channels && !split_last_dot(name, view)) {
- return false;
- }
- if (!split_last_dot(name, pass)) {
- return false;
- }
- renderlayer = name;
- if (multiview_channels) {
- renderlayer += "." + view;
- }
- return true;
- }
- /* Channel Mapping */
- struct ChannelMapping {
- int channel;
- string name;
- };
- static void fill_mapping(vector<ChannelMapping> &map, int pos, string name, string channels)
- {
- for (const char *chan = channels.c_str(); *chan; chan++) {
- map.push_back({pos++, name + "." + *chan});
- }
- }
- static const int INPUT_NUM_CHANNELS = 15;
- static const int INPUT_DENOISING_DEPTH = 0;
- static const int INPUT_DENOISING_NORMAL = 1;
- static const int INPUT_DENOISING_SHADOWING = 4;
- static const int INPUT_DENOISING_ALBEDO = 5;
- static const int INPUT_NOISY_IMAGE = 8;
- static const int INPUT_DENOISING_VARIANCE = 11;
- static const int INPUT_DENOISING_INTENSITY = 14;
- static vector<ChannelMapping> input_channels()
- {
- vector<ChannelMapping> map;
- fill_mapping(map, INPUT_DENOISING_DEPTH, "Denoising Depth", "Z");
- fill_mapping(map, INPUT_DENOISING_NORMAL, "Denoising Normal", "XYZ");
- fill_mapping(map, INPUT_DENOISING_SHADOWING, "Denoising Shadowing", "X");
- fill_mapping(map, INPUT_DENOISING_ALBEDO, "Denoising Albedo", "RGB");
- fill_mapping(map, INPUT_NOISY_IMAGE, "Noisy Image", "RGB");
- fill_mapping(map, INPUT_DENOISING_VARIANCE, "Denoising Variance", "RGB");
- fill_mapping(map, INPUT_DENOISING_INTENSITY, "Denoising Intensity", "X");
- return map;
- }
- static const int OUTPUT_NUM_CHANNELS = 3;
- static vector<ChannelMapping> output_channels()
- {
- vector<ChannelMapping> map;
- fill_mapping(map, 0, "Combined", "RGB");
- return map;
- }
- /* Renderlayer Handling */
- bool DenoiseImageLayer::detect_denoising_channels()
- {
- /* Map device input to image channels. */
- input_to_image_channel.clear();
- input_to_image_channel.resize(INPUT_NUM_CHANNELS, -1);
- foreach (const ChannelMapping &mapping, input_channels()) {
- vector<string>::iterator i = find(channels.begin(), channels.end(), mapping.name);
- if (i == channels.end()) {
- return false;
- }
- size_t input_channel = mapping.channel;
- size_t layer_channel = i - channels.begin();
- input_to_image_channel[input_channel] = layer_to_image_channel[layer_channel];
- }
- /* Map device output to image channels. */
- output_to_image_channel.clear();
- output_to_image_channel.resize(OUTPUT_NUM_CHANNELS, -1);
- foreach (const ChannelMapping &mapping, output_channels()) {
- vector<string>::iterator i = find(channels.begin(), channels.end(), mapping.name);
- if (i == channels.end()) {
- return false;
- }
- size_t output_channel = mapping.channel;
- size_t layer_channel = i - channels.begin();
- output_to_image_channel[output_channel] = layer_to_image_channel[layer_channel];
- }
- /* Check that all buffer channels are correctly set. */
- for (int i = 0; i < INPUT_NUM_CHANNELS; i++) {
- assert(input_to_image_channel[i] >= 0);
- }
- for (int i = 0; i < OUTPUT_NUM_CHANNELS; i++) {
- assert(output_to_image_channel[i] >= 0);
- }
- return true;
- }
- bool DenoiseImageLayer::match_channels(int neighbor,
- const std::vector<string> &channelnames,
- const std::vector<string> &neighbor_channelnames)
- {
- neighbor_input_to_image_channel.resize(neighbor + 1);
