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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <stdlib.h>
- #include "render/buffers.h"
- #include "device/device.h"
- #include "util/util_foreach.h"
- #include "util/util_hash.h"
- #include "util/util_math.h"
- #include "util/util_opengl.h"
- #include "util/util_time.h"
- #include "util/util_types.h"
- CCL_NAMESPACE_BEGIN
- /* Buffer Params */
- BufferParams::BufferParams()
- {
- width = 0;
- height = 0;
- full_x = 0;
- full_y = 0;
- full_width = 0;
- full_height = 0;
- denoising_data_pass = false;
- denoising_clean_pass = false;
- denoising_prefiltered_pass = false;
- Pass::add(PASS_COMBINED, passes);
- }
- void BufferParams::get_offset_stride(int &offset, int &stride)
- {
- offset = -(full_x + full_y * width);
- stride = width;
- }
- bool BufferParams::modified(const BufferParams ¶ms)
- {
- return !(full_x == params.full_x && full_y == params.full_y && width == params.width &&
- height == params.height && full_width == params.full_width &&
- full_height == params.full_height && Pass::equals(passes, params.passes));
- }
- int BufferParams::get_passes_size()
- {
- int size = 0;
- for (size_t i = 0; i < passes.size(); i++)
- size += passes[i].components;
- if (denoising_data_pass) {
- size += DENOISING_PASS_SIZE_BASE;
- if (denoising_clean_pass)
- size += DENOISING_PASS_SIZE_CLEAN;
- if (denoising_prefiltered_pass)
- size += DENOISING_PASS_SIZE_PREFILTERED;
- }
- return align_up(size, 4);
- }
- int BufferParams::get_denoising_offset()
- {
- int offset = 0;
- for (size_t i = 0; i < passes.size(); i++)
- offset += passes[i].components;
- return offset;
- }
- int BufferParams::get_denoising_prefiltered_offset()
- {
- assert(denoising_prefiltered_pass);
- int offset = get_denoising_offset();
- offset += DENOISING_PASS_SIZE_BASE;
- if (denoising_clean_pass) {
- offset += DENOISING_PASS_SIZE_CLEAN;
- }
- return offset;
- }
- /* Render Buffer Task */
- RenderTile::RenderTile()
- {
- x = 0;
- y = 0;
- w = 0;
- h = 0;
- sample = 0;
- start_sample = 0;
- num_samples = 0;
- resolution = 0;
- offset = 0;
- stride = 0;
- buffer = 0;
- buffers = NULL;
- }
- /* Render Buffers */
- RenderBuffers::RenderBuffers(Device *device)
- : buffer(device, "RenderBuffers", MEM_READ_WRITE),
- map_neighbor_copied(false),
- render_time(0.0f)
- {
- }
- RenderBuffers::~RenderBuffers()
- {
- buffer.free();
- }
- void RenderBuffers::reset(BufferParams ¶ms_)
- {
- params = params_;
- /* re-allocate buffer */
- buffer.alloc(params.width * params.height * params.get_passes_size());
- buffer.zero_to_device();
- }
- void RenderBuffers::zero()
- {
- buffer.zero_to_device();
- }
- bool RenderBuffers::copy_from_device()
- {
- if (!buffer.device_pointer)
- return false;
- buffer.copy_from_device(0, params.width * params.get_passes_size(), params.height);
- return true;
- }
- bool RenderBuffers::get_denoising_pass_rect(
- int type, float exposure, int sample, int components, float *pixels)
- {
- if (buffer.data() == NULL) {
- return false;
- }
- float scale = 1.0f;
- float alpha_scale = 1.0f / sample;
- if (type == DENOISING_PASS_PREFILTERED_COLOR || type == DENOISING_PASS_CLEAN ||
- type == DENOISING_PASS_PREFILTERED_INTENSITY) {
- scale *= exposure;
- }
- else if (type == DENOISING_PASS_PREFILTERED_VARIANCE) {
- scale *= exposure * exposure * (sample - 1);
- }
- int offset;
- if (type == DENOISING_PASS_CLEAN) {
- /* The clean pass isn't changed by prefiltering, so we use the original one there. */
- offset = type + params.get_denoising_offset();
- scale /= sample;
- }
- else if (type == DENOISING_PASS_PREFILTERED_COLOR && !params.denoising_prefiltered_pass) {
- /* If we're not saving the prefiltering result, return the original noisy pass. */
- offset = params.get_denoising_offset() + DENOISING_PASS_COLOR;
- scale /= sample;
- }
- else {
- offset = type + params.get_denoising_prefiltered_offset();
