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- /*
- * Copyright 2011-2015 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- CCL_NAMESPACE_BEGIN
- /* Shadow ray cast for AO. */
- ccl_device void kernel_shadow_blocked_ao(KernelGlobals *kg)
- {
- unsigned int ao_queue_length = kernel_split_params.queue_index[QUEUE_SHADOW_RAY_CAST_AO_RAYS];
- ccl_barrier(CCL_LOCAL_MEM_FENCE);
- int ray_index = QUEUE_EMPTY_SLOT;
- int thread_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
- if (thread_index < ao_queue_length) {
- ray_index = get_ray_index(kg,
- thread_index,
- QUEUE_SHADOW_RAY_CAST_AO_RAYS,
- kernel_split_state.queue_data,
- kernel_split_params.queue_size,
- 1);
- }
- if (ray_index == QUEUE_EMPTY_SLOT) {
- return;
- }
- ShaderData *sd = kernel_split_sd(sd, ray_index);
- ShaderData *emission_sd = AS_SHADER_DATA(&kernel_split_state.sd_DL_shadow[ray_index]);
- PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
- ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
- float3 throughput = kernel_split_state.throughput[ray_index];
- #ifdef __BRANCHED_PATH__
- if (!kernel_data.integrator.branched ||
- IS_FLAG(kernel_split_state.ray_state, ray_index, RAY_BRANCHED_INDIRECT)) {
- #endif
- kernel_path_ao(kg, sd, emission_sd, L, state, throughput, shader_bsdf_alpha(kg, sd));
- #ifdef __BRANCHED_PATH__
- }
- else {
- kernel_branched_path_ao(kg, sd, emission_sd, L, state, throughput);
- }
- #endif
- }
- CCL_NAMESPACE_END
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