- vector<int> &mapping = neighbor_input_to_image_channel[neighbor];
- assert(mapping.size() == 0);
- mapping.resize(input_to_image_channel.size(), -1);
- for (int i = 0; i < input_to_image_channel.size(); i++) {
- const string &channel = channelnames[input_to_image_channel[i]];
- std::vector<string>::const_iterator frame_channel = find(
- neighbor_channelnames.begin(), neighbor_channelnames.end(), channel);
- if (frame_channel == neighbor_channelnames.end()) {
- return false;
- }
- mapping[i] = frame_channel - neighbor_channelnames.begin();
- }
- return true;
- }
- /* Denoise Task */
- DenoiseTask::DenoiseTask(Device *device,
- Denoiser *denoiser,
- int frame,
- const vector<int> &neighbor_frames)
- : denoiser(denoiser),
- device(device),
- frame(frame),
- neighbor_frames(neighbor_frames),
- current_layer(0),
- input_pixels(device, "filter input buffer", MEM_READ_ONLY),
- num_tiles(0)
- {
- image.samples = denoiser->samples_override;
- }
- DenoiseTask::~DenoiseTask()
- {
- free();
- }
- /* Device callbacks */
- bool DenoiseTask::acquire_tile(Device *device, Device *tile_device, RenderTile &tile)
- {
- thread_scoped_lock tile_lock(tiles_mutex);
- if (tiles.empty()) {
- return false;
- }
- tile = tiles.front();
- tiles.pop_front();
- device->map_tile(tile_device, tile);
- print_progress(num_tiles - tiles.size(), num_tiles, frame, denoiser->num_frames);
- return true;
- }
- /* Mapping tiles is required for regular rendering since each tile has its separate memory
- * which may be allocated on a different device.
- * For standalone denoising, there is a single memory that is present on all devices, so the only
- * thing that needs to be done here is to specify the surrounding tile geometry.
- *
- * However, since there is only one large memory, the denoised result has to be written to
- * a different buffer to avoid having to copy an entire horizontal slice of the image. */
- void DenoiseTask::map_neighboring_tiles(RenderTile *tiles, Device *tile_device)
- {
- /* Fill tile information. */
- for (int i = 0; i < 9; i++) {
- if (i == 4) {
- continue;
- }
- int dx = (i % 3) - 1;
- int dy = (i / 3) - 1;
- tiles[i].x = clamp(tiles[4].x + dx * denoiser->tile_size.x, 0, image.width);
- tiles[i].w = clamp(tiles[4].x + (dx + 1) * denoiser->tile_size.x, 0, image.width) - tiles[i].x;
- tiles[i].y = clamp(tiles[4].y + dy * denoiser->tile_size.y, 0, image.height);
- tiles[i].h = clamp(tiles[4].y + (dy + 1) * denoiser->tile_size.y, 0, image.height) -
- tiles[i].y;
- tiles[i].buffer = tiles[4].buffer;
- tiles[i].offset = tiles[4].offset;
- tiles[i].stride = image.width;
- }
- /* Allocate output buffer. */
- device_vector<float> *output_mem = new device_vector<float>(
- tile_device, "denoising_output", MEM_READ_WRITE);
- output_mem->alloc(OUTPUT_NUM_CHANNELS * tiles[4].w * tiles[4].h);
- /* Fill output buffer with noisy image, assumed by kernel_filter_finalize
- * when skipping denoising of some pixels. */
- float *result = output_mem->data();
- float *in = &image.pixels[image.num_channels * (tiles[4].y * image.width + tiles[4].x)];
- const DenoiseImageLayer &layer = image.layers[current_layer];
- const int *input_to_image_channel = layer.input_to_image_channel.data();
- for (int y = 0; y < tiles[4].h; y++) {
- for (int x = 0; x < tiles[4].w; x++, result += OUTPUT_NUM_CHANNELS) {