- }
- int pass_stride = params.get_passes_size();
- int size = params.width * params.height;
- float *in = buffer.data() + offset;
- if (components == 1) {
- for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
- pixels[0] = in[0] * scale;
- }
- }
- else if (components == 3) {
- for (int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
- pixels[0] = in[0] * scale;
- pixels[1] = in[1] * scale;
- pixels[2] = in[2] * scale;
- }
- }
- else if (components == 4) {
- /* Since the alpha channel is not involved in denoising, output the Combined alpha channel. */
- assert(params.passes[0].type == PASS_COMBINED);
- float *in_combined = buffer.data();
- for (int i = 0; i < size; i++, in += pass_stride, in_combined += pass_stride, pixels += 4) {
- float3 val = make_float3(in[0], in[1], in[2]);
- if (type == DENOISING_PASS_PREFILTERED_COLOR && params.denoising_prefiltered_pass) {
- /* Remove highlight compression from the image. */
- val = color_highlight_uncompress(val);
- }
- pixels[0] = val.x * scale;
- pixels[1] = val.y * scale;
- pixels[2] = val.z * scale;
- pixels[3] = saturate(in_combined[3] * alpha_scale);
- }
- }
- else {
- return false;
- }
- return true;
- }
- bool RenderBuffers::get_pass_rect(
- PassType type, float exposure, int sample, int components, float *pixels, const string &name)
- {
- if (buffer.data() == NULL) {
- return false;
- }
- int pass_offset = 0;
- for (size_t j = 0; j < params.passes.size(); j++) {
- Pass &pass = params.passes[j];
- if (pass.type != type) {
- pass_offset += pass.components;
- continue;
- }
- /* Tell Cryptomatte passes apart by their name. */
- if (pass.type == PASS_CRYPTOMATTE) {
- if (pass.name != name) {
- pass_offset += pass.components;
- continue;
- }
- }
- float *in = buffer.data() + pass_offset;
- int pass_stride = params.get_passes_size();
- float scale = (pass.filter) ? 1.0f / (float)sample : 1.0f;
- float scale_exposure = (pass.exposure) ? scale * exposure : scale;
- int size = params.width * params.height;
- if (components == 1 && type == PASS_RENDER_TIME) {
- /* Render time is not stored by kernel, but measured per tile. */
- float val = (float)(1000.0 * render_time / (params.width * params.height * sample));
- for (int i = 0; i < size; i++, pixels++) {
- pixels[0] = val;
- }
- }
- else if (components == 1) {
- assert(pass.components == components);
- /* Scalar */
- if (type == PASS_DEPTH) {
- for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
- float f = *in;
- pixels[0] = (f == 0.0f) ? 1e10f : f * scale_exposure;
- }
- }
- else if (type == PASS_MIST) {
- for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
- float f = *in;
- pixels[0] = saturate(f * scale_exposure);
- }
- }
- #ifdef WITH_CYCLES_DEBUG
- else if (type == PASS_BVH_TRAVERSED_NODES || type == PASS_BVH_TRAVERSED_INSTANCES ||
- type == PASS_BVH_INTERSECTIONS || type == PASS_RAY_BOUNCES) {
- for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
- float f = *in;
- pixels[0] = f * scale;
- }
- }
- #endif
- else {
- for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
- float f = *in;
- pixels[0] = f * scale_exposure;
- }
- }
- }
- else if (components == 3) {
- assert(pass.components == 4);
- /* RGBA */
- if (type == PASS_SHADOW) {
- for (int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
- float4 f = make_float4(in[0], in[1], in[2], in[3]);
- float invw = (f.w > 0.0f) ? 1.0f / f.w : 1.0f;
- pixels[0] = f.x * invw;
- pixels[1] = f.y * invw;
- pixels[2] = f.z * invw;
- }
- }
- else if (pass.divide_type != PASS_NONE) {
- /* RGB lighting passes that need to divide out color */
- pass_offset = 0;
- for (size_t k = 0; k < params.passes.size(); k++) {
- Pass &color_pass = params.passes[k];
- if (color_pass.type == pass.divide_type)
- break;
- pass_offset += color_pass.components;
- }
- float *in_divide = buffer.data() + pass_offset;
