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- /*
- * Copyright 2011-2016 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef __KERNEL_SPLIT_DATA_H__
- #define __KERNEL_SPLIT_DATA_H__
- #include "kernel/split/kernel_split_data_types.h"
- #include "kernel/kernel_globals.h"
- CCL_NAMESPACE_BEGIN
- ccl_device_inline uint64_t split_data_buffer_size(KernelGlobals *kg, size_t num_elements)
- {
- (void)kg; /* Unused on CPU. */
- uint64_t size = 0;
- #define SPLIT_DATA_ENTRY(type, name, num) +align_up(num_elements *num * sizeof(type), 16)
- size = size SPLIT_DATA_ENTRIES;
- #undef SPLIT_DATA_ENTRY
- uint64_t closure_size = sizeof(ShaderClosure) * (kernel_data.integrator.max_closures - 1);
- #ifdef __BRANCHED_PATH__
- size += align_up(num_elements * (sizeof(ShaderData) + closure_size), 16);
- #endif
- size += align_up(num_elements * (sizeof(ShaderData) + closure_size), 16);
- return size;
- }
- ccl_device_inline void split_data_init(KernelGlobals *kg,
- ccl_global SplitData *split_data,
- size_t num_elements,
- ccl_global void *data,
- ccl_global char *ray_state)
- {
- (void)kg; /* Unused on CPU. */
- ccl_global char *p = (ccl_global char *)data;
- #define SPLIT_DATA_ENTRY(type, name, num) \
- split_data->name = (type *)p; \
- p += align_up(num_elements * num * sizeof(type), 16);
- SPLIT_DATA_ENTRIES;
- #undef SPLIT_DATA_ENTRY
- uint64_t closure_size = sizeof(ShaderClosure) * (kernel_data.integrator.max_closures - 1);
- #ifdef __BRANCHED_PATH__
- split_data->_branched_state_sd = (ShaderData *)p;
- p += align_up(num_elements * (sizeof(ShaderData) + closure_size), 16);
- #endif
- split_data->_sd = (ShaderData *)p;
- p += align_up(num_elements * (sizeof(ShaderData) + closure_size), 16);
- split_data->ray_state = ray_state;
- }
- CCL_NAMESPACE_END
- #endif /* __KERNEL_SPLIT_DATA_H__ */
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