- for (int i = 0; i < OUTPUT_NUM_CHANNELS; i++) {
- result[i] = in[image.num_channels * x + input_to_image_channel[INPUT_NOISY_IMAGE + i]];
- }
- }
- in += image.num_channels * image.width;
- }
- output_mem->copy_to_device();
- /* Fill output tile info. */
- tiles[9] = tiles[4];
- tiles[9].buffer = output_mem->device_pointer;
- tiles[9].stride = tiles[9].w;
- tiles[9].offset -= tiles[9].x + tiles[9].y * tiles[9].stride;
- thread_scoped_lock output_lock(output_mutex);
- assert(output_pixels.count(tiles[4].tile_index) == 0);
- output_pixels[tiles[9].tile_index] = output_mem;
- }
- void DenoiseTask::unmap_neighboring_tiles(RenderTile *tiles)
- {
- thread_scoped_lock output_lock(output_mutex);
- assert(output_pixels.count(tiles[4].tile_index) == 1);
- device_vector<float> *output_mem = output_pixels[tiles[9].tile_index];
- output_pixels.erase(tiles[4].tile_index);
- output_lock.unlock();
- /* Copy denoised pixels from device. */
- output_mem->copy_from_device(0, OUTPUT_NUM_CHANNELS * tiles[9].w, tiles[9].h);
- float *result = output_mem->data();
- float *out = &image.pixels[image.num_channels * (tiles[9].y * image.width + tiles[9].x)];
- const DenoiseImageLayer &layer = image.layers[current_layer];
- const int *output_to_image_channel = layer.output_to_image_channel.data();
- for (int y = 0; y < tiles[9].h; y++) {
- for (int x = 0; x < tiles[9].w; x++, result += OUTPUT_NUM_CHANNELS) {
- for (int i = 0; i < OUTPUT_NUM_CHANNELS; i++) {
- out[image.num_channels * x + output_to_image_channel[i]] = result[i];
- }
- }
- out += image.num_channels * image.width;
- }
- /* Free device buffer. */
- output_mem->free();
- delete output_mem;
- }
- void DenoiseTask::release_tile()
- {
- }
- bool DenoiseTask::get_cancel()
- {
- return false;
- }
- void DenoiseTask::create_task(DeviceTask &task)
- {
- /* Callback functions. */
- task.acquire_tile = function_bind(&DenoiseTask::acquire_tile, this, device, _1, _2);
- task.map_neighbor_tiles = function_bind(&DenoiseTask::map_neighboring_tiles, this, _1, _2);
- task.unmap_neighbor_tiles = function_bind(&DenoiseTask::unmap_neighboring_tiles, this, _1);
- task.release_tile = function_bind(&DenoiseTask::release_tile, this);
- task.get_cancel = function_bind(&DenoiseTask::get_cancel, this);
- /* Denoising parameters. */
- task.denoising = denoiser->params;
- task.denoising_do_filter = true;
- task.denoising_write_passes = false;
- task.denoising_from_render = false;
- task.denoising_frames.resize(neighbor_frames.size());
- for (int i = 0; i < neighbor_frames.size(); i++) {
- task.denoising_frames[i] = neighbor_frames[i] - frame;
- }
- /* Buffer parameters. */
- task.pass_stride = INPUT_NUM_CHANNELS;
- task.target_pass_stride = OUTPUT_NUM_CHANNELS;
- task.pass_denoising_data = 0;
- task.pass_denoising_clean = -1;
- task.frame_stride = image.width * image.height * INPUT_NUM_CHANNELS;
- /* Create tiles. */
- thread_scoped_lock tile_lock(tiles_mutex);
- thread_scoped_lock output_lock(output_mutex);
- tiles.clear();
- assert(output_pixels.empty());
- output_pixels.clear();
- int tiles_x = divide_up(image.width, denoiser->tile_size.x);
- int tiles_y = divide_up(image.height, denoiser->tile_size.y);
- for (int ty = 0; ty < tiles_y; ty++) {
- for (int tx = 0; tx < tiles_x; tx++) {