- for (int i = 0; i < size; i++, in += pass_stride, in_divide += pass_stride, pixels += 3) {
- float3 f = make_float3(in[0], in[1], in[2]);
- float3 f_divide = make_float3(in_divide[0], in_divide[1], in_divide[2]);
- f = safe_divide_even_color(f * exposure, f_divide);
- pixels[0] = f.x;
- pixels[1] = f.y;
- pixels[2] = f.z;
- }
- }
- else {
- /* RGB/vector */
- for (int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
- float3 f = make_float3(in[0], in[1], in[2]);
- pixels[0] = f.x * scale_exposure;
- pixels[1] = f.y * scale_exposure;
- pixels[2] = f.z * scale_exposure;
- }
- }
- }
- else if (components == 4) {
- assert(pass.components == components);
- /* RGBA */
- if (type == PASS_SHADOW) {
- for (int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
- float4 f = make_float4(in[0], in[1], in[2], in[3]);
- float invw = (f.w > 0.0f) ? 1.0f / f.w : 1.0f;
- pixels[0] = f.x * invw;
- pixels[1] = f.y * invw;
- pixels[2] = f.z * invw;
- pixels[3] = 1.0f;
- }
- }
- else if (type == PASS_MOTION) {
- /* need to normalize by number of samples accumulated for motion */
- pass_offset = 0;
- for (size_t k = 0; k < params.passes.size(); k++) {
- Pass &color_pass = params.passes[k];
- if (color_pass.type == PASS_MOTION_WEIGHT)
- break;
- pass_offset += color_pass.components;
- }
- float *in_weight = buffer.data() + pass_offset;
- for (int i = 0; i < size; i++, in += pass_stride, in_weight += pass_stride, pixels += 4) {
- float4 f = make_float4(in[0], in[1], in[2], in[3]);
- float w = in_weight[0];
- float invw = (w > 0.0f) ? 1.0f / w : 0.0f;
- pixels[0] = f.x * invw;
- pixels[1] = f.y * invw;
- pixels[2] = f.z * invw;
- pixels[3] = f.w * invw;
- }
- }
- else if (type == PASS_CRYPTOMATTE) {
- for (int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
- float4 f = make_float4(in[0], in[1], in[2], in[3]);
- /* x and z contain integer IDs, don't rescale them.
- y and w contain matte weights, they get scaled. */
- pixels[0] = f.x;
- pixels[1] = f.y * scale;
- pixels[2] = f.z;
- pixels[3] = f.w * scale;
- }
- }
- else {
- for (int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
- float4 f = make_float4(in[0], in[1], in[2], in[3]);
- pixels[0] = f.x * scale_exposure;
- pixels[1] = f.y * scale_exposure;
- pixels[2] = f.z * scale_exposure;
- /* clamp since alpha might be > 1.0 due to russian roulette */
- pixels[3] = saturate(f.w * scale);
- }
- }
- }
- return true;
- }
- return false;
- }
- /* Display Buffer */
- DisplayBuffer::DisplayBuffer(Device *device, bool linear)
- : draw_width(0),
- draw_height(0),
- transparent(true), /* todo: determine from background */
- half_float(linear),
- rgba_byte(device, "display buffer byte"),
- rgba_half(device, "display buffer half")
- {
- }
- DisplayBuffer::~DisplayBuffer()
- {
- rgba_byte.free();
- rgba_half.free();
- }
- void DisplayBuffer::reset(BufferParams ¶ms_)
- {
- draw_width = 0;
- draw_height = 0;
- params = params_;
- /* allocate display pixels */
- if (half_float) {
- rgba_half.alloc_to_device(params.width, params.height);
- }
- else {
- rgba_byte.alloc_to_device(params.width, params.height);
- }
- }
- void DisplayBuffer::draw_set(int width, int height)
- {
- assert(width <= params.width && height <= params.height);
- draw_width = width;
- draw_height = height;
- }
- void DisplayBuffer::draw(Device *device, const DeviceDrawParams &draw_params)
- {
- if (draw_width != 0 && draw_height != 0) {
- device_memory &rgba = (half_float) ? (device_memory &)rgba_half : (device_memory &)rgba_byte;
- device->draw_pixels(rgba,
- 0,
- draw_width,
- draw_height,
- params.width,
- params.height,
- params.full_x,
- params.full_y,
- params.full_width,
- params.full_height,
- transparent,
- draw_params);
- }
- }
- bool DisplayBuffer::draw_ready()
- {
- return (draw_width != 0 && draw_height != 0);
- }
- CCL_NAMESPACE_END
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