- RenderTile tile;
- tile.x = tx * denoiser->tile_size.x;
- tile.y = ty * denoiser->tile_size.y;
- tile.w = min(image.width - tile.x, denoiser->tile_size.x);
- tile.h = min(image.height - tile.y, denoiser->tile_size.y);
- tile.start_sample = 0;
- tile.num_samples = image.layers[current_layer].samples;
- tile.sample = 0;
- tile.offset = 0;
- tile.stride = image.width;
- tile.tile_index = ty * tiles_x + tx;
- tile.task = RenderTile::DENOISE;
- tile.buffers = NULL;
- tile.buffer = input_pixels.device_pointer;
- tiles.push_back(tile);
- }
- }
- num_tiles = tiles.size();
- }
- /* Denoiser Operations */
- bool DenoiseTask::load_input_pixels(int layer)
- {
- int w = image.width;
- int h = image.height;
- int num_pixels = image.width * image.height;
- int frame_stride = num_pixels * INPUT_NUM_CHANNELS;
- /* Load center image */
- DenoiseImageLayer &image_layer = image.layers[layer];
- float *buffer_data = input_pixels.data();
- image.read_pixels(image_layer, buffer_data);
- buffer_data += frame_stride;
- /* Load neighbor images */
- for (int i = 0; i < image.in_neighbors.size(); i++) {
- if (!image.read_neighbor_pixels(i, image_layer, buffer_data)) {
- error = "Failed to read neighbor frame pixels";
- return false;
- }
- buffer_data += frame_stride;
- }
- /* Preprocess */
- buffer_data = input_pixels.data();
- for (int neighbor = 0; neighbor < image.in_neighbors.size() + 1; neighbor++) {
- /* Clamp */
- if (denoiser->params.clamp_input) {
- for (int i = 0; i < num_pixels * INPUT_NUM_CHANNELS; i++) {
- buffer_data[i] = clamp(buffer_data[i], -1e8f, 1e8f);
- }
- }
- /* Box blur */
- int r = 5 * denoiser->params.radius;
- float *data = buffer_data + 14;
- array<float> temp(num_pixels);
- for (int y = 0; y < h; y++) {
- for (int x = 0; x < w; x++) {
- int n = 0;
- float sum = 0.0f;
- for (int dx = max(x - r, 0); dx < min(x + r + 1, w); dx++, n++) {
- sum += data[INPUT_NUM_CHANNELS * (y * w + dx)];
- }
- temp[y * w + x] = sum / n;
- }
- }
- for (int y = 0; y < h; y++) {
- for (int x = 0; x < w; x++) {
- int n = 0;
- float sum = 0.0f;
- for (int dy = max(y - r, 0); dy < min(y + r + 1, h); dy++, n++) {
- sum += temp[dy * w + x];
- }
- data[INPUT_NUM_CHANNELS * (y * w + x)] = sum / n;
- }
- }
- /* Highlight compression */
- data = buffer_data + 8;
- for (int y = 0; y < h; y++) {
- for (int x = 0; x < w; x++) {
- int idx = INPUT_NUM_CHANNELS * (y * w + x);
- float3 color = make_float3(data[idx], data[idx + 1], data[idx + 2]);
- color = color_highlight_compress(color, NULL);
- data[idx] = color.x;
- data[idx + 1] = color.y;
- data[idx + 2] = color.z;
- }
- }
- buffer_data += frame_stride;
- }
- /* Copy to device */
- input_pixels.copy_to_device();
- return true;
- }
- /* Task stages */
- bool DenoiseTask::load()
- {
- string center_filepath = denoiser->input[frame];
- if (!image.load(center_filepath, error)) {
- return false;
- }
- if (!image.load_neighbors(denoiser->input, neighbor_frames, error)) {
- return false;
- }
- if (image.layers.empty()) {
- error = "No image layers found to denoise in " + center_filepath;
- return false;
- }
- /* Allocate device buffer. */
- int num_frames = image.in_neighbors.size() + 1;
- input_pixels.alloc(image.width * INPUT_NUM_CHANNELS, image.height * num_frames);
- input_pixels.zero_to_device();
- /* Read pixels for first layer. */
- current_layer = 0;
- if (!load_input_pixels(current_layer)) {
- return false;
- }
- return true;
- }
- bool DenoiseTask::exec()
- {
- for (current_layer = 0; current_layer < image.layers.size(); current_layer++) {
- /* Read pixels for secondary layers, first was already loaded. */
- if (current_layer > 0) {
- if (!load_input_pixels(current_layer)) {
- return false;
- }
- }
- /* Run task on device. */
- DeviceTask task(DeviceTask::RENDER);
- create_task(task);
- device->task_add(task);
- device->task_wait();
- printf("\n");
- }
- return true;
- }
- bool DenoiseTask::save()
- {
- bool ok = image.save_output(denoiser->output[frame], error);
- free();
- return ok;
- }
- void DenoiseTask::free()
- {
- image.free();
- input_pixels.free();
- assert(output_pixels.empty());
- }
- /* Denoise Image Storage */
- DenoiseImage::DenoiseImage()
- {
- width = 0;
- height = 0;
- num_channels = 0;
- samples = 0;
- }
- DenoiseImage::~DenoiseImage()
- {
- free();
- }
- void DenoiseImage::close_input()
- {
- in_neighbors.clear();
- }
- void DenoiseImage::free()
- {
- close_input();
- pixels.clear();
- }
- bool DenoiseImage::parse_channels(const ImageSpec &in_spec, string &error)
- {
- const std::vector<string> &channels = in_spec.channelnames;
- const ParamValue *multiview = in_spec.find_attribute("multiView");
- const bool multiview_channels = (multiview && multiview->type().basetype == TypeDesc::STRING &&
- multiview->type().arraylen >= 2);
- layers.clear();
- /* Loop over all the channels in the file, parse their name and sort them
- * by RenderLayer.
- * Channels that can't be parsed are directly passed through to the output. */
- map<string, DenoiseImageLayer> file_layers;
- for (int i = 0; i < channels.size(); i++) {
- string layer, pass, channel;
- if (parse_channel_name(channels[i], layer, pass, channel, multiview_channels)) {
- file_layers[layer].channels.push_back(pass + "." + channel);
- file_layers[layer].layer_to_image_channel.push_back(i);
- }
- }
- /* Loop over all detected RenderLayers, check whether they contain a full set of input channels.
- * Any channels that won't be processed internally are also passed through. */
- for (map<string, DenoiseImageLayer>::iterator i = file_layers.begin(); i != file_layers.end();
- ++i) {
- const string &name = i->first;
- DenoiseImageLayer &layer = i->second;
- /* Check for full pass set. */
- if (!layer.detect_denoising_channels()) {
- continue;
- }
- layer.name = name;
- layer.samples = samples;
- /* If the sample value isn't set yet, check if there is a layer-specific one in the input file.
- */
- if (layer.samples < 1) {
- string sample_string = in_spec.get_string_attribute("cycles." + name + ".samples", "");
- if (sample_string != "") {
- if (!sscanf(sample_string.c_str(), "%d", &layer.samples)) {
- error = "Failed to parse samples metadata: " + sample_string;
- return false;
- }
- }
- }
- if (layer.samples < 1) {
- error = string_printf(
- "No sample number specified in the file for layer %s or on the command line",
- name.c_str());
- return false;
- }
- layers.push_back(layer);
- }
- return true;
- }
- void DenoiseImage::read_pixels(const DenoiseImageLayer &layer, float *input_pixels)
- {
- /* Pixels from center file have already been loaded into pixels.
- * We copy a subset into the device input buffer with channels reshuffled. */
- const int *input_to_image_channel = layer.input_to_image_channel.data();
- for (int i = 0; i < width * height; i++) {
- for (int j = 0; j < INPUT_NUM_CHANNELS; j++) {
- int image_channel = input_to_image_channel[j];
- input_pixels[i * INPUT_NUM_CHANNELS + j] =
- pixels[((size_t)i) * num_channels + image_channel];
- }
- }
- }
- bool DenoiseImage::read_neighbor_pixels(int neighbor,
- const DenoiseImageLayer &layer,
- float *input_pixels)
- {
- /* Load pixels from neighboring frames, and copy them into device buffer
- * with channels reshuffled. */
- size_t num_pixels = (size_t)width * (size_t)height;
- array<float> neighbor_pixels(num_pixels * num_channels);
- if (!in_neighbors[neighbor]->read_image(TypeDesc::FLOAT, neighbor_pixels.data())) {
- return false;
- }
- const int *input_to_image_channel = layer.neighbor_input_to_image_channel[neighbor].data();
- for (int i = 0; i < width * height; i++) {
- for (int j = 0; j < INPUT_NUM_CHANNELS; j++) {
- int image_channel = input_to_image_channel[j];
- input_pixels[i * INPUT_NUM_CHANNELS + j] =
- neighbor_pixels[((size_t)i) * num_channels + image_channel];
- }
- }
- return true;
- }
- bool DenoiseImage::load(const string &in_filepath, string &error)
- {
- if (!Filesystem::is_regular(in_filepath)) {
- error = "Couldn't find file: " + in_filepath;
- return false;
- }
- unique_ptr<ImageInput> in(ImageInput::open(in_filepath));
- if (!in) {
- error = "Couldn't open file: " + in_filepath;
- return false;
- }
- in_spec = in->spec();
- width = in_spec.width;
- height = in_spec.height;
- num_channels = in_spec.nchannels;
- if (!parse_channels(in_spec, error)) {
- return false;
- }
- if (layers.size() == 0) {
- error = "Could not find a render layer containing denoising info";
- return false;
- }
- size_t num_pixels = (size_t)width * (size_t)height;
- pixels.resize(num_pixels * num_channels);
- /* Read all channels into buffer. Reading all channels at once is faster
- * than individually due to interleaved EXR channel storage. */
- if (!in->read_image(TypeDesc::FLOAT, pixels.data())) {
- error = "Failed to read image: " + in_filepath;
- return false;
- }
- return true;
- }
- bool DenoiseImage::load_neighbors(const vector<string> &filepaths,
- const vector<int> &frames,
- string &error)
- {
- if (frames.size() > DENOISE_MAX_FRAMES - 1) {
- error = string_printf("Maximum number of neighbors (%d) exceeded\n", DENOISE_MAX_FRAMES - 1);
- return false;
- }
- for (int neighbor = 0; neighbor < frames.size(); neighbor++) {
- int frame = frames[neighbor];
- const string &filepath = filepaths[frame];
- if (!Filesystem::is_regular(filepath)) {
- error = "Couldn't find neighbor frame: " + filepath;
- return false;
- }
- unique_ptr<ImageInput> in_neighbor(ImageInput::open(filepath));
- if (!in_neighbor) {
- error = "Couldn't open neighbor frame: " + filepath;
- return false;
- }
- const ImageSpec &neighbor_spec = in_neighbor->spec();
- if (neighbor_spec.width != width || neighbor_spec.height != height) {
- error = "Neighbor frame has different dimensions: " + filepath;
- return false;
- }
- foreach (DenoiseImageLayer &layer, layers) {
- if (!layer.match_channels(neighbor, in_spec.channelnames, neighbor_spec.channelnames)) {
- error = "Neighbor frame misses denoising data passes: " + filepath;
- return false;
- }
- }
- in_neighbors.push_back(std::move(in_neighbor));
- }
- return true;
- }
- bool DenoiseImage::save_output(const string &out_filepath, string &error)
- {
- /* Save image with identical dimensions, channels and metadata. */
- ImageSpec out_spec = in_spec;
- /* Ensure that the output frame contains sample information even if the input didn't. */
- for (int i = 0; i < layers.size(); i++) {
- string name = "cycles." + layers[i].name + ".samples";
- if (!out_spec.find_attribute(name, TypeDesc::STRING)) {
- out_spec.attribute(name, TypeDesc::STRING, string_printf("%d", layers[i].samples));
- }
- }
- /* We don't need input anymore at this point, and will possibly
- * overwrite the same file. */
- close_input();
- /* Write to temporary file path, so we denoise images in place and don't
- * risk destroying files when something goes wrong in file saving. */
- string extension = OIIO::Filesystem::extension(out_filepath);
- string unique_name = ".denoise-tmp-" + OIIO::Filesystem::unique_path();
- string tmp_filepath = out_filepath + unique_name + extension;
- unique_ptr<ImageOutput> out(ImageOutput::create(tmp_filepath));
- if (!out) {
- error = "Failed to open temporary file " + tmp_filepath + " for writing";
- return false;
- }
- /* Open temporary file and write image buffers. */
- if (!out->open(tmp_filepath, out_spec)) {
- error = "Failed to open file " + tmp_filepath + " for writing: " + out->geterror();
- return false;
- }
- bool ok = true;
- if (!out->write_image(TypeDesc::FLOAT, pixels.data())) {
- error = "Failed to write to file " + tmp_filepath + ": " + out->geterror();
- ok = false;
- }
- if (!out->close()) {
- error = "Failed to save to file " + tmp_filepath + ": " + out->geterror();
- ok = false;
- }
- out.reset();
- /* Copy temporary file to outputput filepath. */
- string rename_error;
- if (ok && !OIIO::Filesystem::rename(tmp_filepath, out_filepath, rename_error)) {
- error = "Failed to move denoised image to " + out_filepath + ": " + rename_error;
- ok = false;
- }
- if (!ok) {
- OIIO::Filesystem::remove(tmp_filepath);
- }
- return ok;
- }
- /* File pattern handling and outer loop over frames */
- Denoiser::Denoiser(DeviceInfo &device_info)
- {
- samples_override = 0;
- tile_size = make_int2(64, 64);
- num_frames = 0;
- /* Initialize task scheduler. */
- TaskScheduler::init();
- /* Initialize device. */
- DeviceRequestedFeatures req;
- device = Device::create(device_info, stats, profiler, true);
- device->load_kernels(req);
- }
- Denoiser::~Denoiser()
- {
- delete device;
- TaskScheduler::exit();
- }
- bool Denoiser::run()
- {
- assert(input.size() == output.size());
- num_frames = output.size();
- for (int frame = 0; frame < num_frames; frame++) {
- /* Skip empty output paths. */
- if (output[frame].empty()) {
- continue;
- }
- /* Determine neighbor frame numbers that should be used for filtering. */
- vector<int> neighbor_frames;
- for (int f = frame - params.neighbor_frames; f <= frame + params.neighbor_frames; f++) {
- if (f >= 0 && f < num_frames && f != frame) {
- neighbor_frames.push_back(f);
- }
- }
- /* Execute task. */
- DenoiseTask task(device, this, frame, neighbor_frames);
- if (!task.load()) {
- error = task.error;
- return false;
- }
- if (!task.exec()) {
- error = task.error;
- return false;
- }
- if (!task.save()) {
- error = task.error;
- return false;
- }
- task.free();
- }
- return true;
- }
- CCL_NAMESPACE_END
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